From cf57c04401d700ce5f19a9862d6f207627d4b516 Mon Sep 17 00:00:00 2001 From: steve-lunarg Date: Thu, 28 Jul 2016 13:20:57 -0600 Subject: [PATCH] HLSL: add missing vec,vec,scalar form of lerp(), + test --- Test/baseResults/hlsl.intrinsics.frag.out | 9078 +++++++++++++++-------------- Test/hlsl.intrinsics.frag | 1 + hlsl/hlslParseables.cpp | 3 +- 3 files changed, 4554 insertions(+), 4528 deletions(-) diff --git a/Test/baseResults/hlsl.intrinsics.frag.out b/Test/baseResults/hlsl.intrinsics.frag.out index f6c4147..f4e2434 100644 --- a/Test/baseResults/hlsl.intrinsics.frag.out +++ b/Test/baseResults/hlsl.intrinsics.frag.out @@ -733,7 +733,7 @@ gl_FragCoord origin is upper left 0:? Constant: 0:? 1.000000 0:? 2.000000 -0:258 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float) +0:259 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float) 0:178 Function Parameters: 0:178 'inF0' (in 3-component vector of float) 0:178 'inF1' (in 3-component vector of float) @@ -970,1162 +970,1170 @@ gl_FragCoord origin is upper left 0:225 'inF1' (in 3-component vector of float) 0:225 'inF2' (in 3-component vector of float) 0:226 Sequence -0:226 move second child to first child (temp float) -0:226 'r043' (temp float) -0:226 length (global float) +0:226 move second child to first child (temp 3-component vector of float) +0:226 'r039b' (temp 3-component vector of float) +0:226 mix (global 3-component vector of float) 0:226 'inF0' (in 3-component vector of float) +0:226 'inF1' (in 3-component vector of float) +0:226 Constant: +0:226 0.300000 0:227 Sequence -0:227 move second child to first child (temp 3-component vector of float) -0:227 'r044' (temp 3-component vector of float) -0:227 log (global 3-component vector of float) +0:227 move second child to first child (temp float) +0:227 'r043' (temp float) +0:227 length (global float) 0:227 'inF0' (in 3-component vector of float) 0:228 Sequence 0:228 move second child to first child (temp 3-component vector of float) -0:228 'r045' (temp 3-component vector of float) -0:228 vector-scale (temp 3-component vector of float) -0:228 log2 (temp 3-component vector of float) -0:228 'inF0' (in 3-component vector of float) -0:228 Constant: -0:228 0.301030 +0:228 'r044' (temp 3-component vector of float) +0:228 log (global 3-component vector of float) +0:228 'inF0' (in 3-component vector of float) 0:229 Sequence 0:229 move second child to first child (temp 3-component vector of float) -0:229 'r046' (temp 3-component vector of float) -0:229 log2 (global 3-component vector of float) -0:229 'inF0' (in 3-component vector of float) +0:229 'r045' (temp 3-component vector of float) +0:229 vector-scale (temp 3-component vector of float) +0:229 log2 (temp 3-component vector of float) +0:229 'inF0' (in 3-component vector of float) +0:229 Constant: +0:229 0.301030 0:230 Sequence 0:230 move second child to first child (temp 3-component vector of float) -0:230 'r047' (temp 3-component vector of float) -0:230 max (global 3-component vector of float) +0:230 'r046' (temp 3-component vector of float) +0:230 log2 (global 3-component vector of float) 0:230 'inF0' (in 3-component vector of float) -0:230 'inF1' (in 3-component vector of float) 0:231 Sequence 0:231 move second child to first child (temp 3-component vector of float) -0:231 'r048' (temp 3-component vector of float) -0:231 min (global 3-component vector of float) +0:231 'r047' (temp 3-component vector of float) +0:231 max (global 3-component vector of float) 0:231 'inF0' (in 3-component vector of float) 0:231 'inF1' (in 3-component vector of float) 0:232 Sequence 0:232 move second child to first child (temp 3-component vector of float) -0:232 'r049' (temp 3-component vector of float) -0:232 normalize (global 3-component vector of float) +0:232 'r048' (temp 3-component vector of float) +0:232 min (global 3-component vector of float) 0:232 'inF0' (in 3-component vector of float) +0:232 'inF1' (in 3-component vector of float) 0:233 Sequence 0:233 move second child to first child (temp 3-component vector of float) -0:233 'r050' (temp 3-component vector of float) -0:233 pow (global 3-component vector of float) +0:233 'r049' (temp 3-component vector of float) +0:233 normalize (global 3-component vector of float) 0:233 'inF0' (in 3-component vector of float) -0:233 'inF1' (in 3-component vector of float) 0:234 Sequence 0:234 move second child to first child (temp 3-component vector of float) -0:234 'r051' (temp 3-component vector of float) -0:234 radians (global 3-component vector of float) +0:234 'r050' (temp 3-component vector of float) +0:234 pow (global 3-component vector of float) 0:234 'inF0' (in 3-component vector of float) +0:234 'inF1' (in 3-component vector of float) 0:235 Sequence 0:235 move second child to first child (temp 3-component vector of float) -0:235 'r052' (temp 3-component vector of float) -0:235 divide (temp 3-component vector of float) -0:235 Constant: -0:235 1.000000 +0:235 'r051' (temp 3-component vector of float) +0:235 radians (global 3-component vector of float) 0:235 'inF0' (in 3-component vector of float) 0:236 Sequence 0:236 move second child to first child (temp 3-component vector of float) -0:236 'r053' (temp 3-component vector of float) -0:236 reflect (global 3-component vector of float) +0:236 'r052' (temp 3-component vector of float) +0:236 divide (temp 3-component vector of float) +0:236 Constant: +0:236 1.000000 0:236 'inF0' (in 3-component vector of float) -0:236 'inF1' (in 3-component vector of float) 0:237 Sequence 0:237 move second child to first child (temp 3-component vector of float) -0:237 'r054' (temp 3-component vector of float) -0:237 refract (global 3-component vector of float) +0:237 'r053' (temp 3-component vector of float) +0:237 reflect (global 3-component vector of float) 0:237 'inF0' (in 3-component vector of float) 0:237 'inF1' (in 3-component vector of float) -0:237 Constant: -0:237 2.000000 0:238 Sequence -0:238 move second child to first child (temp 3-component vector of uint) -0:238 'r055' (temp 3-component vector of uint) +0:238 move second child to first child (temp 3-component vector of float) +0:238 'r054' (temp 3-component vector of float) +0:238 refract (global 3-component vector of float) +0:238 'inF0' (in 3-component vector of float) +0:238 'inF1' (in 3-component vector of float) +0:238 Constant: +0:238 2.000000 +0:239 Sequence +0:239 move second child to first child (temp 3-component vector of uint) +0:239 'r055' (temp 3-component vector of uint) 0:? bitFieldReverse (global 3-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3 (const uint) -0:239 Sequence -0:239 move second child to first child (temp 3-component vector of float) -0:239 'r056' (temp 3-component vector of float) -0:239 roundEven (global 3-component vector of float) -0:239 'inF0' (in 3-component vector of float) 0:240 Sequence 0:240 move second child to first child (temp 3-component vector of float) -0:240 'r057' (temp 3-component vector of float) -0:240 inverse sqrt (global 3-component vector of float) +0:240 'r056' (temp 3-component vector of float) +0:240 roundEven (global 3-component vector of float) 0:240 'inF0' (in 3-component vector of float) 0:241 Sequence 0:241 move second child to first child (temp 3-component vector of float) -0:241 'r058' (temp 3-component vector of float) -0:241 clamp (temp 3-component vector of float) +0:241 'r057' (temp 3-component vector of float) +0:241 inverse sqrt (global 3-component vector of float) 0:241 'inF0' (in 3-component vector of float) -0:241 Constant: -0:241 0.000000 -0:241 Constant: -0:241 1.000000 0:242 Sequence 0:242 move second child to first child (temp 3-component vector of float) -0:242 'r059' (temp 3-component vector of float) -0:242 Sign (global 3-component vector of float) +0:242 'r058' (temp 3-component vector of float) +0:242 clamp (temp 3-component vector of float) 0:242 'inF0' (in 3-component vector of float) +0:242 Constant: +0:242 0.000000 +0:242 Constant: +0:242 1.000000 0:243 Sequence 0:243 move second child to first child (temp 3-component vector of float) -0:243 'r060' (temp 3-component vector of float) -0:243 sine (global 3-component vector of float) +0:243 'r059' (temp 3-component vector of float) +0:243 Sign (global 3-component vector of float) 0:243 'inF0' (in 3-component vector of float) 0:244 Sequence 0:244 move second child to first child (temp 3-component vector of float) -0:244 'inF1' (in 3-component vector of float) -0:244 sine (temp 3-component vector of float) -0:244 'inF0' (in 3-component vector of float) -0:244 move second child to first child (temp 3-component vector of float) -0:244 'inF2' (in 3-component vector of float) -0:244 cosine (temp 3-component vector of float) +0:244 'r060' (temp 3-component vector of float) +0:244 sine (global 3-component vector of float) 0:244 'inF0' (in 3-component vector of float) 0:245 Sequence 0:245 move second child to first child (temp 3-component vector of float) -0:245 'r061' (temp 3-component vector of float) -0:245 hyp. sine (global 3-component vector of float) +0:245 'inF1' (in 3-component vector of float) +0:245 sine (temp 3-component vector of float) +0:245 'inF0' (in 3-component vector of float) +0:245 move second child to first child (temp 3-component vector of float) +0:245 'inF2' (in 3-component vector of float) +0:245 cosine (temp 3-component vector of float) 0:245 'inF0' (in 3-component vector of float) 0:246 Sequence 0:246 move second child to first child (temp 3-component vector of float) -0:246 'r062' (temp 3-component vector of float) -0:246 smoothstep (global 3-component vector of float) +0:246 'r061' (temp 3-component vector of float) +0:246 hyp. sine (global 3-component vector of float) 0:246 'inF0' (in 3-component vector of float) -0:246 'inF1' (in 3-component vector of float) -0:246 'inF2' (in 3-component vector of float) 0:247 Sequence 0:247 move second child to first child (temp 3-component vector of float) -0:247 'r063' (temp 3-component vector of float) -0:247 sqrt (global 3-component vector of float) +0:247 'r062' (temp 3-component vector of float) +0:247 smoothstep (global 3-component vector of float) 0:247 'inF0' (in 3-component vector of float) +0:247 'inF1' (in 3-component vector of float) +0:247 'inF2' (in 3-component vector of float) 0:248 Sequence 0:248 move second child to first child (temp 3-component vector of float) -0:248 'r064' (temp 3-component vector of float) -0:248 step (global 3-component vector of float) +0:248 'r063' (temp 3-component vector of float) +0:248 sqrt (global 3-component vector of float) 0:248 'inF0' (in 3-component vector of float) -0:248 'inF1' (in 3-component vector of float) 0:249 Sequence 0:249 move second child to first child (temp 3-component vector of float) -0:249 'r065' (temp 3-component vector of float) -0:249 tangent (global 3-component vector of float) +0:249 'r064' (temp 3-component vector of float) +0:249 step (global 3-component vector of float) 0:249 'inF0' (in 3-component vector of float) +0:249 'inF1' (in 3-component vector of float) 0:250 Sequence 0:250 move second child to first child (temp 3-component vector of float) -0:250 'r066' (temp 3-component vector of float) -0:250 hyp. tangent (global 3-component vector of float) +0:250 'r065' (temp 3-component vector of float) +0:250 tangent (global 3-component vector of float) 0:250 'inF0' (in 3-component vector of float) -0:252 Sequence -0:252 move second child to first child (temp 3-component vector of float) -0:252 'r067' (temp 3-component vector of float) -0:252 trunc (global 3-component vector of float) -0:252 'inF0' (in 3-component vector of float) -0:255 Branch: Return with expression +0:251 Sequence +0:251 move second child to first child (temp 3-component vector of float) +0:251 'r066' (temp 3-component vector of float) +0:251 hyp. tangent (global 3-component vector of float) +0:251 'inF0' (in 3-component vector of float) +0:253 Sequence +0:253 move second child to first child (temp 3-component vector of float) +0:253 'r067' (temp 3-component vector of float) +0:253 trunc (global 3-component vector of float) +0:253 'inF0' (in 3-component vector of float) +0:256 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 -0:399 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float) -0:259 Function Parameters: -0:259 'inF0' (in 4-component vector of float) -0:259 'inF1' (in 4-component vector of float) -0:259 'inF2' (in 4-component vector of float) -0:259 'inU0' (in 4-component vector of uint) -0:259 'inU1' (in 4-component vector of uint) +0:400 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float) +0:260 Function Parameters: +0:260 'inF0' (in 4-component vector of float) +0:260 'inF1' (in 4-component vector of float) +0:260 'inF2' (in 4-component vector of float) +0:260 'inU0' (in 4-component vector of uint) +0:260 'inU1' (in 4-component vector of uint) 0:? Sequence -0:262 Sequence -0:262 move second child to first child (temp bool) -0:262 'r000' (temp bool) -0:262 all (global bool) -0:262 'inF0' (in 4-component vector of float) 0:263 Sequence -0:263 move second child to first child (temp 4-component vector of float) -0:263 'r001' (temp 4-component vector of float) -0:263 Absolute value (global 4-component vector of float) +0:263 move second child to first child (temp bool) +0:263 'r000' (temp bool) +0:263 all (global bool) 0:263 'inF0' (in 4-component vector of float) 0:264 Sequence 0:264 move second child to first child (temp 4-component vector of float) -0:264 'r002' (temp 4-component vector of float) -0:264 arc cosine (global 4-component vector of float) +0:264 'r001' (temp 4-component vector of float) +0:264 Absolute value (global 4-component vector of float) 0:264 'inF0' (in 4-component vector of float) 0:265 Sequence -0:265 move second child to first child (temp bool) -0:265 'r003' (temp bool) -0:265 any (global bool) +0:265 move second child to first child (temp 4-component vector of float) +0:265 'r002' (temp 4-component vector of float) +0:265 arc cosine (global 4-component vector of float) 0:265 'inF0' (in 4-component vector of float) 0:266 Sequence -0:266 move second child to first child (temp 4-component vector of float) -0:266 'r004' (temp 4-component vector of float) -0:266 arc sine (global 4-component vector of float) +0:266 move second child to first child (temp bool) +0:266 'r003' (temp bool) +0:266 any (global bool) 0:266 'inF0' (in 4-component vector of float) 0:267 Sequence -0:267 move second child to first child (temp 4-component vector of int) -0:267 'r005' (temp 4-component vector of int) -0:267 floatBitsToInt (global 4-component vector of int) +0:267 move second child to first child (temp 4-component vector of float) +0:267 'r004' (temp 4-component vector of float) +0:267 arc sine (global 4-component vector of float) 0:267 'inF0' (in 4-component vector of float) 0:268 Sequence -0:268 move second child to first child (temp 4-component vector of uint) -0:268 'r006' (temp 4-component vector of uint) -0:268 floatBitsToUint (global 4-component vector of uint) +0:268 move second child to first child (temp 4-component vector of int) +0:268 'r005' (temp 4-component vector of int) +0:268 floatBitsToInt (global 4-component vector of int) 0:268 'inF0' (in 4-component vector of float) 0:269 Sequence -0:269 move second child to first child (temp 4-component vector of float) -0:269 'r007' (temp 4-component vector of float) -0:269 intBitsToFloat (global 4-component vector of float) -0:269 'inU0' (in 4-component vector of uint) -0:271 Sequence -0:271 move second child to first child (temp 4-component vector of float) -0:271 'r009' (temp 4-component vector of float) -0:271 arc tangent (global 4-component vector of float) -0:271 'inF0' (in 4-component vector of float) +0:269 move second child to first child (temp 4-component vector of uint) +0:269 'r006' (temp 4-component vector of uint) +0:269 floatBitsToUint (global 4-component vector of uint) +0:269 'inF0' (in 4-component vector of float) +0:270 Sequence +0:270 move second child to first child (temp 4-component vector of float) +0:270 'r007' (temp 4-component vector of float) +0:270 intBitsToFloat (global 4-component vector of float) +0:270 'inU0' (in 4-component vector of uint) 0:272 Sequence 0:272 move second child to first child (temp 4-component vector of float) -0:272 'r010' (temp 4-component vector of float) +0:272 'r009' (temp 4-component vector of float) 0:272 arc tangent (global 4-component vector of float) 0:272 'inF0' (in 4-component vector of float) -0:272 'inF1' (in 4-component vector of float) 0:273 Sequence 0:273 move second child to first child (temp 4-component vector of float) -0:273 'r011' (temp 4-component vector of float) -0:273 Ceiling (global 4-component vector of float) +0:273 'r010' (temp 4-component vector of float) +0:273 arc tangent (global 4-component vector of float) 0:273 'inF0' (in 4-component vector of float) +0:273 'inF1' (in 4-component vector of float) 0:274 Sequence 0:274 move second child to first child (temp 4-component vector of float) -0:274 'r012' (temp 4-component vector of float) -0:274 clamp (global 4-component vector of float) +0:274 'r011' (temp 4-component vector of float) +0:274 Ceiling (global 4-component vector of float) 0:274 'inF0' (in 4-component vector of float) -0:274 'inF1' (in 4-component vector of float) -0:274 'inF2' (in 4-component vector of float) -0:275 Test condition and select (temp void) -0:275 Condition -0:275 any (temp bool) -0:275 Compare Less Than (temp 4-component vector of bool) +0:275 Sequence +0:275 move second child to first child (temp 4-component vector of float) +0:275 'r012' (temp 4-component vector of float) +0:275 clamp (global 4-component vector of float) 0:275 'inF0' (in 4-component vector of float) -0:275 Constant: -0:275 0.000000 -0:275 0.000000 -0:275 0.000000 -0:275 0.000000 -0:275 true case -0:275 Branch: Kill -0:276 Sequence -0:276 move second child to first child (temp 4-component vector of float) -0:276 'r013' (temp 4-component vector of float) -0:276 cosine (global 4-component vector of float) +0:275 'inF1' (in 4-component vector of float) +0:275 'inF2' (in 4-component vector of float) +0:276 Test condition and select (temp void) +0:276 Condition +0:276 any (temp bool) +0:276 Compare Less Than (temp 4-component vector of bool) 0:276 'inF0' (in 4-component vector of float) +0:276 Constant: +0:276 0.000000 +0:276 0.000000 +0:276 0.000000 +0:276 0.000000 +0:276 true case +0:276 Branch: Kill 0:277 Sequence 0:277 move second child to first child (temp 4-component vector of float) -0:277 'r014' (temp 4-component vector of float) -0:277 hyp. cosine (global 4-component vector of float) +0:277 'r013' (temp 4-component vector of float) +0:277 cosine (global 4-component vector of float) 0:277 'inF0' (in 4-component vector of float) 0:278 Sequence -0:278 move second child to first child (temp 4-component vector of uint) -0:278 'r015' (temp 4-component vector of uint) +0:278 move second child to first child (temp 4-component vector of float) +0:278 'r014' (temp 4-component vector of float) +0:278 hyp. cosine (global 4-component vector of float) +0:278 'inF0' (in 4-component vector of float) +0:279 Sequence +0:279 move second child to first child (temp 4-component vector of uint) +0:279 'r015' (temp 4-component vector of uint) 0:? bitCount (global 4-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 3 (const uint) 0:? 5 (const uint) 0:? 2 (const uint) -0:279 Sequence -0:279 move second child to first child (temp 4-component vector of float) -0:279 'r016' (temp 4-component vector of float) -0:279 dPdx (global 4-component vector of float) -0:279 'inF0' (in 4-component vector of float) 0:280 Sequence 0:280 move second child to first child (temp 4-component vector of float) -0:280 'r017' (temp 4-component vector of float) -0:280 dPdxCoarse (global 4-component vector of float) +0:280 'r016' (temp 4-component vector of float) +0:280 dPdx (global 4-component vector of float) 0:280 'inF0' (in 4-component vector of float) 0:281 Sequence 0:281 move second child to first child (temp 4-component vector of float) -0:281 'r018' (temp 4-component vector of float) -0:281 dPdxFine (global 4-component vector of float) +0:281 'r017' (temp 4-component vector of float) +0:281 dPdxCoarse (global 4-component vector of float) 0:281 'inF0' (in 4-component vector of float) 0:282 Sequence 0:282 move second child to first child (temp 4-component vector of float) -0:282 'r019' (temp 4-component vector of float) -0:282 dPdy (global 4-component vector of float) +0:282 'r018' (temp 4-component vector of float) +0:282 dPdxFine (global 4-component vector of float) 0:282 'inF0' (in 4-component vector of float) 0:283 Sequence 0:283 move second child to first child (temp 4-component vector of float) -0:283 'r020' (temp 4-component vector of float) -0:283 dPdyCoarse (global 4-component vector of float) +0:283 'r019' (temp 4-component vector of float) +0:283 dPdy (global 4-component vector of float) 0:283 'inF0' (in 4-component vector of float) 0:284 Sequence 0:284 move second child to first child (temp 4-component vector of float) -0:284 'r021' (temp 4-component vector of float) -0:284 dPdyFine (global 4-component vector of float) +0:284 'r020' (temp 4-component vector of float) +0:284 dPdyCoarse (global 4-component vector of float) 0:284 'inF0' (in 4-component vector of float) 0:285 Sequence 0:285 move second child to first child (temp 4-component vector of float) -0:285 'r022' (temp 4-component vector of float) -0:285 degrees (global 4-component vector of float) +0:285 'r021' (temp 4-component vector of float) +0:285 dPdyFine (global 4-component vector of float) 0:285 'inF0' (in 4-component vector of float) 0:286 Sequence -0:286 move second child to first child (temp float) -0:286 'r023' (temp float) -0:286 distance (global float) +0:286 move second child to first child (temp 4-component vector of float) +0:286 'r022' (temp 4-component vector of float) +0:286 degrees (global 4-component vector of float) 0:286 'inF0' (in 4-component vector of float) -0:286 'inF1' (in 4-component vector of float) 0:287 Sequence 0:287 move second child to first child (temp float) -0:287 'r024' (temp float) -0:287 dot-product (global float) +0:287 'r023' (temp float) +0:287 distance (global float) 0:287 'inF0' (in 4-component vector of float) 0:287 'inF1' (in 4-component vector of float) 0:288 Sequence -0:288 move second child to first child (temp 4-component vector of float) -0:288 'r025' (temp 4-component vector of float) -0:288 Construct vec4 (temp 4-component vector of float) -0:288 Constant: -0:288 1.000000 -0:288 component-wise multiply (temp float) -0:288 direct index (temp float) -0:288 'inF0' (in 4-component vector of float) -0:288 Constant: -0:288 1 (const int) -0:288 direct index (temp float) -0:288 'inF1' (in 4-component vector of float) -0:288 Constant: -0:288 1 (const int) -0:288 direct index (temp float) -0:288 'inF0' (in 4-component vector of float) -0:288 Constant: -0:288 2 (const int) -0:288 direct index (temp float) -0:288 'inF1' (in 4-component vector of float) -0:288 Constant: -0:288 3 (const int) -0:292 Sequence -0:292 move second child to first child (temp 4-component vector of float) -0:292 'r029' (temp 4-component vector of float) -0:292 exp (global 4-component vector of float) -0:292 'inF0' (in 4-component vector of float) +0:288 move second child to first child (temp float) +0:288 'r024' (temp float) +0:288 dot-product (global float) +0:288 'inF0' (in 4-component vector of float) +0:288 'inF1' (in 4-component vector of float) +0:289 Sequence +0:289 move second child to first child (temp 4-component vector of float) +0:289 'r025' (temp 4-component vector of float) +0:289 Construct vec4 (temp 4-component vector of float) +0:289 Constant: +0:289 1.000000 +0:289 component-wise multiply (temp float) +0:289 direct index (temp float) +0:289 'inF0' (in 4-component vector of float) +0:289 Constant: +0:289 1 (const int) +0:289 direct index (temp float) +0:289 'inF1' (in 4-component vector of float) +0:289 Constant: +0:289 1 (const int) +0:289 direct index (temp float) +0:289 'inF0' (in 4-component vector of float) +0:289 Constant: +0:289 2 (const int) +0:289 direct index (temp float) +0:289 'inF1' (in 4-component vector of float) +0:289 Constant: +0:289 3 (const int) 0:293 Sequence 0:293 move second child to first child (temp 4-component vector of float) -0:293 'r030' (temp 4-component vector of float) -0:293 exp2 (global 4-component vector of float) +0:293 'r029' (temp 4-component vector of float) +0:293 exp (global 4-component vector of float) 0:293 'inF0' (in 4-component vector of float) 0:294 Sequence 0:294 move second child to first child (temp 4-component vector of float) -0:294 'r031' (temp 4-component vector of float) -0:294 face-forward (global 4-component vector of float) +0:294 'r030' (temp 4-component vector of float) +0:294 exp2 (global 4-component vector of float) 0:294 'inF0' (in 4-component vector of float) -0:294 'inF1' (in 4-component vector of float) -0:294 'inF2' (in 4-component vector of float) 0:295 Sequence -0:295 move second child to first child (temp 4-component vector of uint) -0:295 'r032' (temp 4-component vector of uint) +0:295 move second child to first child (temp 4-component vector of float) +0:295 'r031' (temp 4-component vector of float) +0:295 face-forward (global 4-component vector of float) +0:295 'inF0' (in 4-component vector of float) +0:295 'inF1' (in 4-component vector of float) +0:295 'inF2' (in 4-component vector of float) +0:296 Sequence +0:296 move second child to first child (temp 4-component vector of uint) +0:296 'r032' (temp 4-component vector of uint) 0:? findMSB (global 4-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 8 (const uint) 0:? 9 (const uint) 0:? 10 (const uint) -0:296 Sequence -0:296 move second child to first child (temp 4-component vector of uint) -0:296 'r033' (temp 4-component vector of uint) +0:297 Sequence +0:297 move second child to first child (temp 4-component vector of uint) +0:297 'r033' (temp 4-component vector of uint) 0:? findLSB (global 4-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 8 (const uint) 0:? 9 (const uint) 0:? 10 (const uint) -0:297 Sequence -0:297 move second child to first child (temp 4-component vector of float) -0:297 'r034' (temp 4-component vector of float) -0:297 Floor (global 4-component vector of float) -0:297 'inF0' (in 4-component vector of float) -0:299 Sequence -0:299 move second child to first child (temp 4-component vector of float) -0:299 'r036' (temp 4-component vector of float) -0:299 mod (global 4-component vector of float) -0:299 'inF0' (in 4-component vector of float) -0:299 'inF1' (in 4-component vector of float) +0:298 Sequence +0:298 move second child to first child (temp 4-component vector of float) +0:298 'r034' (temp 4-component vector of float) +0:298 Floor (global 4-component vector of float) +0:298 'inF0' (in 4-component vector of float) 0:300 Sequence 0:300 move second child to first child (temp 4-component vector of float) -0:300 'r037' (temp 4-component vector of float) -0:300 Fraction (global 4-component vector of float) +0:300 'r036' (temp 4-component vector of float) +0:300 mod (global 4-component vector of float) 0:300 'inF0' (in 4-component vector of float) +0:300 'inF1' (in 4-component vector of float) 0:301 Sequence 0:301 move second child to first child (temp 4-component vector of float) -0:301 'r038' (temp 4-component vector of float) -0:301 frexp (global 4-component vector of float) +0:301 'r037' (temp 4-component vector of float) +0:301 Fraction (global 4-component vector of float) 0:301 'inF0' (in 4-component vector of float) -0:301 'inF1' (in 4-component vector of float) 0:302 Sequence 0:302 move second child to first child (temp 4-component vector of float) -0:302 'r039' (temp 4-component vector of float) -0:302 fwidth (global 4-component vector of float) +0:302 'r038' (temp 4-component vector of float) +0:302 frexp (global 4-component vector of float) 0:302 'inF0' (in 4-component vector of float) +0:302 'inF1' (in 4-component vector of float) 0:303 Sequence -0:303 move second child to first child (temp 4-component vector of bool) -0:303 'r040' (temp 4-component vector of bool) -0:303 isinf (global 4-component vector of bool) +0:303 move second child to first child (temp 4-component vector of float) +0:303 'r039' (temp 4-component vector of float) +0:303 fwidth (global 4-component vector of float) 0:303 'inF0' (in 4-component vector of float) 0:304 Sequence 0:304 move second child to first child (temp 4-component vector of bool) -0:304 'r041' (temp 4-component vector of bool) -0:304 isnan (global 4-component vector of bool) +0:304 'r040' (temp 4-component vector of bool) +0:304 isinf (global 4-component vector of bool) 0:304 'inF0' (in 4-component vector of float) 0:305 Sequence -0:305 move second child to first child (temp 4-component vector of float) -0:305 'r042' (temp 4-component vector of float) -0:305 ldexp (global 4-component vector of float) +0:305 move second child to first child (temp 4-component vector of bool) +0:305 'r041' (temp 4-component vector of bool) +0:305 isnan (global 4-component vector of bool) 0:305 'inF0' (in 4-component vector of float) -0:305 'inF1' (in 4-component vector of float) 0:306 Sequence 0:306 move second child to first child (temp 4-component vector of float) -0:306 'r039a' (temp 4-component vector of float) -0:306 mix (global 4-component vector of float) +0:306 'r042' (temp 4-component vector of float) +0:306 ldexp (global 4-component vector of float) 0:306 'inF0' (in 4-component vector of float) 0:306 'inF1' (in 4-component vector of float) -0:306 'inF2' (in 4-component vector of float) 0:307 Sequence -0:307 move second child to first child (temp float) -0:307 'r043' (temp float) -0:307 length (global float) +0:307 move second child to first child (temp 4-component vector of float) +0:307 'r039a' (temp 4-component vector of float) +0:307 mix (global 4-component vector of float) 0:307 'inF0' (in 4-component vector of float) +0:307 'inF1' (in 4-component vector of float) +0:307 'inF2' (in 4-component vector of float) 0:308 Sequence -0:308 move second child to first child (temp 4-component vector of float) -0:308 'r044' (temp 4-component vector of float) -0:308 log (global 4-component vector of float) +0:308 move second child to first child (temp float) +0:308 'r043' (temp float) +0:308 length (global float) 0:308 'inF0' (in 4-component vector of float) 0:309 Sequence 0:309 move second child to first child (temp 4-component vector of float) -0:309 'r045' (temp 4-component vector of float) -0:309 vector-scale (temp 4-component vector of float) -0:309 log2 (temp 4-component vector of float) -0:309 'inF0' (in 4-component vector of float) -0:309 Constant: -0:309 0.301030 +0:309 'r044' (temp 4-component vector of float) +0:309 log (global 4-component vector of float) +0:309 'inF0' (in 4-component vector of float) 0:310 Sequence 0:310 move second child to first child (temp 4-component vector of float) -0:310 'r046' (temp 4-component vector of float) -0:310 log2 (global 4-component vector of float) -0:310 'inF0' (in 4-component vector of float) +0:310 'r045' (temp 4-component vector of float) +0:310 vector-scale (temp 4-component vector of float) +0:310 log2 (temp 4-component vector of float) +0:310 'inF0' (in 4-component vector of float) +0:310 Constant: +0:310 0.301030 0:311 Sequence 0:311 move second child to first child (temp 4-component vector of float) -0:311 'r047' (temp 4-component vector of float) -0:311 max (global 4-component vector of float) +0:311 'r046' (temp 4-component vector of float) +0:311 log2 (global 4-component vector of float) 0:311 'inF0' (in 4-component vector of float) -0:311 'inF1' (in 4-component vector of float) 0:312 Sequence 0:312 move second child to first child (temp 4-component vector of float) -0:312 'r048' (temp 4-component vector of float) -0:312 min (global 4-component vector of float) +0:312 'r047' (temp 4-component vector of float) +0:312 max (global 4-component vector of float) 0:312 'inF0' (in 4-component vector of float) 0:312 'inF1' (in 4-component vector of float) 0:313 Sequence 0:313 move second child to first child (temp 4-component vector of float) -0:313 'r049' (temp 4-component vector of float) -0:313 normalize (global 4-component vector of float) +0:313 'r048' (temp 4-component vector of float) +0:313 min (global 4-component vector of float) 0:313 'inF0' (in 4-component vector of float) +0:313 'inF1' (in 4-component vector of float) 0:314 Sequence 0:314 move second child to first child (temp 4-component vector of float) -0:314 'r050' (temp 4-component vector of float) -0:314 pow (global 4-component vector of float) +0:314 'r049' (temp 4-component vector of float) +0:314 normalize (global 4-component vector of float) 0:314 'inF0' (in 4-component vector of float) -0:314 'inF1' (in 4-component vector of float) 0:315 Sequence 0:315 move second child to first child (temp 4-component vector of float) -0:315 'r051' (temp 4-component vector of float) -0:315 radians (global 4-component vector of float) +0:315 'r050' (temp 4-component vector of float) +0:315 pow (global 4-component vector of float) 0:315 'inF0' (in 4-component vector of float) +0:315 'inF1' (in 4-component vector of float) 0:316 Sequence 0:316 move second child to first child (temp 4-component vector of float) -0:316 'r052' (temp 4-component vector of float) -0:316 divide (temp 4-component vector of float) -0:316 Constant: -0:316 1.000000 +0:316 'r051' (temp 4-component vector of float) +0:316 radians (global 4-component vector of float) 0:316 'inF0' (in 4-component vector of float) 0:317 Sequence 0:317 move second child to first child (temp 4-component vector of float) -0:317 'r053' (temp 4-component vector of float) -0:317 reflect (global 4-component vector of float) +0:317 'r052' (temp 4-component vector of float) +0:317 divide (temp 4-component vector of float) +0:317 Constant: +0:317 1.000000 0:317 'inF0' (in 4-component vector of float) -0:317 'inF1' (in 4-component vector of float) 0:318 Sequence 0:318 move second child to first child (temp 4-component vector of float) -0:318 'r054' (temp 4-component vector of float) -0:318 refract (global 4-component vector of float) +0:318 'r053' (temp 4-component vector of float) +0:318 reflect (global 4-component vector of float) 0:318 'inF0' (in 4-component vector of float) 0:318 'inF1' (in 4-component vector of float) -0:318 Constant: -0:318 2.000000 0:319 Sequence -0:319 move second child to first child (temp 4-component vector of uint) -0:319 'r055' (temp 4-component vector of uint) +0:319 move second child to first child (temp 4-component vector of float) +0:319 'r054' (temp 4-component vector of float) +0:319 refract (global 4-component vector of float) +0:319 'inF0' (in 4-component vector of float) +0:319 'inF1' (in 4-component vector of float) +0:319 Constant: +0:319 2.000000 +0:320 Sequence +0:320 move second child to first child (temp 4-component vector of uint) +0:320 'r055' (temp 4-component vector of uint) 0:? bitFieldReverse (global 4-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3 (const uint) 0:? 