From d354711fc70c1b693498528dd0ccca62013b04ec Mon Sep 17 00:00:00 2001 From: Rob Bradford Date: Tue, 25 Oct 2011 13:38:31 +0100 Subject: [PATCH] compositor: Don't try and use a NULL sprite for the device pointer If loading the pointer images to the sprites fails then do not try and use those NULL sprites for the pointer. --- compositor/compositor.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/compositor/compositor.c b/compositor/compositor.c index 5690efe..e0d7b32 100644 --- a/compositor/compositor.c +++ b/compositor/compositor.c @@ -1160,6 +1160,9 @@ static void wlsc_input_device_attach_sprite(struct wlsc_input_device *device, struct wlsc_sprite *sprite, int x, int y) { + if (!sprite) + return; + wlsc_sprite_attach(sprite, &device->sprite->surface); wlsc_input_device_attach(device, x, y, sprite->width, sprite->height); } -- 2.7.4