From d9019498dddae69c69d0981a056f137d2893d3e0 Mon Sep 17 00:00:00 2001 From: Thomas Hellstrom Date: Wed, 21 Nov 2012 10:17:00 +0100 Subject: [PATCH] drm/vmwgfx: Update the svga3d register header file for new device version Signed-off-by: Thomas Hellstrom Reviewed-by: Brian Paul Reviewed-by: Zack Rusin --- drivers/gpu/drm/vmwgfx/svga3d_reg.h | 664 +++++++++++++++++++++++++++++++++++- 1 file changed, 650 insertions(+), 14 deletions(-) diff --git a/drivers/gpu/drm/vmwgfx/svga3d_reg.h b/drivers/gpu/drm/vmwgfx/svga3d_reg.h index d0e085e..b8fca2b 100644 --- a/drivers/gpu/drm/vmwgfx/svga3d_reg.h +++ b/drivers/gpu/drm/vmwgfx/svga3d_reg.h @@ -34,6 +34,7 @@ #include "svga_reg.h" +typedef uint32 PPN; /* * 3D Hardware Version @@ -71,6 +72,9 @@ typedef uint32 SVGA3dBool; /* 32-bit Bool definition */ #define SVGA3D_MAX_CONTEXT_IDS 256 #define SVGA3D_MAX_SURFACE_IDS (32 * 1024) +#define SVGA3D_NUM_TEXTURE_UNITS 32 +#define SVGA3D_NUM_LIGHTS 8 + /* * Surface formats. * @@ -81,6 +85,7 @@ typedef uint32 SVGA3dBool; /* 32-bit Bool definition */ */ typedef enum SVGA3dSurfaceFormat { + SVGA3D_FORMAT_MIN = 0, SVGA3D_FORMAT_INVALID = 0, SVGA3D_X8R8G8B8 = 1, @@ -134,12 +139,6 @@ typedef enum SVGA3dSurfaceFormat { SVGA3D_RG_S10E5 = 35, SVGA3D_RG_S23E8 = 36, - /* - * Any surface can be used as a buffer object, but SVGA3D_BUFFER is - * the most efficient format to use when creating new surfaces - * expressly for index or vertex data. - */ - SVGA3D_BUFFER = 37, SVGA3D_Z_D24X8 = 38, @@ -159,15 +158,114 @@ typedef enum SVGA3dSurfaceFormat { /* Video format with alpha */ SVGA3D_AYUV = 45, + SVGA3D_R32G32B32A32_TYPELESS = 46, + SVGA3D_R32G32B32A32_FLOAT = 25, + SVGA3D_R32G32B32A32_UINT = 47, + SVGA3D_R32G32B32A32_SINT = 48, + SVGA3D_R32G32B32_TYPELESS = 49, + SVGA3D_R32G32B32_FLOAT = 50, + SVGA3D_R32G32B32_UINT = 51, + SVGA3D_R32G32B32_SINT = 52, + SVGA3D_R16G16B16A16_TYPELESS = 53, + SVGA3D_R16G16B16A16_FLOAT = 24, + SVGA3D_R16G16B16A16_UNORM = 41, + SVGA3D_R16G16B16A16_UINT = 54, + SVGA3D_R16G16B16A16_SNORM = 55, + SVGA3D_R16G16B16A16_SINT = 56, + SVGA3D_R32G32_TYPELESS = 57, + SVGA3D_R32G32_FLOAT = 36, + SVGA3D_R32G32_UINT = 58, + SVGA3D_R32G32_SINT = 59, + SVGA3D_R32G8X24_TYPELESS = 60, + SVGA3D_D32_FLOAT_S8X24_UINT = 61, + SVGA3D_R32_FLOAT_X8X24_TYPELESS = 62, + SVGA3D_X32_TYPELESS_G8X24_UINT = 63, + SVGA3D_R10G10B10A2_TYPELESS = 64, + SVGA3D_R10G10B10A2_UNORM = 26, + SVGA3D_R10G10B10A2_UINT = 65, + SVGA3D_R11G11B10_FLOAT = 66, + SVGA3D_R8G8B8A8_TYPELESS = 67, + SVGA3D_R8G8B8A8_UNORM = 68, + SVGA3D_R8G8B8A8_UNORM_SRGB = 69, + SVGA3D_R8G8B8A8_UINT = 70, + SVGA3D_R8G8B8A8_SNORM = 28, + SVGA3D_R8G8B8A8_SINT = 71, + SVGA3D_R16G16_TYPELESS = 72, + SVGA3D_R16G16_FLOAT = 35, + SVGA3D_R16G16_UNORM = 40, + SVGA3D_R16G16_UINT = 73, + SVGA3D_R16G16_SNORM = 39, + SVGA3D_R16G16_SINT = 74, + SVGA3D_R32_TYPELESS = 75, + SVGA3D_D32_FLOAT = 76, + SVGA3D_R32_FLOAT = 34, + SVGA3D_R32_UINT = 77, + SVGA3D_R32_SINT = 78, + SVGA3D_R24G8_TYPELESS = 79, + SVGA3D_D24_UNORM_S8_UINT = 80, + SVGA3D_R24_UNORM_X8_TYPELESS = 81, + SVGA3D_X24_TYPELESS_G8_UINT = 82, + SVGA3D_R8G8_TYPELESS = 83, + SVGA3D_R8G8_UNORM = 84, + SVGA3D_R8G8_UINT = 85, + SVGA3D_R8G8_SNORM = 27, + SVGA3D_R8G8_SINT = 86, + SVGA3D_R16_TYPELESS = 87, + SVGA3D_R16_FLOAT = 33, + SVGA3D_D16_UNORM = 8, + SVGA3D_R16_UNORM = 88, + SVGA3D_R16_UINT = 89, + SVGA3D_R16_SNORM = 90, + SVGA3D_R16_SINT = 91, + SVGA3D_R8_TYPELESS = 92, + SVGA3D_R8_UNORM = 93, + SVGA3D_R8_UINT = 94, + SVGA3D_R8_SNORM = 95, + SVGA3D_R8_SINT = 96, + SVGA3D_A8_UNORM = 32, + SVGA3D_R1_UNORM = 97, + SVGA3D_R9G9B9E5_SHAREDEXP = 98, + SVGA3D_R8G8_B8G8_UNORM = 99, + SVGA3D_G8R8_G8B8_UNORM = 100, + SVGA3D_BC1_TYPELESS = 101, + SVGA3D_BC1_UNORM = 15, + SVGA3D_BC1_UNORM_SRGB = 102, + SVGA3D_BC2_TYPELESS = 103, + SVGA3D_BC2_UNORM = 17, + SVGA3D_BC2_UNORM_SRGB = 104, + SVGA3D_BC3_TYPELESS = 105, + SVGA3D_BC3_UNORM = 19, + SVGA3D_BC3_UNORM_SRGB = 106, + SVGA3D_BC4_TYPELESS = 107, SVGA3D_BC4_UNORM = 108, + SVGA3D_BC4_SNORM = 109, + SVGA3D_BC5_TYPELESS = 110, SVGA3D_BC5_UNORM = 111, + SVGA3D_BC5_SNORM = 112, + SVGA3D_B5G6R5_UNORM = 3, + SVGA3D_B5G5R5A1_UNORM = 5, + SVGA3D_B8G8R8A8_UNORM = 2, + SVGA3D_B8G8R8X8_UNORM = 1, + SVGA3D_R10G10B10_XR_BIAS_A2_UNORM = 113, + SVGA3D_B8G8R8A8_TYPELESS = 114, + SVGA3D_B8G8R8A8_UNORM_SRGB = 115, + SVGA3D_B8G8R8X8_TYPELESS = 116, + SVGA3D_B8G8R8X8_UNORM_SRGB = 117, /* Advanced D3D9 depth formats. */ SVGA3D_Z_DF16 = 118, SVGA3D_Z_DF24 = 119, SVGA3D_Z_D24S8_INT = 120, - SVGA3D_FORMAT_MAX + /* Planar video formats. */ + SVGA3D_YV12 = 121, + + /* Shader constant formats. */ + SVGA3D_SURFACE_SHADERCONST_FLOAT = 122, + SVGA3D_SURFACE_SHADERCONST_INT = 123, + SVGA3D_SURFACE_SHADERCONST_BOOL = 124, + + SVGA3D_FORMAT_MAX = 125, } SVGA3dSurfaceFormat; typedef uint32 SVGA3dColor; /* a, r, g, b */ @@ -957,15 +1055,21 @@ typedef enum { } SVGA3dCubeFace; typedef enum { + SVGA3D_SHADERTYPE_INVALID = 0, + SVGA3D_SHADERTYPE_MIN = 1, SVGA3D_SHADERTYPE_VS = 1, SVGA3D_SHADERTYPE_PS = 2, - SVGA3D_SHADERTYPE_MAX + SVGA3D_SHADERTYPE_MAX = 3, + SVGA3D_SHADERTYPE_GS = 3, } SVGA3dShaderType; +#define SVGA3D_NUM_SHADERTYPE (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN) + typedef enum { SVGA3D_CONST_TYPE_FLOAT = 0, SVGA3D_CONST_TYPE_INT = 1, SVGA3D_CONST_TYPE_BOOL = 2, + SVGA3D_CONST_TYPE_MAX } SVGA3dShaderConstType; #define SVGA3D_MAX_SURFACE_FACES 6 @@ -1056,9 +1160,71 @@ typedef enum { #define SVGA_3D_CMD_GENERATE_MIPMAPS SVGA_3D_CMD_BASE + 31 #define SVGA_3D_CMD_ACTIVATE_SURFACE SVGA_3D_CMD_BASE + 40 #define SVGA_3D_CMD_DEACTIVATE_SURFACE SVGA_3D_CMD_BASE + 41 -#define