4 (const uint) -0:320 Sequence -0:320 move second child to first child (temp 4-component vector of float) -0:320 'r056' (temp 4-component vector of float) -0:320 roundEven (global 4-component vector of float) -0:320 'inF0' (in 4-component vector of float) 0:321 Sequence 0:321 move second child to first child (temp 4-component vector of float) -0:321 'r057' (temp 4-component vector of float) -0:321 inverse sqrt (global 4-component vector of float) +0:321 'r056' (temp 4-component vector of float) +0:321 roundEven (global 4-component vector of float) 0:321 'inF0' (in 4-component vector of float) 0:322 Sequence 0:322 move second child to first child (temp 4-component vector of float) -0:322 'r058' (temp 4-component vector of float) -0:322 clamp (temp 4-component vector of float) +0:322 'r057' (temp 4-component vector of float) +0:322 inverse sqrt (global 4-component vector of float) 0:322 'inF0' (in 4-component vector of float) -0:322 Constant: -0:322 0.000000 -0:322 Constant: -0:322 1.000000 0:323 Sequence 0:323 move second child to first child (temp 4-component vector of float) -0:323 'r059' (temp 4-component vector of float) -0:323 Sign (global 4-component vector of float) +0:323 'r058' (temp 4-component vector of float) +0:323 clamp (temp 4-component vector of float) 0:323 'inF0' (in 4-component vector of float) +0:323 Constant: +0:323 0.000000 +0:323 Constant: +0:323 1.000000 0:324 Sequence 0:324 move second child to first child (temp 4-component vector of float) -0:324 'r060' (temp 4-component vector of float) -0:324 sine (global 4-component vector of float) +0:324 'r059' (temp 4-component vector of float) +0:324 Sign (global 4-component vector of float) 0:324 'inF0' (in 4-component vector of float) 0:325 Sequence 0:325 move second child to first child (temp 4-component vector of float) -0:325 'inF1' (in 4-component vector of float) -0:325 sine (temp 4-component vector of float) -0:325 'inF0' (in 4-component vector of float) -0:325 move second child to first child (temp 4-component vector of float) -0:325 'inF2' (in 4-component vector of float) -0:325 cosine (temp 4-component vector of float) +0:325 'r060' (temp 4-component vector of float) +0:325 sine (global 4-component vector of float) 0:325 'inF0' (in 4-component vector of float) 0:326 Sequence 0:326 move second child to first child (temp 4-component vector of float) -0:326 'r061' (temp 4-component vector of float) -0:326 hyp. sine (global 4-component vector of float) +0:326 'inF1' (in 4-component vector of float) +0:326 sine (temp 4-component vector of float) +0:326 'inF0' (in 4-component vector of float) +0:326 move second child to first child (temp 4-component vector of float) +0:326 'inF2' (in 4-component vector of float) +0:326 cosine (temp 4-component vector of float) 0:326 'inF0' (in 4-component vector of float) 0:327 Sequence 0:327 move second child to first child (temp 4-component vector of float) -0:327 'r062' (temp 4-component vector of float) -0:327 smoothstep (global 4-component vector of float) +0:327 'r061' (temp 4-component vector of float) +0:327 hyp. sine (global 4-component vector of float) 0:327 'inF0' (in 4-component vector of float) -0:327 'inF1' (in 4-component vector of float) -0:327 'inF2' (in 4-component vector of float) 0:328 Sequence 0:328 move second child to first child (temp 4-component vector of float) -0:328 'r063' (temp 4-component vector of float) -0:328 sqrt (global 4-component vector of float) +0:328 'r062' (temp 4-component vector of float) +0:328 smoothstep (global 4-component vector of float) 0:328 'inF0' (in 4-component vector of float) +0:328 'inF1' (in 4-component vector of float) +0:328 'inF2' (in 4-component vector of float) 0:329 Sequence 0:329 move second child to first child (temp 4-component vector of float) -0:329 'r064' (temp 4-component vector of float) -0:329 step (global 4-component vector of float) +0:329 'r063' (temp 4-component vector of float) +0:329 sqrt (global 4-component vector of float) 0:329 'inF0' (in 4-component vector of float) -0:329 'inF1' (in 4-component vector of float) 0:330 Sequence 0:330 move second child to first child (temp 4-component vector of float) -0:330 'r065' (temp 4-component vector of float) -0:330 tangent (global 4-component vector of float) +0:330 'r064' (temp 4-component vector of float) +0:330 step (global 4-component vector of float) 0:330 'inF0' (in 4-component vector of float) +0:330 'inF1' (in 4-component vector of float) 0:331 Sequence 0:331 move second child to first child (temp 4-component vector of float) -0:331 'r066' (temp 4-component vector of float) -0:331 hyp. tangent (global 4-component vector of float) +0:331 'r065' (temp 4-component vector of float) +0:331 tangent (global 4-component vector of float) 0:331 'inF0' (in 4-component vector of float) -0:333 Sequence -0:333 move second child to first child (temp 4-component vector of float) -0:333 'r067' (temp 4-component vector of float) -0:333 trunc (global 4-component vector of float) -0:333 'inF0' (in 4-component vector of float) -0:336 Branch: Return with expression +0:332 Sequence +0:332 move second child to first child (temp 4-component vector of float) +0:332 'r066' (temp 4-component vector of float) +0:332 hyp. tangent (global 4-component vector of float) +0:332 'inF0' (in 4-component vector of float) +0:334 Sequence +0:334 move second child to first child (temp 4-component vector of float) +0:334 'r067' (temp 4-component vector of float) +0:334 trunc (global 4-component vector of float) +0:334 'inF0' (in 4-component vector of float) +0:337 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 -0:408 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float) -0:400 Function Parameters: -0:400 'inF0' (in 2X2 matrix of float) -0:400 'inF1' (in 2X2 matrix of float) -0:400 'inF2' (in 2X2 matrix of float) +0:409 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float) +0:401 Function Parameters: +0:401 'inF0' (in 2X2 matrix of float) +0:401 'inF1' (in 2X2 matrix of float) +0:401 'inF2' (in 2X2 matrix of float) 0:? Sequence -0:402 Sequence -0:402 move second child to first child (temp bool) -0:402 'r000' (temp bool) -0:402 all (global bool) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r001' (temp 2X2 matrix of float) -0:402 Absolute value (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 arc cosine (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp bool) -0:402 'r003' (temp bool) -0:402 any (global bool) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r004' (temp 2X2 matrix of float) -0:402 arc sine (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r005' (temp 2X2 matrix of float) -0:402 arc tangent (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r006' (temp 2X2 matrix of float) -0:402 arc tangent (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r007' (temp 2X2 matrix of float) -0:402 Ceiling (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Test condition and select (temp void) -0:402 Condition -0:402 any (temp bool) -0:402 Compare Less Than (temp 2X2 matrix of bool) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Constant: -0:402 0.000000 -0:402 0.000000 -0:402 0.000000 -0:402 0.000000 -0:402 true case -0:402 Branch: Kill -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r008' (temp 2X2 matrix of float) -0:402 clamp (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 'inF2' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r009' (temp 2X2 matrix of float) -0:402 cosine (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r010' (temp 2X2 matrix of float) -0:402 hyp. cosine (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r011' (temp 2X2 matrix of float) -0:402 dPdx (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r012' (temp 2X2 matrix of float) -0:402 dPdxCoarse (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r013' (temp 2X2 matrix of float) -0:402 dPdxFine (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r014' (temp 2X2 matrix of float) -0:402 dPdy (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r015' (temp 2X2 matrix of float) -0:402 dPdyCoarse (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r016' (temp 2X2 matrix of float) -0:402 dPdyFine (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r017' (temp 2X2 matrix of float) -0:402 degrees (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp float) -0:402 'r018' (temp float) -0:402 determinant (global float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r019' (temp 2X2 matrix of float) -0:402 exp (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'R020' (temp 2X2 matrix of float) -0:402 exp2 (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r021' (temp 2X2 matrix of float) -0:402 Floor (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r022' (temp 2X2 matrix of float) -0:402 mod (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r023' (temp 2X2 matrix of float) -0:402 Fraction (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r024' (temp 2X2 matrix of float) -0:402 frexp (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r025' (temp 2X2 matrix of float) -0:402 fwidth (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r026' (temp 2X2 matrix of float) -0:402 ldexp (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r026a' (temp 2X2 matrix of float) -0:402 mix (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 'inF2' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r027' (temp 2X2 matrix of float) -0:402 log (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r028' (temp 2X2 matrix of float) -0:402 matrix-scale (temp 2X2 matrix of float) -0:402 log2 (temp 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Constant: -0:402 0.301030 -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r029' (temp 2X2 matrix of float) -0:402 log2 (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r030' (temp 2X2 matrix of float) -0:402 max (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r031' (temp 2X2 matrix of float) -0:402 min (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r032' (temp 2X2 matrix of float) -0:402 pow (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r033' (temp 2X2 matrix of float) -0:402 radians (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r034' (temp 2X2 matrix of float) -0:402 roundEven (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r035' (temp 2X2 matrix of float) -0:402 inverse sqrt (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r036' (temp 2X2 matrix of float) -0:402 clamp (temp 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Constant: -0:402 0.000000 -0:402 Constant: -0:402 1.000000 -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r037' (temp 2X2 matrix of float) -0:402 Sign (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r038' (temp 2X2 matrix of float) -0:402 sine (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 sine (temp 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'inF2' (in 2X2 matrix of float) -0:402 cosine (temp 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r039' (temp 2X2 matrix of float) -0:402 hyp. sine (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r049' (temp 2X2 matrix of float) -0:402 smoothstep (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 'inF2' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r041' (temp 2X2 matrix of float) -0:402 sqrt (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r042' (temp 2X2 matrix of float) -0:402 step (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r043' (temp 2X2 matrix of float) -0:402 tangent (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r044' (temp 2X2 matrix of float) -0:402 hyp. tangent (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 transpose (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r046' (temp 2X2 matrix of float) -0:402 trunc (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:405 Branch: Return with expression +0:403 Sequence +0:403 move second child to first child (temp bool) +0:403 'r000' (temp bool) +0:403 all (global bool) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r001' (temp 2X2 matrix of float) +0:403 Absolute value (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 arc cosine (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp bool) +0:403 'r003' (temp bool) +0:403 any (global bool) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r004' (temp 2X2 matrix of float) +0:403 arc sine (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r005' (temp 2X2 matrix of float) +0:403 arc tangent (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r006' (temp 2X2 matrix of float) +0:403 arc tangent (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 'inF1' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r007' (temp 2X2 matrix of float) +0:403 Ceiling (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Test condition and select (temp void) +0:403 Condition +0:403 any (temp bool) +0:403 Compare Less Than (temp 2X2 matrix of bool) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Constant: +0:403 0.000000 +0:403 0.000000 +0:403 0.000000 +0:403 0.000000 +0:403 true case +0:403 Branch: Kill +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r008' (temp 2X2 matrix of float) +0:403 clamp (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 'inF1' (in 2X2 matrix of float) +0:403 'inF2' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r009' (temp 2X2 matrix of float) +0:403 cosine (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r010' (temp 2X2 matrix of float) +0:403 hyp. cosine (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r011' (temp 2X2 matrix of float) +0:403 dPdx (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r012' (temp 2X2 matrix of float) +0:403 dPdxCoarse (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r013' (temp 2X2 matrix of float) +0:403 dPdxFine (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r014' (temp 2X2 matrix of float) +0:403 dPdy (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r015' (temp 2X2 matrix of float) +0:403 dPdyCoarse (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r016' (temp 2X2 matrix of float) +0:403 dPdyFine (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r017' (temp 2X2 matrix of float) +0:403 degrees (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp float) +0:403 'r018' (temp float) +0:403 determinant (global float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r019' (temp 2X2 matrix of float) +0:403 exp (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'R020' (temp 2X2 matrix of float) +0:403 exp2 (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r021' (temp 2X2 matrix of float) +0:403 Floor (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r022' (temp 2X2 matrix of float) +0:403 mod (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 'inF1' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r023' (temp 2X2 matrix of float) +0:403 Fraction (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r024' (temp 2X2 matrix of float) +0:403 frexp (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 'inF1' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r025' (temp 2X2 matrix of float) +0:403 fwidth (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r026' (temp 2X2 matrix of float) +0:403 ldexp (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 'inF1' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r026a' (temp 2X2 matrix of float) +0:403 mix (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 'inF1' (in 2X2 matrix of float) +0:403 'inF2' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r027' (temp 2X2 matrix of float) +0:403 log (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r028' (temp 2X2 matrix of float) +0:403 matrix-scale (temp 2X2 matrix of float) +0:403 log2 (temp 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Constant: +0:403 0.301030 +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r029' (temp 2X2 matrix of float) +0:403 log2 (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r030' (temp 2X2 matrix of float) +0:403 max (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 'inF1' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r031' (temp 2X2 matrix of float) +0:403 min (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 'inF1' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r032' (temp 2X2 matrix of float) +0:403 pow (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 'inF1' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r033' (temp 2X2 matrix of float) +0:403 radians (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r034' (temp 2X2 matrix of float) +0:403 roundEven (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r035' (temp 2X2 matrix of float) +0:403 inverse sqrt (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r036' (temp 2X2 matrix of float) +0:403 clamp (temp 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Constant: +0:403 0.000000 +0:403 Constant: +0:403 1.000000 +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r037' (temp 2X2 matrix of float) +0:403 Sign (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r038' (temp 2X2 matrix of float) +0:403 sine (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'inF1' (in 2X2 matrix of float) +0:403 sine (temp 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'inF2' (in 2X2 matrix of float) +0:403 cosine (temp 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r039' (temp 2X2 matrix of float) +0:403 hyp. sine (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r049' (temp 2X2 matrix of float) +0:403 smoothstep (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 'inF1' (in 2X2 matrix of float) +0:403 'inF2' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r041' (temp 2X2 matrix of float) +0:403 sqrt (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r042' (temp 2X2 matrix of float) +0:403 step (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 'inF1' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r043' (temp 2X2 matrix of float) +0:403 tangent (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r044' (temp 2X2 matrix of float) +0:403 hyp. tangent (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 transpose (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r046' (temp 2X2 matrix of float) +0:403 trunc (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:406 Branch: Return with expression 0:? Constant: 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:? 2.000000 -0:417 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float) -0:409 Function Parameters: -0:409 'inF0' (in 3X3 matrix of float) -0:409 'inF1' (in 3X3 matrix of float) -0:409 'inF2' (in 3X3 matrix of float) +0:418 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float) +0:410 Function Parameters: +0:410 'inF0' (in 3X3 matrix of float) +0:410 'inF1' (in 3X3 matrix of float) +0:410 'inF2' (in 3X3 matrix of float) 0:? Sequence -0:411 Sequence -0:411 move second child to first child (temp bool) -0:411 'r000' (temp bool) -0:411 all (global bool) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r001' (temp 3X3 matrix of float) -0:411 Absolute value (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 arc cosine (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp bool) -0:411 'r003' (temp bool) -0:411 any (global bool) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r004' (temp 3X3 matrix of float) -0:411 arc sine (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r005' (temp 3X3 matrix of float) -0:411 arc tangent (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r006' (temp 3X3 matrix of float) -0:411 arc tangent (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r007' (temp 3X3 matrix of float) -0:411 Ceiling (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Test condition and select (temp void) -0:411 Condition -0:411 any (temp bool) -0:411 Compare Less Than (temp 3X3 matrix of bool) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Constant: -0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 true case -0:411 Branch: Kill -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r008' (temp 3X3 matrix of float) -0:411 clamp (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 'inF2' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r009' (temp 3X3 matrix of float) -0:411 cosine (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r010' (temp 3X3 matrix of float) -0:411 hyp. cosine (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r011' (temp 3X3 matrix of float) -0:411 dPdx (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r012' (temp 3X3 matrix of float) -0:411 dPdxCoarse (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r013' (temp 3X3 matrix of float) -0:411 dPdxFine (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r014' (temp 3X3 matrix of float) -0:411 dPdy (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r015' (temp 3X3 matrix of float) -0:411 dPdyCoarse (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r016' (temp 3X3 matrix of float) -0:411 dPdyFine (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r017' (temp 3X3 matrix of float) -0:411 degrees (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp float) -0:411 'r018' (temp float) -0:411 determinant (global float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r019' (temp 3X3 matrix of float) -0:411 exp (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'R020' (temp 3X3 matrix of float) -0:411 exp2 (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r021' (temp 3X3 matrix of float) -0:411 Floor (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r022' (temp 3X3 matrix of float) -0:411 mod (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r023' (temp 3X3 matrix of float) -0:411 Fraction (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r024' (temp 3X3 matrix of float) -0:411 frexp (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r025' (temp 3X3 matrix of float) -0:411 fwidth (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r026' (temp 3X3 matrix of float) -0:411 ldexp (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r026a' (temp 3X3 matrix of float) -0:411 mix (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 'inF2' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r027' (temp 3X3 matrix of float) -0:411 log (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r028' (temp 3X3 matrix of float) -0:411 matrix-scale (temp 3X3 matrix of float) -0:411 log2 (temp 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Constant: -0:411 0.301030 -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r029' (temp 3X3 matrix of float) -0:411 log2 (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r030' (temp 3X3 matrix of float) -0:411 max (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r031' (temp 3X3 matrix of float) -0:411 min (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r032' (temp 3X3 matrix of float) -0:411 pow (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r033' (temp 3X3 matrix of float) -0:411 radians (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r034' (temp 3X3 matrix of float) -0:411 roundEven (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r035' (temp 3X3 matrix of float) -0:411 inverse sqrt (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r036' (temp 3X3 matrix of float) -0:411 clamp (temp 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Constant: -0:411 0.000000 -0:411 Constant: -0:411 1.000000 -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r037' (temp 3X3 matrix of float) -0:411 Sign (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r038' (temp 3X3 matrix of float) -0:411 sine (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 sine (temp 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'inF2' (in 3X3 matrix of float) -0:411 cosine (temp 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r039' (temp 3X3 matrix of float) -0:411 hyp. sine (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r049' (temp 3X3 matrix of float) -0:411 smoothstep (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 'inF2' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r041' (temp 3X3 matrix of float) -0:411 sqrt (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r042' (temp 3X3 matrix of float) -0:411 step (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r043' (temp 3X3 matrix of float) -0:411 tangent (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r044' (temp 3X3 matrix of float) -0:411 hyp. tangent (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 transpose (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r046' (temp 3X3 matrix of float) -0:411 trunc (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:414 Branch: Return with expression +0:412 Sequence +0:412 move second child to first child (temp bool) +0:412 'r000' (temp bool) +0:412 all (global bool) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r001' (temp 3X3 matrix of float) +0:412 Absolute value (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 arc cosine (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp bool) +0:412 'r003' (temp bool) +0:412 any (global bool) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r004' (temp 3X3 matrix of float) +0:412 arc sine (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r005' (temp 3X3 matrix of float) +0:412 arc tangent (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r006' (temp 3X3 matrix of float) +0:412 arc tangent (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 'inF1' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r007' (temp 3X3 matrix of float) +0:412 Ceiling (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Test condition and select (temp void) +0:412 Condition +0:412 any (temp bool) +0:412 Compare Less Than (temp 3X3 matrix of bool) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Constant: +0:412 0.000000 +0:412 0.000000 +0:412 0.000000 +0:412 0.000000 +0:412 0.000000 +0:412 0.000000 +0:412 0.000000 +0:412 0.000000 +0:412 0.000000 +0:412 true case +0:412 Branch: Kill +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r008' (temp 3X3 matrix of float) +0:412 clamp (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 'inF1' (in 3X3 matrix of float) +0:412 'inF2' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r009' (temp 3X3 matrix of float) +0:412 cosine (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r010' (temp 3X3 matrix of float) +0:412 hyp. cosine (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r011' (temp 3X3 matrix of float) +0:412 dPdx (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r012' (temp 3X3 matrix of float) +0:412 dPdxCoarse (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r013' (temp 3X3 matrix of float) +0:412 dPdxFine (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r014' (temp 3X3 matrix of float) +0:412 dPdy (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r015' (temp 3X3 matrix of float) +0:412 dPdyCoarse (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r016' (temp 3X3 matrix of float) +0:412 dPdyFine (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r017' (temp 3X3 matrix of float) +0:412 degrees (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp float) +0:412 'r018' (temp float) +0:412 determinant (global float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r019' (temp 3X3 matrix of float) +0:412 exp (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'R020' (temp 3X3 matrix of float) +0:412 exp2 (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r021' (temp 3X3 matrix of float) +0:412 Floor (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r022' (temp 3X3 matrix of float) +0:412 mod (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 'inF1' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r023' (temp 3X3 matrix of float) +0:412 Fraction (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r024' (temp 3X3 matrix of float) +0:412 frexp (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 'inF1' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r025' (temp 3X3 matrix of float) +0:412 fwidth (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r026' (temp 3X3 matrix of float) +0:412 ldexp (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 'inF1' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r026a' (temp 3X3 matrix of float) +0:412 mix (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 'inF1' (in 3X3 matrix of float) +0:412 'inF2' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r027' (temp 3X3 matrix of float) +0:412 log (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r028' (temp 3X3 matrix of float) +0:412 matrix-scale (temp 3X3 matrix of float) +0:412 log2 (temp 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Constant: +0:412 0.301030 +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r029' (temp 3X3 matrix of float) +0:412 log2 (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r030' (temp 3X3 matrix of float) +0:412 max (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 'inF1' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r031' (temp 3X3 matrix of float) +0:412 min (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 'inF1' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r032' (temp 3X3 matrix of float) +0:412 pow (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 'inF1' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r033' (temp 3X3 matrix of float) +0:412 radians (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r034' (temp 3X3 matrix of float) +0:412 roundEven (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r035' (temp 3X3 matrix of float) +0:412 inverse sqrt (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r036' (temp 3X3 matrix of float) +0:412 clamp (temp 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Constant: +0:412 0.000000 +0:412 Constant: +0:412 1.000000 +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r037' (temp 3X3 matrix of float) +0:412 Sign (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r038' (temp 3X3 matrix of float) +0:412 sine (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'inF1' (in 3X3 matrix of float) +0:412 sine (temp 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'inF2' (in 3X3 matrix of float) +0:412 cosine (temp 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r039' (temp 3X3 matrix of float) +0:412 hyp. sine (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r049' (temp 3X3 matrix of float) +0:412 smoothstep (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 'inF1' (in 3X3 matrix of float) +0:412 'inF2' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r041' (temp 3X3 matrix of float) +0:412 sqrt (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r042' (temp 3X3 matrix of float) +0:412 step (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 'inF1' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r043' (temp 3X3 matrix of float) +0:412 tangent (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r044' (temp 3X3 matrix of float) +0:412 hyp. tangent (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 transpose (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r046' (temp 3X3 matrix of float) +0:412 trunc (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:415 Branch: Return with expression 0:? Constant: 0:? 3.000000 0:? 3.000000 @@ -2136,301 +2144,301 @@ gl_FragCoord origin is upper left 0:? 3.000000 0:? 3.000000 0:? 