From d6408e08df0fa27ba8ee0a94445b6c6104af4cf4 Mon Sep 17 00:00:00 2001 From: Karmjit Mahil Date: Thu, 2 Feb 2023 16:34:34 +0000 Subject: [PATCH] pvr: Add SPM load usc empty programs Signed-off-by: Karmjit Mahil Reviewed-by: Frank Binns Part-of: --- .../vulkan/usc/programs/pvr_static_shaders.h | 854 +++++++++++++++++++++ 1 file changed, 854 insertions(+) diff --git a/src/imagination/vulkan/usc/programs/pvr_static_shaders.h b/src/imagination/vulkan/usc/programs/pvr_static_shaders.h index 909f404..a99493e 100644 --- a/src/imagination/vulkan/usc/programs/pvr_static_shaders.h +++ b/src/imagination/vulkan/usc/programs/pvr_static_shaders.h @@ -1681,4 +1681,858 @@ static struct { { NULL, 0, NULL }, }; +static const uint8_t spm_load_1X_1_regs_shader_code[8] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_1X_1_regs_info = { + 0, 0, 0, 0, 0, 0, spm_load_1X_1_regs_shader_code, 0, 0, NULL, + 0, 0, NULL, 0, NULL, 0, +}; + +static const uint8_t spm_load_1X_2_regs_shader_code[8] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_1X_2_regs_info = { + 0, 0, 0, 0, 0, 0, spm_load_1X_2_regs_shader_code, 0, 0, NULL, + 0, 0, NULL, 0, NULL, 0, +}; + +static const uint8_t spm_load_1X_4_regs_shader_code[8] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_1X_4_regs_info = { + 0, 0, 0, 0, 0, 0, spm_load_1X_4_regs_shader_code, 0, 0, NULL, + 0, 0, NULL, 0, NULL, 0, +}; + +static const uint8_t spm_load_1X_1_buffers_shader_code[8] = { 0 }; + +static const uint32_t spm_load_1X_1_buffers_const_dest[14] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_1X_1_buffers_info = { + 0, + 0, + 0, + 0, + 0, + 0, + spm_load_1X_1_buffers_shader_code, + 0, + 0, + NULL, + 0, + 0, + spm_load_1X_1_buffers_const_dest, + 0, + NULL, + 0, +}; + +static const uint8_t spm_load_1X_2_buffers_shader_code[8] = { 0 }; + +static const uint32_t spm_load_1X_2_buffers_const_dest[14] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_1X_2_buffers_info = { + 0, + 0, + 0, + 0, + 0, + 0, + spm_load_1X_2_buffers_shader_code, + 0, + 0, + NULL, + 0, + 0, + spm_load_1X_2_buffers_const_dest, + 0, + NULL, + 0, +}; + +static const uint8_t spm_load_1X_3_buffers_shader_code[8] = { 0 }; + +static const uint32_t spm_load_1X_3_buffers_const_dest[14] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_1X_3_buffers_info = { + 0, + 0, + 0, + 0, + 0, + 0, + spm_load_1X_3_buffers_shader_code, + 0, + 0, + NULL, + 0, + 0, + spm_load_1X_3_buffers_const_dest, + 0, + NULL, + 0, +}; + +static const uint8_t spm_load_1X_4_buffers_shader_code[8] = { 0 }; + +static const uint32_t spm_load_1X_4_buffers_const_dest[14] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_1X_4_buffers_info = { + 0, + 0, + 0, + 0, + 0, + 0, + spm_load_1X_4_buffers_shader_code, + 0, + 0, + NULL, + 0, + 0, + spm_load_1X_4_buffers_const_dest, + 0, + NULL, + 0, +}; + +static const uint8_t spm_load_1X_5_buffers_shader_code[8] = { 0 }; + +static const uint32_t spm_load_1X_5_buffers_const_dest[14] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_1X_5_buffers_info = { + 0, + 0, + 0, + 0, + 