From dcf1b0b0abc8ad661448248fb815e71dc6944e9c Mon Sep 17 00:00:00 2001 From: "bsalomon@google.com" Date: Wed, 11 May 2011 19:00:54 +0000 Subject: [PATCH] Add space between mediump and float in 2pt radial vertex uniform decl Review URL http://codereview.appspot.com/4544041/ git-svn-id: http://skia.googlecode.com/svn/trunk@1308 2bbb7eff-a529-9590-31e7-b0007b416f81 --- gpu/src/GrGLProgram.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gpu/src/GrGLProgram.cpp b/gpu/src/GrGLProgram.cpp index adffa350af..1c0db251b7 100644 --- a/gpu/src/GrGLProgram.cpp +++ b/gpu/src/GrGLProgram.cpp @@ -718,7 +718,7 @@ void GrGLProgram::genStageCode(int stageNum, if (ProgramDesc::StageDesc::kRadial2Gradient_CoordMapping == desc.fCoordMapping) { - segments->fVSUnis.appendf("uniform %sfloat %s[6];\n", + segments->fVSUnis.appendf("uniform %s float %s[6];\n", GrPrecision(), radial2ParamsName.c_str()); segments->fFSUnis.appendf("uniform float %s[6];\n", radial2ParamsName.c_str()); -- 2.34.1