3.000000 -0:438 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float) -0:418 Function Parameters: -0:418 'inF0' (in 4X4 matrix of float) -0:418 'inF1' (in 4X4 matrix of float) -0:418 'inF2' (in 4X4 matrix of float) +0:439 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float) +0:419 Function Parameters: +0:419 'inF0' (in 4X4 matrix of float) +0:419 'inF1' (in 4X4 matrix of float) +0:419 'inF2' (in 4X4 matrix of float) 0:? Sequence -0:420 Sequence -0:420 move second child to first child (temp bool) -0:420 'r000' (temp bool) -0:420 all (global bool) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r001' (temp 4X4 matrix of float) -0:420 Absolute value (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 arc cosine (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp bool) -0:420 'r003' (temp bool) -0:420 any (global bool) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r004' (temp 4X4 matrix of float) -0:420 arc sine (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r005' (temp 4X4 matrix of float) -0:420 arc tangent (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r006' (temp 4X4 matrix of float) -0:420 arc tangent (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r007' (temp 4X4 matrix of float) -0:420 Ceiling (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Test condition and select (temp void) -0:420 Condition -0:420 any (temp bool) -0:420 Compare Less Than (temp 4X4 matrix of bool) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Constant: -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 true case -0:420 Branch: Kill -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r008' (temp 4X4 matrix of float) -0:420 clamp (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 'inF2' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r009' (temp 4X4 matrix of float) -0:420 cosine (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r010' (temp 4X4 matrix of float) -0:420 hyp. cosine (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r011' (temp 4X4 matrix of float) -0:420 dPdx (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r012' (temp 4X4 matrix of float) -0:420 dPdxCoarse (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r013' (temp 4X4 matrix of float) -0:420 dPdxFine (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r014' (temp 4X4 matrix of float) -0:420 dPdy (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r015' (temp 4X4 matrix of float) -0:420 dPdyCoarse (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r016' (temp 4X4 matrix of float) -0:420 dPdyFine (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r017' (temp 4X4 matrix of float) -0:420 degrees (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp float) -0:420 'r018' (temp float) -0:420 determinant (global float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r019' (temp 4X4 matrix of float) -0:420 exp (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'R020' (temp 4X4 matrix of float) -0:420 exp2 (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r021' (temp 4X4 matrix of float) -0:420 Floor (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r022' (temp 4X4 matrix of float) -0:420 mod (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r023' (temp 4X4 matrix of float) -0:420 Fraction (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r024' (temp 4X4 matrix of float) -0:420 frexp (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r025' (temp 4X4 matrix of float) -0:420 fwidth (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r026' (temp 4X4 matrix of float) -0:420 ldexp (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r026a' (temp 4X4 matrix of float) -0:420 mix (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 'inF2' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r027' (temp 4X4 matrix of float) -0:420 log (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r028' (temp 4X4 matrix of float) -0:420 matrix-scale (temp 4X4 matrix of float) -0:420 log2 (temp 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Constant: -0:420 0.301030 -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r029' (temp 4X4 matrix of float) -0:420 log2 (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r030' (temp 4X4 matrix of float) -0:420 max (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r031' (temp 4X4 matrix of float) -0:420 min (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r032' (temp 4X4 matrix of float) -0:420 pow (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r033' (temp 4X4 matrix of float) -0:420 radians (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r034' (temp 4X4 matrix of float) -0:420 roundEven (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r035' (temp 4X4 matrix of float) -0:420 inverse sqrt (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r036' (temp 4X4 matrix of float) -0:420 clamp (temp 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Constant: -0:420 0.000000 -0:420 Constant: -0:420 1.000000 -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r037' (temp 4X4 matrix of float) -0:420 Sign (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r038' (temp 4X4 matrix of float) -0:420 sine (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 sine (temp 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'inF2' (in 4X4 matrix of float) -0:420 cosine (temp 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r039' (temp 4X4 matrix of float) -0:420 hyp. sine (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r049' (temp 4X4 matrix of float) -0:420 smoothstep (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 'inF2' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r041' (temp 4X4 matrix of float) -0:420 sqrt (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r042' (temp 4X4 matrix of float) -0:420 step (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r043' (temp 4X4 matrix of float) -0:420 tangent (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r044' (temp 4X4 matrix of float) -0:420 hyp. tangent (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 transpose (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r046' (temp 4X4 matrix of float) -0:420 trunc (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:423 Branch: Return with expression +0:421 Sequence +0:421 move second child to first child (temp bool) +0:421 'r000' (temp bool) +0:421 all (global bool) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r001' (temp 4X4 matrix of float) +0:421 Absolute value (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 arc cosine (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp bool) +0:421 'r003' (temp bool) +0:421 any (global bool) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r004' (temp 4X4 matrix of float) +0:421 arc sine (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r005' (temp 4X4 matrix of float) +0:421 arc tangent (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r006' (temp 4X4 matrix of float) +0:421 arc tangent (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 'inF1' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r007' (temp 4X4 matrix of float) +0:421 Ceiling (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Test condition and select (temp void) +0:421 Condition +0:421 any (temp bool) +0:421 Compare Less Than (temp 4X4 matrix of bool) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Constant: +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 true case +0:421 Branch: Kill +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r008' (temp 4X4 matrix of float) +0:421 clamp (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 'inF1' (in 4X4 matrix of float) +0:421 'inF2' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r009' (temp 4X4 matrix of float) +0:421 cosine (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r010' (temp 4X4 matrix of float) +0:421 hyp. cosine (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r011' (temp 4X4 matrix of float) +0:421 dPdx (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r012' (temp 4X4 matrix of float) +0:421 dPdxCoarse (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r013' (temp 4X4 matrix of float) +0:421 dPdxFine (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r014' (temp 4X4 matrix of float) +0:421 dPdy (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r015' (temp 4X4 matrix of float) +0:421 dPdyCoarse (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r016' (temp 4X4 matrix of float) +0:421 dPdyFine (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r017' (temp 4X4 matrix of float) +0:421 degrees (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp float) +0:421 'r018' (temp float) +0:421 determinant (global float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r019' (temp 4X4 matrix of float) +0:421 exp (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'R020' (temp 4X4 matrix of float) +0:421 exp2 (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r021' (temp 4X4 matrix of float) +0:421 Floor (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r022' (temp 4X4 matrix of float) +0:421 mod (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 'inF1' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r023' (temp 4X4 matrix of float) +0:421 Fraction (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r024' (temp 4X4 matrix of float) +0:421 frexp (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 'inF1' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r025' (temp 4X4 matrix of float) +0:421 fwidth (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r026' (temp 4X4 matrix of float) +0:421 ldexp (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 'inF1' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r026a' (temp 4X4 matrix of float) +0:421 mix (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 'inF1' (in 4X4 matrix of float) +0:421 'inF2' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r027' (temp 4X4 matrix of float) +0:421 log (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r028' (temp 4X4 matrix of float) +0:421 matrix-scale (temp 4X4 matrix of float) +0:421 log2 (temp 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Constant: +0:421 0.301030 +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r029' (temp 4X4 matrix of float) +0:421 log2 (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r030' (temp 4X4 matrix of float) +0:421 max (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 'inF1' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r031' (temp 4X4 matrix of float) +0:421 min (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 'inF1' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r032' (temp 4X4 matrix of float) +0:421 pow (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 'inF1' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r033' (temp 4X4 matrix of float) +0:421 radians (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r034' (temp 4X4 matrix of float) +0:421 roundEven (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r035' (temp 4X4 matrix of float) +0:421 inverse sqrt (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r036' (temp 4X4 matrix of float) +0:421 clamp (temp 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Constant: +0:421 0.000000 +0:421 Constant: +0:421 1.000000 +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r037' (temp 4X4 matrix of float) +0:421 Sign (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r038' (temp 4X4 matrix of float) +0:421 sine (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'inF1' (in 4X4 matrix of float) +0:421 sine (temp 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'inF2' (in 4X4 matrix of float) +0:421 cosine (temp 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r039' (temp 4X4 matrix of float) +0:421 hyp. sine (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r049' (temp 4X4 matrix of float) +0:421 smoothstep (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 'inF1' (in 4X4 matrix of float) +0:421 'inF2' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r041' (temp 4X4 matrix of float) +0:421 sqrt (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r042' (temp 4X4 matrix of float) +0:421 step (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 'inF1' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r043' (temp 4X4 matrix of float) +0:421 tangent (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r044' (temp 4X4 matrix of float) +0:421 hyp. tangent (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 transpose (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r046' (temp 4X4 matrix of float) +0:421 trunc (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:424 Branch: Return with expression 0:? Constant: 0:? 4.000000 0:? 4.000000 @@ -2448,309 +2456,309 @@ gl_FragCoord origin is upper left 0:? 4.000000 0:? 4.000000 0:? 4.000000 -0:445 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (global void) -0:441 Function Parameters: -0:441 'inF0' (in float) -0:441 'inF1' (in float) -0:441 'inFV0' (in 2-component vector of float) -0:441 'inFV1' (in 2-component vector of float) -0:441 'inFM0' (in 2X2 matrix of float) -0:441 'inFM1' (in 2X2 matrix of float) +0:446 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (global void) +0:442 Function Parameters: +0:442 'inF0' (in float) +0:442 'inF1' (in float) +0:442 'inFV0' (in 2-component vector of float) +0:442 'inFV1' (in 2-component vector of float) +0:442 'inFM0' (in 2X2 matrix of float) +0:442 'inFM1' (in 2X2 matrix of float) 0:? Sequence -0:442 Sequence -0:442 move second child to first child (temp float) -0:442 'r0' (temp float) -0:442 component-wise multiply (temp float) -0:442 'inF0' (in float) -0:442 'inF1' (in float) -0:442 Sequence -0:442 move second child to first child (temp 2-component vector of float) -0:442 'r1' (temp 2-component vector of float) -0:442 vector-scale (temp 2-component vector of float) -0:442 'inFV0' (in 2-component vector of float) -0:442 'inF0' (in float) -0:442 Sequence -0:442 move second child to first child (temp 2-component vector of float) -0:442 'r2' (temp 2-component vector of float) -0:442 vector-scale (temp 2-component vector of float) -0:442 'inF0' (in float) -0:442 'inFV0' (in 2-component vector of float) -0:442 Sequence -0:442 move second child to first child (temp float) -0:442 'r3' (temp float) -0:442 dot-product (global float) -0:442 'inFV0' (in 2-component vector of float) -0:442 'inFV1' (in 2-component vector of float) -0:442 Sequence -0:442 move second child to first child (temp 2-component vector of float) -0:442 'r4' (temp 2-component vector of float) -0:442 matrix-times-vector (temp 2-component vector of float) -0:442 'inFM0' (in 2X2 matrix of float) -0:442 'inFV0' (in 2-component vector of float) -0:442 Sequence -0:442 move second child to first child (temp 2-component vector of float) -0:442 'r5' (temp 2-component vector of float) -0:442 vector-times-matrix (temp 2-component vector of float) -0:442 'inFV0' (in 2-component vector of float) -0:442 'inFM0' (in 2X2 matrix of float) -0:442 Sequence -0:442 move second child to first child (temp 2X2 matrix of float) -0:442 'r6' (temp 2X2 matrix of float) -0:442 matrix-scale (temp 2X2 matrix of float) -0:442 'inFM0' (in 2X2 matrix of float) -0:442 'inF0' (in float) -0:442 Sequence -0:442 move second child to first child (temp 2X2 matrix of float) -0:442 'r7' (temp 2X2 matrix of float) -0:442 matrix-scale (temp 2X2 matrix of float) -0:442 'inF0' (in float) -0:442 'inFM0' (in 2X2 matrix of float) -0:442 Sequence -0:442 move second child to first child (temp 2X2 matrix of float) -0:442 'r8' (temp 2X2 matrix of float) -0:442 matrix-multiply (temp 2X2 matrix of float) -0:442 'inFM0' (in 2X2 matrix of float) -0:442 'inFM1' (in 2X2 matrix of float) -0:452 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (global void) -0:448 Function Parameters: -0:448 'inF0' (in float) -0:448 'inF1' (in float) -0:448 'inFV0' (in 3-component vector of float) -0:448 'inFV1' (in 3-component vector of float) -0:448 'inFM0' (in 3X3 matrix of float) -0:448 'inFM1' (in 3X3 matrix of float) +0:443 Sequence +0:443 move second child to first child (temp float) +0:443 'r0' (temp float) +0:443 component-wise multiply (temp float) +0:443 'inF0' (in float) +0:443 'inF1' (in float) +0:443 Sequence +0:443 move second child to first child (temp 2-component vector of float) +0:443 'r1' (temp 2-component vector of float) +0:443 vector-scale (temp 2-component vector of float) +0:443 'inFV0' (in 2-component vector of float) +0:443 'inF0' (in float) +0:443 Sequence +0:443 move second child to first child (temp 2-component vector of float) +0:443 'r2' (temp 2-component vector of float) +0:443 vector-scale (temp 2-component vector of float) +0:443 'inF0' (in float) +0:443 'inFV0' (in 2-component vector of float) +0:443 Sequence +0:443 move second child to first child (temp float) +0:443 'r3' (temp float) +0:443 dot-product (global float) +0:443 'inFV0' (in 2-component vector of float) +0:443 'inFV1' (in 2-component vector of float) +0:443 Sequence +0:443 move second child to first child (temp 2-component vector of float) +0:443 'r4' (temp 2-component vector of float) +0:443 matrix-times-vector (temp 2-component vector of float) +0:443 'inFM0' (in 2X2 matrix of float) +0:443 'inFV0' (in 2-component vector of float) +0:443 Sequence +0:443 move second child to first child (temp 2-component vector of float) +0:443 'r5' (temp 2-component vector of float) +0:443 vector-times-matrix (temp 2-component vector of float) +0:443 'inFV0' (in 2-component vector of float) +0:443 'inFM0' (in 2X2 matrix of float) +0:443 Sequence +0:443 move second child to first child (temp 2X2 matrix of float) +0:443 'r6' (temp 2X2 matrix of float) +0:443 matrix-scale (temp 2X2 matrix of float) +0:443 'inFM0' (in 2X2 matrix of float) +0:443 'inF0' (in float) +0:443 Sequence +0:443 move second child to first child (temp 2X2 matrix of float) +0:443 'r7' (temp 2X2 matrix of float) +0:443 matrix-scale (temp 2X2 matrix of float) +0:443 'inF0' (in float) +0:443 'inFM0' (in 2X2 matrix of float) +0:443 Sequence +0:443 move second child to first child (temp 2X2 matrix of float) +0:443 'r8' (temp 2X2 matrix of float) +0:443 matrix-multiply (temp 2X2 matrix of float) +0:443 'inFM0' (in 2X2 matrix of float) +0:443 'inFM1' (in 2X2 matrix of float) +0:453 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (global void) +0:449 Function Parameters: +0:449 'inF0' (in float) +0:449 'inF1' (in float) +0:449 'inFV0' (in 3-component vector of float) +0:449 'inFV1' (in 3-component vector of float) +0:449 'inFM0' (in 3X3 matrix of float) +0:449 'inFM1' (in 3X3 matrix of float) 0:? Sequence -0:449 Sequence -0:449 move second child to first child (temp float) -0:449 'r0' (temp float) -0:449 component-wise multiply (temp float) -0:449 'inF0' (in float) -0:449 'inF1' (in float) -0:449 Sequence -0:449 move second child to first child (temp 3-component vector of float) -0:449 'r1' (temp 3-component vector of float) -0:449 vector-scale (temp 3-component vector of float) -0:449 'inFV0' (in 3-component vector of float) -0:449 'inF0' (in float) -0:449 Sequence -0:449 move second child to first child (temp 3-component vector of float) -0:449 'r2' (temp 3-component vector of float) -0:449 vector-scale (temp 3-component vector of float) -0:449 'inF0' (in float) -0:449 'inFV0' (in 3-component vector of float) -0:449 Sequence -0:449 move second child to first child (temp float) -0:449 'r3' (temp float) -0:449 dot-product (global float) -0:449 'inFV0' (in 3-component vector of float) -0:449 'inFV1' (in 3-component vector of float) -0:449 Sequence -0:449 move second child to first child (temp 3-component vector of float) -0:449 'r4' (temp 3-component vector of float) -0:449 matrix-times-vector (temp 3-component vector of float) -0:449 'inFM0' (in 3X3 matrix of float) -0:449 'inFV0' (in 3-component vector of float) -0:449 Sequence -0:449 move second child to first child (temp 3-component vector of float) -0:449 'r5' (temp 3-component vector of float) -0:449 vector-times-matrix (temp 3-component vector of float) -0:449 'inFV0' (in 3-component vector of float) -0:449 'inFM0' (in 3X3 matrix of float) -0:449 Sequence -0:449 move second child to first child (temp 3X3 matrix of float) -0:449 'r6' (temp 3X3 matrix of float) -0:449 matrix-scale (temp 3X3 matrix of float) -0:449 'inFM0' (in 3X3 matrix of float) -0:449 'inF0' (in float) -0:449 Sequence -0:449 move second child to first child (temp 3X3 matrix of float) -0:449 'r7' (temp 3X3 matrix of float) -0:449 matrix-scale (temp 3X3 matrix of float) -0:449 'inF0' (in float) -0:449 'inFM0' (in 3X3 matrix of float) -0:449 Sequence -0:449 move second child to first child (temp 3X3 matrix of float) -0:449 'r8' (temp 3X3 matrix of float) -0:449 matrix-multiply (temp 3X3 matrix of float) -0:449 'inFM0' (in 3X3 matrix of float) -0:449 'inFM1' (in 3X3 matrix of float) -0:460 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (global void) -0:455 Function Parameters: -0:455 'inF0' (in float) -0:455 'inF1' (in float) -0:455 'inFV0' (in 4-component vector of float) -0:455 'inFV1' (in 4-component vector of float) -0:455 'inFM0' (in 4X4 matrix of float) -0:455 'inFM1' (in 4X4 matrix of float) +0:450 Sequence +0:450 move second child to first child (temp float) +0:450 'r0' (temp float) +0:450 component-wise multiply (temp float) +0:450 'inF0' (in float) +0:450 'inF1' (in float) +0:450 Sequence +0:450 move second child to first child (temp 3-component vector of float) +0:450 'r1' (temp 3-component vector of float) +0:450 vector-scale (temp 3-component vector of float) +0:450 'inFV0' (in 3-component vector of float) +0:450 'inF0' (in float) +0:450 Sequence +0:450 move second child to first child (temp 3-component vector of float) +0:450 'r2' (temp 3-component vector of float) +0:450 vector-scale (temp 3-component vector of float) +0:450 'inF0' (in float) +0:450 'inFV0' (in 3-component vector of float) +0:450 Sequence +0:450 move second child to first child (temp float) +0:450 'r3' (temp float) +0:450 dot-product (global float) +0:450 'inFV0' (in 3-component vector of float) +0:450 'inFV1' (in 3-component vector of float) +0:450 Sequence +0:450 move second child to first child (temp 3-component vector of float) +0:450 'r4' (temp 3-component vector of float) +0:450 matrix-times-vector (temp 3-component vector of float) +0:450 'inFM0' (in 3X3 matrix of float) +0:450 'inFV0' (in 3-component vector of float) +0:450 Sequence +0:450 move second child to first child (temp 3-component vector of float) +0:450 'r5' (temp 3-component vector of float) +0:450 vector-times-matrix (temp 3-component vector of float) +0:450 'inFV0' (in 3-component vector of float) +0:450 'inFM0' (in 3X3 matrix of float) +0:450 Sequence +0:450 move second child to first child (temp 3X3 matrix of float) +0:450 'r6' (temp 3X3 matrix of float) +0:450 matrix-scale (temp 3X3 matrix of float) +0:450 'inFM0' (in 3X3 matrix of float) +0:450 'inF0' (in float) +0:450 Sequence +0:450 move second child to first child (temp 3X3 matrix of float) +0:450 'r7' (temp 3X3 matrix of float) +0:450 matrix-scale (temp 3X3 matrix of float) +0:450 'inF0' (in float) +0:450 'inFM0' (in 3X3 matrix of float) +0:450 Sequence +0:450 move second child to first child (temp 3X3 matrix of float) +0:450 'r8' (temp 3X3 matrix of float) +0:450 matrix-multiply (temp 3X3 matrix of float) +0:450 'inFM0' (in 3X3 matrix of float) +0:450 'inFM1' (in 3X3 matrix of float) +0:461 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (global void) +0:456 Function Parameters: +0:456 'inF0' (in float) +0:456 'inF1' (in float) +0:456 'inFV0' (in 4-component vector of float) +0:456 'inFV1' (in 4-component vector of float) +0:456 'inFM0' (in 4X4 matrix of float) +0:456 'inFM1' (in 4X4 matrix of float) 0:? Sequence -0:456 Sequence -0:456 move second child to first child (temp float) -0:456 'r0' (temp float) -0:456 component-wise multiply (temp float) -0:456 'inF0' (in float) -0:456 'inF1' (in float) -0:456 Sequence -0:456 move second child to first child (temp 4-component vector of float) -0:456 'r1' (temp 4-component vector of float) -0:456 vector-scale (temp 4-component vector of float) -0:456 'inFV0' (in 4-component vector of float) -0:456 'inF0' (in float) -0:456 Sequence -0:456 move second child to first child (temp 4-component vector of float) -0:456 'r2' (temp 4-component vector of float) -0:456 vector-scale (temp 4-component vector of float) -0:456 'inF0' (in float) -0:456 'inFV0' (in 4-component vector of float) -0:456 Sequence -0:456 move second child to first child (temp float) -0:456 'r3' (temp float) -0:456 dot-product (global float) -0:456 'inFV0' (in 4-component vector of float) -0:456 'inFV1' (in 4-component vector of float) -0:456 Sequence -0:456 move second child to first child (temp 4-component vector of float) -0:456 'r4' (temp 4-component vector of float) -0:456 matrix-times-vector (temp 4-component vector of float) -0:456 'inFM0' (in 4X4 matrix of float) -0:456 'inFV0' (in 4-component vector of float) -0:456 Sequence -0:456 move second child to first child (temp 4-component vector of float) -0:456 'r5' (temp 4-component vector of float) -0:456 vector-times-matrix (temp 4-component vector of float) -0:456 'inFV0' (in 4-component vector of float) -0:456 'inFM0' (in 4X4 matrix of float) -0:456 Sequence -0:456 move second child to first child (temp 4X4 matrix of float) -0:456 'r6' (temp 4X4 matrix of float) -0:456 matrix-scale (temp 4X4 matrix of float) -0:456 'inFM0' (in 4X4 matrix of float) -0:456 'inF0' (in float) -0:456 Sequence -0:456 move second child to first child (temp 4X4 matrix of float) -0:456 'r7' (temp 4X4 matrix of float) -0:456 matrix-scale (temp 4X4 matrix of float) -0:456 'inF0' (in float) -0:456 'inFM0' (in 4X4 matrix of float) -0:456 Sequence -0:456 move second child to first child (temp 4X4 matrix of float) -0:456 'r8' (temp 4X4 matrix of float) -0:456 matrix-multiply (temp 4X4 matrix of float) -0:456 'inFM0' (in 4X4 matrix of float) -0:456 'inFM1' (in 4X4 matrix of float) -0:484 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (global void) -0:465 Function Parameters: -0:465 'inF0' (in float) -0:465 'inF1' (in float) -0:465 'inFV2' (in 2-component vector of float) -0:465 'inFV3' (in 3-component vector of float) -0:465 'inFM2x3' (in 3X2 matrix of float) -0:465 'inFM3x2' (in 2X3 matrix of float) -0:465 'inFM3x3' (in 3X3 matrix of float) -0:465 'inFM3x4' (in 4X3 matrix of float) -0:465 'inFM2x4' (in 4X2 matrix of float) +0:457 Sequence +0:457 move second child to first child (temp float) +0:457 'r0' (temp float) +0:457 component-wise multiply (temp float) +0:457 'inF0' (in float) +0:457 'inF1' (in float) +0:457 Sequence +0:457 move second child to first child (temp 4-component vector of float) +0:457 'r1' (temp 4-component vector of float) +0:457 vector-scale (temp 4-component vector of float) +0:457 'inFV0' (in 4-component vector of float) +0:457 'inF0' (in float) +0:457 Sequence +0:457 move second child to first child (temp 4-component vector of float) +0:457 'r2' (temp 4-component vector of float) +0:457 vector-scale (temp 4-component vector of float) +0:457 'inF0' (in float) +0:457 'inFV0' (in 4-component vector of float) +0:457 Sequence +0:457 move second child to first child (temp float) +0:457 'r3' (temp float) +0:457 dot-product (global float) +0:457 'inFV0' (in 4-component vector of float) +0:457 'inFV1' (in 4-component vector of float) +0:457 Sequence +0:457 move second child to first child (temp 4-component vector of float) +0:457 'r4' (temp 4-component vector of float) +0:457 matrix-times-vector (temp 4-component vector of float) +0:457 'inFM0' (in 4X4 matrix of float) +0:457 'inFV0' (in 4-component vector of float) +0:457 Sequence +0:457 move second child to first child (temp 4-component vector of float) +0:457 'r5' (temp 4-component vector of float) +0:457 vector-times-matrix (temp 4-component vector of float) +0:457 'inFV0' (in 4-component vector of float) +0:457 'inFM0' (in 4X4 matrix of float) +0:457 Sequence +0:457 move second child to first child (temp 4X4 matrix of float) +0:457 'r6' (temp 4X4 matrix of float) +0:457 matrix-scale (temp 4X4 matrix of float) +0:457 'inFM0' (in 4X4 matrix of float) +0:457 'inF0' (in float) +0:457 Sequence +0:457 move second child to first child (temp 4X4 matrix of float) +0:457 'r7' (temp 4X4 matrix of float) +0:457 matrix-scale (temp 4X4 matrix of float) +0:457 'inF0' (in float) +0:457 'inFM0' (in 4X4 matrix of float) +0:457 Sequence +0:457 move second child to first child (temp 4X4 matrix of float) +0:457 'r8' (temp 4X4 matrix of float) +0:457 matrix-multiply (temp 4X4 matrix of float) +0:457 'inFM0' (in 4X4 matrix of float) +0:457 'inFM1' (in 4X4 matrix of float) +0:485 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (global void) +0:466 Function Parameters: +0:466 'inF0' (in float) +0:466 'inF1' (in float) +0:466 'inFV2' (in 2-component vector of float) +0:466 'inFV3' (in 3-component vector of float) +0:466 'inFM2x3' (in 3X2 matrix of float) +0:466 'inFM3x2' (in 2X3 matrix of float) +0:466 'inFM3x3' (in 3X3 matrix of float) +0:466 'inFM3x4' (in 4X3 matrix of float) +0:466 'inFM2x4' (in 4X2 matrix of float) 0:? Sequence -0:466 Sequence -0:466 move second child to first child (temp float) -0:466 'r00' (temp float) -0:466 component-wise multiply (temp float) -0:466 'inF0' (in float) -0:466 'inF1' (in float) 0:467 Sequence -0:467 move second child to first child (temp 2-component vector of float) -0:467 'r01' (temp 2-component vector of float) -0:467 vector-scale (temp 2-component vector of float) -0:467 'inFV2' (in 2-component vector of float) +0:467 move second child to first child (temp float) +0:467 'r00' (temp float) +0:467 component-wise multiply (temp float) 0:467 'inF0' (in float) +0:467 'inF1' (in float) 0:468 Sequence -0:468 move second child to first child (temp 3-component vector of float) -0:468 'r02' (temp 3-component vector of float) -0:468 vector-scale (temp 3-component vector of float) -0:468 'inFV3' (in 3-component vector of float) +0:468 move second child to first child (temp 2-component vector of float) +0:468 'r01' (temp 2-component vector of float) +0:468 vector-scale (temp 2-component vector of float) +0:468 'inFV2' (in 2-component vector of float) 0:468 'inF0' (in float) 0:469 Sequence -0:469 move second child to first child (temp 2-component vector of float) -0:469 'r03' (temp 2-component vector of float) -0:469 vector-scale (temp 2-component vector of float) +0:469 move second child to first child (temp 3-component vector of float) +0:469 'r02' (temp 3-component vector of float) +0:469 vector-scale (temp 3-component vector of float) +0:469 'inFV3' (in 3-component vector of float) 0:469 'inF0' (in float) -0:469 'inFV2' (in 2-component vector of float) 0:470 Sequence -0:470 move second child to first child (temp 3-component vector of float) -0:470 'r04' (temp 3-component vector of float) -0:470 vector-scale (temp 3-component vector of float) +0:470 move second child to first child (temp 2-component vector of float) +0:470 'r03' (temp 2-component vector of float) +0:470 vector-scale (temp 2-component vector of float) 0:470 'inF0' (in float) -0:470 'inFV3' (in 3-component vector of float) +0:470 'inFV2' (in 2-component vector of float) 0:471 Sequence -0:471 move second child to first child (temp float) -0:471 'r05' (temp float) -0:471 dot-product (global float) -0:471 'inFV2' (in 2-component vector of float) -0:471 'inFV2' (in 2-component vector of float) +0:471 move second child to first child (temp 3-component vector of float) +0:471 'r04' (temp 3-component vector of float) +0:471 vector-scale (temp 3-component vector of float) +0:471 'inF0' (in float) +0:471 'inFV3' (in 3-component vector of float) 0:472 Sequence 0:472 move second child to first child (temp float) -0:472 'r06' (temp float) +0:472 'r05' (temp float) 0:472 dot-product (global float) -0:472 'inFV3' (in 3-component vector of float) -0:472 'inFV3' (in 3-component vector of float) +0:472 'inFV2' (in 2-component vector of float) +0:472 'inFV2' (in 2-component vector of float) 0:473 Sequence -0:473 move second child to first child (temp 3-component vector of float) -0:473 'r07' (temp 3-component vector of float) -0:473 vector-times-matrix (temp 3-component vector of float) -0:473 'inFV2' (in 2-component vector of float) -0:473 'inFM2x3' (in 3X2 matrix of float) +0:473 move second child to first child (temp float) +0:473 'r06' (temp float) +0:473 dot-product (global float) +0:473 'inFV3' (in 3-component vector of float) +0:473 'inFV3' (in 3-component vector of float) 0:474 Sequence -0:474 move second child to first child (temp 2-component vector of float) -0:474 'r08' (temp 2-component vector of float) -0:474 vector-times-matrix (temp 2-component vector of float) -0:474 'inFV3' (in 3-component vector of float) -0:474 'inFM3x2' (in 2X3 matrix of float) +0:474 move second child to first child (temp 3-component vector of float) +0:474 'r07' (temp 3-component vector of float) +0:474 vector-times-matrix (temp 3-component vector of float) +0:474 'inFV2' (in 2-component vector of float) +0:474 'inFM2x3' (in 3X2 matrix of float) 0:475 Sequence 0:475 move second child to first child (temp 2-component vector of float) -0:475 'r09' (temp 2-component vector of float) -0:475 matrix-times-vector (temp 2-component vector of float) -0:475 'inFM2x3' (in 3X2 matrix of float) +0:475 'r08' (temp 2-component vector of float) +0:475 vector-times-matrix (temp 2-component vector of float) 0:475 'inFV3' (in 3-component vector of float) +0:475 'inFM3x2' (in 2X3 matrix of float) 0:476 Sequence -0:476 move second child to first child (temp 3-component vector of float) -0:476 'r10' (temp 3-component vector of float) -0:476 matrix-times-vector (temp 3-component vector of float) -0:476 'inFM3x2' (in 2X3 matrix of float) -0:476 'inFV2' (in 2-component vector of float) +0:476 move second child to first child (temp 2-component vector of float) +0:476 'r09' (temp 2-component vector of float) +0:476 matrix-times-vector (temp 2-component vector of float) +0:476 'inFM2x3' (in 3X2 matrix of float) +0:476 'inFV3' (in 3-component vector of float) 0:477 Sequence -0:477 move second child to first child (temp 3X2 matrix of float) -0:477 'r11' (temp 3X2 matrix of float) -0:477 matrix-scale (temp 3X2 matrix of float) -0:477 'inFM2x3' (in 3X2 matrix of float) -0:477 'inF0' (in float) +0:477 move second child to first child (temp 3-component vector of float) +0:477 'r10' (temp 3-component vector of float) +0:477 matrix-times-vector (temp 3-component vector of float) +0:477 'inFM3x2' (in 2X3 matrix of float) +0:477 'inFV2' (in 2-component vector of float) 0:478 Sequence -0:478 move second child to first child (temp 2X3 matrix of float) -0:478 'r12' (temp 2X3 matrix of float) -0:478 matrix-scale (temp 2X3 matrix of float) -0:478 'inFM3x2' (in 2X3 matrix of float) +0:478 move second child to first child (temp 3X2 matrix of float) +0:478 'r11' (temp 3X2 matrix of float) +0:478 matrix-scale (temp 3X2 matrix of float) +0:478 'inFM2x3' (in 3X2 matrix of float) 0:478 'inF0' (in float) 0:479 Sequence -0:479 move second child to first child (temp 2X2 matrix of float) -0:479 'r13' (temp 2X2 matrix of float) -0:479 matrix-multiply (temp 2X2 matrix of float) -0:479 'inFM2x3' (in 3X2 matrix of float) +0:479 move second child to first child (temp 2X3 matrix of float) +0:479 'r12' (temp 2X3 matrix of float) +0:479 matrix-scale (temp 2X3 matrix of float) 0:479 'inFM3x2' (in 2X3 matrix of float) +0:479 'inF0' (in float) 0:480 Sequence -0:480 move second child to first child (temp 3X2 matrix of float) -0:480 'r14' (temp 3X2 matrix of float) -0:480 matrix-multiply (temp 3X2 matrix of float) +0:480 move second child to first child (temp 2X2 matrix of float) +0:480 'r13' (temp 2X2 matrix of float) +0:480 matrix-multiply (temp 2X2 matrix of float) 0:480 'inFM2x3' (in 3X2 matrix of float) -0:480 'inFM3x3' (in 3X3 matrix of float) +0:480 'inFM3x2' (in 2X3 matrix of float) 0:481 Sequence -0:481 move second child to first child (temp 4X2 matrix of float) -0:481 'r15' (temp 4X2 matrix of float) -0:481 matrix-multiply (temp 4X2 matrix of float) +0:481 move second child to first child (temp 3X2 matrix of float) +0:481 'r14' (temp 3X2 matrix of float) +0:481 matrix-multiply (temp 3X2 matrix of float) 0:481 'inFM2x3' (in 3X2 matrix of float) -0:481 'inFM3x4' (in 4X3 matrix of float) +0:481 'inFM3x3' (in 3X3 matrix of float) 0:482 Sequence -0:482 move second child to first child (temp 4X3 matrix of float) -0:482 'r16' (temp 4X3 matrix of float) -0:482 matrix-multiply (temp 4X3 matrix of float) -0:482 'inFM3x2' (in 2X3 matrix of float) -0:482 'inFM2x4' (in 4X2 matrix of float) +0:482 move second child to first child (temp 4X2 matrix of float) +0:482 'r15' (temp 4X2 matrix of float) +0:482 matrix-multiply (temp 4X2 matrix of float) +0:482 'inFM2x3' (in 3X2 matrix of float) +0:482 'inFM3x4' (in 4X3 matrix of float) +0:483 Sequence +0:483 move second child to first child (temp 4X3 matrix of float) +0:483 'r16' (temp 4X3 matrix of float) +0:483 matrix-multiply (temp 4X3 matrix of float) +0:483 'inFM3x2' (in 2X3 matrix of float) +0:483 'inFM2x4' (in 4X2 matrix of float) 0:? Linker Objects 0:? 