0, + 0, + spm_load_1X_5_buffers_shader_code, + 0, + 0, + NULL, + 0, + 0, + spm_load_1X_5_buffers_const_dest, + 0, + NULL, + 0, +}; + +static const uint8_t spm_load_1X_6_buffers_shader_code[8] = { 0 }; + +static const uint32_t spm_load_1X_6_buffers_const_dest[14] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_1X_6_buffers_info = { + 0, + 0, + 0, + 0, + 0, + 0, + spm_load_1X_6_buffers_shader_code, + 0, + 0, + NULL, + 0, + 0, + spm_load_1X_6_buffers_const_dest, + 0, + NULL, + 0, +}; + +static const uint8_t spm_load_1X_7_buffers_shader_code[8] = { 0 }; + +static const uint32_t spm_load_1X_7_buffers_const_dest[14] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_1X_7_buffers_info = { + 0, + 0, + 0, + 0, + 0, + 0, + spm_load_1X_7_buffers_shader_code, + 0, + 0, + NULL, + 0, + 0, + spm_load_1X_7_buffers_const_dest, + 0, + NULL, + 0, +}; + +static const uint8_t spm_load_2X_1_regs_shader_code[8] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_2X_1_regs_info = { + 0, 0, 0, 0, 0, 0, spm_load_2X_1_regs_shader_code, 0, 0, NULL, + 0, 0, NULL, 0, NULL, 0, +}; + +static const uint8_t spm_load_2X_2_regs_shader_code[8] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_2X_2_regs_info = { + 0, 0, 0, 0, 0, 0, spm_load_2X_2_regs_shader_code, 0, 0, NULL, + 0, 0, NULL, 0, NULL, 0, +}; + +static const uint8_t spm_load_2X_4_regs_shader_code[8] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_2X_4_regs_info = { + 0, 0, 0, 0, 0, 0, spm_load_2X_4_regs_shader_code, 0, 0, NULL, + 0, 0, NULL, 0, NULL, 0, +}; + +static const uint8_t spm_load_2X_1_buffers_shader_code[8] = { 0 }; + +static const uint32_t spm_load_2X_1_buffers_const_dest[14] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_2X_1_buffers_info = { + 0, + 0, + 0, + 0, + 0, + 0, + spm_load_2X_1_buffers_shader_code, + 0, + 0, + NULL, + 0, + 0, + spm_load_2X_1_buffers_const_dest, + 0, + NULL, + 0, +}; + +static const uint8_t spm_load_2X_2_buffers_shader_code[8] = { 0 }; + +static const uint32_t spm_load_2X_2_buffers_const_dest[14] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_2X_2_buffers_info = { + 0, + 0, + 0, + 0, + 0, + 0, + spm_load_2X_2_buffers_shader_code, + 0, + 0, + NULL, + 0, + 0, + spm_load_2X_2_buffers_const_dest, + 0, + NULL, + 0, +}; + +static const uint8_t spm_load_2X_3_buffers_shader_code[8] = { 0 }; + +static const uint32_t spm_load_2X_3_buffers_const_dest[14] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_2X_3_buffers_info = { + 0, + 0, + 0, + 0, + 0, + 0, + spm_load_2X_3_buffers_shader_code, + 0, + 0, + NULL, + 0, + 0, + spm_load_2X_3_buffers_const_dest, + 0, + NULL, + 0, +}; + +static const uint8_t spm_load_2X_4_buffers_shader_code[8] = { 0 }; + +static const uint32_t spm_load_2X_4_buffers_const_dest[14] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_2X_4_buffers_info = { + 0, + 0, + 0, + 0, + 0, + 0, + spm_load_2X_4_buffers_shader_code, + 0, + 0, + NULL, + 0, + 0, + spm_load_2X_4_buffers_const_dest, + 0, + NULL, + 0, +}; + +static const uint8_t spm_load_2X_5_buffers_shader_code[8] = { 0 }; + +static