From d09704b4e96ab333d567e3a60e77b4dba9be5e76 Mon Sep 17 00:00:00 2001 From: Chad Versace Date: Tue, 21 Jun 2011 15:54:27 -0700 Subject: [PATCH] intel: During glTexImage, allocate renderbuffers for faking s8z24 textures ... when using separate stencil. Define function intel_tex_image_x8z24_create_renderbuffers and call it in intelTexImage after the miptree has been created and filled with data. Signed-off-by: Chad Versace --- src/mesa/drivers/dri/intel/intel_tex_image.c | 62 ++++++++++++++++++++++++++++ 1 file changed, 62 insertions(+) diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c index 4a29bc5..269faef 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_image.c +++ b/src/mesa/drivers/dri/intel/intel_tex_image.c @@ -8,6 +8,7 @@ #include "main/context.h" #include "main/formats.h" #include "main/pbo.h" +#include "main/renderbuffer.h" #include "main/texcompress.h" #include "main/texstore.h" #include "main/texgetimage.h" @@ -348,6 +349,61 @@ intel_tex_image_s8z24_gather(struct intel_context *intel, intel_tex_image_s8z24_scattergather(intel, intel_image, false); } +static bool +intel_tex_image_s8z24_create_renderbuffers(struct intel_context *intel, + struct intel_texture_image *image) +{ + struct gl_context *ctx = &intel->ctx; + + bool ok = true; + int width = image->base.Width; + int height = image->base.Height; + struct gl_renderbuffer *drb; + struct gl_renderbuffer *srb; + struct intel_renderbuffer *idrb; + struct intel_renderbuffer *isrb; + + assert(intel->has_separate_stencil); + assert(image->base.TexFormat == MESA_FORMAT_S8_Z24); + assert(image->mt != NULL); + + drb = intel_create_wrapped_renderbuffer(ctx, width, height, + MESA_FORMAT_X8_Z24); + srb = intel_create_wrapped_renderbuffer(ctx, width, height, + MESA_FORMAT_S8); + + if (!drb || !srb) { + if (drb) { + drb->Delete(drb); + } + if (srb) { + srb->Delete(srb); + } + return false; + } + + idrb = intel_renderbuffer(drb); + isrb = intel_renderbuffer(srb); + + intel_region_reference(&idrb->region, image->mt->region); + ok = intel_alloc_renderbuffer_storage(ctx, srb, GL_STENCIL_INDEX8, + width, height); + + if (!ok) { + drb->Delete(drb); + srb->Delete(srb); + return false; + } + + intel_renderbuffer_set_draw_offset(idrb, image, 0); + intel_renderbuffer_set_draw_offset(isrb, image, 0); + + _mesa_reference_renderbuffer(&image->depth_rb, drb); + _mesa_reference_renderbuffer(&image->stencil_rb, srb); + + return true; +} + static void intelTexImage(struct gl_context * ctx, GLint dims, @@ -543,6 +599,12 @@ intelTexImage(struct gl_context * ctx, _mesa_unmap_teximage_pbo(ctx, unpack); + if (intel->must_use_separate_stencil + && texImage->TexFormat == MESA_FORMAT_S8_Z24) { + intel_tex_image_s8z24_create_renderbuffers(intel, intelImage); + intel_tex_image_s8z24_scatter(intel, intelImage); + } + if (intelImage->mt) { if (pixels != NULL) intel_miptree_image_unmap(intel, intelImage->mt); -- 2.7.4