'gs_ua' (global uint) 0:? 'gs_ub' (global uint) @@ -3503,7 +3511,7 @@ gl_FragCoord origin is upper left 0:? Constant: 0:? 1.000000 0:? 2.000000 -0:258 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float) +0:259 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float) 0:178 Function Parameters: 0:178 'inF0' (in 3-component vector of float) 0:178 'inF1' (in 3-component vector of float) @@ -3740,1162 +3748,1170 @@ gl_FragCoord origin is upper left 0:225 'inF1' (in 3-component vector of float) 0:225 'inF2' (in 3-component vector of float) 0:226 Sequence -0:226 move second child to first child (temp float) -0:226 'r043' (temp float) -0:226 length (global float) +0:226 move second child to first child (temp 3-component vector of float) +0:226 'r039b' (temp 3-component vector of float) +0:226 mix (global 3-component vector of float) 0:226 'inF0' (in 3-component vector of float) +0:226 'inF1' (in 3-component vector of float) +0:226 Constant: +0:226 0.300000 0:227 Sequence -0:227 move second child to first child (temp 3-component vector of float) -0:227 'r044' (temp 3-component vector of float) -0:227 log (global 3-component vector of float) +0:227 move second child to first child (temp float) +0:227 'r043' (temp float) +0:227 length (global float) 0:227 'inF0' (in 3-component vector of float) 0:228 Sequence 0:228 move second child to first child (temp 3-component vector of float) -0:228 'r045' (temp 3-component vector of float) -0:228 vector-scale (temp 3-component vector of float) -0:228 log2 (temp 3-component vector of float) -0:228 'inF0' (in 3-component vector of float) -0:228 Constant: -0:228 0.301030 +0:228 'r044' (temp 3-component vector of float) +0:228 log (global 3-component vector of float) +0:228 'inF0' (in 3-component vector of float) 0:229 Sequence 0:229 move second child to first child (temp 3-component vector of float) -0:229 'r046' (temp 3-component vector of float) -0:229 log2 (global 3-component vector of float) -0:229 'inF0' (in 3-component vector of float) +0:229 'r045' (temp 3-component vector of float) +0:229 vector-scale (temp 3-component vector of float) +0:229 log2 (temp 3-component vector of float) +0:229 'inF0' (in 3-component vector of float) +0:229 Constant: +0:229 0.301030 0:230 Sequence 0:230 move second child to first child (temp 3-component vector of float) -0:230 'r047' (temp 3-component vector of float) -0:230 max (global 3-component vector of float) +0:230 'r046' (temp 3-component vector of float) +0:230 log2 (global 3-component vector of float) 0:230 'inF0' (in 3-component vector of float) -0:230 'inF1' (in 3-component vector of float) 0:231 Sequence 0:231 move second child to first child (temp 3-component vector of float) -0:231 'r048' (temp 3-component vector of float) -0:231 min (global 3-component vector of float) +0:231 'r047' (temp 3-component vector of float) +0:231 max (global 3-component vector of float) 0:231 'inF0' (in 3-component vector of float) 0:231 'inF1' (in 3-component vector of float) 0:232 Sequence 0:232 move second child to first child (temp 3-component vector of float) -0:232 'r049' (temp 3-component vector of float) -0:232 normalize (global 3-component vector of float) +0:232 'r048' (temp 3-component vector of float) +0:232 min (global 3-component vector of float) 0:232 'inF0' (in 3-component vector of float) +0:232 'inF1' (in 3-component vector of float) 0:233 Sequence 0:233 move second child to first child (temp 3-component vector of float) -0:233 'r050' (temp 3-component vector of float) -0:233 pow (global 3-component vector of float) +0:233 'r049' (temp 3-component vector of float) +0:233 normalize (global 3-component vector of float) 0:233 'inF0' (in 3-component vector of float) -0:233 'inF1' (in 3-component vector of float) 0:234 Sequence 0:234 move second child to first child (temp 3-component vector of float) -0:234 'r051' (temp 3-component vector of float) -0:234 radians (global 3-component vector of float) +0:234 'r050' (temp 3-component vector of float) +0:234 pow (global 3-component vector of float) 0:234 'inF0' (in 3-component vector of float) +0:234 'inF1' (in 3-component vector of float) 0:235 Sequence 0:235 move second child to first child (temp 3-component vector of float) -0:235 'r052' (temp 3-component vector of float) -0:235 divide (temp 3-component vector of float) -0:235 Constant: -0:235 1.000000 +0:235 'r051' (temp 3-component vector of float) +0:235 radians (global 3-component vector of float) 0:235 'inF0' (in 3-component vector of float) 0:236 Sequence 0:236 move second child to first child (temp 3-component vector of float) -0:236 'r053' (temp 3-component vector of float) -0:236 reflect (global 3-component vector of float) +0:236 'r052' (temp 3-component vector of float) +0:236 divide (temp 3-component vector of float) +0:236 Constant: +0:236 1.000000 0:236 'inF0' (in 3-component vector of float) -0:236 'inF1' (in 3-component vector of float) 0:237 Sequence 0:237 move second child to first child (temp 3-component vector of float) -0:237 'r054' (temp 3-component vector of float) -0:237 refract (global 3-component vector of float) +0:237 'r053' (temp 3-component vector of float) +0:237 reflect (global 3-component vector of float) 0:237 'inF0' (in 3-component vector of float) 0:237 'inF1' (in 3-component vector of float) -0:237 Constant: -0:237 2.000000 0:238 Sequence -0:238 move second child to first child (temp 3-component vector of uint) -0:238 'r055' (temp 3-component vector of uint) +0:238 move second child to first child (temp 3-component vector of float) +0:238 'r054' (temp 3-component vector of float) +0:238 refract (global 3-component vector of float) +0:238 'inF0' (in 3-component vector of float) +0:238 'inF1' (in 3-component vector of float) +0:238 Constant: +0:238 2.000000 +0:239 Sequence +0:239 move second child to first child (temp 3-component vector of uint) +0:239 'r055' (temp 3-component vector of uint) 0:? bitFieldReverse (global 3-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3 (const uint) -0:239 Sequence -0:239 move second child to first child (temp 3-component vector of float) -0:239 'r056' (temp 3-component vector of float) -0:239 roundEven (global 3-component vector of float) -0:239 'inF0' (in 3-component vector of float) 0:240 Sequence 0:240 move second child to first child (temp 3-component vector of float) -0:240 'r057' (temp 3-component vector of float) -0:240 inverse sqrt (global 3-component vector of float) +0:240 'r056' (temp 3-component vector of float) +0:240 roundEven (global 3-component vector of float) 0:240 'inF0' (in 3-component vector of float) 0:241 Sequence 0:241 move second child to first child (temp 3-component vector of float) -0:241 'r058' (temp 3-component vector of float) -0:241 clamp (temp 3-component vector of float) +0:241 'r057' (temp 3-component vector of float) +0:241 inverse sqrt (global 3-component vector of float) 0:241 'inF0' (in 3-component vector of float) -0:241 Constant: -0:241 0.000000 -0:241 Constant: -0:241 1.000000 0:242 Sequence 0:242 move second child to first child (temp 3-component vector of float) -0:242 'r059' (temp 3-component vector of float) -0:242 Sign (global 3-component vector of float) +0:242 'r058' (temp 3-component vector of float) +0:242 clamp (temp 3-component vector of float) 0:242 'inF0' (in 3-component vector of float) +0:242 Constant: +0:242 0.000000 +0:242 Constant: +0:242 1.000000 0:243 Sequence 0:243 move second child to first child (temp 3-component vector of float) -0:243 'r060' (temp 3-component vector of float) -0:243 sine (global 3-component vector of float) +0:243 'r059' (temp 3-component vector of float) +0:243 Sign (global 3-component vector of float) 0:243 'inF0' (in 3-component vector of float) 0:244 Sequence 0:244 move second child to first child (temp 3-component vector of float) -0:244 'inF1' (in 3-component vector of float) -0:244 sine (temp 3-component vector of float) -0:244 'inF0' (in 3-component vector of float) -0:244 move second child to first child (temp 3-component vector of float) -0:244 'inF2' (in 3-component vector of float) -0:244 cosine (temp 3-component vector of float) +0:244 'r060' (temp 3-component vector of float) +0:244 sine (global 3-component vector of float) 0:244 'inF0' (in 3-component vector of float) 0:245 Sequence 0:245 move second child to first child (temp 3-component vector of float) -0:245 'r061' (temp 3-component vector of float) -0:245 hyp. sine (global 3-component vector of float) +0:245 'inF1' (in 3-component vector of float) +0:245 sine (temp 3-component vector of float) +0:245 'inF0' (in 3-component vector of float) +0:245 move second child to first child (temp 3-component vector of float) +0:245 'inF2' (in 3-component vector of float) +0:245 cosine (temp 3-component vector of float) 0:245 'inF0' (in 3-component vector of float) 0:246 Sequence 0:246 move second child to first child (temp 3-component vector of float) -0:246 'r062' (temp 3-component vector of float) -0:246 smoothstep (global 3-component vector of float) +0:246 'r061' (temp 3-component vector of float) +0:246 hyp. sine (global 3-component vector of float) 0:246 'inF0' (in 3-component vector of float) -0:246 'inF1' (in 3-component vector of float) -0:246 'inF2' (in 3-component vector of float) 0:247 Sequence 0:247 move second child to first child (temp 3-component vector of float) -0:247 'r063' (temp 3-component vector of float) -0:247 sqrt (global 3-component vector of float) +0:247 'r062' (temp 3-component vector of float) +0:247 smoothstep (global 3-component vector of float) 0:247 'inF0' (in 3-component vector of float) +0:247 'inF1' (in 3-component vector of float) +0:247 'inF2' (in 3-component vector of float) 0:248 Sequence 0:248 move second child to first child (temp 3-component vector of float) -0:248 'r064' (temp 3-component vector of float) -0:248 step (global 3-component vector of float) +0:248 'r063' (temp 3-component vector of float) +0:248 sqrt (global 3-component vector of float) 0:248 'inF0' (in 3-component vector of float) -0:248 'inF1' (in 3-component vector of float) 0:249 Sequence 0:249 move second child to first child (temp 3-component vector of float) -0:249 'r065' (temp 3-component vector of float) -0:249 tangent (global 3-component vector of float) +0:249 'r064' (temp 3-component vector of float) +0:249 step (global 3-component vector of float) 0:249 'inF0' (in 3-component vector of float) +0:249 'inF1' (in 3-component vector of float) 0:250 Sequence 0:250 move second child to first child (temp 3-component vector of float) -0:250 'r066' (temp 3-component vector of float) -0:250 hyp. tangent (global 3-component vector of float) +0:250 'r065' (temp 3-component vector of float) +0:250 tangent (global 3-component vector of float) 0:250 'inF0' (in 3-component vector of float) -0:252 Sequence -0:252 move second child to first child (temp 3-component vector of float) -0:252 'r067' (temp 3-component vector of float) -0:252 trunc (global 3-component vector of float) -0:252 'inF0' (in 3-component vector of float) -0:255 Branch: Return with expression +0:251 Sequence +0:251 move second child to first child (temp 3-component vector of float) +0:251 'r066' (temp 3-component vector of float) +0:251 hyp. tangent (global 3-component vector of float) +0:251 'inF0' (in 3-component vector of float) +0:253 Sequence +0:253 move second child to first child (temp 3-component vector of float) +0:253 'r067' (temp 3-component vector of float) +0:253 trunc (global 3-component vector of float) +0:253 'inF0' (in 3-component vector of float) +0:256 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 -0:399 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float) -0:259 Function Parameters: -0:259 'inF0' (in 4-component vector of float) -0:259 'inF1' (in 4-component vector of float) -0:259 'inF2' (in 4-component vector of float) -0:259 'inU0' (in 4-component vector of uint) -0:259 'inU1' (in 4-component vector of uint) +0:400 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float) +0:260 Function Parameters: +0:260 'inF0' (in 4-component vector of float) +0:260 'inF1' (in 4-component vector of float) +0:260 'inF2' (in 4-component vector of float) +0:260 'inU0' (in 4-component vector of uint) +0:260 'inU1' (in 4-component vector of uint) 0:? Sequence -0:262 Sequence -0:262 move second child to first child (temp bool) -0:262 'r000' (temp bool) -0:262 all (global bool) -0:262 'inF0' (in 4-component vector of float) 0:263 Sequence -0:263 move second child to first child (temp 4-component vector of float) -0:263 'r001' (temp 4-component vector of float) -0:263 Absolute value (global 4-component vector of float) +0:263 move second child to first child (temp bool) +0:263 'r000' (temp bool) +0:263 all (global bool) 0:263 'inF0' (in 4-component vector of float) 0:264 Sequence 0:264 move second child to first child (temp 4-component vector of float) -0:264 'r002' (temp 4-component vector of float) -0:264 arc cosine (global 4-component vector of float) +0:264 'r001' (temp 4-component vector of float) +0:264 Absolute value (global 4-component vector of float) 0:264 'inF0' (in 4-component vector of float) 0:265 Sequence -0:265 move second child to first child (temp bool) -0:265 'r003' (temp bool) -0:265 any (global bool) +0:265 move second child to first child (temp 4-component vector of float) +0:265 'r002' (temp 4-component vector of float) +0:265 arc cosine (global 4-component vector of float) 0:265 'inF0' (in 4-component vector of float) 0:266 Sequence -0:266 move second child to first child (temp 4-component vector of float) -0:266 'r004' (temp 4-component vector of float) -0:266 arc sine (global 4-component vector of float) +0:266 move second child to first child (temp bool) +0:266 'r003' (temp bool) +0:266 any (global bool) 0:266 'inF0' (in 4-component vector of float) 0:267 Sequence -0:267 move second child to first child (temp 4-component vector of int) -0:267 'r005' (temp 4-component vector of int) -0:267 floatBitsToInt (global 4-component vector of int) +0:267 move second child to first child (temp 4-component vector of float) +0:267 'r004' (temp 4-component vector of float) +0:267 arc sine (global 4-component vector of float) 0:267 'inF0' (in 4-component vector of float) 0:268 Sequence -0:268 move second child to first child (temp 4-component vector of uint) -0:268 'r006' (temp 4-component vector of uint) -0:268 floatBitsToUint (global 4-component vector of uint) +0:268 move second child to first child (temp 4-component vector of int) +0:268 'r005' (temp 4-component vector of int) +0:268 floatBitsToInt (global 4-component vector of int) 0:268 'inF0' (in 4-component vector of float) 0:269 Sequence -0:269 move second child to first child (temp 4-component vector of float) -0:269 'r007' (temp 4-component vector of float) -0:269 intBitsToFloat (global 4-component vector of float) -0:269 'inU0' (in 4-component vector of uint) -0:271 Sequence -0:271 move second child to first child (temp 4-component vector of float) -0:271 'r009' (temp 4-component vector of float) -0:271 arc tangent (global 4-component vector of float) -0:271 'inF0' (in 4-component vector of float) +0:269 move second child to first child (temp 4-component vector of uint) +0:269 'r006' (temp 4-component vector of uint) +0:269 floatBitsToUint (global 4-component vector of uint) +0:269 'inF0' (in 4-component vector of float) +0:270 Sequence +0:270 move second child to first child (temp 4-component vector of float) +0:270 'r007' (temp 4-component vector of float) +0:270 intBitsToFloat (global 4-component vector of float) +0:270 'inU0' (in 4-component vector of uint) 0:272 Sequence 0:272 move second child to first child (temp 4-component vector of float) -0:272 'r010' (temp 4-component vector of float) +0:272 'r009' (temp 4-component vector of float) 0:272 arc tangent (global 4-component vector of float) 0:272 'inF0' (in 4-component vector of float) -0:272 'inF1' (in 4-component vector of float) 0:273 Sequence 0:273 move second child to first child (temp 4-component vector of float) -0:273 'r011' (temp 4-component vector of float) -0:273 Ceiling (global 4-component vector of float) +0:273 'r010' (temp 4-component vector of float) +0:273 arc tangent (global 4-component vector of float) 0:273 'inF0' (in 4-component vector of float) +0:273 'inF1' (in 4-component vector of float) 0:274 Sequence 0:274 move second child to first child (temp 4-component vector of float) -0:274 'r012' (temp 4-component vector of float) -0:274 clamp (global 4-component vector of float) +0:274 'r011' (temp 4-component vector of float) +0:274 Ceiling (global 4-component vector of float) 0:274 'inF0' (in 4-component vector of float) -0:274 'inF1' (in 4-component vector of float) -0:274 'inF2' (in 4-component vector of float) -0:275 Test condition and select (temp void) -0:275 Condition -0:275 any (temp bool) -0:275 Compare Less Than (temp 4-component vector of bool) +0:275 Sequence +0:275 move second child to first child (temp 4-component vector of float) +0:275 'r012' (temp 4-component vector of float) +0:275 clamp (global 4-component vector of float) 0:275 'inF0' (in 4-component vector of float) -0:275 Constant: -0:275 0.000000 -0:275 0.000000 -0:275 0.000000 -0:275 0.000000 -0:275 true case -0:275 Branch: Kill -0:276 Sequence -0:276 move second child to first child (temp 4-component vector of float) -0:276 'r013' (temp 4-component vector of float) -0:276 cosine (global 4-component vector of float) +0:275 'inF1' (in 4-component vector of float) +0:275 'inF2' (in 4-component vector of float) +0:276 Test condition and select (temp void) +0:276 Condition +0:276 any (temp bool) +0:276 Compare Less Than (temp 4-component vector of bool) 0:276 'inF0' (in 4-component vector of float) +0:276 Constant: +0:276 0.000000 +0:276 0.000000 +0:276 0.000000 +0:276 0.000000 +0:276 true case +0:276 Branch: Kill 0:277 Sequence 0:277 move second child to first child (temp 4-component vector of float) -0:277 'r014' (temp 4-component vector of float) -0:277 hyp. cosine (global 4-component vector of float) +0:277 'r013' (temp 4-component vector of float) +0:277 cosine (global 4-component vector of float) 0:277 'inF0' (in 4-component vector of float) 0:278 Sequence -0:278 move second child to first child (temp 4-component vector of uint) -0:278 'r015' (temp 4-component vector of uint) +0:278 move second child to first child (temp 4-component vector of float) +0:278 'r014' (temp 4-component vector of float) +0:278 hyp. cosine (global 4-component vector of float) +0:278 'inF0' (in 4-component vector of float) +0:279 Sequence +0:279 move second child to first child (temp 4-component vector of uint) +0:279 'r015' (temp 4-component vector of uint) 0:? bitCount (global 4-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 3 (const uint) 0:? 5 (const uint) 0:? 2 (const uint) -0:279 Sequence -0:279 move second child to first child (temp 4-component vector of float) -0:279 'r016' (temp 4-component vector of float) -0:279 dPdx (global 4-component vector of float) -0:279 'inF0' (in 4-component vector of float) 0:280 Sequence 0:280 move second child to first child (temp 4-component vector of float) -0:280 'r017' (temp 4-component vector of float) -0:280 dPdxCoarse (global 4-component vector of float) +0:280 'r016' (temp 4-component vector of float) +0:280 dPdx (global 4-component vector of float) 0:280 'inF0' (in 4-component vector of float) 0:281 Sequence 0:281 move second child to first child (temp 4-component vector of float) -0:281 'r018' (temp 4-component vector of float) -0:281 dPdxFine (global 4-component vector of float) +0:281 'r017' (temp 4-component vector of float) +0:281 dPdxCoarse (global 4-component vector of float) 0:281 'inF0' (in 4-component vector of float) 0:282 Sequence 0:282 move second child to first child (temp 4-component vector of float) -0:282 'r019' (temp 4-component vector of float) -0:282 dPdy (global 4-component vector of float) +0:282 'r018' (temp 4-component vector of float) +0:282 dPdxFine (global 4-component vector of float) 0:282 'inF0' (in 4-component vector of float) 0:283 Sequence 0:283 move second child to first child (temp 4-component vector of float) -0:283 'r020' (temp 4-component vector of float) -0:283 dPdyCoarse (global 4-component vector of float) +0:283 'r019' (temp 4-component vector of float) +0:283 dPdy (global 4-component vector of float) 0:283 'inF0' (in 4-component vector of float) 0:284 Sequence 0:284 move second child to first child (temp 4-component vector of float) -0:284 'r021' (temp 4-component vector of float) -0:284 dPdyFine (global 4-component vector of float) +0:284 'r020' (temp 4-component vector of float) +0:284 dPdyCoarse (global 4-component vector of float) 0:284 'inF0' (in 4-component vector of float) 0:285 Sequence 0:285 move second child to first child (temp 4-component vector of float) -0:285 'r022' (temp 4-component vector of float) -0:285 degrees (global 4-component vector of float) +0:285 'r021' (temp 4-component vector of float) +0:285 dPdyFine (global 4-component vector of float) 0:285 'inF0' (in 4-component vector of float) 0:286 Sequence -0:286 move second child to first child (temp float) -0:286 'r023' (temp float) -0:286 distance (global float) +0:286 move second child to first child (temp 4-component vector of float) +0:286 'r022' (temp 4-component vector of float) +0:286 degrees (global 4-component vector of float) 0:286 'inF0' (in 4-component vector of float) -0:286 'inF1' (in 4-component vector of float) 0:287 Sequence 0:287 move second child to first child (temp float) -0:287 'r024' (temp float) -0:287 dot-product (global float) +0:287 'r023' (temp float) +0:287 distance (global float) 0:287 'inF0' (in 4-component vector of float) 0:287 'inF1' (in 4-component vector of float) 0:288 Sequence -0:288 move second child to first child (temp 4-component vector of float) -0:288 'r025' (temp 4-component vector of float) -0:288 Construct vec4 (temp 4-component vector of float) -0:288 Constant: -0:288 1.000000 -0:288 component-wise multiply (temp float) -0:288 direct index (temp float) -0:288 'inF0' (in 4-component vector of float) -0:288 Constant: -0:288 1 (const int) -0:288 direct index (temp float) -0:288 'inF1' (in 4-component vector of float) -0:288 Constant: -0:288 1 (const int) -0:288 direct index (temp float) -0:288 'inF0' (in 4-component vector of float) -0:288 Constant: -0:288 2 (const int) -0:288 direct index (temp float) -0:288 'inF1' (in 4-component vector of float) -0:288 Constant: -0:288 3 (const int) -0:292 Sequence -0:292 move second child to first child (temp 4-component vector of float) -0:292 'r029' (temp 4-component vector of float) -0:292 exp (global 4-component vector of float) -0:292 'inF0' (in 4-component vector of float) +0:288 move second child to first child (temp float) +0:288 'r024' (temp float) +0:288 dot-product (global float) +0:288 'inF0' (in 4-component vector of float) +0:288 'inF1' (in 4-component vector of float) +0:289 Sequence +0:289 move second child to first child (temp 4-component vector of float) +0:289 'r025' (temp 4-component vector of float) +0:289 Construct vec4 (temp 4-component vector of float) +0:289 Constant: +0:289 1.000000 +0:289 component-wise multiply (temp float) +0:289 direct index (temp float) +0:289 'inF0' (in 4-component vector of float) +0:289 Constant: +0:289 1 (const int) +0:289 direct index (temp float) +0:289 'inF1' (in 4-component vector of float) +0:289 Constant: +0:289 1 (const int) +0:289 direct index (temp float) +0:289 'inF0' (in 4-component vector of float) +0:289 Constant: +0:289 2 (const int) +0:289 direct index (temp float) +0:289 'inF1' (in 4-component vector of float) +0:289 Constant: +0:289 3 (const int) 0:293 Sequence 0:293 move second child to first child (temp 4-component vector of float) -0:293 'r030' (temp 4-component vector of float) -0:293 exp2 (global 4-component vector of float) +0:293 'r029' (temp 4-component vector of float) +0:293 exp (global 4-component vector of float) 0:293 'inF0' (in 4-component vector of float) 0:294 Sequence 0:294 move second child to first child (temp 4-component vector of float) -0:294 'r031' (temp 4-component vector of float) -0:294 face-forward (global 4-component vector of float) +0:294 'r030' (temp 4-component vector of float) +0:294 exp2 (global 4-component vector of float) 0:294 'inF0' (in 4-component vector of float) -0:294 'inF1' (in 4-component vector of float) -0:294 'inF2' (in 4-component vector of float) 0:295 Sequence -0:295 move second child to first child (temp 4-component vector of uint) -0:295 'r032' (temp 4-component vector of uint) +0:295 move second child to first child (temp 4-component vector of float) +0:295 'r031' (temp 4-component vector of float) +0:295 face-forward (global 4-component vector of float) +0:295 'inF0' (in 4-component vector of float) +0:295 'inF1' (in 4-component vector of float) +0:295 'inF2' (in 4-component vector of float) +0:296 Sequence +0:296 move second child to first child (temp 4-component vector of uint) +0:296 'r032' (temp 4-component vector of uint) 0:? findMSB (global 4-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 8 (const uint) 0:? 9 (const uint) 0:? 10 (const uint) -0:296 Sequence -0:296 move second child to first child (temp 4-component vector of uint) -0:296 'r033' (temp 4-component vector of uint) +0:297 Sequence +0:297 move second child to first child (temp 4-component vector of uint) +0:297 'r033' (temp 4-component vector of uint) 0:? findLSB (global 4-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 8 (const uint) 0:? 9 (const uint) 0:? 10 (const uint) -0:297 Sequence -0:297 move second child to first child (temp 4-component vector of float) -0:297 'r034' (temp 4-component vector of float) -0:297 Floor (global 4-component vector of float) -0:297 'inF0' (in 4-component vector of float) -0:299 Sequence -0:299 move second child to first child (temp 4-component vector of float) -0:299 'r036' (temp 4-component vector of float) -0:299 mod (global 4-component vector of float) -0:299 'inF0' (in 4-component vector of float) -0:299 'inF1' (in 4-component vector of float) +0:298 Sequence +0:298 move second child to first child (temp 4-component vector of float) +0:298 'r034' (temp 4-component vector of float) +0:298 Floor (global 4-component vector of float) +0:298 'inF0' (in 4-component vector of float) 0:300 Sequence 0:300 move second child to first child (temp 4-component vector of float) -0:300 'r037' (temp 4-component vector of float) -0:300 Fraction (global 4-component vector of float) +0:300 'r036' (temp 4-component vector of float) +0:300 mod (global 4-component vector of float) 0:300 'inF0' (in 4-component vector of float) +0:300 'inF1' (in 4-component vector of float) 0:301 Sequence 0:301 move second child to first child (temp 4-component vector of float) -0:301 'r038' (temp 4-component vector of float) -0:301 frexp (global 4-component vector of float) +0:301 'r037' (temp 4-component vector of float) +0:301 Fraction (global 4-component vector of float) 0:301 'inF0' (in 4-component vector of float) -0:301 'inF1' (in 4-component vector of float) 0:302 Sequence 0:302 move second child to first child (temp 4-component vector of float) -0:302 'r039' (temp 4-component vector of float) -0:302 fwidth (global 4-component vector of float) +0:302 'r038' (temp 4-component vector of float) +0:302 frexp (global 4-component vector of float) 0:302 'inF0' (in 4-component vector of float) +0:302 'inF1' (in 4-component vector of float) 0:303 Sequence -0:303 move second child to first child (temp 4-component vector of bool) -0:303 'r040' (temp 4-component vector of bool) -0:303 isinf (global 4-component vector of bool) +0:303 move second child to first child (temp 4-component vector of float) +0:303 'r039' (temp 4-component vector of float) +0:303 fwidth (global 4-component vector of float) 0:303 'inF0' (in 4-component vector of float) 0:304 Sequence 0:304 move second child to first child (temp 4-component vector of bool) -0:304 'r041' (temp 4-component vector of bool) -0:304 isnan (global 4-component vector of bool) +0:304 'r040' (temp 4-component vector of bool) +0:304 isinf (global 4-component vector of bool) 0:304 'inF0' (in 4-component vector of float) 0:305 Sequence -0:305 move second child to first child (temp 4-component vector of float) -0:305 'r042' (temp 4-component vector of float) -0:305 ldexp (global 4-component vector of float) +0:305 move second child to first child (temp 4-component vector of bool) +0:305 'r041' (temp 4-component vector of bool) +0:305 isnan (global 4-component vector of bool) 0:305 'inF0' (in 4-component vector of float) -0:305 'inF1' (in 4-component vector of float) 0:306 Sequence 0:306 move second child to first child (temp 4-component vector of float) -0:306 'r039a' (temp 4-component vector of float) -0:306 mix (global 4-component vector of float) +0:306 'r042' (temp 4-component vector of float) +0:306 ldexp (global 4-component vector of float) 0:306 'inF0' (in 4-component vector of float) 0:306 'inF1' (in 4-component vector of float) -0:306 'inF2' (in 4-component vector of float) 0:307 Sequence -0:307 move second child to first child (temp float) -0:307 'r043' (temp float) -0:307 length (global float) +0:307 move second child to first child (temp 4-component vector of float) +0:307 'r039a' (temp 4-component vector of float) +0:307 mix (global 4-component vector of float) 0:307 'inF0' (in 4-component vector of float) +0:307 'inF1' (in 4-component vector of float) +0:307 'inF2' (in 4-component vector of float) 0:308 Sequence -0:308 move second child to first child (temp 4-component vector of float) -0:308 'r044' (temp 4-component vector of float) -0:308 log (global 4-component vector of float) +0:308 move second child to first child (temp float) +0:308 'r043' (temp float) +0:308 length (global float) 0:308 'inF0' (in 4-component vector of float) 0:309 Sequence 0:309 move second child to first child (temp 4-component vector of float) -0:309 'r045' (temp 4-component vector of float) -0:309 vector-scale (temp 4-component vector of float) -0:309 log2 (temp 4-component vector of float) -0:309 'inF0' (in 4-component vector of float) -0:309 Constant: -0:309 0.301030 +0:309 'r044' (temp 4-component vector of float) +0:309 log (global 4-component vector of float) +0:309 'inF0' (in 4-component vector of float) 0:310 Sequence 0:310 move second child to first child (temp 4-component vector of float) -0:310 'r046' (temp 4-component vector of float) -0:310 log2 (global 4-component vector of float) -0:310 'inF0' (in 4-component vector of float) +0:310 'r045' (temp 4-component vector of float) +0:310 vector-scale (temp 4-component vector of float) +0:310 log2 (temp 4-component vector of float) +0:310 'inF0' (in 4-component vector of float) +0:310 Constant: +0:310 0.301030 0:311 Sequence 0:311 move second child to first child (temp 4-component vector of float) -0:311 'r047' (temp 4-component vector of float) -0:311 max (global 4-component vector of float) +0:311 'r046' (temp 4-component vector of float) +0:311 log2 (global 4-component vector of float) 0:311 'inF0' (in 4-component vector of float) -0:311 'inF1' (in 4-component vector of float) 0:312 Sequence 0:312 move second child to first child (temp 4-component vector of float) -0:312 'r048' (temp 4-component vector of float) -0:312 min (global 4-component vector of float) +0:312 'r047' (temp 4-component vector of float) +0:312 max (global 4-component vector of float) 0:312 'inF0' (in 4-component vector of float) 0:312 'inF1' (in 4-component vector of float) 0:313 Sequence 0:313 move second child to first child (temp 4-component vector of float) -0:313 'r049' (temp 4-component vector of float) -0:313 normalize (global 4-component vector of float) +0:313 'r048' (temp 4-component vector of float) +0:313 min (global 4-component vector of float) 0:313 'inF0' (in 4-component vector of float) +0:313 'inF1' (in 4-component vector of float) 0:314 Sequence 0:314 move second child to first child (temp 4-component vector of float) -0:314 'r050' (temp 4-component vector of float) -0:314 pow (global 4-component vector of float) +0:314 'r049' (temp 4-component vector of float) +0:314 normalize (global 4-component vector of float) 0:314 'inF0' (in 4-component vector of float) -0:314 'inF1' (in 4-component vector of float) 0:315 Sequence 0:315 move second child to first child (temp 4-component vector of float) -0:315 'r051' (temp 4-component vector of float) -0:315 radians (global 4-component vector of float) +0:315 'r050' (temp 4-component vector of float) +0:315 pow (global 4-component vector of float) 0:315 'inF0' (in 4-component vector of float) +0:315 'inF1' (in 4-component vector of float) 0:316 Sequence 0:316 move second child to first child (temp 4-component vector of float) -0:316 'r052' (temp 4-component vector of float) -0:316 divide (temp 4-component vector of float) -0:316 Constant: -0:316 1.000000 +0:316 'r051' (temp 4-component vector of float) +0:316 radians (global 4-component vector of float) 0:316 'inF0' (in 4-component vector of float) 0:317 Sequence 0:317 move second child to first child (temp 4-component vector of float) -0:317 'r053' (temp 4-component vector of float) -0:317 reflect (global 4-component vector of float) +0:317 'r052' (temp 4-component vector of float) +0:317 divide (temp 4-component vector of float) +0:317 Constant: +0:317 1.000000 0:317 'inF0' (in 4-component vector of float) -0:317 'inF1' (in 4-component vector of float) 0:318 Sequence 0:318 move second child to first child (temp 4-component vector of float) -0:318 'r054' (temp 4-component vector of float) -0:318 refract (global 4-component vector of float) +0:318 'r053' (temp 4-component vector of float) +0:318 reflect (global 4-component vector of float) 0:318 'inF0' (in 4-component vector of float) 0:318 'inF1' (in 4-component vector of float) -0:318 Constant: -0:318 2.000000 0:319 Sequence -0:319 move second child to first child (temp 4-component vector of uint) -0:319 'r055' (temp 4-component vector of uint) +0:319 move second child to first child (temp 4-component vector of float) +0:319 'r054' (temp 4-component vector of float) +0:319 refract (global 4-component vector of float) +0:319 'inF0' (in 4-component vector of float) +0:319 'inF1' (in 4-component vector of float) +0:319 Constant: +0:319 2.000000 +0:320 Sequence +0:320 move second child to first child (temp 4-component vector of uint) +0:320 'r055' (temp 4-component vector of uint) 0:? bitFieldReverse (global 4-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3 (const uint) 0:? 