SVGA_3D_CMD_MAX SVGA_3D_CMD_BASE + 42 - -#define SVGA_3D_CMD_FUTURE_MAX 2000 +#define SVGA_3D_CMD_SCREEN_DMA 1082 +#define SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE 1083 +#define SVGA_3D_CMD_OPEN_CONTEXT_SURFACE 1084 + +#define SVGA_3D_CMD_LOGICOPS_BITBLT 1085 +#define SVGA_3D_CMD_LOGICOPS_TRANSBLT 1086 +#define SVGA_3D_CMD_LOGICOPS_STRETCHBLT 1087 +#define SVGA_3D_CMD_LOGICOPS_COLORFILL 1088 +#define SVGA_3D_CMD_LOGICOPS_ALPHABLEND 1089 +#define SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND 1090 + +#define SVGA_3D_CMD_SET_OTABLE_BASE 1091 +#define SVGA_3D_CMD_READBACK_OTABLE 1092 + +#define SVGA_3D_CMD_DEFINE_GB_MOB 1093 +#define SVGA_3D_CMD_DESTROY_GB_MOB 1094 +#define SVGA_3D_CMD_REDEFINE_GB_MOB 1095 +#define SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING 1096 + +#define SVGA_3D_CMD_DEFINE_GB_SURFACE 1097 +#define SVGA_3D_CMD_DESTROY_GB_SURFACE 1098 +#define SVGA_3D_CMD_BIND_GB_SURFACE 1099 +#define SVGA_3D_CMD_COND_BIND_GB_SURFACE 1100 +#define SVGA_3D_CMD_UPDATE_GB_IMAGE 1101 +#define SVGA_3D_CMD_UPDATE_GB_SURFACE 1102 +#define SVGA_3D_CMD_READBACK_GB_IMAGE 1103 +#define SVGA_3D_CMD_READBACK_GB_SURFACE 1104 +#define SVGA_3D_CMD_INVALIDATE_GB_IMAGE 1105 +#define SVGA_3D_CMD_INVALIDATE_GB_SURFACE 1106 + +#define SVGA_3D_CMD_DEFINE_GB_CONTEXT 1107 +#define SVGA_3D_CMD_DESTROY_GB_CONTEXT 1108 +#define SVGA_3D_CMD_BIND_GB_CONTEXT 1109 +#define SVGA_3D_CMD_READBACK_GB_CONTEXT 1110 +#define SVGA_3D_CMD_INVALIDATE_GB_CONTEXT 1111 + +#define SVGA_3D_CMD_DEFINE_GB_SHADER 1112 +#define SVGA_3D_CMD_DESTROY_GB_SHADER 1113 +#define SVGA_3D_CMD_BIND_GB_SHADER 1114 + +#define SVGA_3D_CMD_BIND_SHADERCONSTS 1115 + +#define SVGA_3D_CMD_BEGIN_GB_QUERY 1116 +#define SVGA_3D_CMD_END_GB_QUERY 1117 +#define SVGA_3D_CMD_WAIT_FOR_GB_QUERY 1118 + +#define SVGA_3D_CMD_NOP 1119 + +#define SVGA_3D_CMD_ENABLE_GART 1120 +#define SVGA_3D_CMD_DISABLE_GART 1121 +#define SVGA_3D_CMD_MAP_MOB_INTO_GART 1122 +#define SVGA_3D_CMD_UNMAP_GART_RANGE 1123 + +#define SVGA_3D_CMD_DEFINE_GB_SCREENTARGET 1124 +#define SVGA_3D_CMD_DESTROY_GB_SCREENTARGET 1125 +#define SVGA_3D_CMD_BIND_GB_SCREENTARGET 1126 +#define SVGA_3D_CMD_UPDATE_GB_SCREENTARGET 1127 + +#define SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL 1128 +#define SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL 1129 + +#define SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE 1130 + +#define SVGA_3D_CMD_MAX 1131 +#define SVGA_3D_CMD_FUTURE_MAX 3000 /* * Common substructures used in multiple FIFO commands: @@ -1750,6 +1916,445 @@ struct { /* + * Guest-backed surface definitions. + */ + +typedef uint32 SVGAMobId; + +typedef enum SVGAMobFormat { + SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID, + SVGA3D_MOBFMT_PTDEPTH_0 = 0, + SVGA3D_MOBFMT_PTDEPTH_1 = 