From de6fc2bf464b734f35449c40421064b33cd9e2b4 Mon Sep 17 00:00:00 2001 From: mtklein Date: Thu, 12 Mar 2015 06:28:54 -0700 Subject: [PATCH] DM: add keepalive for Valgrind bot. BUG=skia: Review URL: https://codereview.chromium.org/998263003 --- dm/DM.cpp | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/dm/DM.cpp b/dm/DM.cpp index 9f3dbab..9739210 100644 --- a/dm/DM.cpp +++ b/dm/DM.cpp @@ -14,6 +14,7 @@ #include "SkOSFile.h" #include "SkTHash.h" #include "SkTaskGroup.h" +#include "SkThreadUtils.h" #include "Test.h" #include "Timer.h" @@ -515,6 +516,20 @@ static void run_enclave_and_gpu_tests(SkTArray* tasks) { } } +// Some runs (mostly, Valgrind) are so slow that the bot framework thinks we've hung. +// This prints something every once in a while so that it knows we're still working. +static void keep_alive(void*) { + for (;;) { + static const int kSec = 300; +#if defined(SK_BUILD_FOR_WIN) + Sleep(kSec * 1000); +#else + sleep(kSec); +#endif + SkDebugf("\nStill alive: doing science, reticulating splines...\n"); + } +} + int dm_main(); int dm_main() { SetupCrashHandler(); @@ -524,6 +539,9 @@ int dm_main() { SkInstCountPrintLeaksOnExit(); } + SkThread keepAlive(keep_alive); // This thread will just be killed by processes shutdown. + keepAlive.start(); + gather_gold(); gather_srcs(); -- 2.7.4