4 (const uint) -0:320 Sequence -0:320 move second child to first child (temp 4-component vector of float) -0:320 'r056' (temp 4-component vector of float) -0:320 roundEven (global 4-component vector of float) -0:320 'inF0' (in 4-component vector of float) 0:321 Sequence 0:321 move second child to first child (temp 4-component vector of float) -0:321 'r057' (temp 4-component vector of float) -0:321 inverse sqrt (global 4-component vector of float) +0:321 'r056' (temp 4-component vector of float) +0:321 roundEven (global 4-component vector of float) 0:321 'inF0' (in 4-component vector of float) 0:322 Sequence 0:322 move second child to first child (temp 4-component vector of float) -0:322 'r058' (temp 4-component vector of float) -0:322 clamp (temp 4-component vector of float) +0:322 'r057' (temp 4-component vector of float) +0:322 inverse sqrt (global 4-component vector of float) 0:322 'inF0' (in 4-component vector of float) -0:322 Constant: -0:322 0.000000 -0:322 Constant: -0:322 1.000000 0:323 Sequence 0:323 move second child to first child (temp 4-component vector of float) -0:323 'r059' (temp 4-component vector of float) -0:323 Sign (global 4-component vector of float) +0:323 'r058' (temp 4-component vector of float) +0:323 clamp (temp 4-component vector of float) 0:323 'inF0' (in 4-component vector of float) +0:323 Constant: +0:323 0.000000 +0:323 Constant: +0:323 1.000000 0:324 Sequence 0:324 move second child to first child (temp 4-component vector of float) -0:324 'r060' (temp 4-component vector of float) -0:324 sine (global 4-component vector of float) +0:324 'r059' (temp 4-component vector of float) +0:324 Sign (global 4-component vector of float) 0:324 'inF0' (in 4-component vector of float) 0:325 Sequence 0:325 move second child to first child (temp 4-component vector of float) -0:325 'inF1' (in 4-component vector of float) -0:325 sine (temp 4-component vector of float) -0:325 'inF0' (in 4-component vector of float) -0:325 move second child to first child (temp 4-component vector of float) -0:325 'inF2' (in 4-component vector of float) -0:325 cosine (temp 4-component vector of float) +0:325 'r060' (temp 4-component vector of float) +0:325 sine (global 4-component vector of float) 0:325 'inF0' (in 4-component vector of float) 0:326 Sequence 0:326 move second child to first child (temp 4-component vector of float) -0:326 'r061' (temp 4-component vector of float) -0:326 hyp. sine (global 4-component vector of float) +0:326 'inF1' (in 4-component vector of float) +0:326 sine (temp 4-component vector of float) +0:326 'inF0' (in 4-component vector of float) +0:326 move second child to first child (temp 4-component vector of float) +0:326 'inF2' (in 4-component vector of float) +0:326 cosine (temp 4-component vector of float) 0:326 'inF0' (in 4-component vector of float) 0:327 Sequence 0:327 move second child to first child (temp 4-component vector of float) -0:327 'r062' (temp 4-component vector of float) -0:327 smoothstep (global 4-component vector of float) +0:327 'r061' (temp 4-component vector of float) +0:327 hyp. sine (global 4-component vector of float) 0:327 'inF0' (in 4-component vector of float) -0:327 'inF1' (in 4-component vector of float) -0:327 'inF2' (in 4-component vector of float) 0:328 Sequence 0:328 move second child to first child (temp 4-component vector of float) -0:328 'r063' (temp 4-component vector of float) -0:328 sqrt (global 4-component vector of float) +0:328 'r062' (temp 4-component vector of float) +0:328 smoothstep (global 4-component vector of float) 0:328 'inF0' (in 4-component vector of float) +0:328 'inF1' (in 4-component vector of float) +0:328 'inF2' (in 4-component vector of float) 0:329 Sequence 0:329 move second child to first child (temp 4-component vector of float) -0:329 'r064' (temp 4-component vector of float) -0:329 step (global 4-component vector of float) +0:329 'r063' (temp 4-component vector of float) +0:329 sqrt (global 4-component vector of float) 0:329 'inF0' (in 4-component vector of float) -0:329 'inF1' (in 4-component vector of float) 0:330 Sequence 0:330 move second child to first child (temp 4-component vector of float) -0:330 'r065' (temp 4-component vector of float) -0:330 tangent (global 4-component vector of float) +0:330 'r064' (temp 4-component vector of float) +0:330 step (global 4-component vector of float) 0:330 'inF0' (in 4-component vector of float) +0:330 'inF1' (in 4-component vector of float) 0:331 Sequence 0:331 move second child to first child (temp 4-component vector of float) -0:331 'r066' (temp 4-component vector of float) -0:331 hyp. tangent (global 4-component vector of float) +0:331 'r065' (temp 4-component vector of float) +0:331 tangent (global 4-component vector of float) 0:331 'inF0' (in 4-component vector of float) -0:333 Sequence -0:333 move second child to first child (temp 4-component vector of float) -0:333 'r067' (temp 4-component vector of float) -0:333 trunc (global 4-component vector of float) -0:333 'inF0' (in 4-component vector of float) -0:336 Branch: Return with expression +0:332 Sequence +0:332 move second child to first child (temp 4-component vector of float) +0:332 'r066' (temp 4-component vector of float) +0:332 hyp. tangent (global 4-component vector of float) +0:332 'inF0' (in 4-component vector of float) +0:334 Sequence +0:334 move second child to first child (temp 4-component vector of float) +0:334 'r067' (temp 4-component vector of float) +0:334 trunc (global 4-component vector of float) +0:334 'inF0' (in 4-component vector of float) +0:337 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 -0:408 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float) -0:400 Function Parameters: -0:400 'inF0' (in 2X2 matrix of float) -0:400 'inF1' (in 2X2 matrix of float) -0:400 'inF2' (in 2X2 matrix of float) +0:409 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float) +0:401 Function Parameters: +0:401 'inF0' (in 2X2 matrix of float) +0:401 'inF1' (in 2X2 matrix of float) +0:401 'inF2' (in 2X2 matrix of float) 0:? Sequence -0:402 Sequence -0:402 move second child to first child (temp bool) -0:402 'r000' (temp bool) -0:402 all (global bool) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r001' (temp 2X2 matrix of float) -0:402 Absolute value (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 arc cosine (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp bool) -0:402 'r003' (temp bool) -0:402 any (global bool) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r004' (temp 2X2 matrix of float) -0:402 arc sine (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r005' (temp 2X2 matrix of float) -0:402 arc tangent (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r006' (temp 2X2 matrix of float) -0:402 arc tangent (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r007' (temp 2X2 matrix of float) -0:402 Ceiling (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Test condition and select (temp void) -0:402 Condition -0:402 any (temp bool) -0:402 Compare Less Than (temp 2X2 matrix of bool) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Constant: -0:402 0.000000 -0:402 0.000000 -0:402 0.000000 -0:402 0.000000 -0:402 true case -0:402 Branch: Kill -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r008' (temp 2X2 matrix of float) -0:402 clamp (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 'inF2' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r009' (temp 2X2 matrix of float) -0:402 cosine (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r010' (temp 2X2 matrix of float) -0:402 hyp. cosine (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r011' (temp 2X2 matrix of float) -0:402 dPdx (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r012' (temp 2X2 matrix of float) -0:402 dPdxCoarse (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r013' (temp 2X2 matrix of float) -0:402 dPdxFine (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r014' (temp 2X2 matrix of float) -0:402 dPdy (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r015' (temp 2X2 matrix of float) -0:402 dPdyCoarse (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r016' (temp 2X2 matrix of float) -0:402 dPdyFine (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r017' (temp 2X2 matrix of float) -0:402 degrees (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp float) -0:402 'r018' (temp float) -0:402 determinant (global float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r019' (temp 2X2 matrix of float) -0:402 exp (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'R020' (temp 2X2 matrix of float) -0:402 exp2 (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r021' (temp 2X2 matrix of float) -0:402 Floor (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r022' (temp 2X2 matrix of float) -0:402 mod (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r023' (temp 2X2 matrix of float) -0:402 Fraction (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r024' (temp 2X2 matrix of float) -0:402 frexp (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r025' (temp 2X2 matrix of float) -0:402 fwidth (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r026' (temp 2X2 matrix of float) -0:402 ldexp (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r026a' (temp 2X2 matrix of float) -0:402 mix (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 'inF2' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r027' (temp 2X2 matrix of float) -0:402 log (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r028' (temp 2X2 matrix of float) -0:402 matrix-scale (temp 2X2 matrix of float) -0:402 log2 (temp 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Constant: -0:402 0.301030 -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r029' (temp 2X2 matrix of float) -0:402 log2 (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r030' (temp 2X2 matrix of float) -0:402 max (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r031' (temp 2X2 matrix of float) -0:402 min (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r032' (temp 2X2 matrix of float) -0:402 pow (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r033' (temp 2X2 matrix of float) -0:402 radians (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r034' (temp 2X2 matrix of float) -0:402 roundEven (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r035' (temp 2X2 matrix of float) -0:402 inverse sqrt (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r036' (temp 2X2 matrix of float) -0:402 clamp (temp 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Constant: -0:402 0.000000 -0:402 Constant: -0:402 1.000000 -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r037' (temp 2X2 matrix of float) -0:402 Sign (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r038' (temp 2X2 matrix of float) -0:402 sine (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 sine (temp 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'inF2' (in 2X2 matrix of float) -0:402 cosine (temp 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r039' (temp 2X2 matrix of float) -0:402 hyp. sine (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r049' (temp 2X2 matrix of float) -0:402 smoothstep (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 'inF2' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r041' (temp 2X2 matrix of float) -0:402 sqrt (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r042' (temp 2X2 matrix of float) -0:402 step (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r043' (temp 2X2 matrix of float) -0:402 tangent (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r044' (temp 2X2 matrix of float) -0:402 hyp. tangent (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 transpose (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r046' (temp 2X2 matrix of float) -0:402 trunc (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:405 Branch: Return with expression +0:403 Sequence +0:403 move second child to first child (temp bool) +0:403 'r000' (temp bool) +0:403 all (global bool) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r001' (temp 2X2 matrix of float) +0:403 Absolute value (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 arc cosine (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp bool) +0:403 'r003' (temp bool) +0:403 any (global bool) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r004' (temp 2X2 matrix of float) +0:403 arc sine (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r005' (temp 2X2 matrix of float) +0:403 arc tangent (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r006' (temp 2X2 matrix of float) +0:403 arc tangent (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 'inF1' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r007' (temp 2X2 matrix of float) +0:403 Ceiling (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Test condition and select (temp void) +0:403 Condition +0:403 any (temp bool) +0:403 Compare Less Than (temp 2X2 matrix of bool) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Constant: +0:403 0.000000 +0:403 0.000000 +0:403 0.000000 +0:403 0.000000 +0:403 true case +0:403 Branch: Kill +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r008' (temp 2X2 matrix of float) +0:403 clamp (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 'inF1' (in 2X2 matrix of float) +0:403 'inF2' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r009' (temp 2X2 matrix of float) +0:403 cosine (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r010' (temp 2X2 matrix of float) +0:403 hyp. cosine (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r011' (temp 2X2 matrix of float) +0:403 dPdx (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r012' (temp 2X2 matrix of float) +0:403 dPdxCoarse (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r013' (temp 2X2 matrix of float) +0:403 dPdxFine (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r014' (temp 2X2 matrix of float) +0:403 dPdy (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r015' (temp 2X2 matrix of float) +0:403 dPdyCoarse (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r016' (temp 2X2 matrix of float) +0:403 dPdyFine (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r017' (temp 2X2 matrix of float) +0:403 degrees (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp float) +0:403 'r018' (temp float) +0:403 determinant (global float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r019' (temp 2X2 matrix of float) +0:403 exp (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'R020' (temp 2X2 matrix of float) +0:403 exp2 (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r021' (temp 2X2 matrix of float) +0:403 Floor (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r022' (temp 2X2 matrix of float) +0:403 mod (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 'inF1' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r023' (temp 2X2 matrix of float) +0:403 Fraction (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r024' (temp 2X2 matrix of float) +0:403 frexp (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 'inF1' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r025' (temp 2X2 matrix of float) +0:403 fwidth (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r026' (temp 2X2 matrix of float) +0:403 ldexp (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 'inF1' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r026a' (temp 2X2 matrix of float) +0:403 mix (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 'inF1' (in 2X2 matrix of float) +0:403 'inF2' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r027' (temp 2X2 matrix of float) +0:403 log (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r028' (temp 2X2 matrix of float) +0:403 matrix-scale (temp 2X2 matrix of float) +0:403 log2 (temp 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Constant: +0:403 0.301030 +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r029' (temp 2X2 matrix of float) +0:403 log2 (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r030' (temp 2X2 matrix of float) +0:403 max (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 'inF1' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r031' (temp 2X2 matrix of float) +0:403 min (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 'inF1' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r032' (temp 2X2 matrix of float) +0:403 pow (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 'inF1' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r033' (temp 2X2 matrix of float) +0:403 radians (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r034' (temp 2X2 matrix of float) +0:403 roundEven (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r035' (temp 2X2 matrix of float) +0:403 inverse sqrt (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r036' (temp 2X2 matrix of float) +0:403 clamp (temp 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Constant: +0:403 0.000000 +0:403 Constant: +0:403 1.000000 +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r037' (temp 2X2 matrix of float) +0:403 Sign (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r038' (temp 2X2 matrix of float) +0:403 sine (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'inF1' (in 2X2 matrix of float) +0:403 sine (temp 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'inF2' (in 2X2 matrix of float) +0:403 cosine (temp 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r039' (temp 2X2 matrix of float) +0:403 hyp. sine (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r049' (temp 2X2 matrix of float) +0:403 smoothstep (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 'inF1' (in 2X2 matrix of float) +0:403 'inF2' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r041' (temp 2X2 matrix of float) +0:403 sqrt (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r042' (temp 2X2 matrix of float) +0:403 step (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 'inF1' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r043' (temp 2X2 matrix of float) +0:403 tangent (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r044' (temp 2X2 matrix of float) +0:403 hyp. tangent (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 transpose (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child (temp 2X2 matrix of float) +0:403 'r046' (temp 2X2 matrix of float) +0:403 trunc (global 2X2 matrix of float) +0:403 'inF0' (in 2X2 matrix of float) +0:406 Branch: Return with expression 0:? Constant: 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:? 2.000000 -0:417 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float) -0:409 Function Parameters: -0:409 'inF0' (in 3X3 matrix of float) -0:409 'inF1' (in 3X3 matrix of float) -0:409 'inF2' (in 3X3 matrix of float) +0:418 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float) +0:410 Function Parameters: +0:410 'inF0' (in 3X3 matrix of float) +0:410 'inF1' (in 3X3 matrix of float) +0:410 'inF2' (in 3X3 matrix of float) 0:? Sequence -0:411 Sequence -0:411 move second child to first child (temp bool) -0:411 'r000' (temp bool) -0:411 all (global bool) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r001' (temp 3X3 matrix of float) -0:411 Absolute value (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 arc cosine (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp bool) -0:411 'r003' (temp bool) -0:411 any (global bool) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r004' (temp 3X3 matrix of float) -0:411 arc sine (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r005' (temp 3X3 matrix of float) -0:411 arc tangent (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r006' (temp 3X3 matrix of float) -0:411 arc tangent (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r007' (temp 3X3 matrix of float) -0:411 Ceiling (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Test condition and select (temp void) -0:411 Condition -0:411 any (temp bool) -0:411 Compare Less Than (temp 3X3 matrix of bool) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Constant: -0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 true case -0:411 Branch: Kill -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r008' (temp 3X3 matrix of float) -0:411 clamp (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 'inF2' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r009' (temp 3X3 matrix of float) -0:411 cosine (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r010' (temp 3X3 matrix of float) -0:411 hyp. cosine (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r011' (temp 3X3 matrix of float) -0:411 dPdx (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r012' (temp 3X3 matrix of float) -0:411 dPdxCoarse (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r013' (temp 3X3 matrix of float) -0:411 dPdxFine (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r014' (temp 3X3 matrix of float) -0:411 dPdy (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r015' (temp 3X3 matrix of float) -0:411 dPdyCoarse (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r016' (temp 3X3 matrix of float) -0:411 dPdyFine (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r017' (temp 3X3 matrix of float) -0:411 degrees (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp float) -0:411 'r018' (temp float) -0:411 determinant (global float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r019' (temp 3X3 matrix of float) -0:411 exp (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'R020' (temp 3X3 matrix of float) -0:411 exp2 (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r021' (temp 3X3 matrix of float) -0:411 Floor (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r022' (temp 3X3 matrix of float) -0:411 mod (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r023' (temp 3X3 matrix of float) -0:411 Fraction (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r024' (temp 3X3 matrix of float) -0:411 frexp (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r025' (temp 3X3 matrix of float) -0:411 fwidth (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r026' (temp 3X3 matrix of float) -0:411 ldexp (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r026a' (temp 3X3 matrix of float) -0:411 mix (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 'inF2' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r027' (temp 3X3 matrix of float) -0:411 log (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r028' (temp 3X3 matrix of float) -0:411 matrix-scale (temp 3X3 matrix of float) -0:411 log2 (temp 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Constant: -0:411 0.301030 -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r029' (temp 3X3 matrix of float) -0:411 log2 (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r030' (temp 3X3 matrix of float) -0:411 max (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r031' (temp 3X3 matrix of float) -0:411 min (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r032' (temp 3X3 matrix of float) -0:411 pow (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r033' (temp 3X3 matrix of float) -0:411 radians (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r034' (temp 3X3 matrix of float) -0:411 roundEven (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r035' (temp 3X3 matrix of float) -0:411 inverse sqrt (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r036' (temp 3X3 matrix of float) -0:411 clamp (temp 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Constant: -0:411 0.000000 -0:411 Constant: -0:411 1.000000 -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r037' (temp 3X3 matrix of float) -0:411 Sign (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r038' (temp 3X3 matrix of float) -0:411 sine (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 sine (temp 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'inF2' (in 3X3 matrix of float) -0:411 cosine (temp 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r039' (temp 3X3 matrix of float) -0:411 hyp. sine (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r049' (temp 3X3 matrix of float) -0:411 smoothstep (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 'inF2' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r041' (temp 3X3 matrix of float) -0:411 sqrt (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r042' (temp 3X3 matrix of float) -0:411 step (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r043' (temp 3X3 matrix of float) -0:411 tangent (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r044' (temp 3X3 matrix of float) -0:411 hyp. tangent (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 transpose (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r046' (temp 3X3 matrix of float) -0:411 trunc (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:414 Branch: Return with expression +0:412 Sequence +0:412 move second child to first child (temp bool) +0:412 'r000' (temp bool) +0:412 all (global bool) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r001' (temp 3X3 matrix of float) +0:412 Absolute value (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 arc cosine (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp bool) +0:412 'r003' (temp bool) +0:412 any (global bool) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r004' (temp 3X3 matrix of float) +0:412 arc sine (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r005' (temp 3X3 matrix of float) +0:412 arc tangent (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r006' (temp 3X3 matrix of float) +0:412 arc tangent (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 'inF1' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r007' (temp 3X3 matrix of float) +0:412 Ceiling (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Test condition and select (temp void) +0:412 Condition +0:412 any (temp bool) +0:412 Compare Less Than (temp 3X3 matrix of bool) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Constant: +0:412 0.000000 +0:412 0.000000 +0:412 0.000000 +0:412 0.000000 +0:412 0.000000 +0:412 0.000000 +0:412 0.000000 +0:412 0.000000 +0:412 0.000000 +0:412 true case +0:412 Branch: Kill +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r008' (temp 3X3 matrix of float) +0:412 clamp (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 'inF1' (in 3X3 matrix of float) +0:412 'inF2' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r009' (temp 3X3 matrix of float) +0:412 cosine (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r010' (temp 3X3 matrix of float) +0:412 hyp. cosine (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r011' (temp 3X3 matrix of float) +0:412 dPdx (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r012' (temp 3X3 matrix of float) +0:412 dPdxCoarse (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r013' (temp 3X3 matrix of float) +0:412 dPdxFine (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r014' (temp 3X3 matrix of float) +0:412 dPdy (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r015' (temp 3X3 matrix of float) +0:412 dPdyCoarse (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r016' (temp 3X3 matrix of float) +0:412 dPdyFine (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r017' (temp 3X3 matrix of float) +0:412 degrees (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp float) +0:412 'r018' (temp float) +0:412 determinant (global float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r019' (temp 3X3 matrix of float) +0:412 exp (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'R020' (temp 3X3 matrix of float) +0:412 exp2 (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r021' (temp 3X3 matrix of float) +0:412 Floor (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r022' (temp 3X3 matrix of float) +0:412 mod (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 'inF1' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r023' (temp 3X3 matrix of float) +0:412 Fraction (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r024' (temp 3X3 matrix of float) +0:412 frexp (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 'inF1' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r025' (temp 3X3 matrix of float) +0:412 fwidth (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r026' (temp 3X3 matrix of float) +0:412 ldexp (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 'inF1' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r026a' (temp 3X3 matrix of float) +0:412 mix (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 'inF1' (in 3X3 matrix of float) +0:412 'inF2' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r027' (temp 3X3 matrix of float) +0:412 log (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r028' (temp 3X3 matrix of float) +0:412 matrix-scale (temp 3X3 matrix of float) +0:412 log2 (temp 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Constant: +0:412 0.301030 +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r029' (temp 3X3 matrix of float) +0:412 log2 (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r030' (temp 3X3 matrix of float) +0:412 max (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 'inF1' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r031' (temp 3X3 matrix of float) +0:412 min (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 'inF1' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r032' (temp 3X3 matrix of float) +0:412 pow (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 'inF1' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r033' (temp 3X3 matrix of float) +0:412 radians (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r034' (temp 3X3 matrix of float) +0:412 roundEven (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r035' (temp 3X3 matrix of float) +0:412 inverse sqrt (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r036' (temp 3X3 matrix of float) +0:412 clamp (temp 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Constant: +0:412 0.000000 +0:412 Constant: +0:412 1.000000 +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r037' (temp 3X3 matrix of float) +0:412 Sign (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r038' (temp 3X3 matrix of float) +0:412 sine (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'inF1' (in 3X3 matrix of float) +0:412 sine (temp 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'inF2' (in 3X3 matrix of float) +0:412 cosine (temp 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r039' (temp 3X3 matrix of float) +0:412 hyp. sine (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r049' (temp 3X3 matrix of float) +0:412 smoothstep (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 'inF1' (in 3X3 matrix of float) +0:412 'inF2' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r041' (temp 3X3 matrix of float) +0:412 sqrt (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r042' (temp 3X3 matrix of float) +0:412 step (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 'inF1' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r043' (temp 3X3 matrix of float) +0:412 tangent (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r044' (temp 3X3 matrix of float) +0:412 hyp. tangent (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 transpose (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child (temp 3X3 matrix of float) +0:412 'r046' (temp 3X3 matrix of float) +0:412 trunc (global 3X3 matrix of float) +0:412 'inF0' (in 3X3 matrix of float) +0:415 Branch: Return with expression 0:? Constant: 0:? 3.000000 0:? 3.000000 @@ -4906,301 +4922,301 @@ gl_FragCoord origin is upper left 0:? 3.000000 0:? 3.000000 0:? 