1, + SVGA3D_MOBFMT_PTDEPTH_2 = 2, + SVGA3D_MOBFMT_RANGE = 3, + SVGA3D_MOBFMT_MAX, +} SVGAMobFormat; + +/* + * Sizes of opaque types. + */ + +#define SVGA3D_OTABLE_MOB_ENTRY_SIZE 16 +#define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE 8 +#define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE 64 +#define SVGA3D_OTABLE_SHADER_ENTRY_SIZE 16 +#define SVGA3D_CONTEXT_DATA_SIZE 16384 + +/* + * SVGA3dCmdSetOTableBase -- + * + * This command allows the guest to specify the base PPN of the + * specified object table. + */ + +typedef enum { + SVGA_OTABLE_MOB = 0, + SVGA_OTABLE_SURFACE = 1, + SVGA_OTABLE_CONTEXT = 2, + SVGA_OTABLE_SHADER = 3, + SVGA_OTABLE_COUNT = 4, +} SVGAOTableType; + +typedef +struct { + SVGAOTableType type; + PPN baseAddress; + uint32 sizeInBytes; + uint32 validSizeInBytes; + SVGAMobFormat ptDepth; +} SVGA3dCmdSetOTableBase; /* SVGA_3D_CMD_SET_OTABLE_BASE */ + +typedef +struct { + SVGAOTableType type; +} SVGA3dCmdReadbackOTable; /* SVGA_3D_CMD_READBACK_OTABLE */ + +/* + * Define a memory object (Mob) in the OTable. + */ + +typedef +struct SVGA3dCmdDefineGBMob { + SVGAMobId mobid; + SVGAMobFormat ptDepth; + PPN base; + uint32 sizeInBytes; +} SVGA3dCmdDefineGBMob; /* SVGA_3D_CMD_DEFINE_GB_MOB */ + + +/* + * Destroys an object in the OTable. + */ + +typedef +struct SVGA3dCmdDestroyGBMob { + SVGAMobId mobid; +} SVGA3dCmdDestroyGBMob; /* SVGA_3D_CMD_DESTROY_GB_MOB */ + +/* + * Redefine an object in the OTable. + */ + +typedef +struct SVGA3dCmdRedefineGBMob { + SVGAMobId mobid; + SVGAMobFormat ptDepth; + PPN base; + uint32 sizeInBytes; +} SVGA3dCmdRedefineGBMob; /* SVGA_3D_CMD_REDEFINE_GB_MOB */ + +/* + * Notification that the page tables have been modified. + */ + +typedef +struct SVGA3dCmdUpdateGBMobMapping { + SVGAMobId mobid; +} SVGA3dCmdUpdateGBMobMapping; /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */ + +/* + * Define a guest-backed surface. + */ + +typedef +struct SVGA3dCmdDefineGBSurface { + uint32 sid; + SVGA3dSurfaceFlags surfaceFlags; + SVGA3dSurfaceFormat format; + uint32 numMipLevels; + uint32 multisampleCount; + SVGA3dTextureFilter autogenFilter; + SVGA3dSize size; +} SVGA3dCmdDefineGBSurface; /* SVGA_3D_CMD_DEFINE_GB_SURFACE */ + +/* + * Destroy a guest-backed surface. + */ + +typedef +struct SVGA3dCmdDestroyGBSurface { + uint32 sid; +} SVGA3dCmdDestroyGBSurface; /* SVGA_3D_CMD_DESTROY_GB_SURFACE */ + +/* + * Bind a guest-backed surface to an object. + */ + +typedef +struct SVGA3dCmdBindGBSurface { + uint32 sid; + SVGAMobId mobid; +} SVGA3dCmdBindGBSurface; /* SVGA_3D_CMD_BIND_GB_SURFACE */ + +/* + * Conditionally bind a mob to a guest backed surface if testMobid + * matches the currently bound mob. Optionally issue a readback on + * the surface while it is still bound to the old mobid if the