const uint32_t spm_load_2X_5_buffers_const_dest[14] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_2X_5_buffers_info = { + 0, + 0, + 0, + 0, + 0, + 0, + spm_load_2X_5_buffers_shader_code, + 0, + 0, + NULL, + 0, + 0, + spm_load_2X_5_buffers_const_dest, + 0, + NULL, + 0, +}; + +static const uint8_t spm_load_2X_6_buffers_shader_code[8] = { 0 }; + +static const uint32_t spm_load_2X_6_buffers_const_dest[14] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_2X_6_buffers_info = { + 0, + 0, + 0, + 0, + 0, + 0, + spm_load_2X_6_buffers_shader_code, + 0, + 0, + NULL, + 0, + 0, + spm_load_2X_6_buffers_const_dest, + 0, + NULL, + 0, +}; + +static const uint8_t spm_load_2X_7_buffers_shader_code[8] = { 0 }; + +static const uint32_t spm_load_2X_7_buffers_const_dest[14] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_2X_7_buffers_info = { + 0, + 0, + 0, + 0, + 0, + 0, + spm_load_2X_7_buffers_shader_code, + 0, + 0, + NULL, + 0, + 0, + spm_load_2X_7_buffers_const_dest, + 0, + NULL, + 0, +}; + +static const uint8_t spm_load_4X_1_regs_shader_code[8] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_4X_1_regs_info = { + 0, 0, 0, 0, 0, 0, spm_load_4X_1_regs_shader_code, 0, 0, NULL, + 0, 0, NULL, 0, NULL, 0, +}; + +static const uint8_t spm_load_4X_2_regs_shader_code[8] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_4X_2_regs_info = { + 0, 0, 0, 0, 0, 0, spm_load_4X_2_regs_shader_code, 0, 0, NULL, + 0, 0, NULL, 0, NULL, 0, +}; + +static const uint8_t spm_load_4X_4_regs_shader_code[8] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_4X_4_regs_info = { + 0, 0, 0, 0, 0, 0, spm_load_4X_4_regs_shader_code, 0, 0, NULL, + 0, 0, NULL, 0, NULL, 0, +}; + +static const uint8_t spm_load_4X_1_buffers_shader_code[8] = { 0 }; + +static const uint32_t spm_load_4X_1_buffers_const_dest[14] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_4X_1_buffers_info = { + 0, + 0, + 0, + 0, + 0, + 0, + spm_load_4X_1_buffers_shader_code, + 0, + 0, + NULL, + 0, + 0, + spm_load_4X_1_buffers_const_dest, + 0, + NULL, + 0, +}; + +static const uint8_t spm_load_4X_2_buffers_shader_code[8] = { 0 }; + +static const uint32_t spm_load_4X_2_buffers_const_dest[14] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_4X_2_buffers_info = { + 0, + 0, + 0, + 0, + 0, + 0, + spm_load_4X_2_buffers_shader_code, + 0, + 0, + NULL, + 0, + 0, + spm_load_4X_2_buffers_const_dest, + 0, + NULL, + 0, +}; + +static const uint8_t spm_load_4X_3_buffers_shader_code[8] = { 0 }; + +static const uint32_t spm_load_4X_3_buffers_const_dest[14] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_4X_3_buffers_info = { + 0, + 0, + 0, + 0, + 0, + 0, + spm_load_4X_3_buffers_shader_code, + 0, + 0, + NULL, + 0, + 0, + spm_load_4X_3_buffers_const_dest, + 0, + NULL, + 0, +}; + +static const uint8_t spm_load_4X_4_buffers_shader_code[8] = { 0 }; + +static const uint32_t spm_load_4X_4_buffers_const_dest[14] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_4X_4_buffers_info = { + 0, + 0, + 0, + 0, + 0, + 0, + spm_load_4X_4_buffers_shader_code, + 0, + 