3.000000 -0:438 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float) -0:418 Function Parameters: -0:418 'inF0' (in 4X4 matrix of float) -0:418 'inF1' (in 4X4 matrix of float) -0:418 'inF2' (in 4X4 matrix of float) +0:439 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float) +0:419 Function Parameters: +0:419 'inF0' (in 4X4 matrix of float) +0:419 'inF1' (in 4X4 matrix of float) +0:419 'inF2' (in 4X4 matrix of float) 0:? Sequence -0:420 Sequence -0:420 move second child to first child (temp bool) -0:420 'r000' (temp bool) -0:420 all (global bool) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r001' (temp 4X4 matrix of float) -0:420 Absolute value (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 arc cosine (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp bool) -0:420 'r003' (temp bool) -0:420 any (global bool) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r004' (temp 4X4 matrix of float) -0:420 arc sine (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r005' (temp 4X4 matrix of float) -0:420 arc tangent (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r006' (temp 4X4 matrix of float) -0:420 arc tangent (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r007' (temp 4X4 matrix of float) -0:420 Ceiling (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Test condition and select (temp void) -0:420 Condition -0:420 any (temp bool) -0:420 Compare Less Than (temp 4X4 matrix of bool) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Constant: -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 true case -0:420 Branch: Kill -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r008' (temp 4X4 matrix of float) -0:420 clamp (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 'inF2' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r009' (temp 4X4 matrix of float) -0:420 cosine (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r010' (temp 4X4 matrix of float) -0:420 hyp. cosine (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r011' (temp 4X4 matrix of float) -0:420 dPdx (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r012' (temp 4X4 matrix of float) -0:420 dPdxCoarse (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r013' (temp 4X4 matrix of float) -0:420 dPdxFine (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r014' (temp 4X4 matrix of float) -0:420 dPdy (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r015' (temp 4X4 matrix of float) -0:420 dPdyCoarse (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r016' (temp 4X4 matrix of float) -0:420 dPdyFine (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r017' (temp 4X4 matrix of float) -0:420 degrees (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp float) -0:420 'r018' (temp float) -0:420 determinant (global float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r019' (temp 4X4 matrix of float) -0:420 exp (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'R020' (temp 4X4 matrix of float) -0:420 exp2 (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r021' (temp 4X4 matrix of float) -0:420 Floor (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r022' (temp 4X4 matrix of float) -0:420 mod (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r023' (temp 4X4 matrix of float) -0:420 Fraction (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r024' (temp 4X4 matrix of float) -0:420 frexp (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r025' (temp 4X4 matrix of float) -0:420 fwidth (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r026' (temp 4X4 matrix of float) -0:420 ldexp (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r026a' (temp 4X4 matrix of float) -0:420 mix (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 'inF2' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r027' (temp 4X4 matrix of float) -0:420 log (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r028' (temp 4X4 matrix of float) -0:420 matrix-scale (temp 4X4 matrix of float) -0:420 log2 (temp 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Constant: -0:420 0.301030 -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r029' (temp 4X4 matrix of float) -0:420 log2 (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r030' (temp 4X4 matrix of float) -0:420 max (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r031' (temp 4X4 matrix of float) -0:420 min (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r032' (temp 4X4 matrix of float) -0:420 pow (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r033' (temp 4X4 matrix of float) -0:420 radians (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r034' (temp 4X4 matrix of float) -0:420 roundEven (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r035' (temp 4X4 matrix of float) -0:420 inverse sqrt (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r036' (temp 4X4 matrix of float) -0:420 clamp (temp 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Constant: -0:420 0.000000 -0:420 Constant: -0:420 1.000000 -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r037' (temp 4X4 matrix of float) -0:420 Sign (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r038' (temp 4X4 matrix of float) -0:420 sine (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 sine (temp 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'inF2' (in 4X4 matrix of float) -0:420 cosine (temp 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r039' (temp 4X4 matrix of float) -0:420 hyp. sine (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r049' (temp 4X4 matrix of float) -0:420 smoothstep (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 'inF2' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r041' (temp 4X4 matrix of float) -0:420 sqrt (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r042' (temp 4X4 matrix of float) -0:420 step (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r043' (temp 4X4 matrix of float) -0:420 tangent (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r044' (temp 4X4 matrix of float) -0:420 hyp. tangent (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 transpose (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r046' (temp 4X4 matrix of float) -0:420 trunc (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:423 Branch: Return with expression +0:421 Sequence +0:421 move second child to first child (temp bool) +0:421 'r000' (temp bool) +0:421 all (global bool) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r001' (temp 4X4 matrix of float) +0:421 Absolute value (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 arc cosine (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp bool) +0:421 'r003' (temp bool) +0:421 any (global bool) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r004' (temp 4X4 matrix of float) +0:421 arc sine (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r005' (temp 4X4 matrix of float) +0:421 arc tangent (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r006' (temp 4X4 matrix of float) +0:421 arc tangent (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 'inF1' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r007' (temp 4X4 matrix of float) +0:421 Ceiling (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Test condition and select (temp void) +0:421 Condition +0:421 any (temp bool) +0:421 Compare Less Than (temp 4X4 matrix of bool) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Constant: +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 true case +0:421 Branch: Kill +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r008' (temp 4X4 matrix of float) +0:421 clamp (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 'inF1' (in 4X4 matrix of float) +0:421 'inF2' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r009' (temp 4X4 matrix of float) +0:421 cosine (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r010' (temp 4X4 matrix of float) +0:421 hyp. cosine (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r011' (temp 4X4 matrix of float) +0:421 dPdx (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r012' (temp 4X4 matrix of float) +0:421 dPdxCoarse (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r013' (temp 4X4 matrix of float) +0:421 dPdxFine (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r014' (temp 4X4 matrix of float) +0:421 dPdy (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r015' (temp 4X4 matrix of float) +0:421 dPdyCoarse (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r016' (temp 4X4 matrix of float) +0:421 dPdyFine (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r017' (temp 4X4 matrix of float) +0:421 degrees (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp float) +0:421 'r018' (temp float) +0:421 determinant (global float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r019' (temp 4X4 matrix of float) +0:421 exp (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'R020' (temp 4X4 matrix of float) +0:421 exp2 (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r021' (temp 4X4 matrix of float) +0:421 Floor (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r022' (temp 4X4 matrix of float) +0:421 mod (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 'inF1' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r023' (temp 4X4 matrix of float) +0:421 Fraction (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r024' (temp 4X4 matrix of float) +0:421 frexp (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 'inF1' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r025' (temp 4X4 matrix of float) +0:421 fwidth (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r026' (temp 4X4 matrix of float) +0:421 ldexp (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 'inF1' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r026a' (temp 4X4 matrix of float) +0:421 mix (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 'inF1' (in 4X4 matrix of float) +0:421 'inF2' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r027' (temp 4X4 matrix of float) +0:421 log (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r028' (temp 4X4 matrix of float) +0:421 matrix-scale (temp 4X4 matrix of float) +0:421 log2 (temp 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Constant: +0:421 0.301030 +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r029' (temp 4X4 matrix of float) +0:421 log2 (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r030' (temp 4X4 matrix of float) +0:421 max (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 'inF1' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r031' (temp 4X4 matrix of float) +0:421 min (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 'inF1' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r032' (temp 4X4 matrix of float) +0:421 pow (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 'inF1' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r033' (temp 4X4 matrix of float) +0:421 radians (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r034' (temp 4X4 matrix of float) +0:421 roundEven (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r035' (temp 4X4 matrix of float) +0:421 inverse sqrt (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r036' (temp 4X4 matrix of float) +0:421 clamp (temp 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Constant: +0:421 0.000000 +0:421 Constant: +0:421 1.000000 +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r037' (temp 4X4 matrix of float) +0:421 Sign (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r038' (temp 4X4 matrix of float) +0:421 sine (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'inF1' (in 4X4 matrix of float) +0:421 sine (temp 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'inF2' (in 4X4 matrix of float) +0:421 cosine (temp 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r039' (temp 4X4 matrix of float) +0:421 hyp. sine (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r049' (temp 4X4 matrix of float) +0:421 smoothstep (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 'inF1' (in 4X4 matrix of float) +0:421 'inF2' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r041' (temp 4X4 matrix of float) +0:421 sqrt (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r042' (temp 4X4 matrix of float) +0:421 step (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 'inF1' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r043' (temp 4X4 matrix of float) +0:421 tangent (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r044' (temp 4X4 matrix of float) +0:421 hyp. tangent (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 transpose (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child (temp 4X4 matrix of float) +0:421 'r046' (temp 4X4 matrix of float) +0:421 trunc (global 4X4 matrix of float) +0:421 'inF0' (in 4X4 matrix of float) +0:424 Branch: Return with expression 0:? Constant: 0:? 4.000000 0:? 4.000000 @@ -5218,309 +5234,309 @@ gl_FragCoord origin is upper left 0:? 4.000000 0:? 4.000000 0:? 4.000000 -0:445 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (global void) -0:441 Function Parameters: -0:441 'inF0' (in float) -0:441 'inF1' (in float) -0:441 'inFV0' (in 2-component vector of float) -0:441 'inFV1' (in 2-component vector of float) -0:441 'inFM0' (in 2X2 matrix of float) -0:441 'inFM1' (in 2X2 matrix of float) +0:446 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (global void) +0:442 Function Parameters: +0:442 'inF0' (in float) +0:442 'inF1' (in float) +0:442 'inFV0' (in 2-component vector of float) +0:442 'inFV1' (in 2-component vector of float) +0:442 'inFM0' (in 2X2 matrix of float) +0:442 'inFM1' (in 2X2 matrix of float) 0:? Sequence -0:442 Sequence -0:442 move second child to first child (temp float) -0:442 'r0' (temp float) -0:442 component-wise multiply (temp float) -0:442 'inF0' (in float) -0:442 'inF1' (in float) -0:442 Sequence -0:442 move second child to first child (temp 2-component vector of float) -0:442 'r1' (temp 2-component vector of float) -0:442 vector-scale (temp 2-component vector of float) -0:442 'inFV0' (in 2-component vector of float) -0:442 'inF0' (in float) -0:442 Sequence -0:442 move second child to first child (temp 2-component vector of float) -0:442 'r2' (temp 2-component vector of float) -0:442 vector-scale (temp 2-component vector of float) -0:442 'inF0' (in float) -0:442 'inFV0' (in 2-component vector of float) -0:442 Sequence -0:442 move second child to first child (temp float) -0:442 'r3' (temp float) -0:442 dot-product (global float) -0:442 'inFV0' (in 2-component vector of float) -0:442 'inFV1' (in 2-component vector of float) -0:442 Sequence -0:442 move second child to first child (temp 2-component vector of float) -0:442 'r4' (temp 2-component vector of float) -0:442 matrix-times-vector (temp 2-component vector of float) -0:442 'inFM0' (in 2X2 matrix of float) -0:442 'inFV0' (in 2-component vector of float) -0:442 Sequence -0:442 move second child to first child (temp 2-component vector of float) -0:442 'r5' (temp 2-component vector of float) -0:442 vector-times-matrix (temp 2-component vector of float) -0:442 'inFV0' (in 2-component vector of float) -0:442 'inFM0' (in 2X2 matrix of float) -0:442 Sequence -0:442 move second child to first child (temp 2X2 matrix of float) -0:442 'r6' (temp 2X2 matrix of float) -0:442 matrix-scale (temp 2X2 matrix of float) -0:442 'inFM0' (in 2X2 matrix of float) -0:442 'inF0' (in float) -0:442 Sequence -0:442 move second child to first child (temp 2X2 matrix of float) -0:442 'r7' (temp 2X2 matrix of float) -0:442 matrix-scale (temp 2X2 matrix of float) -0:442 'inF0' (in float) -0:442 'inFM0' (in 2X2 matrix of float) -0:442 Sequence -0:442 move second child to first child (temp 2X2 matrix of float) -0:442 'r8' (temp 2X2 matrix of float) -0:442 matrix-multiply (temp 2X2 matrix of float) -0:442 'inFM0' (in 2X2 matrix of float) -0:442 'inFM1' (in 2X2 matrix of float) -0:452 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (global void) -0:448 Function Parameters: -0:448 'inF0' (in float) -0:448 'inF1' (in float) -0:448 'inFV0' (in 3-component vector of float) -0:448 'inFV1' (in 3-component vector of float) -0:448 'inFM0' (in 3X3 matrix of float) -0:448 'inFM1' (in 3X3 matrix of float) +0:443 Sequence +0:443 move second child to first child (temp float) +0:443 'r0' (temp float) +0:443 component-wise multiply (temp float) +0:443 'inF0' (in float) +0:443 'inF1' (in float) +0:443 Sequence +0:443 move second child to first child (temp 2-component vector of float) +0:443 'r1' (temp 2-component vector of float) +0:443 vector-scale (temp 2-component vector of float) +0:443 'inFV0' (in 2-component vector of float) +0:443 'inF0' (in float) +0:443 Sequence +0:443 move second child to first child (temp 2-component vector of float) +0:443 'r2' (temp 2-component vector of float) +0:443 vector-scale (temp 2-component vector of float) +0:443 'inF0' (in float) +0:443 'inFV0' (in 2-component vector of float) +0:443 Sequence +0:443 move second child to first child (temp float) +0:443 'r3' (temp float) +0:443 dot-product (global float) +0:443 'inFV0' (in 2-component vector of float) +0:443 'inFV1' (in 2-component vector of float) +0:443 Sequence +0:443 move second child to first child (temp 2-component vector of float) +0:443 'r4' (temp 2-component vector of float) +0:443 matrix-times-vector (temp 2-component vector of float) +0:443 'inFM0' (in 2X2 matrix of float) +0:443 'inFV0' (in 2-component vector of float) +0:443 Sequence +0:443 move second child to first child (temp 2-component vector of float) +0:443 'r5' (temp 2-component vector of float) +0:443 vector-times-matrix (temp 2-component vector of float) +0:443 'inFV0' (in 2-component vector of float) +0:443 'inFM0' (in 2X2 matrix of float) +0:443 Sequence +0:443 move second child to first child (temp 2X2 matrix of float) +0:443 'r6' (temp 2X2 matrix of float) +0:443 matrix-scale (temp 2X2 matrix of float) +0:443 'inFM0' (in 2X2 matrix of float) +0:443 'inF0' (in float) +0:443 Sequence +0:443 move second child to first child (temp 2X2 matrix of float) +0:443 'r7' (temp 2X2 matrix of float) +0:443 matrix-scale (temp 2X2 matrix of float) +0:443 'inF0' (in float) +0:443 'inFM0' (in 2X2 matrix of float) +0:443 Sequence +0:443 move second child to first child (temp 2X2 matrix of float) +0:443 'r8' (temp 2X2 matrix of float) +0:443 matrix-multiply (temp 2X2 matrix of float) +0:443 'inFM0' (in 2X2 matrix of float) +0:443 'inFM1' (in 2X2 matrix of float) +0:453 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (global void) +0:449 Function Parameters: +0:449 'inF0' (in float) +0:449 'inF1' (in float) +0:449 'inFV0' (in 3-component vector of float) +0:449 'inFV1' (in 3-component vector of float) +0:449 'inFM0' (in 3X3 matrix of float) +0:449 'inFM1' (in 3X3 matrix of float) 0:? Sequence -0:449 Sequence -0:449 move second child to first child (temp float) -0:449 'r0' (temp float) -0:449 component-wise multiply (temp float) -0:449 'inF0' (in float) -0:449 'inF1' (in float) -0:449 Sequence -0:449 move second child to first child (temp 3-component vector of float) -0:449 'r1' (temp 3-component vector of float) -0:449 vector-scale (temp 3-component vector of float) -0:449 'inFV0' (in 3-component vector of float) -0:449 'inF0' (in float) -0:449 Sequence -0:449 move second child to first child (temp 3-component vector of float) -0:449 'r2' (temp 3-component vector of float) -0:449 vector-scale (temp 3-component vector of float) -0:449 'inF0' (in float) -0:449 'inFV0' (in 3-component vector of float) -0:449 Sequence -0:449 move second child to first child (temp float) -0:449 'r3' (temp float) -0:449 dot-product (global float) -0:449 'inFV0' (in 3-component vector of float) -0:449 'inFV1' (in 3-component vector of float) -0:449 Sequence -0:449 move second child to first child (temp 3-component vector of float) -0:449 'r4' (temp 3-component vector of float) -0:449 matrix-times-vector (temp 3-component vector of float) -0:449 'inFM0' (in 3X3 matrix of float) -0:449 'inFV0' (in 3-component vector of float) -0:449 Sequence -0:449 move second child to first child (temp 3-component vector of float) -0:449 'r5' (temp 3-component vector of float) -0:449 vector-times-matrix (temp 3-component vector of float) -0:449 'inFV0' (in 3-component vector of float) -0:449 'inFM0' (in 3X3 matrix of float) -0:449 Sequence -0:449 move second child to first child (temp 3X3 matrix of float) -0:449 'r6' (temp 3X3 matrix of float) -0:449 matrix-scale (temp 3X3 matrix of float) -0:449 'inFM0' (in 3X3 matrix of float) -0:449 'inF0' (in float) -0:449 Sequence -0:449 move second child to first child (temp 3X3 matrix of float) -0:449 'r7' (temp 3X3 matrix of float) -0:449 matrix-scale (temp 3X3 matrix of float) -0:449 'inF0' (in float) -0:449 'inFM0' (in 3X3 matrix of float) -0:449 Sequence -0:449 move second child to first child (temp 3X3 matrix of float) -0:449 'r8' (temp 3X3 matrix of float) -0:449 matrix-multiply (temp 3X3 matrix of float) -0:449 'inFM0' (in 3X3 matrix of float) -0:449 'inFM1' (in 3X3 matrix of float) -0:460 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (global void) -0:455 Function Parameters: -0:455 'inF0' (in float) -0:455 'inF1' (in float) -0:455 'inFV0' (in 4-component vector of float) -0:455 'inFV1' (in 4-component vector of float) -0:455 'inFM0' (in 4X4 matrix of float) -0:455 'inFM1' (in 4X4 matrix of float) +0:450 Sequence +0:450 move second child to first child (temp float) +0:450 'r0' (temp float) +0:450 component-wise multiply (temp float) +0:450 'inF0' (in float) +0:450 'inF1' (in float) +0:450 Sequence +0:450 move second child to first child (temp 3-component vector of float) +0:450 'r1' (temp 3-component vector of float) +0:450 vector-scale (temp 3-component vector of float) +0:450 'inFV0' (in 3-component vector of float) +0:450 'inF0' (in float) +0:450 Sequence +0:450 move second child to first child (temp 3-component vector of float) +0:450 'r2' (temp 3-component vector of float) +0:450 vector-scale (temp 3-component vector of float) +0:450 'inF0' (in float) +0:450 'inFV0' (in 3-component vector of float) +0:450 Sequence +0:450 move second child to first child (temp float) +0:450 'r3' (temp float) +0:450 dot-product (global float) +0:450 'inFV0' (in 3-component vector of float) +0:450 'inFV1' (in 3-component vector of float) +0:450 Sequence +0:450 move second child to first child (temp 3-component vector of float) +0:450 'r4' (temp 3-component vector of float) +0:450 matrix-times-vector (temp 3-component vector of float) +0:450 'inFM0' (in 3X3 matrix of float) +0:450 'inFV0' (in 3-component vector of float) +0:450 Sequence +0:450 move second child to first child (temp 3-component vector of float) +0:450 'r5' (temp 3-component vector of float) +0:450 vector-times-matrix (temp 3-component vector of float) +0:450 'inFV0' (in 3-component vector of float) +0:450 'inFM0' (in 3X3 matrix of float) +0:450 Sequence +0:450 move second child to first child (temp 3X3 matrix of float) +0:450 'r6' (temp 3X3 matrix of float) +0:450 matrix-scale (temp 3X3 matrix of float) +0:450 'inFM0' (in 3X3 matrix of float) +0:450 'inF0' (in float) +0:450 Sequence +0:450 move second child to first child (temp 3X3 matrix of float) +0:450 'r7' (temp 3X3 matrix of float) +0:450 matrix-scale (temp 3X3 matrix of float) +0:450 'inF0' (in float) +0:450 'inFM0' (in 3X3 matrix of float) +0:450 Sequence +0:450 move second child to first child (temp 3X3 matrix of float) +0:450 'r8' (temp 3X3 matrix of float) +0:450 matrix-multiply (temp 3X3 matrix of float) +0:450 'inFM0' (in 3X3 matrix of float) +0:450 'inFM1' (in 3X3 matrix of float) +0:461 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (global void) +0:456 Function Parameters: +0:456 'inF0' (in float) +0:456 'inF1' (in float) +0:456 'inFV0' (in 4-component vector of float) +0:456 'inFV1' (in 4-component vector of float) +0:456 'inFM0' (in 4X4 matrix of float) +0:456 'inFM1' (in 4X4 matrix of float) 0:? Sequence -0:456 Sequence -0:456 move second child to first child (temp float) -0:456 'r0' (temp float) -0:456 component-wise multiply (temp float) -0:456 'inF0' (in float) -0:456 'inF1' (in float) -0:456 Sequence -0:456 move second child to first child (temp 4-component vector of float) -0:456 'r1' (temp 4-component vector of float) -0:456 vector-scale (temp 4-component vector of float) -0:456 'inFV0' (in 4-component vector of float) -0:456 'inF0' (in float) -0:456 Sequence -0:456 move second child to first child (temp 4-component vector of float) -0:456 'r2' (temp 4-component vector of float) -0:456 vector-scale (temp 4-component vector of float) -0:456 'inF0' (in float) -0:456 'inFV0' (in 4-component vector of float) -0:456 Sequence -0:456 move second child to first child (temp float) -0:456 'r3' (temp float) -0:456 dot-product (global float) -0:456 'inFV0' (in 4-component vector of float) -0:456 'inFV1' (in 4-component vector of float) -0:456 Sequence -0:456 move second child to first child (temp 4-component vector of float) -0:456 'r4' (temp 4-component vector of float) -0:456 matrix-times-vector (temp 4-component vector of float) -0:456 'inFM0' (in 4X4 matrix of float) -0:456 'inFV0' (in 4-component vector of float) -0:456 Sequence -0:456 move second child to first child (temp 4-component vector of float) -0:456 'r5' (temp 4-component vector of float) -0:456 vector-times-matrix (temp 4-component vector of float) -0:456 'inFV0' (in 4-component vector of float) -0:456 'inFM0' (in 4X4 matrix of float) -0:456 Sequence -0:456 move second child to first child (temp 4X4 matrix of float) -0:456 'r6' (temp 4X4 matrix of float) -0:456 matrix-scale (temp 4X4 matrix of float) -0:456 'inFM0' (in 4X4 matrix of float) -0:456 'inF0' (in float) -0:456 Sequence -0:456 move second child to first child (temp 4X4 matrix of float) -0:456 'r7' (temp 4X4 matrix of float) -0:456 matrix-scale (temp 4X4 matrix of float) -0:456 'inF0' (in float) -0:456 'inFM0' (in 4X4 matrix of float) -0:456 Sequence -0:456 move second child to first child (temp 4X4 matrix of float) -0:456 'r8' (temp 4X4 matrix of float) -0:456 matrix-multiply (temp 4X4 matrix of float) -0:456 'inFM0' (in 4X4 matrix of float) -0:456 'inFM1' (in 4X4 matrix of float) -0:484 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (global void) -0:465 Function Parameters: -0:465 'inF0' (in float) -0:465 'inF1' (in float) -0:465 'inFV2' (in 2-component vector of float) -0:465 'inFV3' (in 3-component vector of float) -0:465 'inFM2x3' (in 3X2 matrix of float) -0:465 'inFM3x2' (in 2X3 matrix of float) -0:465 'inFM3x3' (in 3X3 matrix of float) -0:465 'inFM3x4' (in 4X3 matrix of float) -0:465 'inFM2x4' (in 4X2 matrix of float) +0:457 Sequence +0:457 move second child to first child (temp float) +0:457 'r0' (temp float) +0:457 component-wise multiply (temp float) +0:457 'inF0' (in float) +0:457 'inF1' (in float) +0:457 Sequence +0:457 move second child to first child (temp 4-component vector of float) +0:457 'r1' (temp 4-component vector of float) +0:457 vector-scale (temp 4-component vector of float) +0:457 'inFV0' (in 4-component vector of float) +0:457 'inF0' (in float) +0:457 Sequence +0:457 move second child to first child (temp 4-component vector of float) +0:457 'r2' (temp 4-component vector of float) +0:457 vector-scale (temp 4-component vector of float) +0:457 'inF0' (in float) +0:457 'inFV0' (in 4-component vector of float) +0:457 Sequence +0:457 move second child to first child (temp float) +0:457 'r3' (temp float) +0:457 dot-product (global float) +0:457 'inFV0' (in 4-component vector of float) +0:457 'inFV1' (in 4-component vector of float) +0:457 Sequence +0:457 move second child to first child (temp 4-component vector of float) +0:457 'r4' (temp 4-component vector of float) +0:457 matrix-times-vector (temp 4-component vector of float) +0:457 'inFM0' (in 4X4 matrix of float) +0:457 'inFV0' (in 4-component vector of float) +0:457 Sequence +0:457 move second child to first child (temp 4-component vector of float) +0:457 'r5' (temp 4-component vector of float) +0:457 vector-times-matrix (temp 4-component vector of float) +0:457 'inFV0' (in 4-component vector of float) +0:457 'inFM0' (in 4X4 matrix of float) +0:457 Sequence +0:457 move second child to first child (temp 4X4 matrix of float) +0:457 'r6' (temp 4X4 matrix of float) +0:457 matrix-scale (temp 4X4 matrix of float) +0:457 'inFM0' (in 4X4 matrix of float) +0:457 'inF0' (in float) +0:457 Sequence +0:457 move second child to first child (temp 4X4 matrix of float) +0:457 'r7' (temp 4X4 matrix of float) +0:457 matrix-scale (temp 4X4 matrix of float) +0:457 'inF0' (in float) +0:457 'inFM0' (in 4X4 matrix of float) +0:457 Sequence +0:457 move second child to first child (temp 4X4 matrix of float) +0:457 'r8' (temp 4X4 matrix of float) +0:457 matrix-multiply (temp 4X4 matrix of float) +0:457 'inFM0' (in 4X4 matrix of float) +0:457 'inFM1' (in 4X4 matrix of float) +0:485 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (global void) +0:466 Function Parameters: +0:466 'inF0' (in float) +0:466 'inF1' (in float) +0:466 'inFV2' (in 2-component vector of float) +0:466 'inFV3' (in 3-component vector of float) +0:466 'inFM2x3' (in 3X2 matrix of float) +0:466 'inFM3x2' (in 2X3 matrix of float) +0:466 'inFM3x3' (in 3X3 matrix of float) +0:466 'inFM3x4' (in 4X3 matrix of float) +0:466 'inFM2x4' (in 4X2 matrix of float) 0:? Sequence -0:466 Sequence -0:466 move second child to first child (temp float) -0:466 'r00' (temp float) -0:466 component-wise multiply (temp float) -0:466 'inF0' (in float) -0:466 'inF1' (in float) 0:467 Sequence -0:467 move second child to first child (temp 2-component vector of float) -0:467 'r01' (temp 2-component vector of float) -0:467 vector-scale (temp 2-component vector of float) -0:467 'inFV2' (in 2-component vector of float) +0:467 move second child to first child (temp float) +0:467 'r00' (temp float) +0:467 component-wise multiply (temp float) 0:467 'inF0' (in float) +0:467 'inF1' (in float) 0:468 Sequence -0:468 move second child to first child (temp 3-component vector of float) -0:468 'r02' (temp 3-component vector of float) -0:468 vector-scale (temp 3-component vector of float) -0:468 'inFV3' (in 3-component vector of float) +0:468 move second child to first child (temp 2-component vector of float) +0:468 'r01' (temp 2-component vector of float) +0:468 vector-scale (temp 2-component vector of float) +0:468 'inFV2' (in 2-component vector of float) 0:468 'inF0' (in float) 0:469 Sequence -0:469 move second child to first child (temp 2-component vector of float) -0:469 'r03' (temp 2-component vector of float) -0:469 vector-scale (temp 2-component vector of float) +0:469 move second child to first child (temp 3-component vector of float) +0:469 'r02' (temp 3-component vector of float) +0:469 vector-scale (temp 3-component vector of float) +0:469 'inFV3' (in 3-component vector of float) 0:469 'inF0' (in float) -0:469 'inFV2' (in 2-component vector of float) 0:470 Sequence -0:470 move second child to first child (temp 3-component vector of float) -0:470 'r04' (temp 3-component vector of float) -0:470 vector-scale (temp 3-component vector of float) +0:470 move second child to first child (temp 2-component vector of float) +0:470 'r03' (temp 2-component vector of float) +0:470 vector-scale (temp 2-component vector of float) 0:470 'inF0' (in float) -0:470 'inFV3' (in 3-component vector of float) +0:470 'inFV2' (in 2-component vector of float) 0:471 Sequence -0:471 move second child to first child (temp float) -0:471 'r05' (temp float) -0:471 dot-product (global float) -0:471 'inFV2' (in 2-component vector of float) -0:471 'inFV2' (in 2-component vector of float) +0:471 move second child to first child (temp 3-component vector of float) +0:471 'r04' (temp 3-component vector of float) +0:471 vector-scale (temp 3-component vector of float) +0:471 'inF0' (in float) +0:471 'inFV3' (in 3-component vector of float) 0:472 Sequence 0:472 move second child to first child (temp float) -0:472 'r06' (temp float) +0:472 'r05' (temp float) 0:472 dot-product (global float) -0:472 'inFV3' (in 3-component vector of float) -0:472 'inFV3' (in 3-component vector of float) +0:472 'inFV2' (in 2-component vector of float) +0:472 'inFV2' (in 2-component vector of float) 0:473 Sequence -0:473 move second child to first child (temp 3-component vector of float) -0:473 'r07' (temp 3-component vector of float) -0:473 vector-times-matrix (temp 3-component vector of float) -0:473 'inFV2' (in 2-component vector of float) -0:473 'inFM2x3' (in 3X2 matrix of float) +0:473 move second child to first child (temp float) +0:473 'r06' (temp float) +0:473 dot-product (global float) +0:473 'inFV3' (in 3-component vector of float) +0:473 'inFV3' (in 3-component vector of float) 0:474 Sequence -0:474 move second child to first child (temp 2-component vector of float) -0:474 'r08' (temp 2-component vector of float) -0:474 vector-times-matrix (temp 2-component vector of float) -0:474 'inFV3' (in 3-component vector of float) -0:474 'inFM3x2' (in 2X3 matrix of float) +0:474 move second child to first child (temp 3-component vector of float) +0:474 'r07' (temp 3-component vector of float) +0:474 vector-times-matrix (temp 3-component vector of float) +0:474 'inFV2' (in 2-component vector of float) +0:474 'inFM2x3' (in 3X2 matrix of float) 0:475 Sequence 0:475 move second child to first child (temp 2-component vector of float) -0:475 'r09' (temp 2-component vector of float) -0:475 matrix-times-vector (temp 2-component vector of float) -0:475 'inFM2x3' (in 3X2 matrix of float) +0:475 'r08' (temp 2-component vector of float) +0:475 vector-times-matrix (temp 2-component vector of float) 0:475 'inFV3' (in 3-component vector of float) +0:475 'inFM3x2' (in 2X3 matrix of float) 0:476 Sequence -0:476 move second child to first child (temp 3-component vector of float) -0:476 'r10' (temp 3-component vector of float) -0:476 matrix-times-vector (temp 3-component vector of float) -0:476 'inFM3x2' (in 2X3 matrix of float) -0:476 'inFV2' (in 2-component vector of float) +0:476 move second child to first child (temp 2-component vector of float) +0:476 'r09' (temp 2-component vector of float) +0:476 matrix-times-vector (temp 2-component vector of float) +0:476 'inFM2x3' (in 3X2 matrix of float) +0:476 'inFV3' (in 3-component vector of float) 0:477 Sequence -0:477 move second child to first child (temp 3X2 matrix of float) -0:477 'r11' (temp 3X2 matrix of float) -0:477 matrix-scale (temp 3X2 matrix of float) -0:477 'inFM2x3' (in 3X2 matrix of float) -0:477 'inF0' (in float) +0:477 move second child to first child (temp 3-component vector of float) +0:477 'r10' (temp 3-component vector of float) +0:477 matrix-times-vector (temp 3-component vector of float) +0:477 'inFM3x2' (in 2X3 matrix of float) +0:477 'inFV2' (in 2-component vector of float) 0:478 Sequence -0:478 move second child to first child (temp 2X3 matrix of float) -0:478 'r12' (temp 2X3 matrix of float) -0:478 matrix-scale (temp 2X3 matrix of float) -0:478 'inFM3x2' (in 2X3 matrix of float) +0:478 move second child to first child (temp 3X2 matrix of float) +0:478 'r11' (temp 3X2 matrix of float) +0:478 matrix-scale (temp 3X2 matrix of float) +0:478 'inFM2x3' (in 3X2 matrix of float) 0:478 'inF0' (in float) 0:479 Sequence -0:479 move second child to first child (temp 2X2 matrix of float) -0:479 'r13' (temp 2X2 matrix of float) -0:479 matrix-multiply (temp 2X2 matrix of float) -0:479 'inFM2x3' (in 3X2 matrix of float) +0:479 move second child to first child (temp 2X3 matrix of float) +0:479 'r12' (temp 2X3 matrix of float) +0:479 matrix-scale (temp 2X3 matrix of float) 0:479 'inFM3x2' (in 2X3 matrix of float) +0:479 'inF0' (in float) 0:480 Sequence -0:480 move second child to first child (temp 3X2 matrix of float) -0:480 'r14' (temp 3X2 matrix of float) -0:480 matrix-multiply (temp 3X2 matrix of float) +0:480 move second child to first child (temp 2X2 matrix of float) +0:480 'r13' (temp 2X2 matrix of float) +0:480 matrix-multiply (temp 2X2 matrix of float) 0:480 'inFM2x3' (in 3X2 matrix of float) -0:480 'inFM3x3' (in 3X3 matrix of float) +0:480 'inFM3x2' (in 2X3 matrix of float) 0:481 Sequence -0:481 move second child to first child (temp 4X2 matrix of float) -0:481 'r15' (temp 4X2 matrix of float) -0:481 matrix-multiply (temp 4X2 matrix of float) +0:481 move second child to first child (temp 3X2 matrix of float) +0:481 'r14' (temp 3X2 matrix of float) +0:481 matrix-multiply (temp 3X2 matrix of float) 0:481 'inFM2x3' (in 3X2 matrix of float) -0:481 'inFM3x4' (in 4X3 matrix of float) +0:481 'inFM3x3' (in 3X3 matrix of float) 0:482 Sequence -0:482 move second child to first child (temp 4X3 matrix of float) -0:482 'r16' (temp 4X3 matrix of float) -0:482 matrix-multiply (temp 4X3 matrix of float) -0:482 'inFM3x2' (in 2X3 matrix of float) -0:482 'inFM2x4' (in 4X2 matrix of float) +0:482 move second child to first child (temp 4X2 matrix of float) +0:482 'r15' (temp 4X2 matrix of float) +0:482 matrix-multiply (temp 4X2 matrix of float) +0:482 'inFM2x3' (in 3X2 matrix of float) +0:482 'inFM3x4' (in 4X3 matrix of float) +0:483 Sequence +0:483 move second child to first child (temp 4X3 matrix of float) +0:483 'r16' (temp 4X3 matrix of float) +0:483 matrix-multiply (temp 4X3 matrix of float) +0:483 'inFM3x2' (in 2X3 matrix of float) +0:483 'inFM2x4' (in 4X2 matrix of float) 0:? Linker Objects 0:? 