mobid + * is changed by this command. + */ + +#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0) + +typedef +struct{ + uint32 sid; + SVGAMobId testMobid; + SVGAMobId mobid; + uint32 flags; +} +SVGA3dCmdCondBindGBSurface; /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */ + +/* + * Update an image in a guest-backed surface. + * (Inform the device that the guest-contents have been updated.) + */ + +typedef +struct SVGA3dCmdUpdateGBImage { + SVGA3dSurfaceImageId image; + SVGA3dBox box; +} SVGA3dCmdUpdateGBImage; /* SVGA_3D_CMD_UPDATE_GB_IMAGE */ + +/* + * Update an entire guest-backed surface. + * (Inform the device that the guest-contents have been updated.) + */ + +typedef +struct SVGA3dCmdUpdateGBSurface { + uint32 sid; +} SVGA3dCmdUpdateGBSurface; /* SVGA_3D_CMD_UPDATE_GB_SURFACE */ + +/* + * Readback an image in a guest-backed surface. + * (Request the device to flush the dirty contents into the guest.) + */ + +typedef +struct SVGA3dCmdReadbackGBImage { + SVGA3dSurfaceImageId image; +} SVGA3dCmdReadbackGBImage; /* SVGA_3D_CMD_READBACK_GB_IMAGE*/ + +/* + * Readback an entire guest-backed surface. + * (Request the device to flush the dirty contents into the guest.) + */ + +typedef +struct SVGA3dCmdReadbackGBSurface { + uint32 sid; +} SVGA3dCmdReadbackGBSurface; /* SVGA_3D_CMD_READBACK_GB_SURFACE */ + +/* + * Readback a sub rect of an image in a guest-backed surface. After + * issuing this command the driver is required to issue an update call + * of the same region before issuing any other commands that reference + * this surface or rendering is not guaranteed. + */ + +typedef +struct SVGA3dCmdReadbackGBImagePartial { + SVGA3dSurfaceImageId image; + SVGA3dBox box; + uint32 invertBox; +} +SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */ + +/* + * Invalidate an image in a guest-backed surface. + * (Notify the device that the contents can be lost.) + */ + +typedef +struct SVGA3dCmdInvalidateGBImage { + SVGA3dSurfaceImageId image; +} SVGA3dCmdInvalidateGBImage; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */ + +/* + * Invalidate an entire guest-backed surface. + * (Notify the device that the contents if all images can be lost.) + */ + +typedef +struct SVGA3dCmdInvalidateGBSurface { + uint32 sid; +} SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */ + +/* + * Invalidate a sub rect of an image in a guest-backed surface. After + * issuing this command the driver is required to issue an update call + * of the same region before issuing any other commands that reference + * this surface or rendering is not guaranteed. + */ + +typedef +struct SVGA3dCmdInvalidateGBImagePartial { + SVGA3dSurfaceImageId image; + SVGA3dBox box; + uint32 invertBox; +} +SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */ + +/* + * Define