From d5835c1d0f7d3af9169a61e13646247c6a8b01b4 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 23 Jul 2008 15:14:22 -0600 Subject: [PATCH] mesa: glsl: fix/simplify built-in constant lookup --- src/mesa/shader/slang/slang_simplify.c | 42 ++++++++++++++++++++-------------- 1 file changed, 25 insertions(+), 17 deletions(-) diff --git a/src/mesa/shader/slang/slang_simplify.c b/src/mesa/shader/slang/slang_simplify.c index 88ca83d..9a4b6a8 100644 --- a/src/mesa/shader/slang/slang_simplify.c +++ b/src/mesa/shader/slang/slang_simplify.c @@ -37,6 +37,15 @@ #include "slang_print.h" +#ifndef GL_MAX_FRAGMENT_UNIFORM_VECTORS +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#endif +#ifndef GL_MAX_VERTEX_UNIFORM_VECTORS +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#endif +#ifndef GL_MAX_VARYING_VECTORS +#define GL_MAX_VARYING_VECTORS 0x8DFC +#endif /** @@ -49,25 +58,24 @@ _slang_lookup_constant(const char *name) struct constant_info { const char *Name; const GLenum Token; - GLint Divisor; }; static const struct constant_info info[] = { - { "gl_MaxClipPlanes", GL_MAX_CLIP_PLANES, 1 }, - { "gl_MaxCombinedTextureImageUnits", GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 1 }, - { "gl_MaxDrawBuffers", GL_MAX_DRAW_BUFFERS, 1 }, - { "gl_MaxFragmentUniformComponents", GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, 1 }, - { "gl_MaxLights", GL_MAX_LIGHTS, 1 }, - { "gl_MaxTextureUnits", GL_MAX_TEXTURE_UNITS, 1 }, - { "gl_MaxTextureCoords", GL_MAX_TEXTURE_COORDS, 1 }, - { "gl_MaxVertexAttribs", GL_MAX_VERTEX_ATTRIBS, 1 }, - { "gl_MaxVertexUniformComponents", GL_MAX_VERTEX_UNIFORM_COMPONENTS, 1 }, - { "gl_MaxVaryingFloats", GL_MAX_VARYING_FLOATS, 1 }, - { "gl_MaxVertexTextureImageUnits", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 1 }, - { "gl_MaxTextureImageUnits", GL_MAX_TEXTURE_IMAGE_UNITS, 1 }, + { "gl_MaxClipPlanes", GL_MAX_CLIP_PLANES }, + { "gl_MaxCombinedTextureImageUnits", GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS }, + { "gl_MaxDrawBuffers", GL_MAX_DRAW_BUFFERS }, + { "gl_MaxFragmentUniformComponents", GL_MAX_FRAGMENT_UNIFORM_COMPONENTS }, + { "gl_MaxLights", GL_MAX_LIGHTS }, + { "gl_MaxTextureUnits", GL_MAX_TEXTURE_UNITS }, + { "gl_MaxTextureCoords", GL_MAX_TEXTURE_COORDS }, + { "gl_MaxVertexAttribs", GL_MAX_VERTEX_ATTRIBS }, + { "gl_MaxVertexUniformComponents", GL_MAX_VERTEX_UNIFORM_COMPONENTS }, + { "gl_MaxVaryingFloats", GL_MAX_VARYING_FLOATS }, + { "gl_MaxVertexTextureImageUnits", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS }, + { "gl_MaxTextureImageUnits", GL_MAX_TEXTURE_IMAGE_UNITS }, #if FEATURE_es2_glsl - { "gl_MaxVertexUniformVectors", GL_MAX_VERTEX_UNIFORM_COMPONENTS, 4 }, - { "gl_MaxVaryingVectors", GL_MAX_VARYING_FLOATS, 4 }, - { "gl_MaxFragmentUniformVectors", GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, 4 }, + { "gl_MaxVertexUniformVectors", GL_MAX_VERTEX_UNIFORM_VECTORS }, + { "gl_MaxVaryingVectors", GL_MAX_VARYING_VECTORS }, + { "gl_MaxFragmentUniformVectors", GL_MAX_FRAGMENT_UNIFORM_VECTORS }, #endif { NULL, 0 } }; @@ -79,7 +87,7 @@ _slang_lookup_constant(const char *name) GLint value = -1; _mesa_GetIntegerv(info[i].Token, &value); ASSERT(value >= 0); /* sanity check that glGetFloatv worked */ - return value / info[i].Divisor; + return value; } } return -1; -- 2.7.4