'gs_ua' (global uint) 0:? 'gs_ub' (global uint) @@ -5537,13 +5553,13 @@ gl_FragCoord origin is upper left // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 1806 +// Id's are bound by 1812 Capability Shader Capability DerivativeControl 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 804 831 839 848 + EntryPoint Fragment 4 "PixelShaderFunction" 810 837 845 854 ExecutionMode 4 OriginUpperLeft Source HLSL 450 Name 4 "PixelShaderFunction" @@ -5773,297 +5789,298 @@ gl_FragCoord origin is upper left Name 695 "r041" Name 698 "r042" Name 702 "r039a" - Name 707 "r043" - Name 710 "r044" - Name 713 "r045" - Name 717 "r046" - Name 720 "r047" - Name 724 "r048" - Name 728 "r049" - Name 731 "r050" - Name 735 "r051" - Name 738 "r052" - Name 742 "r053" - Name 746 "r054" - Name 750 "r055" - Name 753 "r056" - Name 756 "r057" - Name 759 "r058" - Name 764 "r059" - Name 767 "r060" - Name 774 "r061" - Name 777 "r062" - Name 782 "r063" - Name 785 "r064" - Name 789 "r065" - Name 792 "r066" - Name 795 "r067" - Name 802 "r000" - Name 804 "inF0" - Name 807 "r001" - Name 810 "r002" - Name 813 "r003" - Name 816 "r004" - Name 821 "r005" - Name 826 "r006" - Name 829 "r007" - Name 831 "inU0" - Name 834 "r009" - Name 837 "r010" - Name 839 "inF1" - Name 842 "r011" - Name 845 "r012" - Name 848 "inF2" - Name 859 "r013" - Name 862 "r014" - Name 865 "r015" - Name 868 "r016" - Name 871 "r017" - Name 874 "r018" - Name 877 "r019" - Name 880 "r020" - Name 883 "r021" - Name 886 "r022" - Name 889 "r023" - Name 893 "r024" - Name 897 "r025" - Name 909 "r029" - Name 912 "r030" - Name 915 "r031" - Name 920 "r032" - Name 925 "r033" - Name 927 "r034" - Name 930 "r036" - Name 934 "r037" - Name 937 "r038" - Name 939 "ResType" - Name 943 "r039" - Name 947 "r040" - Name 950 "r041" - Name 953 "r042" - Name 957 "r039a" - Name 962 "r043" - Name 965 "r044" - Name 968 "r045" - Name 972 "r046" - Name 975 "r047" - Name 979 "r048" - Name 983 "r049" - Name 986 "r050" - Name 990 "r051" - Name 993 "r052" - Name 997 "r053" - Name 1001 "r054" - Name 1005 "r055" - Name 1008 "r056" - Name 1011 "r057" - Name 1014 "r058" - Name 1019 "r059" - Name 1022 "r060" - Name 1029 "r061" - Name 1032 "r062" - Name 1037 "r063" - Name 1040 "r064" - Name 1044 "r065" - Name 1047 "r066" - Name 1050 "r067" - Name 1056 "r000" - Name 1059 "r001" - Name 1064 "r003" - Name 1067 "r004" - Name 1070 "r005" - Name 1073 "r006" - Name 1077 "r007" - Name 1088 "r008" - Name 1093 "r009" - Name 1096 "r010" - Name 1099 "r011" - Name 1102 "r012" - Name 1105 "r013" - Name 1108 "r014" - Name 1111 "r015" - Name 1114 "r016" - Name 1117 "r017" - Name 1120 "r018" - Name 1123 "r019" - Name 1126 "R020" - Name 1129 "r021" - Name 1132 "r022" - Name 1142 "r023" - Name 1145 "r024" - Name 1147 "ResType" - Name 1151 "r025" - Name 1154 "r026" - Name 1158 "r026a" - Name 1163 "r027" - Name 1166 "r028" - Name 1170 "r029" - Name 1173 "r030" - Name 1177 "r031" - Name 1181 "r032" - Name 1185 "r033" - Name 1188 "r034" - Name 1191 "r035" - Name 1194 "r036" - Name 1199 "r037" - Name 1202 "r038" - Name 1209 "r039" - Name 1212 "r049" - Name 1217 "r041" - Name 1220 "r042" - Name 1224 "r043" - Name 1227 "r044" - Name 1232 "r046" - Name 1239 "r000" - Name 1242 "r001" - Name 1247 "r003" - Name 1250 "r004" - Name 1253 "r005" - Name 1256 "r006" - Name 1260 "r007" - Name 1271 "r008" - Name 1276 "r009" - Name 1279 "r010" - Name 1282 "r011" - Name 1285 "r012" - Name 1288 "r013" - Name 1291 "r014" - Name 1294 "r015" - Name 1297 "r016" - Name 1300 "r017" - Name 1303 "r018" - Name 1306 "r019" - Name 1309 "R020" - Name 1312 "r021" - Name 1315 "r022" - Name 1328 "r023" - Name 1331 "r024" - Name 1333 "ResType" - Name 1337 "r025" - Name 1340 "r026" - Name 1344 "r026a" - Name 1349 "r027" - Name 1352 "r028" - Name 1356 "r029" - Name 1359 "r030" - Name 1363 "r031" - Name 1367 "r032" - Name 1371 "r033" - Name 1374 "r034" - Name 1377 "r035" - Name 1380 "r036" - Name 1385 "r037" - Name 1388 "r038" - Name 1395 "r039" - Name 1398 "r049" - Name 1403 "r041" - Name 1406 "r042" - Name 1410 "r043" - Name 1413 "r044" - Name 1418 "r046" - Name 1425 "r000" - Name 1428 "r001" - Name 1433 "r003" - Name 1436 "r004" - Name 1439 "r005" - Name 1442 "r006" - Name 1446 "r007" - Name 1457 "r008" - Name 1462 "r009" - Name 1465 "r010" - Name 1468 "r011" - Name 1471 "r012" - Name 1474 "r013" - Name 1477 "r014" - Name 1480 "r015" - Name 1483 "r016" - Name 1486 "r017" - Name 1489 "r018" - Name 1492 "r019" - Name 1495 "R020" - Name 1498 "r021" - Name 1501 "r022" - Name 1517 "r023" - Name 1520 "r024" - Name 1522 "ResType" - Name 1526 "r025" - Name 1529 "r026" - Name 1533 "r026a" - Name 1538 "r027" - Name 1541 "r028" - Name 1545 "r029" - Name 1548 "r030" - Name 1552 "r031" - Name 1556 "r032" - Name 1560 "r033" - Name 1563 "r034" - Name 1566 "r035" - Name 1569 "r036" - Name 1574 "r037" - Name 1577 "r038" - Name 1584 "r039" - Name 1587 "r049" - Name 1592 "r041" - Name 1595 "r042" - Name 1599 "r043" - Name 1602 "r044" - Name 1607 "r046" - Name 1614 "r0" - Name 1618 "r1" - Name 1622 "r2" - Name 1626 "r3" - Name 1630 "r4" - Name 1634 "r5" - Name 1638 "r6" - Name 1642 "r7" - Name 1646 "r8" - Name 1650 "r0" - Name 1654 "r1" - Name 1658 "r2" - Name 1662 "r3" - Name 1666 "r4" - Name 1670 "r5" - Name 1674 "r6" - Name 1678 "r7" - Name 1682 "r8" - Name 1686 "r0" - Name 1690 "r1" - Name 1694 "r2" - Name 1698 "r3" - Name 1702 "r4" - Name 1706 "r5" - Name 1710 "r6" - Name 1714 "r7" - Name 1718 "r8" - Name 1722 "r00" - Name 1726 "r01" - Name 1730 "r02" - Name 1734 "r03" - Name 1738 "r04" - Name 1742 "r05" - Name 1746 "r06" - Name 1750 "r07" - Name 1754 "r08" - Name 1758 "r09" - Name 1762 "r10" - Name 1766 "r11" - Name 1770 "r12" - Name 1774 "r13" - Name 1778 "r14" - Name 1782 "r15" - Name 1786 "r16" - Name 1791 "gs_ua" - Name 1792 "gs_ub" - Name 1793 "gs_uc" - Name 1795 "gs_ua2" - Name 1796 "gs_ub2" - Name 1797 "gs_uc2" - Name 1799 "gs_ua3" - Name 1800 "gs_ub3" - Name 1801 "gs_uc3" - Name 1803 "gs_ua4" - Name 1804 "gs_ub4" - Name 1805 "gs_uc4" + Name 707 "r039b" + Name 713 "r043" + Name 716 "r044" + Name 719 "r045" + Name 723 "r046" + Name 726 "r047" + Name 730 "r048" + Name 734 "r049" + Name 737 "r050" + Name 741 "r051" + Name 744 "r052" + Name 748 "r053" + Name 752 "r054" + Name 756 "r055" + Name 759 "r056" + Name 762 "r057" + Name 765 "r058" + Name 770 "r059" + Name 773 "r060" + Name 780 "r061" + Name 783 "r062" + Name 788 "r063" + Name 791 "r064" + Name 795 "r065" + Name 798 "r066" + Name 801 "r067" + Name 808 "r000" + Name 810 "inF0" + Name 813 "r001" + Name 816 "r002" + Name 819 "r003" + Name 822 "r004" + Name 827 "r005" + Name 832 "r006" + Name 835 "r007" + Name 837 "inU0" + Name 840 "r009" + Name 843 "r010" + Name 845 "inF1" + Name 848 "r011" + Name 851 "r012" + Name 854 "inF2" + Name 865 "r013" + Name 868 "r014" + Name 871 "r015" + Name 874 "r016" + Name 877 "r017" + Name 880 "r018" + Name 883 "r019" + Name 886 "r020" + Name 889 "r021" + Name 892 "r022" + Name 895 "r023" + Name 899 "r024" + Name 903 "r025" + Name 915 "r029" + Name 918 "r030" + Name 921 "r031" + Name 926 "r032" + Name 931 "r033" + Name 933 "r034" + Name 936 "r036" + Name 940 "r037" + Name 943 "r038" + Name 945 "ResType" + Name 949 "r039" + Name 953 "r040" + Name 956 "r041" + Name 959 "r042" + Name 963 "r039a" + Name 968 "r043" + Name 971 "r044" + Name 974 "r045" + Name 978 "r046" + Name 981 "r047" + Name 985 "r048" + Name 989 "r049" + Name 992 "r050" + Name 996 "r051" + Name 999 "r052" + Name 1003 "r053" + Name 1007 "r054" + Name 1011 "r055" + Name 1014 "r056" + Name 1017 "r057" + Name 1020 "r058" + Name 1025 "r059" + Name 1028 "r060" + Name 1035 "r061" + Name 1038 "r062" + Name 1043 "r063" + Name 1046 "r064" + Name 1050 "r065" + Name 1053 "r066" + Name 1056 "r067" + Name 1062 "r000" + Name 1065 "r001" + Name 1070 "r003" + Name 1073 "r004" + Name 1076 "r005" + Name 1079 "r006" + Name 1083 "r007" + Name 1094 "r008" + Name 1099 "r009" + Name 1102 "r010" + Name 1105 "r011" + Name 1108 "r012" + Name 1111 "r013" + Name 1114 "r014" + Name 1117 "r015" + Name 1120 "r016" + Name 1123 "r017" + Name 1126 "r018" + Name 1129 "r019" + Name 1132 "R020" + Name 1135 "r021" + Name 1138 "r022" + Name 1148 "r023" + Name 1151 "r024" + Name 1153 "ResType" + Name 1157 "r025" + Name 1160 "r026" + Name 1164 "r026a" + Name 1169 "r027" + Name 1172 "r028" + Name 1176 "r029" + Name 1179 "r030" + Name 1183 "r031" + Name 1187 "r032" + Name 1191 "r033" + Name 1194 "r034" + Name 1197 "r035" + Name 1200 "r036" + Name 1205 "r037" + Name 1208 "r038" + Name 1215 "r039" + Name 1218 "r049" + Name 1223 "r041" + Name 1226 "r042" + Name 1230 "r043" + Name 1233 "r044" + Name 1238 "r046" + Name 1245 "r000" + Name 1248 "r001" + Name 1253 "r003" + Name 1256 "r004" + Name 1259 "r005" + Name 1262 "r006" + Name 1266 "r007" + Name 1277 "r008" + Name 1282 "r009" + Name 1285 "r010" + Name 1288 "r011" + Name 1291 "r012" + Name 1294 "r013" + Name 1297 "r014" + Name 1300 "r015" + Name 1303 "r016" + Name 1306 "r017" + Name 1309 "r018" + Name 1312 "r019" + Name 1315 "R020" + Name 1318 "r021" + Name 1321 "r022" + Name 1334 "r023" + Name 1337 "r024" + Name 1339 "ResType" + Name 1343 "r025" + Name 1346 "r026" + Name 1350 "r026a" + Name 1355 "r027" + Name 1358 "r028" + Name 1362 "r029" + Name 1365 "r030" + Name 1369 "r031" + Name 1373 "r032" + Name 1377 "r033" + Name 1380 "r034" + Name 1383 "r035" + Name 1386 "r036" + Name 1391 "r037" + Name 1394 "r038" + Name 1401 "r039" + Name 1404 "r049" + Name 1409 "r041" + Name 1412 "r042" + Name 1416 "r043" + Name 1419 "r044" + Name 1424 "r046" + Name 1431 "r000" + Name 1434 "r001" + Name 1439 "r003" + Name 1442 "r004" + Name 1445 "r005" + Name 1448 "r006" + Name 1452 "r007" + Name 1463 "r008" + Name 1468 "r009" + Name 1471 "r010" + Name 1474 "r011" + Name 1477 "r012" + Name 1480 "r013" + Name 1483 "r014" + Name 1486 "r015" + Name 1489 "r016" + Name 1492 "r017" + Name 1495 "r018" + Name 1498 "r019" + Name 1501 "R020" + Name 1504 "r021" + Name 1507 "r022" + Name 1523 "r023" + Name 1526 "r024" + Name 1528 "ResType" + Name 1532 "r025" + Name 1535 "r026" + Name 1539 "r026a" + Name 1544 "r027" + Name 1547 "r028" + Name 1551 "r029" + Name 1554 "r030" + Name 1558 "r031" + Name 1562 "r032" + Name 1566 "r033" + Name 1569 "r034" + Name 1572 "r035" + Name 1575 "r036" + Name 1580 "r037" + Name 1583 "r038" + Name 1590 "r039" + Name 1593 "r049" + Name 1598 "r041" + Name 1601 "r042" + Name 1605 "r043" + Name 1608 "r044" + Name 1613 "r046" + Name 1620 "r0" + Name 1624 "r1" + Name 1628 "r2" + Name 1632 "r3" + Name 1636 "r4" + Name 1640 "r5" + Name 1644 "r6" + Name 1648 "r7" + Name 1652 "r8" + Name 1656 "r0" + Name 1660 "r1" + Name 1664 "r2" + Name 1668 "r3" + Name 1672 "r4" + Name 1676 "r5" + Name 1680 "r6" + Name 1684 "r7" + Name 1688 "r8" + Name 1692 "r0" + Name 1696 "r1" + Name 1700 "r2" + Name 1704 "r3" + Name 1708 "r4" + Name 1712 "r5" + Name 1716 "r6" + Name 1720 "r7" + Name 1724 "r8" + Name 1728 "r00" + Name 1732 "r01" + Name 1736 "r02" + Name 1740 "r03" + Name 1744 "r04" + Name 1748 "r05" + Name 1752 "r06" + Name 1756 "r07" + Name 1760 "r08" + Name 1764 "r09" + Name 1768 "r10" + Name 1772 "r11" + Name 1776 "r12" + Name 1780 "r13" + Name 1784 "r14" + Name 1788 "r15" + Name 1792 "r16" + Name 1797 "gs_ua" + Name 1798 "gs_ub" + Name 1799 "gs_uc" + Name 1801 "gs_ua2" + Name 1802 "gs_ub2" + Name 1803 "gs_uc2" + Name 1805 "gs_ua3" + Name 1806 "gs_ub3" + Name 1807 "gs_uc3" + Name 1809 "gs_ua4" + Name 1810 "gs_ub4" + Name 1811 "gs_uc4" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -6140,365 +6157,366 @@ gl_FragCoord origin is upper left 668: 38(ivec3) ConstantComposite 278 383 667 684(ResType): TypeStruct 36(fvec3) 578(ivec3) 691: TypePointer Function 606(bvec3) - 751: 38(ivec3) ConstantComposite 512 278 383 - 798: 6(float) Constant 1077936128 - 799: 36(fvec3) ConstantComposite 274 509 798 - 803: TypePointer Input 64(fvec4) - 804(inF0): 803(ptr) Variable Input - 819: TypeVector 138(int) 4 - 820: TypePointer Function 819(ivec4) - 824: TypeVector 8(int) 4 - 825: TypePointer Function 824(ivec4) - 830: TypePointer Input 824(ivec4) - 831(inU0): 830(ptr) Variable Input - 839(inF1): 803(ptr) Variable Input - 848(inF2): 803(ptr) Variable Input - 852: 64(fvec4) ConstantComposite 165 165 165 165 - 853: TypeVector 121(bool) 4 - 866: 824(ivec4) ConstantComposite 177 383 619 278 - 898: TypePointer Input 6(float) - 921: 8(int) Constant 9 - 922: 8(int) Constant 10 - 923: 824(ivec4) ConstantComposite 177 427 921 922 - 939(ResType): TypeStruct 64(fvec4) 819(ivec4) - 946: TypePointer Function 853(bvec4) - 1006: 824(ivec4) ConstantComposite 512 278 383 667 - 1053: 6(float) Constant 1082130432 - 1054: 64(fvec4) ConstantComposite 274 509 798 1053 - 1081: 48 ConstantComposite 369 369 - 1082: TypeMatrix 370(bvec2) 2 - 1147(ResType): TypeStruct 48 342(ivec2) - 1235: 24(fvec2) ConstantComposite 509 509 - 1236: 48 ConstantComposite 1235 1235 - 1264: 56 ConstantComposite 605 605 605 - 1265: TypeMatrix 606(bvec3) 3 - 1333(ResType): TypeStruct 56 578(ivec3) - 1421: 36(fvec3) ConstantComposite 798 798 798 - 1422: 56 ConstantComposite 1421 1421 1421 - 1450: 65 ConstantComposite 852 852 852 852 - 1451: TypeMatrix 853(bvec4) 4 - 1522(ResType): TypeStruct 65 819(ivec4) - 1610: 64(fvec4) ConstantComposite 1053 1053 1053 1053 - 1611: 65 ConstantComposite 1610 1610 1610 1610 - 1790: TypePointer Private 8(int) - 1791(gs_ua): 1790(ptr) Variable Private - 1792(gs_ub): 1790(ptr) Variable Private - 1793(gs_uc): 1790(ptr) Variable Private - 1794: TypePointer Private 26(ivec2) - 1795(gs_ua2): 1794(ptr) Variable Private - 1796(gs_ub2): 1794(ptr) Variable Private - 1797(gs_uc2): 1794(ptr) Variable Private - 1798: TypePointer Private 38(ivec3) - 1799(gs_ua3): 1798(ptr) Variable Private - 1800(gs_ub3): 1798(ptr) Variable Private - 1801(gs_uc3): 1798(ptr) Variable Private - 1802: TypePointer Private 824(ivec4) - 1803(gs_ua4): 1802(ptr) Variable Private - 1804(gs_ub4): 1802(ptr) Variable Private - 1805(gs_uc4): 1802(ptr) Variable Private + 710: 6(float) Constant 1050253722 + 757: 38(ivec3) ConstantComposite 512 278 383 + 804: 6(float) Constant 1077936128 + 805: 36(fvec3) ConstantComposite 274 509 804 + 809: TypePointer Input 64(fvec4) + 810(inF0): 809(ptr) Variable Input + 825: TypeVector 138(int) 4 + 826: TypePointer Function 825(ivec4) + 830: TypeVector 8(int) 4 + 831: TypePointer Function 830(ivec4) + 836: TypePointer Input 830(ivec4) + 837(inU0): 836(ptr) Variable Input + 845(inF1): 809(ptr) Variable Input + 854(inF2): 809(ptr) Variable Input + 858: 64(fvec4) ConstantComposite 165 165 165 165 + 859: TypeVector 121(bool) 4 + 872: 830(ivec4) ConstantComposite 177 383 619 278 + 904: TypePointer Input 6(float) + 927: 8(int) Constant 9 + 928: 8(int) Constant 10 + 929: 830(ivec4) ConstantComposite 177 427 927 928 + 945(ResType): TypeStruct 64(fvec4) 825(ivec4) + 952: TypePointer Function 859(bvec4) + 1012: 830(ivec4) ConstantComposite 512 278 383 667 + 1059: 6(float) Constant 1082130432 + 1060: 64(fvec4) ConstantComposite 274 509 804 1059 + 1087: 48 ConstantComposite 369 369 + 1088: TypeMatrix 370(bvec2) 2 + 1153(ResType): TypeStruct 48 342(ivec2) + 1241: 24(fvec2) ConstantComposite 509 509 + 1242: 48 ConstantComposite 1241 1241 + 1270: 56 ConstantComposite 605 605 605 + 1271: TypeMatrix 606(bvec3) 3 + 1339(ResType): TypeStruct 56 578(ivec3) + 1427: 36(fvec3) ConstantComposite 804 804 804 + 1428: 56 ConstantComposite 1427 1427 1427 + 1456: 65 ConstantComposite 858 858 858 858 + 1457: TypeMatrix 859(bvec4) 4 + 1528(ResType): TypeStruct 65 825(ivec4) + 1616: 64(fvec4) ConstantComposite 1059 1059 1059 1059 + 1617: 65 ConstantComposite 1616 1616 1616 1616 + 1796: TypePointer Private 8(int) + 1797(gs_ua): 1796(ptr) Variable Private + 1798(gs_ub): 1796(ptr) Variable Private + 1799(gs_uc): 1796(ptr) Variable Private + 1800: TypePointer Private 26(ivec2) + 1801(gs_ua2): 1800(ptr) Variable Private + 1802(gs_ub2): 1800(ptr) Variable Private + 1803(gs_uc2): 1800(ptr) Variable Private + 1804: TypePointer Private 38(ivec3) + 1805(gs_ua3): 1804(ptr) Variable Private + 1806(gs_ub3): 1804(ptr) Variable Private + 1807(gs_uc3): 1804(ptr) Variable Private + 1808: TypePointer Private 830(ivec4) + 1809(gs_ua4): 1808(ptr) Variable Private + 1810(gs_ub4): 1808(ptr) Variable Private + 1811(gs_uc4): 1808(ptr) Variable Private 4(PixelShaderFunction): 2 Function None 3 5: Label - 802(r000): 122(ptr) Variable Function - 807(r001): 91(ptr) Variable Function - 810(r002): 91(ptr) Variable Function - 813(r003): 122(ptr) Variable Function - 816(r004): 91(ptr) Variable Function - 821(r005): 820(ptr) Variable Function - 826(r006): 825(ptr) Variable Function - 829(r007): 91(ptr) Variable Function - 834(r009): 91(ptr) Variable Function - 837(r010): 91(ptr) Variable Function - 842(r011): 91(ptr) Variable Function - 845(r012): 91(ptr) Variable Function - 859(r013): 91(ptr) Variable Function - 862(r014): 91(ptr) Variable Function - 865(r015): 825(ptr) Variable Function - 868(r016): 91(ptr) Variable Function - 871(r017): 91(ptr) Variable Function - 874(r018): 91(ptr) Variable Function - 877(r019): 91(ptr) Variable Function - 880(r020): 91(ptr) Variable Function - 883(r021): 91(ptr) Variable Function - 886(r022): 91(ptr) Variable Function - 889(r023): 7(ptr) Variable Function - 893(r024): 7(ptr) Variable Function - 897(r025): 91(ptr) Variable Function - 909(r029): 91(ptr) Variable Function - 912(r030): 91(ptr) Variable Function - 915(r031): 91(ptr) Variable Function - 920(r032): 825(ptr) Variable Function - 925(r033): 825(ptr) Variable Function - 927(r034): 91(ptr) Variable Function - 930(r036): 91(ptr) Variable Function - 934(r037): 91(ptr) Variable Function - 937(r038): 91(ptr) Variable Function - 943(r039): 91(ptr) Variable Function - 947(r040): 946(ptr) Variable Function - 950(r041): 946(ptr) Variable Function - 953(r042): 91(ptr) Variable Function - 957(r039a): 91(ptr) Variable Function - 962(r043): 7(ptr) Variable Function - 965(r044): 91(ptr) Variable Function - 968(r045): 91(ptr) Variable Function - 972(r046): 91(ptr) Variable Function - 975(r047): 91(ptr) Variable Function - 979(r048): 91(ptr) Variable Function - 983(r049): 91(ptr) Variable Function - 986(r050): 91(ptr) Variable Function - 990(r051): 91(ptr) Variable Function - 993(r052): 91(ptr) Variable Function - 997(r053): 91(ptr) Variable Function - 1001(r054): 91(ptr) Variable Function - 1005(r055): 825(ptr) Variable Function - 1008(r056): 91(ptr) Variable Function - 1011(r057): 91(ptr) Variable Function - 1014(r058): 91(ptr) Variable Function - 1019(r059): 91(ptr) Variable Function - 1022(r060): 91(ptr) Variable Function - 1029(r061): 91(ptr) Variable Function - 1032(r062): 91(ptr) Variable Function - 1037(r063): 91(ptr) Variable Function - 1040(r064): 91(ptr) Variable Function - 1044(r065): 91(ptr) Variable Function - 1047(r066): 91(ptr) Variable Function - 1050(r067): 91(ptr) Variable Function - 805: 64(fvec4) Load 804(inF0) - 806: 121(bool) All 805 - Store 802(r000) 806 - 808: 64(fvec4) Load 804(inF0) - 809: 64(fvec4) ExtInst 1(GLSL.std.450) 4(FAbs) 808 - Store 807(r001) 809 - 811: 64(fvec4) Load 804(inF0) - 812: 64(fvec4) ExtInst 1(GLSL.std.450) 17(Acos) 811 - Store 810(r002) 812 - 814: 64(fvec4) Load 804(inF0) - 815: 121(bool) Any 814 - Store 813(r003) 815 - 817: 64(fvec4) Load 804(inF0) - 818: 64(fvec4) ExtInst 1(GLSL.std.450) 16(Asin) 817 - Store 816(r004) 818 - 822: 64(fvec4) Load 804(inF0) - 823: 819(ivec4) Bitcast 822 - Store 821(r005) 823 - 827: 64(fvec4) Load 804(inF0) - 828: 824(ivec4) Bitcast 827 - Store 826(r006) 828 - 832: 824(ivec4) Load 831(inU0) - 833: 64(fvec4) Bitcast 832 - Store 829(r007) 833 - 835: 64(fvec4) Load 804(inF0) - 836: 64(fvec4) ExtInst 1(GLSL.std.450) 18(Atan) 835 - Store 834(r009) 836 - 838: 64(fvec4) Load 804(inF0) - 840: 64(fvec4) Load 839(inF1) - 841: 64(fvec4) ExtInst 1(GLSL.std.450) 25(Atan2) 838 840 - Store 837(r010) 841 - 843: 64(fvec4) Load 804(inF0) - 844: 64(fvec4) ExtInst 1(GLSL.std.450) 9(Ceil) 843 - Store 842(r011) 844 - 846: 64(fvec4) Load 804(inF0) - 847: 64(fvec4) Load 839(inF1) - 849: 64(fvec4) Load 848(inF2) - 850: 64(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 846 847 849 - Store 845(r012) 850 - 851: 64(fvec4) Load 804(inF0) - 854: 853(bvec4) FOrdLessThan 851 852 - 855: 121(bool) Any 854 - SelectionMerge 857 None - BranchConditional 855 856 857 - 856: Label + 808(r000): 122(ptr) Variable Function + 813(r001): 91(ptr) Variable Function + 816(r002): 91(ptr) Variable Function + 819(r003): 122(ptr) Variable Function + 822(r004): 91(ptr) Variable Function + 827(r005): 826(ptr) Variable Function + 832(r006): 831(ptr) Variable Function + 835(r007): 91(ptr) Variable Function + 840(r009): 91(ptr) Variable Function + 843(r010): 91(ptr) Variable Function + 848(r011): 91(ptr) Variable Function + 851(r012): 91(ptr) Variable Function + 865(r013): 91(ptr) Variable Function + 868(r014): 91(ptr) Variable Function + 871(r015): 831(ptr) Variable Function + 874(r016): 91(ptr) Variable Function + 877(r017): 91(ptr) Variable Function + 880(r018): 91(ptr) Variable Function + 883(r019): 91(ptr) Variable Function + 886(r020): 91(ptr) Variable Function + 889(r021): 91(ptr) Variable Function + 892(r022): 91(ptr) Variable Function + 895(r023): 7(ptr) Variable Function + 899(r024): 7(ptr) Variable Function + 903(r025): 91(ptr) Variable Function + 915(r029): 91(ptr) Variable Function + 918(r030): 91(ptr) Variable Function + 921(r031): 91(ptr) Variable Function + 926(r032): 831(ptr) Variable Function + 931(r033): 831(ptr) Variable Function + 933(r034): 91(ptr) Variable Function + 936(r036): 91(ptr) Variable Function + 940(r037): 91(ptr) Variable Function + 943(r038): 91(ptr) Variable Function + 949(r039): 91(ptr) Variable Function + 953(r040): 952(ptr) Variable Function + 956(r041): 952(ptr) Variable Function + 959(r042): 91(ptr) Variable Function + 963(r039a): 91(ptr) Variable Function + 968(r043): 7(ptr) Variable Function + 971(r044): 91(ptr) Variable Function + 974(r045): 91(ptr) Variable Function + 978(r046): 91(ptr) Variable Function + 981(r047): 91(ptr) Variable Function + 985(r048): 91(ptr) Variable Function + 989(r049): 91(ptr) Variable Function + 992(r050): 91(ptr) Variable Function + 996(r051): 91(ptr) Variable Function + 999(r052): 91(ptr) Variable Function + 1003(r053): 91(ptr) Variable Function + 1007(r054): 91(ptr) Variable Function + 1011(r055): 831(ptr) Variable Function + 1014(r056): 91(ptr) Variable Function + 1017(r057): 91(ptr) Variable Function + 1020(r058): 91(ptr) Variable Function + 1025(r059): 91(ptr) Variable Function + 1028(r060): 91(ptr) Variable Function + 1035(r061): 91(ptr) Variable Function + 1038(r062): 91(ptr) Variable Function + 1043(r063): 91(ptr) Variable Function + 1046(r064): 91(ptr) Variable Function + 1050(r065): 91(ptr) Variable Function + 1053(r066): 91(ptr) Variable Function + 1056(r067): 91(ptr) Variable Function + 811: 64(fvec4) Load 810(inF0) + 812: 121(bool) All 811 + Store 808(r000) 812 + 814: 64(fvec4) Load 810(inF0) + 815: 64(fvec4) ExtInst 1(GLSL.std.450) 4(FAbs) 814 + Store 813(r001) 815 + 817: 64(fvec4) Load 810(inF0) + 818: 64(fvec4) ExtInst 1(GLSL.std.450) 17(Acos) 817 + Store 816(r002) 818 + 820: 64(fvec4) Load 810(inF0) + 821: 121(bool) Any 820 + Store 819(r003) 821 + 823: 64(fvec4) Load 810(inF0) + 824: 64(fvec4) ExtInst 1(GLSL.std.450) 16(Asin) 823 + Store 822(r004) 824 + 828: 64(fvec4) Load 810(inF0) + 829: 825(ivec4) Bitcast 828 + Store 827(r005) 829 + 833: 64(fvec4) Load 810(inF0) + 834: 830(ivec4) Bitcast 833 + Store 832(r006) 834 + 838: 830(ivec4) Load 837(inU0) + 839: 64(fvec4) Bitcast 838 + Store 835(r007) 839 + 841: 64(fvec4) Load 810(inF0) + 842: 64(fvec4) ExtInst 1(GLSL.std.450) 18(Atan) 841 + Store 840(r009) 842 + 844: 64(fvec4) Load 810(inF0) + 846: 64(fvec4) Load 845(inF1) + 847: 64(fvec4) ExtInst 1(GLSL.std.450) 25(Atan2) 844 846 + Store 843(r010) 847 + 849: 64(fvec4) Load 810(inF0) + 850: 64(fvec4) ExtInst 1(GLSL.std.450) 9(Ceil) 849 + Store 848(r011) 850 + 852: 64(fvec4) Load 810(inF0) + 853: 64(fvec4) Load 845(inF1) + 855: 64(fvec4) Load 854(inF2) + 856: 64(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 852 853 855 + Store 851(r012) 856 + 857: 64(fvec4) Load 810(inF0) + 860: 859(bvec4) FOrdLessThan 857 858 + 861: 121(bool) Any 860 + SelectionMerge 863 None + BranchConditional 861 862 863 + 862: Label Kill - 857: Label - 860: 64(fvec4) Load 804(inF0) - 861: 64(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 860 - Store 859(r013) 861 - 863: 64(fvec4) Load 804(inF0) - 864: 64(fvec4) ExtInst 1(GLSL.std.450) 20(Cosh) 863 - Store 862(r014) 864 - 867: 824(ivec4) BitCount 866 - Store 865(r015) 867 - 869: 64(fvec4) Load 804(inF0) - 870: 64(fvec4) DPdx 869 - Store 868(r016) 870 - 872: 64(fvec4) Load 804(inF0) - 873: 64(fvec4) DPdxCoarse 872 - Store 871(r017) 873 - 875: 64(fvec4) Load 804(inF0) - 876: 64(fvec4) DPdxFine 875 - Store 874(r018) 876 - 878: 64(fvec4) Load 804(inF0) - 879: 64(fvec4) DPdy 878 - Store 877(r019) 879 - 881: 64(fvec4) Load 804(inF0) - 882: 64(fvec4) DPdyCoarse 881 - Store 880(r020) 882 - 884: 64(fvec4) Load 804(inF0) - 885: 64(fvec4) DPdyFine 884 - Store 883(r021) 885 - 887: 64(fvec4) Load 804(inF0) - 888: 64(fvec4) ExtInst 1(GLSL.std.450) 12(Degrees) 887 - Store 886(r022) 888 - 890: 64(fvec4) Load 804(inF0) - 891: 64(fvec4) Load 839(inF1) - 892: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 890 891 - Store 889(r023) 892 - 894: 64(fvec4) Load 804(inF0) - 895: 64(fvec4) Load 839(inF1) - 896: 6(float) Dot 894 895 - Store 893(r024) 896 - 899: 898(ptr) AccessChain 804(inF0) 512 - 900: 6(float) Load 899 - 901: 898(ptr) AccessChain 839(inF1) 512 - 902: 6(float) Load 901 - 903: 6(float) FMul 900 902 - 904: 898(ptr) AccessChain 804(inF0) 278 - 905: 6(float) Load 904 - 906: 898(ptr) AccessChain 839(inF1) 383 - 907: 6(float) Load 906 - 908: 64(fvec4) CompositeConstruct 274 903 905 907 - Store 897(r025) 908 - 910: 64(fvec4) Load 804(inF0) - 911: 64(fvec4) ExtInst 1(GLSL.std.450) 27(Exp) 910 - Store 909(r029) 911 - 913: 64(fvec4) Load 804(inF0) - 914: 64(fvec4) ExtInst 1(GLSL.std.450) 29(Exp2) 913 - Store 912(r030) 914 - 916: 64(fvec4) Load 804(inF0) - 917: 64(fvec4) Load 839(inF1) - 918: 64(fvec4) Load 848(inF2) - 919: 64(fvec4) ExtInst 1(GLSL.std.450) 70(FaceForward) 916 917 918 - Store 915(r031) 919 - 924: 824(ivec4) ExtInst 1(GLSL.std.450) 75(FindUMsb) 923 - Store 920(r032) 924 - 926: 824(ivec4) ExtInst 1(GLSL.std.450) 73(FindILsb) 923 - Store 925(r033) 926 - 928: 64(fvec4) Load 804(inF0) - 929: 64(fvec4) ExtInst 1(GLSL.std.450) 8(Floor) 928 - Store 927(r034) 929 - 931: 64(fvec4) Load 804(inF0) - 932: 64(fvec4) Load 839(inF1) - 933: 64(fvec4) FMod 931 932 - Store 930(r036) 933 - 935: 64(fvec4) Load 804(inF0) - 936: 64(fvec4) ExtInst 1(GLSL.std.450) 10(Fract) 935 - Store 934(r037) 936 - 938: 64(fvec4) Load 804(inF0) - 940:939(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 938 - 941: 819(ivec4) CompositeExtract 940 1 - Store 839(inF1) 941 - 942: 64(fvec4) CompositeExtract 940 0 - Store 937(r038) 942 - 944: 64(fvec4) Load 804(inF0) - 945: 64(fvec4) Fwidth 944 - Store 943(r039) 945 - 948: 64(fvec4) Load 804(inF0) - 949: 853(bvec4) IsInf 948 - Store 947(r040) 949 - 951: 64(fvec4) Load 804(inF0) - 952: 853(bvec4) IsNan 951 - Store 950(r041) 952 - 954: 64(fvec4) Load 804(inF0) - 955: 64(fvec4) Load 839(inF1) - 956: 64(fvec4) ExtInst 1(GLSL.std.450) 53(Ldexp) 954 955 - Store 953(r042) 956 - 958: 64(fvec4) Load 804(inF0) - 959: 64(fvec4) Load 839(inF1) - 960: 64(fvec4) Load 848(inF2) - 961: 64(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 958 959 960 - Store 957(r039a) 961 - 963: 64(fvec4) Load 804(inF0) - 964: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 963 - Store 962(r043) 964 - 966: 64(fvec4) Load 804(inF0) - 967: 64(fvec4) ExtInst 1(GLSL.std.450) 28(Log) 966 - Store 965(r044) 967 - 969: 64(fvec4) Load 804(inF0) - 970: 64(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 969 - 971: 64(fvec4) VectorTimesScalar 970 253 - Store 968(r045) 971 - 973: 64(fvec4) Load 804(inF0) - 974: 64(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 973 - Store 972(r046) 974 - 976: 64(fvec4) Load 804(inF0) - 977: 64(fvec4) Load 839(inF1) - 978: 64(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 976 977 - Store 975(r047) 978 - 980: 64(fvec4) Load 804(inF0) - 981: 64(fvec4) Load 839(inF1) - 982: 64(fvec4) ExtInst 1(GLSL.std.450) 37(FMin) 980 981 - Store 979(r048) 982 - 984: 64(fvec4) Load 804(inF0) - 985: 64(fvec4) ExtInst 1(GLSL.std.450) 69(Normalize) 984 - Store 983(r049) 985 - 987: 64(fvec4) Load 804(inF0) - 988: 64(fvec4) Load 839(inF1) - 989: 64(fvec4) ExtInst 1(GLSL.std.450) 26(Pow) 987 988 - Store 986(r050) 989 - 991: 64(fvec4) Load 804(inF0) - 992: 64(fvec4) ExtInst 1(GLSL.std.450) 11(Radians) 991 - Store 990(r051) 992 - 994: 64(fvec4) Load 804(inF0) - 995: 64(fvec4) CompositeConstruct 274 274 274 274 - 996: 64(fvec4) FDiv 995 994 - Store 993(r052) 996 - 998: 64(fvec4) Load 804(inF0) - 999: 64(fvec4) Load 839(inF1) - 1000: 64(fvec4) ExtInst 1(GLSL.std.450) 71(Reflect) 998 999 - Store 997(r053) 1000 - 1002: 64(fvec4) Load 804(inF0) - 1003: 64(fvec4) Load 839(inF1) - 1004: 64(fvec4) ExtInst 1(GLSL.std.450) 72(Refract) 1002 1003 509 - Store 1001(r054) 1004 - 1007: 824(ivec4) BitReverse 1006 - Store 1005(r055) 1007 - 1009: 64(fvec4) Load 804(inF0) - 1010: 64(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 1009 - Store 1008(r056) 1010 - 1012: 64(fvec4) Load 804(inF0) - 1013: 64(fvec4) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1012 - Store 1011(r057) 1013 - 1015: 64(fvec4) Load 804(inF0) - 1016: 64(fvec4) CompositeConstruct 165 165 165 165 - 1017: 64(fvec4) CompositeConstruct 274 274 274 274 - 1018: 64(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 1015 1016 1017 - Store 1014(r058) 1018 - 1020: 64(fvec4) Load 804(inF0) - 1021: 64(fvec4) ExtInst 1(GLSL.std.450) 6(FSign) 1020 - Store 1019(r059) 1021 - 1023: 64(fvec4) Load 804(inF0) - 1024: 64(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1023 - Store 1022(r060) 1024 - 1025: 64(fvec4) Load 804(inF0) - 1026: 64(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1025 - Store 839(inF1) 1026 - 1027: 64(fvec4) Load 804(inF0) - 1028: 64(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 1027 - Store 848(inF2) 1028 - 1030: 64(fvec4) Load 804(inF0) - 1031: 64(fvec4) ExtInst 1(GLSL.std.450) 19(Sinh) 1030 - Store 1029(r061) 1031 - 1033: 64(fvec4) Load 804(inF0) - 1034: 64(fvec4) Load 839(inF1) - 1035: 64(fvec4) Load 848(inF2) - 1036: 64(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 1033 1034 1035 - Store 1032(r062) 1036 - 1038: 64(fvec4) Load 804(inF0) - 1039: 64(fvec4) ExtInst 1(GLSL.std.450) 31(Sqrt) 1038 - Store 1037(r063) 1039 - 1041: 64(fvec4) Load 804(inF0) - 1042: 64(fvec4) Load 839(inF1) - 1043: 64(fvec4) ExtInst 1(GLSL.std.450) 48(Step) 1041 1042 - Store 1040(r064) 1043 - 1045: 64(fvec4) Load 804(inF0) - 1046: 64(fvec4) ExtInst 1(GLSL.std.450) 15(Tan) 1045 - Store 1044(r065) 1046 - 1048: 64(fvec4) Load 804(inF0) - 1049: 64(fvec4) ExtInst 1(GLSL.std.450) 21(Tanh) 1048 - Store 1047(r066) 1049 - 1051: 64(fvec4) Load 804(inF0) - 1052: 64(fvec4) ExtInst 1(GLSL.std.450) 3(Trunc) 1051 - Store 1050(r067) 1052 - ReturnValue 1054 + 863: Label + 866: 64(fvec4) Load 810(inF0) + 867: 64(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 866 + Store 865(r013) 867 + 869: 64(fvec4) Load 810(inF0) + 870: 64(fvec4) ExtInst 1(GLSL.std.450) 20(Cosh) 869 + Store 868(r014) 870 + 873: 830(ivec4) BitCount 872 + Store 871(r015) 873 + 875: 64(fvec4) Load 810(inF0) + 876: 64(fvec4) DPdx 875 + Store 874(r016) 876 + 878: 64(fvec4) Load 810(inF0) + 879: 64(fvec4) DPdxCoarse 878 + Store 877(r017) 879 + 881: 64(fvec4) Load 810(inF0) + 882: 64(fvec4) DPdxFine 881 + Store 880(r018) 882 + 884: 64(fvec4) Load 810(inF0) + 885: 64(fvec4) DPdy 884 + Store 883(r019) 885 + 887: 64(fvec4) Load 810(inF0) + 888: 64(fvec4) DPdyCoarse 887 + Store 886(r020) 888 + 890: 64(fvec4) Load 810(inF0) + 891: 64(fvec4) DPdyFine 890 + Store 889(r021) 891 + 893: 64(fvec4) Load 810(inF0) + 894: 64(fvec4) ExtInst 1(GLSL.std.450) 12(Degrees) 893 + Store 892(r022) 894 + 896: 64(fvec4) Load 810(inF0) + 897: 64(fvec4) Load 845(inF1) + 898: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 896 897 + Store 895(r023) 898 + 900: 64(fvec4) Load 810(inF0) + 901: 64(fvec4) Load 845(inF1) + 902: 6(float) Dot 900 901 + Store 899(r024) 902 + 905: 904(ptr) AccessChain 810(inF0) 512 + 906: 6(float) Load 905 + 907: 904(ptr) AccessChain 845(inF1) 512 + 908: 6(float) Load 907 + 909: 6(float) FMul 906 908 + 910: 904(ptr) AccessChain 810(inF0) 278 + 911: 6(float) Load 910 + 912: 904(ptr) AccessChain 845(inF1) 383 + 913: 6(float) Load 912 + 914: 64(fvec4) CompositeConstruct 274 909 911 913 + Store 903(r025) 914 + 916: 64(fvec4) Load 810(inF0) + 917: 64(fvec4) ExtInst 1(GLSL.std.450) 27(Exp) 916 + Store 915(r029) 917 + 919: 64(fvec4) Load 810(inF0) + 920: 64(fvec4) ExtInst 1(GLSL.std.450) 29(Exp2) 919 + Store 918(r030) 920 + 922: 64(fvec4) Load 810(inF0) + 923: 64(fvec4) Load 845(inF1) + 924: 64(fvec4) Load 854(inF2) + 925: 64(fvec4) ExtInst 1(GLSL.std.450) 70(FaceForward) 922 923 924 + Store 921(r031) 925 + 930: 830(ivec4) ExtInst 1(GLSL.std.450) 75(FindUMsb) 929 + Store 926(r032) 930 + 932: 830(ivec4) ExtInst 1(GLSL.std.450) 73(FindILsb) 929 + Store 931(r033) 932 + 934: 64(fvec4) Load 810(inF0) + 935: 64(fvec4) ExtInst 1(GLSL.std.450) 8(Floor) 934 + Store 933(r034) 935 + 937: 64(fvec4) Load 810(inF0) + 938: 64(fvec4) Load 845(inF1) + 939: 64(fvec4) FMod 937 938 + Store 936(r036) 939 + 941: 64(fvec4) Load 810(inF0) + 942: 64(fvec4) ExtInst 1(GLSL.std.450) 10(Fract) 941 + Store 940(r037) 942 + 944: 64(fvec4) Load 810(inF0) + 946:945(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 944 + 947: 825(ivec4) CompositeExtract 946 1 + Store 845(inF1) 947 + 948: 64(fvec4) CompositeExtract 946 0 + Store 943(r038) 948 + 950: 64(fvec4) Load 810(inF0) + 951: 64(fvec4) Fwidth 950 + Store 949(r039) 951 + 954: 64(fvec4) Load 810(inF0) + 955: 859(bvec4) IsInf 954 + Store 953(r040) 955 + 957: 64(fvec4) Load 810(inF0) + 958: 859(bvec4) IsNan 957 + Store 956(r041) 958 + 960: 64(fvec4) Load 810(inF0) + 961: 64(fvec4) Load 845(inF1) + 962: 64(fvec4) ExtInst 1(GLSL.std.450) 53(Ldexp) 960 961 + Store 959(r042) 962 + 964: 64(fvec4) Load 810(inF0) + 965: 64(fvec4) Load 845(inF1) + 966: 64(fvec4) Load 854(inF2) + 967: 64(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 964 965 966 + Store 963(r039a) 967 + 969: 64(fvec4) Load 810(inF0) + 970: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 969 + Store 968(r043) 970 + 972: 64(fvec4) Load 810(inF0) + 973: 64(fvec4) ExtInst 1(GLSL.std.450) 