0, + NULL, + 0, + 0, + spm_load_4X_4_buffers_const_dest, + 0, + NULL, + 0, +}; + +static const uint8_t spm_load_4X_5_buffers_shader_code[8] = { 0 }; + +static const uint32_t spm_load_4X_5_buffers_const_dest[14] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_4X_5_buffers_info = { + 0, + 0, + 0, + 0, + 0, + 0, + spm_load_4X_5_buffers_shader_code, + 0, + 0, + NULL, + 0, + 0, + spm_load_4X_5_buffers_const_dest, + 0, + NULL, + 0, +}; + +static const uint8_t spm_load_4X_6_buffers_shader_code[8] = { 0 }; + +static const uint32_t spm_load_4X_6_buffers_const_dest[14] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_4X_6_buffers_info = { + 0, + 0, + 0, + 0, + 0, + 0, + spm_load_4X_6_buffers_shader_code, + 0, + 0, + NULL, + 0, + 0, + spm_load_4X_6_buffers_const_dest, + 0, + NULL, + 0, +}; + +static const uint8_t spm_load_4X_7_buffers_shader_code[8] = { 0 }; + +static const uint32_t spm_load_4X_7_buffers_const_dest[14] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_4X_7_buffers_info = { + 0, + 0, + 0, + 0, + 0, + 0, + spm_load_4X_7_buffers_shader_code, + 0, + 0, + NULL, + 0, + 0, + spm_load_4X_7_buffers_const_dest, + 0, + NULL, + 0, +}; + +static const uint8_t spm_load_8X_1_regs_shader_code[8] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_8X_1_regs_info = { + 0, 0, 0, 0, 0, 0, spm_load_8X_1_regs_shader_code, 0, 0, NULL, + 0, 0, NULL, 0, NULL, 0, +}; + +static const uint8_t spm_load_8X_2_regs_shader_code[8] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_8X_2_regs_info = { + 0, 0, 0, 0, 0, 0, spm_load_8X_2_regs_shader_code, 0, 0, NULL, + 0, 0, NULL, 0, NULL, 0, +}; + +static const uint8_t spm_load_8X_4_regs_shader_code[8] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_8X_4_regs_info = { + 0, 0, 0, 0, 0, 0, spm_load_8X_4_regs_shader_code, 0, 0, NULL, + 0, 0, NULL, 0, NULL, 0, +}; + +static const uint8_t spm_load_8X_1_buffers_shader_code[8] = { 0 }; + +static const uint32_t spm_load_8X_1_buffers_const_dest[14] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_8X_1_buffers_info = { + 0, + 0, + 0, + 0, + 0, + 0, + spm_load_8X_1_buffers_shader_code, + 0, + 0, + NULL, + 0, + 0, + spm_load_8X_1_buffers_const_dest, + 0, + NULL, + 0, +}; + +static const uint8_t spm_load_8X_2_buffers_shader_code[8] = { 0 }; + +static const uint32_t spm_load_8X_2_buffers_const_dest[14] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_8X_2_buffers_info = { + 0, + 0, + 0, + 0, + 0, + 0, + spm_load_8X_2_buffers_shader_code, + 0, + 0, + NULL, + 0, + 0, + spm_load_8X_2_buffers_const_dest, + 0, + NULL, + 0, +}; + +static const uint8_t spm_load_8X_3_buffers_shader_code[8] = { 0 }; + +static const uint32_t spm_load_8X_3_buffers_const_dest[14] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_8X_3_buffers_info = { + 0, + 0, + 0, + 0, + 0, + 0, + spm_load_8X_3_buffers_shader_code, + 0, + 0, + NULL, + 0, + 0, + spm_load_8X_3_buffers_const_dest, + 0, + NULL, + 0, +}; + +static const uint8_t spm_load_8X_4_buffers_shader_code[8] = { 0 }; + +static const uint32_t