From d89ef8ce62e3a32be6b05869ae2f07512bdcd520 Mon Sep 17 00:00:00 2001 From: "Juan A. Suarez Romero" Date: Tue, 3 Apr 2018 16:39:48 +0000 Subject: [PATCH] docs: add release notes for 17.3.8 Signed-off-by: Juan A. Suarez Romero (cherry picked from commit 3bf5c10c5c0e9fac6eb0b2c201bcf44755ecfaec) --- docs/relnotes/17.3.8.html | 146 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 146 insertions(+) create mode 100644 docs/relnotes/17.3.8.html diff --git a/docs/relnotes/17.3.8.html b/docs/relnotes/17.3.8.html new file mode 100644 index 0000000..79098d4 --- /dev/null +++ b/docs/relnotes/17.3.8.html @@ -0,0 +1,146 @@ + + + + + Mesa Release Notes + + + + +
+

The Mesa 3D Graphics Library

+
+ + +
+ +

Mesa 17.3.8 Release Notes / April 03, 2018

+ +

+Mesa 17.3.8 is a bug fix release which fixes bugs found since the 17.3.7 release. +

+

+Mesa 17.3.8 implements the OpenGL 4.5 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.5. OpenGL +4.5 is only available if requested at context creation +because compatibility contexts are not supported. +

+ + +

SHA256 checksums

+
+TBD
+
+ + +

New features

+

None

+ + +

Bug fixes

+ +
    + +
  • Bug 102542 - mesa-17.2.0/src/gallium/state_trackers/nine/nine_ff.c:1938: bad assignment ?
  • + +
  • Bug 103746 - [BDW BSW SKL KBL] dEQP-GLES31.functional.copy_image regressions
  • + +
  • Bug 104636 - [BSW/HD400] Aztec Ruins GL version GPU hangs
  • + +
  • Bug 105290 - [BSW/HD400] SynMark OglCSDof GPU hangs when shaders come from cache
  • + +
  • Bug 105464 - Reading per-patch outputs in Tessellation Control Shader returns undefined values
  • + +
  • Bug 105670 - [regression][hang] Trine1EE hangs GPU after loading screen on Mesa3D-17.3 and later
  • + +
  • Bug 105704 - compiler assertion hit
  • + +
  • Bug 105717 - [bisected] Mesa build tests fails: BIGENDIAN_CPU or LITTLEENDIAN_CPU must be defined
  • + +
+ + +

Changes

+ +

Axel Davy (3):

+
    +
  • st/nine: Fix bad tracking of vs textures for NINESBT_ALL
  • +
  • st/nine: Fixes warning about implicit conversion
  • +
  • st/nine: Fix non inversible matrix check
  • +
+ +

Caio Marcelo de Oliveira Filho (1):

+
    +
  • anv/pipeline: fail if TCS/TES compile fail
  • +
+ +

Dave Airlie (1):

+
    +
  • radv: get correct offset into LDS for indexed vars.
  • +
+ +

Derek Foreman (1):

+
    +
  • egl/wayland: Make swrast display_sync the correct queue
  • +
+ +

Eric Engestrom (1):

+
    +
  • meson/configure: detect endian.h instead of trying to guess when it's available
  • +
+ +

Ian Romanick (2):

+
    +
  • mesa: Don't write to user buffer in glGetTexParameterIuiv on error
  • +
  • i965/vec4: Fix null destination register in 3-source instructions
  • +
+ +

Jason Ekstrand (1):

+
    +
  • i965: Emit texture cache invalidates around blorp_copy
  • +
+ +

Jordan Justen (2):

+
    +
  • i965: Calculate thread_count in brw_alloc_stage_scratch
  • +
  • i965: Hard code CS scratch_ids_per_subslice for Cherryview
  • +
+ +

Juan A. Suarez Romero (6):

+
    +
  • docs: add sha256 checksums for 17.3.7
  • +
  • cherry-ignore: ac/nir: pass the nir variable through tcs loading.
  • +
  • cherry-ignore: radv: handle exporting view index to fragment shader. (v1.1)
  • +
  • cherry-ignore: omx: always define ENABLE_ST_OMX_{BELLAGIO,TIZONIA}
  • +
  • cherry-ignore: docs: fix 18.0 release note version
  • +
  • Update version to 17.3.8
  • +
+ +

Leo Liu (1):

+
    +
  • radeon/vce: move feedback command inside of destroy function
  • +
+ +

Marek Olšák (1):

+
    +
  • st/dri: fix OpenGL-OpenCL interop for GL_TEXTURE_BUFFER
  • +
+ +

Rob Clark (1):

+
    +
  • nir: fix per_vertex_output intrinsic
  • +
+ +

Timothy Arceri (2):

+
    +
  • glsl: fix infinite loop caused by bug in loop unrolling pass
  • +
  • nir: fix crash in loop unroll corner case
  • +
+ + +
+ + + -- 2.7.4