From cfb3536f10dac343ad635be7f979b292c97eb1a3 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Mon, 7 Jun 2010 19:10:33 -0700 Subject: [PATCH] Bump GL_MAX_TEXTURE_COORDS from 2 to 4 Every platform that supports GLSL sets GL_MAX_TEXTURE_COORDS to at least 4, so hard-code 4 for now. This causes the following tests to pass: glslparsertest/glsl2/norsetto-bumptbn_sh_fp.vert glslparsertest/glsl2/xreal-lighting-d-omni.vert glslparsertest/glsl2/xreal-lighting-db-omni.vert glslparsertest/glsl2/xreal-lighting-dbs-omni.vert --- ir_variable.cpp | 21 ++++++++++++--------- 1 file changed, 12 insertions(+), 9 deletions(-) diff --git a/ir_variable.cpp b/ir_variable.cpp index af8ad2c..0c0d127 100644 --- a/ir_variable.cpp +++ b/ir_variable.cpp @@ -97,11 +97,12 @@ generate_110_uniforms(exec_list *instructions, } /* FINISHME: The size of this array is implementation dependent based on the - * FINISHME: value of GL_MAX_TEXTURE_COORDS. GL_MAX_TEXTURE_COORDS must be - * FINISHME: at least 2, so hard-code 2 for now. + * FINISHME: value of GL_MAX_TEXTURE_COORDS. Every platform that supports + * FINISHME: GLSL sets GL_MAX_TEXTURE_COORDS to at least 4, so hard-code 4 + * FINISHME: for now. */ const glsl_type *const mat4_array_type = - glsl_type::get_array_instance(glsl_type::mat4_type, 2); + glsl_type::get_array_instance(glsl_type::mat4_type, 4); add_variable("gl_TextureMatrix", ir_var_uniform, mat4_array_type, instructions, symtab); @@ -149,11 +150,12 @@ generate_110_vs_variables(exec_list *instructions, generate_110_uniforms(instructions, symtab); /* FINISHME: The size of this array is implementation dependent based on the - * FINISHME: value of GL_MAX_TEXTURE_COORDS. GL_MAX_TEXTURE_COORDS must be - * FINISHME: at least 2, so hard-code 2 for now. + * FINISHME: value of GL_MAX_TEXTURE_COORDS. Every platform that supports + * FINISHME: GLSL sets GL_MAX_TEXTURE_COORDS to at least 4, so hard-code 4 + * FINISHME: for now. */ const glsl_type *const vec4_array_type = - glsl_type::get_array_instance(glsl_type::vec4_type, 2); + glsl_type::get_array_instance(glsl_type::vec4_type, 4); add_variable("gl_TexCoord", ir_var_out, vec4_array_type, instructions, symtab); @@ -229,11 +231,12 @@ generate_110_fs_variables(exec_list *instructions, generate_110_uniforms(instructions, symtab); /* FINISHME: The size of this array is implementation dependent based on the - * FINISHME: value of GL_MAX_TEXTURE_COORDS. GL_MAX_TEXTURE_COORDS must be - * FINISHME: at least 2, so hard-code 2 for now. + * FINISHME: value of GL_MAX_TEXTURE_COORDS. Every platform that supports + * FINISHME: GLSL sets GL_MAX_TEXTURE_COORDS to at least 4, so hard-code 4 + * FINISHME: for now. */ const glsl_type *const vec4_array_type = - glsl_type::get_array_instance(glsl_type::vec4_type, 2); + glsl_type::get_array_instance(glsl_type::vec4_type, 4); add_variable("gl_TexCoord", ir_var_in, vec4_array_type, instructions, symtab); -- 2.7.4