spm_load_8X_4_buffers_const_dest[14] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_8X_4_buffers_info = { + 0, + 0, + 0, + 0, + 0, + 0, + spm_load_8X_4_buffers_shader_code, + 0, + 0, + NULL, + 0, + 0, + spm_load_8X_4_buffers_const_dest, + 0, + NULL, + 0, +}; + +static const uint8_t spm_load_8X_5_buffers_shader_code[8] = { 0 }; + +static const uint32_t spm_load_8X_5_buffers_const_dest[14] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_8X_5_buffers_info = { + 0, + 0, + 0, + 0, + 0, + 0, + spm_load_8X_5_buffers_shader_code, + 0, + 0, + NULL, + 0, + 0, + spm_load_8X_5_buffers_const_dest, + 0, + NULL, + 0, +}; + +static const uint8_t spm_load_8X_6_buffers_shader_code[8] = { 0 }; + +static const uint32_t spm_load_8X_6_buffers_const_dest[14] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_8X_6_buffers_info = { + 0, + 0, + 0, + 0, + 0, + 0, + spm_load_8X_6_buffers_shader_code, + 0, + 0, + NULL, + 0, + 0, + spm_load_8X_6_buffers_const_dest, + 0, + NULL, + 0, +}; + +static const uint8_t spm_load_8X_7_buffers_shader_code[8] = { 0 }; + +static const uint32_t spm_load_8X_7_buffers_const_dest[14] = { 0 }; + +static const struct pvr_shader_factory_info spm_load_8X_7_buffers_info = { + 0, + 0, + 0, + 0, + 0, + 0, + spm_load_8X_7_buffers_shader_code, + 0, + 0, + NULL, + 0, + 0, + spm_load_8X_7_buffers_const_dest, + 0, + NULL, + 0, +}; +static struct { + const uint8_t *code; + const uint32_t size; + const struct pvr_shader_factory_info *info; +} const spm_load_collection[40] = { + { spm_load_1X_1_regs_shader_code, + sizeof(spm_load_1X_1_regs_shader_code), + &spm_load_1X_1_regs_info }, + { spm_load_1X_2_regs_shader_code, + sizeof(spm_load_1X_2_regs_shader_code), + &spm_load_1X_2_regs_info }, + { spm_load_1X_4_regs_shader_code, + sizeof(spm_load_1X_4_regs_shader_code), + &spm_load_1X_4_regs_info }, + { spm_load_1X_1_buffers_shader_code, + sizeof(spm_load_1X_1_buffers_shader_code), + &spm_load_1X_1_buffers_info }, + { spm_load_1X_2_buffers_shader_code, + sizeof(spm_load_1X_2_buffers_shader_code), + &spm_load_1X_2_buffers_info }, + { spm_load_1X_3_buffers_shader_code, + sizeof(spm_load_1X_3_buffers_shader_code), + &spm_load_1X_3_buffers_info }, + { spm_load_1X_4_buffers_shader_code, + sizeof(spm_load_1X_4_buffers_shader_code), + &spm_load_1X_4_buffers_info }, + { spm_load_1X_5_buffers_shader_code, + sizeof(spm_load_1X_5_buffers_shader_code), + &spm_load_1X_5_buffers_info }, + { spm_load_1X_6_buffers_shader_code, + sizeof(spm_load_1X_6_buffers_shader_code), + &spm_load_1X_6_buffers_info }, + { spm_load_1X_7_buffers_shader_code, + sizeof(spm_load_1X_7_buffers_shader_code), + &spm_load_1X_7_buffers_info }, + { spm_load_2X_1_regs_shader_code, + sizeof(spm_load_2X_1_regs_shader_code), + &spm_load_2X_1_regs_info }, + { spm_load_2X_2_regs_shader_code, + sizeof(spm_load_2X_2_regs_shader_code), + &spm_load_2X_2_regs_info }, + { spm_load_2X_4_regs_shader_code, + sizeof(spm_load_2X_4_regs_shader_code), + &spm_load_2X_4_regs_info }, + { spm_load_2X_1_buffers_shader_code, + sizeof(spm_load_2X_1_buffers_shader_code), + &spm_load_2X_1_buffers_info }, + { spm_load_2X_2_buffers_shader_code, + sizeof(spm_load_2X_2_buffers_shader_code), + &spm_load_2X_2_buffers_info }, + { spm_load_2X_3_buffers_shader_code, + sizeof(spm_load_2X_3_buffers_shader_code), + &spm_load_2X_3_buffers_info }, + { spm_load_2X_4_buffers_shader_code, + sizeof(spm_load_2X_4_buffers_shader_code), + &spm_load_2X_4_buffers_info }, + { spm_load_2X_5_buffers_shader_code, + sizeof(spm_load_2X_5_buffers_shader_code), + &spm_load_2X_5_buffers_info }, + { spm_load_2X_6_buffers_shader_code, + sizeof(spm_load_2X_6_buffers_shader_code), + &spm_load_2X_6_buffers_info }, + { spm_load_2X_7_buffers_shader_code, + sizeof(spm_load_2X_7_buffers_shader_code), + &spm_load_2X_7_buffers_info }, + { spm_load_4X_1_regs_shader_code, + sizeof(spm_load_4X_1_regs_shader_code), + &spm_load_4X_1_regs_info }, + { spm_load_4X_2_regs_shader_code, + sizeof(spm_load_4X_2_regs_shader_code), + &spm_load_4X_2_regs_info }, + { spm_load_4X_4_regs_shader_code, + sizeof(spm_load_4X_4_regs_shader_code), + &spm_load_4X_4_regs_info }, + { spm_load_4X_1_buffers_shader_code, + sizeof(spm_load_4X_1_buffers_shader_code), + &spm_load_4X_1_buffers_info }, + { spm_load_4X_2_buffers_shader_code, + sizeof(spm_load_4X_2_buffers_shader_code), + &spm_load_4X_2_buffers_info }, + { spm_load_4X_3_buffers_shader_code, + sizeof(spm_load_4X_3_buffers_shader_code), + &spm_load_4X_3_buffers_info }, + { spm_load_4X_4_buffers_shader_code, + sizeof(spm_load_4X_4_buffers_shader_code), + &spm_load_4X_4_buffers_info }, + { spm_load_4X_5_buffers_shader_code, + sizeof(spm_load_4X_5_buffers_shader_code), + &spm_load_4X_5_buffers_info }, + { spm_load_4X_6_buffers_shader_code, + sizeof(spm_load_4X_6_buffers_shader_code), + &spm_load_4X_6_buffers_info }, + { spm_load_4X_7_buffers_shader_code, + sizeof(spm_load_4X_7_buffers_shader_code), + &spm_load_4X_7_buffers_info }, + { spm_load_8X_1_regs_shader_code, + sizeof(spm_load_8X_1_regs_shader_code), + &spm_load_8X_1_regs_info }, + { spm_load_8X_2_regs_shader_code, + sizeof(spm_load_8X_2_regs_shader_code), + &spm_load_8X_2_regs_info }, + { spm_load_8X_4_regs_shader_code, + sizeof(spm_load_8X_4_regs_shader_code), + &spm_load_8X_4_regs_info }, + { spm_load_8X_1_buffers_shader_code, + sizeof(spm_load_8X_1_buffers_shader_code), + &spm_load_8X_1_buffers_info }, + { spm_load_8X_2_buffers_shader_code, + sizeof(spm_load_8X_2_buffers_shader_code), + &spm_load_8X_2_buffers_info }, + { spm_load_8X_3_buffers_shader_code, + sizeof(spm_load_8X_3_buffers_shader_code), + &spm_load_8X_3_buffers_info }, + { spm_load_8X_4_buffers_shader_code, + sizeof(spm_load_8X_4_buffers_shader_code), + &spm_load_8X_4_buffers_info }, + { spm_load_8X_5_buffers_shader_code, + sizeof(spm_load_8X_5_buffers_shader_code), + &spm_load_8X_5_buffers_info }, + { spm_load_8X_6_buffers_shader_code, + sizeof(spm_load_8X_6_buffers_shader_code), + &spm_load_8X_6_buffers_info }, + { spm_load_8X_7_buffers_shader_code, + sizeof(spm_load_8X_7_buffers_shader_code), + &spm_load_8X_7_buffers_info }, +}; + #endif /* PVR_STATIC_SHADERS_H */ -- 2.7.4