From de413b1ba9f30771bceacdbc160192d964a1ca63 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Jos=C3=A9=20Fonseca?= Date: Thu, 11 Jun 2009 18:53:47 +0100 Subject: [PATCH] mesa: Use new pf_is_depth_and_stencil inline. --- src/mesa/state_tracker/st_cb_clear.c | 18 ++---------------- 1 file changed, 2 insertions(+), 16 deletions(-) diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index 880e831..668acbc 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -103,20 +103,6 @@ st_destroy_clear(struct st_context *st) } -static GLboolean -is_depth_stencil_format(enum pipe_format pipeFormat) -{ - switch (pipeFormat) { - case PIPE_FORMAT_S8Z24_UNORM: - case PIPE_FORMAT_Z24S8_UNORM: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - - /** * Draw a screen-aligned quadrilateral. * Coords are window coords with y=0=bottom. These will be passed @@ -331,7 +317,7 @@ static INLINE GLboolean check_clear_depth_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb) { const struct st_renderbuffer *strb = st_renderbuffer(rb); - const GLboolean isDS = is_depth_stencil_format(strb->surface->format); + const GLboolean isDS = pf_is_depth_and_stencil(strb->surface->format); if (ctx->Scissor.Enabled) return TRUE; @@ -351,7 +337,7 @@ static INLINE GLboolean check_clear_stencil_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb) { const struct st_renderbuffer *strb = st_renderbuffer(rb); - const GLboolean isDS = is_depth_stencil_format(strb->surface->format); + const GLboolean isDS = pf_is_depth_and_stencil(strb->surface->format); const GLuint stencilMax = (1 << rb->StencilBits) - 1; const GLboolean maskStencil = (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax; -- 2.7.4