From dbb5d2a790d38d99ae26136014c1c5ebd03c5811 Mon Sep 17 00:00:00 2001 From: Charmaine Lee Date: Tue, 27 Jun 2017 10:47:01 -0600 Subject: [PATCH] svga: re-validate sampler view at draw time if needed This patch validates those sampler views with backing copy of texture whose original copy has been updated since the view is last validated. This is done here at draw time because the texture binding might not have modified, hence validation is not triggered at state update time, and yet the texture might have been updated in another context, so we need to re-validate the sampler view in order to update the backing copy of the updated texture. This fixes a rendering flickering issue with Photoshop running in Linux VM with HWversion 11. The problem is Photoshop renders to texture A in context X, and then bind texture A to context Y. The first time when texture A is bound to context Y, cso calls pipe->set_sampler_views(). Validation of sampler views is done, rendering is fine. But when texture A is rendered to again in context X, and rebound in context Y, cso skips pipe->set_sampler_views() because texture A is already bound in context Y. SVGA driver is not given a chance to re-validate the texture binding, the backing copy of the texture is not updated, and hence causes black image. Tested with Photoshop, MTT glretrace, piglit. Fixes VMware bug 1769103. Reviewed-by: Jose Fonseca --- src/gallium/drivers/svga/svga_context.c | 1 + src/gallium/drivers/svga/svga_context.h | 3 +++ src/gallium/drivers/svga/svga_draw.c | 19 +++++++++++++++++++ src/gallium/drivers/svga/svga_state_tss.c | 14 ++++++++++++-- 4 files changed, 35 insertions(+), 2 deletions(-) diff --git a/src/gallium/drivers/svga/svga_context.c b/src/gallium/drivers/svga/svga_context.c index 71505f6..940ce19 100644 --- a/src/gallium/drivers/svga/svga_context.c +++ b/src/gallium/drivers/svga/svga_context.c @@ -253,6 +253,7 @@ svga_context_create(struct pipe_screen *screen, void *priv, unsigned flags) memset(svga->state.hw_draw.sampler_views, 0, sizeof(svga->state.hw_draw.sampler_views)); svga->state.hw_draw.num_views = 0; + svga->state.hw_draw.num_backed_views = 0; svga->state.hw_draw.rasterizer_discard = FALSE; /* Initialize the shader pointers */ diff --git a/src/gallium/drivers/svga/svga_context.h b/src/gallium/drivers/svga/svga_context.h index b1ccfc8..d0306c0 100644 --- a/src/gallium/drivers/svga/svga_context.h +++ b/src/gallium/drivers/svga/svga_context.h @@ -348,9 +348,12 @@ struct svga_hw_draw_state unsigned rs[SVGA3D_RS_MAX]; /** VGPU9 texture sampler and bindings state */ unsigned ts[SVGA3D_PIXEL_SAMPLERREG_MAX][SVGA3D_TS_MAX]; + /** VGPU9 texture views */ unsigned num_views; + unsigned num_backed_views; /* views with backing copy of texture */ struct svga_hw_view_state views[PIPE_MAX_SAMPLERS]; + /** VGPU9 constant buffer values */ float cb[PIPE_SHADER_TYPES][SVGA3D_CONSTREG_MAX][4]; diff --git a/src/gallium/drivers/svga/svga_draw.c b/src/gallium/drivers/svga/svga_draw.c index d6b024d5..6510c42 100644 --- a/src/gallium/drivers/svga/svga_draw.c +++ b/src/gallium/drivers/svga/svga_draw.c @@ -38,6 +38,7 @@ #include "svga_resource.h" #include "svga_resource_buffer.h" #include "svga_resource_texture.h" +#include "svga_sampler_view.h" #include "svga_shader.h" #include "svga_surface.h" #include "svga_winsys.h" @@ -199,6 +200,24 @@ draw_vgpu9(struct svga_hwtnl *hwtnl) SVGA3dPrimitiveRange *prim; unsigned i; + /* Re-validate those sampler views with backing copy + * of texture whose original copy has been updated. + * This is done here at draw time because the texture binding might not + * have modified, hence validation is not triggered at state update time, + * and yet the texture might have been updated in another context, so + * we need to re-validate the sampler view in order to update the backing + * copy of the updated texture. + */ + if (svga->state.hw_draw.num_backed_views) { + for (i = 0; i < svga->state.hw_draw.num_views; i++) { + struct svga_hw_view_state *view = &svga->state.hw_draw.views[i]; + struct svga_texture *tex = svga_texture(view->texture); + struct svga_sampler_view *sv = view->v; + if (sv && tex && sv->handle != tex->handle && sv->age < tex->age) + svga_validate_sampler_view(svga, view->v); + } + } + for (i = 0; i < hwtnl->cmd.vdecl_count; i++) { unsigned j = hwtnl->cmd.vdecl_buffer_index[i]; handle = svga_buffer_handle(svga, hwtnl->cmd.vbufs[j].buffer.resource, diff --git a/src/gallium/drivers/svga/svga_state_tss.c b/src/gallium/drivers/svga/svga_state_tss.c index 43b45e5..455b173 100644 --- a/src/gallium/drivers/svga/svga_state_tss.c +++ b/src/gallium/drivers/svga/svga_state_tss.c @@ -28,6 +28,7 @@ #include "pipe/p_defines.h" #include "util/u_math.h" +#include "svga_resource_texture.h" #include "svga_sampler_view.h" #include "svga_winsys.h" #include "svga_context.h" @@ -175,6 +176,8 @@ update_tss_binding(struct svga_context *svga, &queue); } + svga->state.hw_draw.num_backed_views = 0; + if (queue.bind_count) { SVGA3dTextureState *ts; @@ -185,12 +188,19 @@ update_tss_binding(struct svga_context *svga, for (i = 0; i < queue.bind_count; i++) { struct svga_winsys_surface *handle; + struct svga_hw_view_state *view = queue.bind[i].view; ts[i].stage = queue.bind[i].unit; ts[i].name = SVGA3D_TS_BIND_TEXTURE; - if (queue.bind[i].view->v) { - handle = queue.bind[i].view->v->handle; + if (view->v) { + handle = view->v->handle; + + /* Keep track of number of views with a backing copy + * of texture. + */ + if (handle != svga_texture(view->texture)->handle) + svga->state.hw_draw.num_backed_views++; } else { handle = NULL; -- 2.7.4