a guest-backed context. + */ + +typedef +struct SVGA3dCmdDefineGBContext { + uint32 cid; +} SVGA3dCmdDefineGBContext; /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */ + +/* + * Destroy a guest-backed context. + */ + +typedef +struct SVGA3dCmdDestroyGBContext { + uint32 cid; +} SVGA3dCmdDestroyGBContext; /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */ + +/* + * Bind a guest-backed context. + * + * validContents should be set to 0 for new contexts, + * and 1 if this is an old context which is getting paged + * back on to the device. + * + * For new contexts, it is recommended that the driver + * issue commands to initialize all interesting state + * prior to rendering. + */ + +typedef +struct SVGA3dCmdBindGBContext { + uint32 cid; + SVGAMobId mobid; + uint32 validContents; +} SVGA3dCmdBindGBContext; /* SVGA_3D_CMD_BIND_GB_CONTEXT */ + +/* + * Readback a guest-backed context. + * (Request that the device flush the contents back into guest memory.) + */ + +typedef +struct SVGA3dCmdReadbackGBContext { + uint32 cid; +} SVGA3dCmdReadbackGBContext; /* SVGA_3D_CMD_READBACK_GB_CONTEXT */ + +/* + * Invalidate a guest-backed context. + */ +typedef +struct SVGA3dCmdInvalidateGBContext { + uint32 cid; +} SVGA3dCmdInvalidateGBContext; /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */ + +/* + * Define a guest-backed shader. + */ + +typedef +struct SVGA3dCmdDefineGBShader { + uint32 shid; + SVGA3dShaderType type; + uint32 sizeInBytes; +} SVGA3dCmdDefineGBShader; /* SVGA_3D_CMD_DEFINE_GB_SHADER */ + +/* + * Bind a guest-backed shader. + */ + +typedef struct SVGA3dCmdBindGBShader { + uint32 shid; + SVGAMobId mobid; + uint32 offsetInBytes; +} SVGA3dCmdBindGBShader; /* SVGA_3D_CMD_BIND_GB_SHADER */ + +/* + * Destroy a guest-backed shader. + */ + +typedef struct SVGA3dCmdDestroyGBShader { + uint32 shid; +} SVGA3dCmdDestroyGBShader; /* SVGA_3D_CMD_DESTROY_GB_SHADER */ + + +typedef struct SVGA3dCmdBindGBShaderConsts { + uint32 cid; + SVGA3dShaderType shaderType; + SVGA3dShaderConstType shaderConstType; + uint32 sid; +} SVGA3dCmdBindGBShaderConsts; /* SVGA_3D_CMD_BIND_SHADERCONSTS */ + +typedef +struct { + uint32 cid; + uint32 regStart; + SVGA3dShaderType shaderType; + SVGA3dShaderConstType constType; + + /* + * Followed by a variable number of shader constants. + * + * Note that FLOAT and INT constants are 4-dwords in length, while + * BOOL constants are 1-dword in length. + */ +} SVGA3dCmdSetGBShaderConstInline; +/* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */ + +typedef +struct { + uint32 cid; + SVGA3dQueryType type; +} SVGA3dCmdBeginGBQuery; /* SVGA_3D_CMD_BEGIN_GB_QUERY */ + +typedef +struct { + uint32 cid; + SVGA3dQueryType type; + SVGAMobId mobid; + uint32 offset; +} SVGA3dCmdEndGBQuery; /* SVGA_3D_CMD_END_GB_QUERY */ + + +/* + * SVGA_3D_CMD_WAIT_FOR_GB_QUERY -- + * + * The semantics of this command are identical to the + * SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written + * to a Mob instead of a GMR. + */ + +typedef +struct { + uint32 cid; + SVGA3dQueryType type; + SVGAMobId mobid; + uint32 offset; +} SVGA3dCmdWaitForGBQuery; /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */ + +typedef +struct { + SVGAMobId mobid; + uint32 fbOffset; + uint32 initalized; +} +SVGA3dCmdEnableGart; /* SVGA_3D_CMD_ENABLE_GART */ + +typedef +struct { + SVGAMobId mobid; + uint32 gartOffset; +} +SVGA3dCmdMapMobIntoGart; /* SVGA_3D_CMD_MAP_MOB_INTO_GART */ + + +typedef +struct { + uint32 gartOffset; + uint32 numPages; +} +SVGA3dCmdUnmapGartRange; /* SVGA_3D_CMD_UNMAP_GART_RANGE */ + + +/* + * Screen Targets + */ +#define SVGA_STFLAG_PRIMARY (1 << 0) + +typedef +struct { + uint32 stid; + uint32 width; + uint32 height; + int32 xRoot; + int32 yRoot; + uint32 flags; +} +SVGA3dCmdDefineGBScreenTarget; /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */ + +typedef +struct { + uint32 stid; +} +SVGA3dCmdDestroyGBScreenTarget; /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */ + +typedef +struct { + uint32 stid; + SVGA3dSurfaceImageId image; +} +SVGA3dCmdBindGBScreenTarget; /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */ + +typedef +struct { + uint32 stid; + SVGA3dBox box; +} +SVGA3dCmdUpdateGBScreenTarget; /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */ + +/* * Capability query index. * * Notes: @@ -1879,10 +2484,41 @@ typedef enum { SVGA3D_DEVCAP_SURFACEFMT_BC5_UNORM = 83, /* - * Don't add new caps into the previous section; the values in this - * enumeration must not change. You can put new values right before - * SVGA3D_DEVCAP_MAX. + * Deprecated. + */ + SVGA3D_DEVCAP_VGPU10 = 84, + + /* + * This contains several SVGA_3D_CAPS_VIDEO_DECODE elements + * ored together, one for every type of video decoding supported. */ + SVGA3D_DEVCAP_VIDEO_DECODE = 85, + + /* + * This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements + * ored together, one for every type of video processing supported. + */ + SVGA3D_DEVCAP_VIDEO_PROCESS = 86, + + SVGA3D_DEVCAP_LINE_AA = 87, /* boolean */ + SVGA3D_DEVCAP_LINE_STIPPLE = 88, /* boolean */ + SVGA3D_DEVCAP_MAX_LINE_WIDTH = 89, /* float */ + SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH = 90, /* float */ + + SVGA3D_DEVCAP_SURFACEFMT_YV12 = 91, + + /* + * Does the host support the SVGA logic ops commands? + */ + SVGA3D_DEVCAP_LOGICOPS = 92, + + /* + * What support does the host have for screen targets? + * + * See the SVGA3D_SCREENTARGET_CAP bits below. + */ + SVGA3D_DEVCAP_SCREENTARGETS = 93, + SVGA3D_DEVCAP_MAX /* This must be the last index. */ } SVGA3dDevCapIndex; -- 2.7.4