From d124dedd3552a22f0f5b4c7dcb2d0fc9be244529 Mon Sep 17 00:00:00 2001 From: kakaroto Date: Mon, 23 Jul 2012 11:58:57 +0000 Subject: [PATCH] Expedite: Applying same patch as the one I put for sdl engine on September 7th. Expedite: Fix bug with mouse handling in sdl engine A button press would send '1' as the button (the pressed state) and the release would send '0', so evas would think button 1 was never released so it would never register any button releases. git-svn-id: svn+ssh://svn.enlightenment.org/var/svn/e/trunk/expedite@74322 7cbeb6ba-43b4-40fd-8cce-4c39aea84d33 --- src/bin/engine_gl_sdl.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/bin/engine_gl_sdl.c b/src/bin/engine_gl_sdl.c index 5a230b3..c30a008 100644 --- a/src/bin/engine_gl_sdl.c +++ b/src/bin/engine_gl_sdl.c @@ -45,11 +45,11 @@ engine_gl_sdl_loop(void) break; case SDL_MOUSEBUTTONDOWN: evas_event_feed_mouse_move(evas, event.button.x, event.button.y, 0, NULL); - evas_event_feed_mouse_down(evas, event.button.state, EVAS_BUTTON_NONE, 0, NULL); + evas_event_feed_mouse_down(evas, event.button.button, EVAS_BUTTON_NONE, 0, NULL); break; case SDL_MOUSEBUTTONUP: evas_event_feed_mouse_move(evas, event.button.x, event.button.y, 0, NULL); - evas_event_feed_mouse_up(evas, event.button.state, EVAS_BUTTON_NONE, 0, NULL); + evas_event_feed_mouse_up(evas, event.button.button, EVAS_BUTTON_NONE, 0, NULL); break; case SDL_VIDEORESIZE: evas_output_viewport_set(evas, 0, 0, -- 2.7.4