From dd17e4ceb40efdd8895b24eb3940771bf64208f1 Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Tue, 18 Apr 2017 15:50:10 +1000 Subject: [PATCH] radv/meta: reduce vertex buffer usage in clear shaders For depth clears we have to pass the depth in the 2nd component, we can use push constants for some of this later to drop the vertex buffer completely Reviewed-by: Bas Nieuwenhuizen Signed-off-by: Dave Airlie --- src/amd/vulkan/radv_meta.c | 9 ++++-- src/amd/vulkan/radv_meta.h | 2 +- src/amd/vulkan/radv_meta_clear.c | 67 ++++++++++------------------------------ 3 files changed, 25 insertions(+), 53 deletions(-) diff --git a/src/amd/vulkan/radv_meta.c b/src/amd/vulkan/radv_meta.c index bb95b36..3584396 100644 --- a/src/amd/vulkan/radv_meta.c +++ b/src/amd/vulkan/radv_meta.c @@ -417,7 +417,7 @@ radv_meta_save_graphics_reset_vport_scissor_novertex(struct radv_meta_saved_stat cmd_buffer->state.dirty |= dirty_state; } -nir_ssa_def *radv_meta_gen_rect_vertices(nir_builder *vs_b) +nir_ssa_def *radv_meta_gen_rect_vertices_comp2(nir_builder *vs_b, nir_ssa_def *comp2) { nir_intrinsic_instr *vertex_id = nir_intrinsic_instr_create(vs_b->shader, nir_intrinsic_load_vertex_id_zero_base); @@ -443,9 +443,14 @@ nir_ssa_def *radv_meta_gen_rect_vertices(nir_builder *vs_b) comp[1] = nir_bcsel(vs_b, c1cmp, nir_imm_float(vs_b, -1.0), nir_imm_float(vs_b, 1.0)); - comp[2] = nir_imm_float(vs_b, 0.0); + comp[2] = comp2; comp[3] = nir_imm_float(vs_b, 1.0); nir_ssa_def *outvec = nir_vec(vs_b, comp, 4); return outvec; } + +nir_ssa_def *radv_meta_gen_rect_vertices(nir_builder *vs_b) +{ + return radv_meta_gen_rect_vertices_comp2(vs_b, nir_imm_float(vs_b, 0.0)); +} diff --git a/src/amd/vulkan/radv_meta.h b/src/amd/vulkan/radv_meta.h index 6cad94c..5cf5d62 100644 --- a/src/amd/vulkan/radv_meta.h +++ b/src/amd/vulkan/radv_meta.h @@ -226,7 +226,7 @@ void radv_blit_to_prime_linear(struct radv_cmd_buffer *cmd_buffer, #include "nir_builder.h" nir_ssa_def *radv_meta_gen_rect_vertices(nir_builder *vs_b); - +nir_ssa_def *radv_meta_gen_rect_vertices_comp2(nir_builder *vs_b, nir_ssa_def *comp2); #ifdef __cplusplus } #endif diff --git a/src/amd/vulkan/radv_meta_clear.c b/src/amd/vulkan/radv_meta_clear.c index cbb90a4..3e79cd8 100644 --- a/src/amd/vulkan/radv_meta_clear.c +++ b/src/amd/vulkan/radv_meta_clear.c @@ -27,15 +27,14 @@ #include "util/format_rgb9e5.h" #include "vk_format.h" + /** Vertex attributes for color clears. */ struct color_clear_vattrs { - float position[2]; VkClearColorValue color; }; /** Vertex attributes for depthstencil clears. */ struct depthstencil_clear_vattrs { - float position[2]; float depth_clear; }; @@ -62,11 +61,6 @@ build_color_shaders(struct nir_shader **out_vs, const struct glsl_type *position_type = glsl_vec4_type(); const struct glsl_type *color_type = glsl_vec4_type(); - nir_variable *vs_in_pos = - nir_variable_create(vs_b.shader, nir_var_shader_in, position_type, - "a_position"); - vs_in_pos->data.location = VERT_ATTRIB_GENERIC0; - nir_variable *vs_out_pos = nir_variable_create(vs_b.shader, nir_var_shader_out, position_type, "gl_Position"); @@ -75,7 +69,7 @@ build_color_shaders(struct nir_shader **out_vs, nir_variable *vs_in_color = nir_variable_create(vs_b.shader, nir_var_shader_in, color_type, "a_color"); - vs_in_color->data.location = VERT_ATTRIB_GENERIC1; + vs_in_color->data.location = VERT_ATTRIB_GENERIC0; nir_variable *vs_out_color = nir_variable_create(vs_b.shader, nir_var_shader_out, color_type, @@ -94,7 +88,9 @@ build_color_shaders(struct nir_shader **out_vs, "f_color"); fs_out_color->data.location = FRAG_RESULT_DATA0 + frag_output; - nir_copy_var(&vs_b, vs_out_pos, vs_in_pos); + nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&vs_b); + + nir_store_var(&vs_b, vs_out_pos, outvec, 0xf); nir_copy_var(&vs_b, vs_out_color, vs_in_color); nir_copy_var(&fs_b, fs_out_color, fs_in_color); @@ -277,21 +273,14 @@ create_color_pipeline(struct radv_device *device, .inputRate = VK_VERTEX_INPUT_RATE_VERTEX }, }, - .vertexAttributeDescriptionCount = 2, + .vertexAttributeDescriptionCount = 1, .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) { { - /* Position */ - .location = 0, - .binding = 0, - .format = VK_FORMAT_R32G32_SFLOAT, - .offset = offsetof(struct color_clear_vattrs, position), - }, - { /* Color */ - .location = 1, + .location = 0, .binding = 0, .format = VK_FORMAT_R32G32B32A32_SFLOAT, - .offset = offsetof(struct color_clear_vattrs, color), + .offset = 0, }, }, }; @@ -409,24 +398,12 @@ emit_color_clear(struct radv_cmd_buffer *cmd_buffer, const struct color_clear_vattrs vertex_data[3] = { { - .position = { - -1.0, - -1.0, - }, .color = clear_value, }, { - .position = { - -1.0, - 1.0, - }, .color = clear_value, }, { - .position = { - 1.0, - -1.0, - }, .color = clear_value, }, }; @@ -486,19 +463,21 @@ build_depthstencil_shader(struct nir_shader **out_vs, struct nir_shader **out_fs vs_b.shader->info->name = ralloc_strdup(vs_b.shader, "meta_clear_depthstencil_vs"); fs_b.shader->info->name = ralloc_strdup(fs_b.shader, "meta_clear_depthstencil_fs"); - const struct glsl_type *position_type = glsl_vec4_type(); + const struct glsl_type *position_out_type = glsl_vec4_type(); + const struct glsl_type *position_type = glsl_float_type(); nir_variable *vs_in_pos = - nir_variable_create(vs_b.shader, nir_var_shader_in, position_type, - "a_position"); + nir_variable_create(vs_b.shader, nir_var_shader_in, position_type, + "a_position"); vs_in_pos->data.location = VERT_ATTRIB_GENERIC0; nir_variable *vs_out_pos = - nir_variable_create(vs_b.shader, nir_var_shader_out, position_type, + nir_variable_create(vs_b.shader, nir_var_shader_out, position_out_type, "gl_Position"); vs_out_pos->data.location = VARYING_SLOT_POS; - nir_copy_var(&vs_b, vs_out_pos, vs_in_pos); + nir_ssa_def *outvec = radv_meta_gen_rect_vertices_comp2(&vs_b, nir_load_var(&vs_b, vs_in_pos)); + nir_store_var(&vs_b, vs_out_pos, outvec, 0xf); const struct glsl_type *layer_type = glsl_int_type(); nir_variable *vs_out_layer = @@ -576,8 +555,8 @@ create_depthstencil_pipeline(struct radv_device *device, /* Position */ .location = 0, .binding = 0, - .format = VK_FORMAT_R32G32B32_SFLOAT, - .offset = offsetof(struct depthstencil_clear_vattrs, position), + .format = VK_FORMAT_R32_SFLOAT, + .offset = 0, }, }, }; @@ -695,24 +674,12 @@ emit_depthstencil_clear(struct radv_cmd_buffer *cmd_buffer, const struct depthstencil_clear_vattrs vertex_data[3] = { { - .position = { - -1.0, - -1.0 - }, .depth_clear = clear_value.depth, }, { - .position = { - -1.0, - 1.0, - }, .depth_clear = clear_value.depth, }, { - .position = { - 1.0, - -1.0, - }, .depth_clear = clear_value.depth, }, }; -- 2.7.4