28(Log) 972 + Store 971(r044) 973 + 975: 64(fvec4) Load 810(inF0) + 976: 64(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 975 + 977: 64(fvec4) VectorTimesScalar 976 253 + Store 974(r045) 977 + 979: 64(fvec4) Load 810(inF0) + 980: 64(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 979 + Store 978(r046) 980 + 982: 64(fvec4) Load 810(inF0) + 983: 64(fvec4) Load 845(inF1) + 984: 64(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 982 983 + Store 981(r047) 984 + 986: 64(fvec4) Load 810(inF0) + 987: 64(fvec4) Load 845(inF1) + 988: 64(fvec4) ExtInst 1(GLSL.std.450) 37(FMin) 986 987 + Store 985(r048) 988 + 990: 64(fvec4) Load 810(inF0) + 991: 64(fvec4) ExtInst 1(GLSL.std.450) 69(Normalize) 990 + Store 989(r049) 991 + 993: 64(fvec4) Load 810(inF0) + 994: 64(fvec4) Load 845(inF1) + 995: 64(fvec4) ExtInst 1(GLSL.std.450) 26(Pow) 993 994 + Store 992(r050) 995 + 997: 64(fvec4) Load 810(inF0) + 998: 64(fvec4) ExtInst 1(GLSL.std.450) 11(Radians) 997 + Store 996(r051) 998 + 1000: 64(fvec4) Load 810(inF0) + 1001: 64(fvec4) CompositeConstruct 274 274 274 274 + 1002: 64(fvec4) FDiv 1001 1000 + Store 999(r052) 1002 + 1004: 64(fvec4) Load 810(inF0) + 1005: 64(fvec4) Load 845(inF1) + 1006: 64(fvec4) ExtInst 1(GLSL.std.450) 71(Reflect) 1004 1005 + Store 1003(r053) 1006 + 1008: 64(fvec4) Load 810(inF0) + 1009: 64(fvec4) Load 845(inF1) + 1010: 64(fvec4) ExtInst 1(GLSL.std.450) 72(Refract) 1008 1009 509 + Store 1007(r054) 1010 + 1013: 830(ivec4) BitReverse 1012 + Store 1011(r055) 1013 + 1015: 64(fvec4) Load 810(inF0) + 1016: 64(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 1015 + Store 1014(r056) 1016 + 1018: 64(fvec4) Load 810(inF0) + 1019: 64(fvec4) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1018 + Store 1017(r057) 1019 + 1021: 64(fvec4) Load 810(inF0) + 1022: 64(fvec4) CompositeConstruct 165 165 165 165 + 1023: 64(fvec4) CompositeConstruct 274 274 274 274 + 1024: 64(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 1021 1022 1023 + Store 1020(r058) 1024 + 1026: 64(fvec4) Load 810(inF0) + 1027: 64(fvec4) ExtInst 1(GLSL.std.450) 6(FSign) 1026 + Store 1025(r059) 1027 + 1029: 64(fvec4) Load 810(inF0) + 1030: 64(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1029 + Store 1028(r060) 1030 + 1031: 64(fvec4) Load 810(inF0) + 1032: 64(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1031 + Store 845(inF1) 1032 + 1033: 64(fvec4) Load 810(inF0) + 1034: 64(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 1033 + Store 854(inF2) 1034 + 1036: 64(fvec4) Load 810(inF0) + 1037: 64(fvec4) ExtInst 1(GLSL.std.450) 19(Sinh) 1036 + Store 1035(r061) 1037 + 1039: 64(fvec4) Load 810(inF0) + 1040: 64(fvec4) Load 845(inF1) + 1041: 64(fvec4) Load 854(inF2) + 1042: 64(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 1039 1040 1041 + Store 1038(r062) 1042 + 1044: 64(fvec4) Load 810(inF0) + 1045: 64(fvec4) ExtInst 1(GLSL.std.450) 31(Sqrt) 1044 + Store 1043(r063) 1045 + 1047: 64(fvec4) Load 810(inF0) + 1048: 64(fvec4) Load 845(inF1) + 1049: 64(fvec4) ExtInst 1(GLSL.std.450) 48(Step) 1047 1048 + Store 1046(r064) 1049 + 1051: 64(fvec4) Load 810(inF0) + 1052: 64(fvec4) ExtInst 1(GLSL.std.450) 15(Tan) 1051 + Store 1050(r065) 1052 + 1054: 64(fvec4) Load 810(inF0) + 1055: 64(fvec4) ExtInst 1(GLSL.std.450) 21(Tanh) 1054 + Store 1053(r066) 1055 + 1057: 64(fvec4) Load 810(inF0) + 1058: 64(fvec4) ExtInst 1(GLSL.std.450) 3(Trunc) 1057 + Store 1056(r067) 1058 + ReturnValue 1060 FunctionEnd 16(PixelShaderFunctionS(f1;f1;f1;u1;u1;): 6(float) Function None 10 11(inF0): 7(ptr) FunctionParameter @@ -7111,31 +7129,32 @@ gl_FragCoord origin is upper left 695(r041): 691(ptr) Variable Function 698(r042): 37(ptr) Variable Function 702(r039a): 37(ptr) Variable Function - 707(r043): 7(ptr) Variable Function - 710(r044): 37(ptr) Variable Function - 713(r045): 37(ptr) Variable Function - 717(r046): 37(ptr) Variable Function - 720(r047): 37(ptr) Variable Function - 724(r048): 37(ptr) Variable Function - 728(r049): 37(ptr) Variable Function - 731(r050): 37(ptr) Variable Function - 735(r051): 37(ptr) Variable Function - 738(r052): 37(ptr) Variable Function - 742(r053): 37(ptr) Variable Function - 746(r054): 37(ptr) Variable Function - 750(r055): 39(ptr) Variable Function - 753(r056): 37(ptr) Variable Function - 756(r057): 37(ptr) Variable Function - 759(r058): 37(ptr) Variable Function - 764(r059): 37(ptr) Variable Function - 767(r060): 37(ptr) Variable Function - 774(r061): 37(ptr) Variable Function - 777(r062): 37(ptr) Variable Function - 782(r063): 37(ptr) Variable Function - 785(r064): 37(ptr) Variable Function - 789(r065): 37(ptr) Variable Function - 792(r066): 37(ptr) Variable Function - 795(r067): 37(ptr) Variable Function + 707(r039b): 37(ptr) Variable Function + 713(r043): 7(ptr) Variable Function + 716(r044): 37(ptr) Variable Function + 719(r045): 37(ptr) Variable Function + 723(r046): 37(ptr) Variable Function + 726(r047): 37(ptr) Variable Function + 730(r048): 37(ptr) Variable Function + 734(r049): 37(ptr) Variable Function + 737(r050): 37(ptr) Variable Function + 741(r051): 37(ptr) Variable Function + 744(r052): 37(ptr) Variable Function + 748(r053): 37(ptr) Variable Function + 752(r054): 37(ptr) Variable Function + 756(r055): 39(ptr) Variable Function + 759(r056): 37(ptr) Variable Function + 762(r057): 37(ptr) Variable Function + 765(r058): 37(ptr) Variable Function + 770(r059): 37(ptr) Variable Function + 773(r060): 37(ptr) Variable Function + 780(r061): 37(ptr) Variable Function + 783(r062): 37(ptr) Variable Function + 788(r063): 37(ptr) Variable Function + 791(r064): 37(ptr) Variable Function + 795(r065): 37(ptr) Variable Function + 798(r066): 37(ptr) Variable Function + 801(r067): 37(ptr) Variable Function 564: 36(fvec3) Load 41(inF0) 565: 121(bool) All 564 Store 563(r000) 565 @@ -7274,809 +7293,814 @@ gl_FragCoord origin is upper left 706: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 703 704 705 Store 702(r039a) 706 708: 36(fvec3) Load 41(inF0) - 709: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 708 - Store 707(r043) 709 - 711: 36(fvec3) Load 41(inF0) - 712: 36(fvec3) ExtInst 1(GLSL.std.450) 28(Log) 711 - Store 710(r044) 712 + 709: 36(fvec3) Load 42(inF1) + 711: 36(fvec3) CompositeConstruct 710 710 710 + 712: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 708 709 711 + Store 707(r039b) 712 714: 36(fvec3) Load 41(inF0) - 715: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 714 - 716: 36(fvec3) VectorTimesScalar 715 253 - Store 713(r045) 716 - 718: 36(fvec3) Load 41(inF0) - 719: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 718 - Store 717(r046) 719 - 721: 36(fvec3) Load 41(inF0) - 722: 36(fvec3) Load 42(inF1) - 723: 36(fvec3) ExtInst 1(GLSL.std.450) 40(FMax) 721 722 - Store 720(r047) 723 - 725: 36(fvec3) Load 41(inF0) - 726: 36(fvec3) Load 42(inF1) - 727: 36(fvec3) ExtInst 1(GLSL.std.450) 37(FMin) 725 726 - Store 724(r048) 727 - 729: 36(fvec3) Load 41(inF0) - 730: 36(fvec3) ExtInst 1(GLSL.std.450) 69(Normalize) 729 - Store 728(r049) 730 - 732: 36(fvec3) Load 41(inF0) - 733: 36(fvec3) Load 42(inF1) - 734: 36(fvec3) ExtInst 1(GLSL.std.450) 26(Pow) 732 733 - Store 731(r050) 734 - 736: 36(fvec3) Load 41(inF0) - 737: 36(fvec3) ExtInst 1(GLSL.std.450) 11(Radians) 736 - Store 735(r051) 737 - 739: 36(fvec3) Load 41(inF0) - 740: 36(fvec3) CompositeConstruct 274 274 274 - 741: 36(fvec3) FDiv 740 739 - Store 738(r052) 741 - 743: 36(fvec3) Load 41(inF0) - 744: 36(fvec3) Load 42(inF1) - 745: 36(fvec3) ExtInst 1(GLSL.std.450) 71(Reflect) 743 744 - Store 742(r053) 745 - 747: 36(fvec3) Load 41(inF0) - 748: 36(fvec3) Load 42(inF1) - 749: 36(fvec3) ExtInst 1(GLSL.std.450) 72(Refract) 747 748 509 - Store 746(r054) 749 - 752: 38(ivec3) BitReverse 751 - Store 750(r055) 752 - 754: 36(fvec3) Load 41(inF0) - 755: 36(fvec3) ExtInst 1(GLSL.std.450) 2(RoundEven) 754 - Store 753(r056) 755 - 757: 36(fvec3) Load 41(inF0) - 758: 36(fvec3) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 757 - Store 756(r057) 758 + 715: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 714 + Store 713(r043) 715 + 717: 36(fvec3) Load 41(inF0) + 718: 36(fvec3) ExtInst 1(GLSL.std.450) 28(Log) 717 + Store 716(r044) 718 + 720: 36(fvec3) Load 41(inF0) + 721: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 720 + 722: 36(fvec3) VectorTimesScalar 721 253 + Store 719(r045) 722 + 724: 36(fvec3) Load 41(inF0) + 725: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 724 + Store 723(r046) 725 + 727: 36(fvec3) Load 41(inF0) + 728: 36(fvec3) Load 42(inF1) + 729: 36(fvec3) ExtInst 1(GLSL.std.450) 40(FMax) 727 728 + Store 726(r047) 729 + 731: 36(fvec3) Load 41(inF0) + 732: 36(fvec3) Load 42(inF1) + 733: 36(fvec3) ExtInst 1(GLSL.std.450) 37(FMin) 731 732 + Store 730(r048) 733 + 735: 36(fvec3) Load 41(inF0) + 736: 36(fvec3) ExtInst 1(GLSL.std.450) 69(Normalize) 735 + Store 734(r049) 736 + 738: 36(fvec3) Load 41(inF0) + 739: 36(fvec3) Load 42(inF1) + 740: 36(fvec3) ExtInst 1(GLSL.std.450) 26(Pow) 738 739 + Store 737(r050) 740 + 742: 36(fvec3) Load 41(inF0) + 743: 36(fvec3) ExtInst 1(GLSL.std.450) 11(Radians) 742 + Store 741(r051) 743 + 745: 36(fvec3) Load 41(inF0) + 746: 36(fvec3) CompositeConstruct 274 274 274 + 747: 36(fvec3) FDiv 746 745 + Store 744(r052) 747 + 749: 36(fvec3) Load 41(inF0) + 750: 36(fvec3) Load 42(inF1) + 751: 36(fvec3) ExtInst 1(GLSL.std.450) 71(Reflect) 749 750 + Store 748(r053) 751 + 753: 36(fvec3) Load 41(inF0) + 754: 36(fvec3) Load 42(inF1) + 755: 36(fvec3) ExtInst 1(GLSL.std.450) 72(Refract) 753 754 509 + Store 752(r054) 755 + 758: 38(ivec3) BitReverse 757 + Store 756(r055) 758 760: 36(fvec3) Load 41(inF0) - 761: 36(fvec3) CompositeConstruct 165 165 165 - 762: 36(fvec3) CompositeConstruct 274 274 274 - 763: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 760 761 762 - Store 759(r058) 763 - 765: 36(fvec3) Load 41(inF0) - 766: 36(fvec3) ExtInst 1(GLSL.std.450) 6(FSign) 765 - Store 764(r059) 766 - 768: 36(fvec3) Load 41(inF0) - 769: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 768 - Store 767(r060) 769 - 770: 36(fvec3) Load 41(inF0) - 771: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 770 - Store 42(inF1) 771 - 772: 36(fvec3) Load 41(inF0) - 773: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 772 - Store 43(inF2) 773 - 775: 36(fvec3) Load 41(inF0) - 776: 36(fvec3) ExtInst 1(GLSL.std.450) 19(Sinh) 775 - Store 774(r061) 776 + 761: 36(fvec3) ExtInst 1(GLSL.std.450) 2(RoundEven) 760 + Store 759(r056) 761 + 763: 36(fvec3) Load 41(inF0) + 764: 36(fvec3) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 763 + Store 762(r057) 764 + 766: 36(fvec3) Load 41(inF0) + 767: 36(fvec3) CompositeConstruct 165 165 165 + 768: 36(fvec3) CompositeConstruct 274 274 274 + 769: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 766 767 768 + Store 765(r058) 769 + 771: 36(fvec3) Load 41(inF0) + 772: 36(fvec3) ExtInst 1(GLSL.std.450) 6(FSign) 771 + Store 770(r059) 772 + 774: 36(fvec3) Load 41(inF0) + 775: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 774 + Store 773(r060) 775 + 776: 36(fvec3) Load 41(inF0) + 777: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 776 + Store 42(inF1) 777 778: 36(fvec3) Load 41(inF0) - 779: 36(fvec3) Load 42(inF1) - 780: 36(fvec3) Load 43(inF2) - 781: 36(fvec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 778 779 780 - Store 777(r062) 781 - 783: 36(fvec3) Load 41(inF0) - 784: 36(fvec3) ExtInst 1(GLSL.std.450) 31(Sqrt) 783 - Store 782(r063) 784 - 786: 36(fvec3) Load 41(inF0) - 787: 36(fvec3) Load 42(inF1) - 788: 36(fvec3) ExtInst 1(GLSL.std.450) 48(Step) 786 787 - Store 785(r064) 788 - 790: 36(fvec3) Load 41(inF0) - 791: 36(fvec3) ExtInst 1(GLSL.std.450) 15(Tan) 790 - Store 789(r065) 791 - 793: 36(fvec3) Load 41(inF0) - 794: 36(fvec3) ExtInst 1(GLSL.std.450) 21(Tanh) 793 - Store 792(r066) 794 + 779: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 778 + Store 43(inF2) 779 + 781: 36(fvec3) Load 41(inF0) + 782: 36(fvec3) ExtInst 1(GLSL.std.450) 19(Sinh) 781 + Store 780(r061) 782 + 784: 36(fvec3) Load 41(inF0) + 785: 36(fvec3) Load 42(inF1) + 786: 36(fvec3) Load 43(inF2) + 787: 36(fvec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 784 785 786 + Store 783(r062) 787 + 789: 36(fvec3) Load 41(inF0) + 790: 36(fvec3) ExtInst 1(GLSL.std.450) 31(Sqrt) 789 + Store 788(r063) 790 + 792: 36(fvec3) Load 41(inF0) + 793: 36(fvec3) Load 42(inF1) + 794: 36(fvec3) ExtInst 1(GLSL.std.450) 48(Step) 792 793 + Store 791(r064) 794 796: 36(fvec3) Load 41(inF0) - 797: 36(fvec3) ExtInst 1(GLSL.std.450) 3(Trunc) 796 - Store 795(r067) 797 - ReturnValue 799 + 797: 36(fvec3) ExtInst 1(GLSL.std.450) 15(Tan) 796 + Store 795(r065) 797 + 799: 36(fvec3) Load 41(inF0) + 800: 36(fvec3) ExtInst 1(GLSL.std.450) 21(Tanh) 799 + Store 798(r066) 800 + 802: 36(fvec3) Load 41(inF0) + 803: 36(fvec3) ExtInst 1(GLSL.std.450) 3(Trunc) 802 + Store 801(r067) 803 + ReturnValue 805 FunctionEnd 54(PixelShaderFunction2x2(mf22;mf22;mf22;): 48 Function None 50 51(inF0): 49(ptr) FunctionParameter 52(inF1): 49(ptr) FunctionParameter 53(inF2): 49(ptr) FunctionParameter 55: Label - 1056(r000): 122(ptr) Variable Function - 1059(r001): 49(ptr) Variable Function - 1064(r003): 122(ptr) Variable Function - 1067(r004): 49(ptr) Variable Function - 1070(r005): 49(ptr) Variable Function - 1073(r006): 49(ptr) Variable Function - 1077(r007): 49(ptr) Variable Function - 1088(r008): 49(ptr) Variable Function - 1093(r009): 49(ptr) Variable Function - 1096(r010): 49(ptr) Variable Function - 1099(r011): 49(ptr) Variable Function - 1102(r012): 49(ptr) Variable Function - 1105(r013): 49(ptr) Variable Function - 1108(r014): 49(ptr) Variable Function - 1111(r015): 49(ptr) Variable Function - 1114(r016): 49(ptr) Variable Function - 1117(r017): 49(ptr) Variable Function - 1120(r018): 7(ptr) Variable Function - 1123(r019): 49(ptr) Variable Function - 1126(R020): 49(ptr) Variable Function - 1129(r021): 49(ptr) Variable Function - 1132(r022): 49(ptr) Variable Function - 1142(r023): 49(ptr) Variable Function - 1145(r024): 49(ptr) Variable Function - 1151(r025): 49(ptr) Variable Function - 1154(r026): 49(ptr) Variable Function - 1158(r026a): 49(ptr) Variable Function - 1163(r027): 49(ptr) Variable Function - 1166(r028): 49(ptr) Variable Function - 1170(r029): 49(ptr) Variable Function - 1173(r030): 49(ptr) Variable Function - 1177(r031): 49(ptr) Variable Function - 1181(r032): 49(ptr) Variable Function - 1185(r033): 49(ptr) Variable Function - 1188(r034): 49(ptr) Variable Function - 1191(r035): 49(ptr) Variable Function - 1194(r036): 49(ptr) Variable Function - 1199(r037): 49(ptr) Variable Function - 1202(r038): 49(ptr) Variable Function - 1209(r039): 49(ptr) Variable Function - 1212(r049): 49(ptr) Variable Function - 1217(r041): 49(ptr) Variable Function - 1220(r042): 49(ptr) Variable Function - 1224(r043): 49(ptr) Variable Function - 1227(r044): 49(ptr) Variable Function - 1232(r046): 49(ptr) Variable Function - 1057: 48 Load 51(inF0) - 1058: 121(bool) All 1057 - Store 1056(r000) 1058 - 1060: 48 Load 51(inF0) - 1061: 48 ExtInst 1(GLSL.std.450) 4(FAbs) 1060 - Store 1059(r001) 1061 - 1062: 48 Load 51(inF0) - 1063: 48 ExtInst 1(GLSL.std.450) 17(Acos) 1062 - 1065: 48 Load 51(inF0) - 1066: 121(bool) Any 1065 - Store 1064(r003) 1066 + 1062(r000): 122(ptr) Variable Function + 1065(r001): 49(ptr) Variable Function + 1070(r003): 122(ptr) Variable Function + 1073(r004): 49(ptr) Variable Function + 1076(r005): 49(ptr) Variable Function + 1079(r006): 49(ptr) Variable Function + 1083(r007): 49(ptr) Variable Function + 1094(r008): 49(ptr) Variable Function + 1099(r009): 49(ptr) Variable Function + 1102(r010): 49(ptr) Variable Function + 1105(r011): 49(ptr) Variable Function + 1108(r012): 49(ptr) Variable Function + 1111(r013): 49(ptr) Variable Function + 1114(r014): 49(ptr) Variable Function + 1117(r015): 49(ptr) Variable Function + 1120(r016): 49(ptr) Variable Function + 1123(r017): 49(ptr) Variable Function + 1126(r018): 7(ptr) Variable Function + 1129(r019): 49(ptr) Variable Function + 1132(R020): 49(ptr) Variable Function + 1135(r021): 49(ptr) Variable Function + 1138(r022): 49(ptr) Variable Function + 1148(r023): 49(ptr) Variable Function + 1151(r024): 49(ptr) Variable Function + 1157(r025): 49(ptr) Variable Function + 1160(r026): 49(ptr) Variable Function + 1164(r026a): 49(ptr) Variable Function + 1169(r027): 49(ptr) Variable Function + 1172(r028): 49(ptr) Variable Function + 1176(r029): 49(ptr) Variable Function + 1179(r030): 49(ptr) Variable Function + 1183(r031): 49(ptr) Variable Function + 1187(r032): 49(ptr) Variable Function + 1191(r033): 49(ptr) Variable Function + 1194(r034): 49(ptr) Variable Function + 1197(r035): 49(ptr) Variable Function + 1200(r036): 49(ptr) Variable Function + 1205(r037): 49(ptr) Variable Function + 1208(r038): 49(ptr) Variable Function + 1215(r039): 49(ptr) Variable Function + 1218(r049): 49(ptr) Variable Function + 1223(r041): 49(ptr) Variable Function + 1226(r042): 49(ptr) Variable Function + 1230(r043): 49(ptr) Variable Function + 1233(r044): 49(ptr) Variable Function + 1238(r046): 49(ptr) Variable Function + 1063: 48 Load 51(inF0) + 1064: 121(bool) All 1063 + Store 1062(r000) 1064 + 1066: 48 Load 51(inF0) + 1067: 48 ExtInst 1(GLSL.std.450) 4(FAbs) 1066 + Store 1065(r001) 1067 1068: 48 Load 51(inF0) - 1069: 48 ExtInst 1(GLSL.std.450) 16(Asin) 1068 - Store 1067(r004) 1069 + 1069: 48 ExtInst 1(GLSL.std.450) 17(Acos) 1068 1071: 48 Load 51(inF0) - 1072: 48 ExtInst 1(GLSL.std.450) 18(Atan) 1071 - Store 1070(r005) 1072 + 1072: 121(bool) Any 1071 + Store 1070(r003) 1072 1074: 48 Load 51(inF0) - 1075: 48 Load 52(inF1) - 1076: 48 ExtInst 1(GLSL.std.450) 25(Atan2) 1074 1075 - Store 1073(r006) 1076 - 1078: 48 Load 51(inF0) - 1079: 48 ExtInst 1(GLSL.std.450) 9(Ceil) 1078 - Store 1077(r007) 1079 + 1075: 48 ExtInst 1(GLSL.std.450) 16(Asin) 1074 + Store 1073(r004) 1075 + 1077: 48 Load 51(inF0) + 1078: 48 ExtInst 1(GLSL.std.450) 18(Atan) 1077 + Store 1076(r005) 1078 1080: 48 Load 51(inF0) - 1083: 1082 FOrdLessThan 1080 1081 - 1084: 121(bool) Any 1083 - SelectionMerge 1086 None - BranchConditional 1084 1085 1086 - 1085: Label + 1081: 48 Load 52(inF1) + 1082: 48 ExtInst 1(GLSL.std.450) 25(Atan2) 1080 1081 + Store 1079(r006) 1082 + 1084: 48 Load 51(inF0) + 1085: 48 ExtInst 1(GLSL.std.450) 9(Ceil) 1084 + Store 1083(r007) 1085 + 1086: 48 Load 51(inF0) + 1089: 1088 FOrdLessThan 1086 1087 + 1090: 121(bool) Any 1089 + SelectionMerge 1092 None + BranchConditional 1090 1091 1092 + 1091: Label Kill - 1086: Label - 1089: 48 Load 51(inF0) - 1090: 48 Load 52(inF1) - 1091: 48 Load 53(inF2) - 1092: 48 ExtInst 1(GLSL.std.450) 43(FClamp) 1089 1090 1091 - Store 1088(r008) 1092 - 1094: 48 Load 51(inF0) - 1095: 48 ExtInst 1(GLSL.std.450) 14(Cos) 1094 - Store 1093(r009) 1095 - 1097: 48 Load 51(inF0) - 1098: 48 ExtInst 1(GLSL.std.450) 20(Cosh) 1097 - Store 1096(r010) 1098 + 1092: Label + 1095: 48 Load 51(inF0) + 1096: 48 Load 52(inF1) + 1097: 48 Load 53(inF2) + 1098: 48 ExtInst 1(GLSL.std.450) 43(FClamp) 1095 1096 1097 + Store 1094(r008) 1098 1100: 48 Load 51(inF0) - 1101: 48 DPdx 1100 - Store 1099(r011) 1101 + 1101: 48 ExtInst 1(GLSL.std.450) 14(Cos) 1100 + Store 1099(r009) 1101 1103: 48 Load 51(inF0) - 1104: 48 DPdxCoarse 1103 - Store 1102(r012) 1104 + 1104: 48 ExtInst 1(GLSL.std.450) 20(Cosh) 1103 + Store 1102(r010) 1104 1106: 48 Load 51(inF0) - 1107: 48 DPdxFine 1106 - Store 1105(r013) 1107 + 1107: 48 DPdx 1106 + Store 1105(r011) 1107 1109: 48 Load 51(inF0) - 1110: 48 DPdy 1109 - Store 1108(r014) 1110 + 1110: 48 DPdxCoarse 1109 + Store 1108(r012) 1110 1112: 48 Load 51(inF0) - 1113: 48 DPdyCoarse 1112 - Store 1111(r015) 1113 + 1113: 48 DPdxFine 1112 + Store 1111(r013) 1113 1115: 48 Load 51(inF0) - 1116: 48 DPdyFine 1115 - Store 1114(r016) 1116 + 1116: 48 DPdy 1115 + Store 1114(r014) 1116 1118: 48 Load 51(inF0) - 1119: 48 ExtInst 1(GLSL.std.450) 12(Degrees) 1118 - Store 1117(r017) 1119 + 1119: 48 DPdyCoarse 1118 + Store 1117(r015) 1119 1121: 48 Load 51(inF0) - 1122: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1121 - Store 1120(r018) 1122 + 1122: 48 DPdyFine 1121 + Store 1120(r016) 1122 1124: 48 Load 51(inF0) - 1125: 48 ExtInst 1(GLSL.std.450) 27(Exp) 1124 - Store 1123(r019) 1125 + 1125: 48 ExtInst 1(GLSL.std.450) 12(Degrees) 1124 + Store 1123(r017) 1125 1127: 48 Load 51(inF0) - 1128: 48 ExtInst 1(GLSL.std.450) 29(Exp2) 1127 - Store 1126(R020) 1128 + 1128: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1127 + Store 1126(r018) 1128 1130: 48 Load 51(inF0) - 1131: 48 ExtInst 1(GLSL.std.450) 8(Floor) 1130 - Store 1129(r021) 1131 + 1131: 48 ExtInst 1(GLSL.std.450) 27(Exp) 1130 + Store 1129(r019) 1131 1133: 48 Load 51(inF0) - 1134: 48 Load 52(inF1) - 1135: 24(fvec2) CompositeExtract 1133 0 - 1136: 24(fvec2) CompositeExtract 1134 0 - 1137: 24(fvec2) FMod 1135 1136 - 1138: 24(fvec2) CompositeExtract 1133 1 - 1139: 24(fvec2) CompositeExtract 1134 1 - 1140: 24(fvec2) FMod 1138 1139 - 1141: 48 CompositeConstruct 1137 1140 - Store 1132(r022) 1141 - 1143: 48 Load 51(inF0) - 1144: 48 ExtInst 1(GLSL.std.450) 10(Fract) 1143 - Store 1142(r023) 1144 - 1146: 48 Load 51(inF0) - 1148:1147(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 1146 - 1149: 342(ivec2) CompositeExtract 1148 1 - Store 52(inF1) 1149 - 1150: 48 CompositeExtract 1148 0 - Store 1145(r024) 1150 + 1134: 48 ExtInst 1(GLSL.std.450) 29(Exp2) 1133 + Store 1132(R020) 1134 + 1136: 48 Load 51(inF0) + 1137: 48 ExtInst 1(GLSL.std.450) 8(Floor) 1136 + Store 1135(r021) 1137 + 1139: 48 Load 51(inF0) + 1140: 48 Load 52(inF1) + 1141: 24(fvec2) CompositeExtract 1139 0 + 1142: 24(fvec2) CompositeExtract 1140 0 + 1143: 24(fvec2) FMod 1141 1142 + 1144: 24(fvec2) CompositeExtract 1139 1 + 1145: 24(fvec2) CompositeExtract 1140 1 + 1146: 24(fvec2) FMod 1144 1145 + 1147: 48 CompositeConstruct 1143 1146 + Store 1138(r022) 1147 + 1149: 48 Load 51(inF0) + 1150: 48 ExtInst 1(GLSL.std.450) 10(Fract) 1149 + Store 1148(r023) 1150 1152: 48 Load 51(inF0) - 1153: 48 Fwidth 1152 - Store 1151(r025) 1153 - 1155: 48 Load 51(inF0) - 1156: 48 Load 52(inF1) - 1157: 48 ExtInst 1(GLSL.std.450) 53(Ldexp) 1155 1156 - Store 1154(r026) 1157 - 1159: 48 Load 51(inF0) - 1160: 48 Load 52(inF1) - 1161: 48 Load 53(inF2) - 1162: 48 ExtInst 1(GLSL.std.450) 46(FMix) 1159 1160 1161 - Store 1158(r026a) 1162 - 1164: 48 Load 51(inF0) - 1165: 48 ExtInst 1(GLSL.std.450) 28(Log) 1164 - Store 1163(r027) 1165 - 1167: 48 Load 51(inF0) - 1168: 48 ExtInst 1(GLSL.std.450) 30(Log2) 1167 - 1169: 48 MatrixTimesScalar 1168 253 - Store 1166(r028) 1169 - 1171: 48 Load 51(inF0) - 1172: 48 ExtInst 1(GLSL.std.450) 30(Log2) 1171 - Store 1170(r029) 1172 - 1174: 48 Load 51(inF0) - 1175: 48 Load 52(inF1) - 1176: 48 ExtInst 1(GLSL.std.450) 40(FMax) 1174 1175 - Store 1173(r030) 1176 - 1178: 48 Load 51(inF0) - 1179: 48 Load 52(inF1) - 1180: 48 ExtInst 1(GLSL.std.450) 37(FMin) 1178 1179 - Store 1177(r031) 1180 - 1182: 48 Load 51(inF0) - 1183: 48 Load 52(inF1) - 1184: 48 ExtInst 1(GLSL.std.450) 26(Pow) 1182 1183 - Store 1181(r032) 1184 - 1186: 48 Load 51(inF0) - 1187: 48 ExtInst 1(GLSL.std.450) 11(Radians) 1186 - Store 1185(r033) 1187 - 1189: 48 Load 51(inF0) - 1190: 48 ExtInst 1(GLSL.std.450) 2(RoundEven) 1189 - Store 1188(r034) 1190 + 1154:1153(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 1152 + 1155: 342(ivec2) CompositeExtract 1154 1 + Store 52(inF1) 1155 + 1156: 48 CompositeExtract 1154 0 + Store 1151(r024) 1156 + 1158: 48 Load 51(inF0) + 1159: 48 Fwidth 1158 + Store 1157(r025) 1159 + 1161: 48 Load 51(inF0) + 1162: 48 Load 52(inF1) + 1163: 48 ExtInst 1(GLSL.std.450) 53(Ldexp) 1161 1162 + Store 1160(r026) 1163 + 1165: 48 Load 51(inF0) + 1166: 48 Load 52(inF1) + 1167: 48 Load 53(inF2) + 1168: 48 ExtInst 1(GLSL.std.450) 46(FMix) 1165 1166 1167 + Store 1164(r026a) 1168 + 1170: 48 Load 51(inF0) + 1171: 48 ExtInst 1(GLSL.std.450) 28(Log) 1170 + Store 1169(r027) 1171 + 1173: 48 Load 51(inF0) + 1174: 48 ExtInst 1(GLSL.std.450) 30(Log2) 1173 + 1175: 48 MatrixTimesScalar 1174 253 + Store 1172(r028) 1175 + 1177: 48 Load 51(inF0) + 1178: 48 ExtInst 1(GLSL.std.450) 30(Log2) 1177 + Store 1176(r029) 1178 + 1180: 48 Load 51(inF0) + 1181: 48 Load 52(inF1) + 1182: 48 ExtInst 1(GLSL.std.450) 40(FMax) 1180 1181 + Store 1179(r030) 1182 + 1184: 48 Load 51(inF0) + 1185: 48 Load 52(inF1) + 1186: 48 ExtInst 1(GLSL.std.450) 37(FMin) 1184 1185 + Store 1183(r031) 1186 + 1188: 48 Load 51(inF0) + 1189: 48 Load 52(inF1) + 1190: 48 ExtInst 1(GLSL.std.450) 26(Pow) 1188 1189 + Store 1187(r032) 1190 1192: 48 Load 51(inF0) - 1193: 48 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1192 - Store 1191(r035) 1193 + 1193: 48 ExtInst 1(GLSL.std.450) 11(Radians) 1192 + Store 1191(r033) 1193 1195: 48 Load 51(inF0) - 1196: 24(fvec2) CompositeConstruct 165 165 - 1197: 24(fvec2) CompositeConstruct 274 274 - 1198: 48 ExtInst 1(GLSL.std.450) 43(FClamp) 1195 1196 1197 - Store 1194(r036) 1198 - 1200: 48 Load 51(inF0) - 1201: 48 ExtInst 1(GLSL.std.450) 6(FSign) 1200 - Store 1199(r037) 1201 - 1203: 48 Load 51(inF0) - 1204: 48 ExtInst 1(GLSL.std.450) 13(Sin) 1203 - Store 1202(r038) 1204 - 1205: 48 Load 51(inF0) - 1206: 48 ExtInst 1(GLSL.std.450) 13(Sin) 1205 - Store 52(inF1) 1206 - 1207: 48 Load 51(inF0) - 1208: 48 ExtInst 1(GLSL.std.450) 14(Cos) 1207 - Store 53(inF2) 1208 - 1210: 48 Load 51(inF0) - 1211: 48 ExtInst 1(GLSL.std.450) 19(Sinh) 1210 - Store 1209(r039) 1211 + 1196: 48 ExtInst 1(GLSL.std.450) 2(RoundEven) 1195 + Store 1194(r034) 1196 + 1198: 48 Load 51(inF0) + 1199: 48 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1198 + Store 1197(r035) 1199 + 1201: 48 Load 51(inF0) + 1202: 24(fvec2) CompositeConstruct 165 165 + 1203: 24(fvec2) CompositeConstruct 274 274 + 1204: 48 ExtInst 1(GLSL.std.450) 43(FClamp) 1201 1202 1203 + Store 1200(r036) 1204 + 1206: 48 Load 51(inF0) + 1207: 48 ExtInst 1(GLSL.std.450) 6(FSign) 1206 + Store 1205(r037) 1207 + 1209: 48 Load 51(inF0) + 1210: 48 ExtInst 1(GLSL.std.450) 13(Sin) 1209 + Store 1208(r038) 1210 + 1211: 48 Load 51(inF0) + 1212: 48 ExtInst 1(GLSL.std.450) 13(Sin) 1211 + Store 52(inF1) 1212 1213: 48 Load 51(inF0) - 1214: 48 Load 52(inF1) - 1215: 48 Load 53(inF2) - 1216: 48 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1213 1214 1215 - Store 1212(r049) 1216 - 1218: 48 Load 51(inF0) - 1219: 48 ExtInst 1(GLSL.std.450) 31(Sqrt) 1218 - Store 1217(r041) 1219 - 1221: 48 Load 51(inF0) - 1222: 48 Load 52(inF1) - 1223: 48 ExtInst 1(GLSL.std.450) 48(Step) 1221 1222 - Store 1220(r042) 1223 - 1225: 48 Load 51(inF0) - 1226: 48 ExtInst 1(GLSL.std.450) 15(Tan) 1225 - Store 1224(r043) 1226 - 1228: 48 Load 51(inF0) - 1229: 48 ExtInst 1(GLSL.std.450) 21(Tanh) 1228 - Store 1227(r044) 1229 - 1230: 48 Load 51(inF0) - 1231: 48 Transpose 1230 - 1233: 48 Load 51(inF0) - 1234: 48 ExtInst 1(GLSL.std.450) 3(Trunc) 1233 - Store 1232(r046) 1234 - ReturnValue 1236 + 1214: 48 ExtInst 1(GLSL.std.450) 14(Cos) 1213 + Store 53(inF2) 1214 + 1216: 48 Load 51(inF0) + 1217: 48 ExtInst 1(GLSL.std.450) 19(Sinh) 1216 + Store 1215(r039) 1217 + 1219: 48 Load 51(inF0) + 1220: 48 Load 52(inF1) + 1221: 48 Load 53(inF2) + 1222: 48 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1219 1220 1221 + Store 1218(r049) 1222 + 1224: 48 Load 51(inF0) + 1225: 48 ExtInst 1(GLSL.std.450) 31(Sqrt) 1224 + Store 1223(r041) 1225 + 1227: 48 Load 51(inF0) + 1228: 48 Load 52(inF1) + 1229: 48 ExtInst 1(GLSL.std.450) 48(Step) 1227 1228 + Store 1226(r042) 1229 + 1231: 48 Load 51(inF0) + 1232: 48 ExtInst 1(GLSL.std.450) 15(Tan) 1231 + Store 1230(r043) 1232 + 1234: 48 Load 51(inF0) + 1235: 48 ExtInst 1(GLSL.std.450) 21(Tanh) 1234 + Store 1233(r044) 1235 + 1236: 48 Load 51(inF0) + 1237: 48 Transpose 1236 + 1239: 48 Load 51(inF0) + 1240: 48 ExtInst 1(GLSL.std.450) 3(Trunc) 1239 + Store 1238(r046) 1240 + ReturnValue 1242 FunctionEnd 62(PixelShaderFunction3x3(mf33;mf33;mf33;): 56 Function None 58 59(inF0): 57(ptr) FunctionParameter 60(inF1): 57(ptr) FunctionParameter 61(inF2): 57(ptr) FunctionParameter 63: Label - 1239(r000): 122(ptr) Variable Function - 1242(r001): 57(ptr) Variable Function - 1247(r003): 122(ptr) Variable Function - 1250(r004): 57(ptr) Variable Function - 1253(r005): 57(ptr) Variable Function - 1256(r006): 57(ptr) Variable Function - 1260(r007): 57(ptr) Variable Function - 1271(r008): 57(ptr) Variable Function - 1276(r009): 57(ptr) Variable Function - 1279(r010): 57(ptr) Variable Function - 1282(r011): 57(ptr) Variable Function - 1285(r012): 57(ptr) Variable Function - 1288(r013): 57(ptr) Variable Function - 1291(r014): 57(ptr) Variable Function - 1294(r015): 57(ptr) Variable Function - 1297(r016): 57(ptr) Variable Function - 1300(r017): 57(ptr) Variable Function - 1303(r018): 7(ptr) Variable Function - 1306(r019): 57(ptr) Variable Function - 1309(R020): 57(ptr) Variable Function - 1312(r021): 57(ptr) Variable Function - 1315(r022): 57(ptr) Variable Function - 1328(r023): 57(ptr) Variable Function - 1331(r024): 57(ptr) Variable Function - 1337(r025): 57(ptr) Variable Function - 1340(r026): 57(ptr) Variable Function - 1344(r026a): 57(ptr) Variable Function - 1349(r027): 57(ptr) Variable Function - 1352(r028): 57(ptr) Variable Function - 1356(r029): 57(ptr) Variable Function - 1359(r030): 57(ptr) Variable Function - 1363(r031): 57(ptr) Variable Function - 1367(r032): 57(ptr) Variable Function - 1371(r033): 57(ptr) Variable Function - 1374(r034): 57(ptr) Variable Function - 1377(r035): 57(ptr) Variable Function - 1380(r036): 57(ptr) Variable Function - 1385(r037): 57(ptr) Variable Function - 1388(r038): 57(ptr) Variable Function - 1395(r039): 57(ptr) Variable Function - 1398(r049): 57(ptr) Variable Function - 1403(r041): 57(ptr) Variable Function - 1406(r042): 57(ptr) Variable Function - 1410(r043): 57(ptr) Variable Function - 1413(r044): 57(ptr) Variable Function - 1418(r046): 57(ptr) Variable Function - 1240: 56 Load 59(inF0) - 1241: 121(bool) All 1240 - Store 1239(r000) 1241 - 1243: 56 Load 59(inF0) - 1244: 56 ExtInst 1(GLSL.std.450) 4(FAbs) 1243 - Store 1242(r001) 1244 - 1245: 56 Load 59(inF0) - 1246: 56 ExtInst 1(GLSL.std.450) 17(Acos) 1245 - 1248: 56 Load 59(inF0) - 1249: 121(bool) Any 1248 - Store 1247(r003) 1249 + 1245(r000): 122(ptr) Variable Function + 1248(r001): 57(ptr) Variable Function + 1253(r003): 122(ptr) Variable Function + 1256(r004): 57(ptr) Variable Function + 1259(r005): 57(ptr) Variable Function + 1262(r006): 57(ptr) Variable Function + 1266(r007): 57(ptr) Variable Function + 1277(r008): 57(ptr) Variable Function + 1282(r009): 57(ptr) Variable Function + 1285(r010): 57(ptr) Variable Function + 1288(r011): 57(ptr) Variable Function + 1291(r012): 57(ptr) Variable Function + 1294(r013): 57(ptr) Variable Function + 1297(r014): 57(ptr) Variable Function + 1300(r015): 57(ptr) Variable Function + 1303(r016): 57(ptr) Variable Function + 1306(r017): 57(ptr) Variable Function + 1309(r018): 7(ptr) Variable Function + 1312(r019): 57(ptr) Variable Function + 1315(R020): 57(ptr) Variable Function + 1318(r021): 57(ptr) Variable Function + 1321(r022): 57(ptr) Variable Function + 1334(r023): 57(ptr) Variable Function + 1337(r024): 57(ptr) Variable Function + 1343(r025): 57(ptr) Variable Function + 1346(r026): 57(ptr) Variable Function + 1350(r026a): 57(ptr) Variable Function + 1355(r027): 57(ptr) Variable Function + 1358(r028): 57(ptr) Variable Function + 1362(r029): 57(ptr) Variable Function + 1365(r030): 57(ptr) Variable Function + 1369(r031): 57(ptr) Variable Function + 1373(r032): 57(ptr) Variable Function + 1377(r033): 57(ptr) Variable Function + 1380(r034): 57(ptr) Variable Function + 1383(r035): 57(ptr) Variable Function + 1386(r036): 57(ptr) Variable Function + 1391(r037): 57(ptr) Variable Function + 1394(r038): 57(ptr) Variable Function + 1401(r039): 57(ptr) Variable Function + 1404(r049): 57(ptr) Variable Function + 1409(r041): 57(ptr) Variable Function + 1412(r042): 57(ptr) Variable Function + 1416(r043): 57(ptr) Variable Function + 1419(r044): 57(ptr) Variable Function + 1424(r046): 57(ptr) Variable Function + 1246: 56 Load 59(inF0) + 1247: 121(bool) All 1246 + Store 1245(r000) 1247 + 1249: 56 Load 59(inF0) + 1250: 56 ExtInst 1(GLSL.std.450) 4(FAbs) 1249 + Store 1248(r001) 1250 1251: 56 Load 59(inF0) - 1252: 56 ExtInst 1(GLSL.std.450) 16(Asin) 1251 - Store 1250(r004) 1252 + 1252: 56 ExtInst 1(GLSL.std.450) 17(Acos) 1251 1254: 56 Load 59(inF0) - 1255: 56 ExtInst 1(GLSL.std.450) 18(Atan) 1254 - Store 1253(r005) 1255 + 1255: 121(bool) Any 1254 + Store 1253(r003) 1255 1257: 56 Load 59(inF0) - 1258: 56 Load 60(inF1) - 1259: 56 ExtInst 1(GLSL.std.450) 25(Atan2) 1257 1258 - Store 1256(r006) 1259 - 1261: 56 Load 59(inF0) - 1262: 56 ExtInst 1(GLSL.std.450) 9(Ceil) 1261 - Store 1260(r007) 1262 + 1258: 56 ExtInst 1(GLSL.std.450) 16(Asin) 1257 + Store 1256(r004) 1258 + 1260: 56 Load 59(inF0) + 1261: 56 ExtInst 1(GLSL.std.450) 18(Atan) 1260 + Store 1259(r005) 1261 1263: 56 Load 59(inF0) - 1266: 1265 FOrdLessThan 1263 1264 - 1267: 121(bool) Any 1266 - SelectionMerge 1269 None - BranchConditional 1267 1268 1269 - 1268: Label + 1264: 56 Load 60(inF1) + 1265: 56 ExtInst 1(GLSL.std.450) 25(Atan2) 1263 1264 + Store 1262(r006) 1265 + 1267: 56 Load 59(inF0) + 1268: 56 ExtInst 1(GLSL.std.450) 9(Ceil) 1267 + Store 1266(r007) 1268 + 1269: 56 Load 59(inF0) + 1272: 1271 FOrdLessThan 1269 1270 + 1273: 121(bool) Any 1272 + SelectionMerge 1275 None + BranchConditional 1273 1274 1275 + 1274: Label Kill - 1269: Label - 1272: 56 Load 59(inF0) - 1273: 56 Load 60(inF1) - 1274: 56 Load 61(inF2) - 1275: 56 ExtInst 1(GLSL.std.450) 43(FClamp) 1272 1273 1274 - Store 1271(r008) 1275 - 1277: 56 Load 59(inF0) - 1278: 56 ExtInst 1(GLSL.std.450) 14(Cos) 1277 - Store 1276(r009) 1278 - 1280: 56 Load 59(inF0) - 1281: 56 ExtInst 1(GLSL.std.450) 20(Cosh) 1280 - Store 1279(r010) 1281 + 1275: Label + 1278: 56 Load 59(inF0) + 1279: 56 Load 60(inF1) + 1280: 56 Load 61(inF2) + 1281: 56 ExtInst 1(GLSL.std.450) 43(FClamp) 1278 1279 1280 + Store 1277(r008) 1281 1283: 56 Load 59(inF0) - 1284: 56 DPdx 1283 - Store 1282(r011) 1284 + 1284: 56 ExtInst 1(GLSL.std.450) 14(Cos) 1283 + Store 1282(r009) 1284 1286: 56 Load 59(inF0) - 1287: 56 DPdxCoarse 1286 - Store 1285(r012) 1287 + 1287: 56 ExtInst 1(GLSL.std.450) 20(Cosh) 1286 + Store 1285(r010) 1287 1289: 56 Load 59(inF0) - 1290: 56 DPdxFine 1289 - Store 1288(r013) 1290 + 1290: 56 DPdx 1289 + Store 1288(r011) 1290 1292: 56 Load 59(inF0) - 1293: 56 DPdy 1292 - Store 1291(r014) 1293 + 1293: 56 DPdxCoarse 1292 + Store 1291(r012) 1293 1295: 56 Load 59(inF0) - 1296: 56 DPdyCoarse 1295 - Store 1294(r015) 1296 + 1296: 56 DPdxFine 1295 + Store 1294(r013) 1296 1298: 56 Load 59(inF0) - 1299: 56 DPdyFine 1298 - Store 1297(r016) 1299 + 1299: 56 DPdy 1298 + Store 1297(r014) 1299 1301: 56 Load 59(inF0) - 1302: 56 ExtInst 1(GLSL.std.450) 12(Degrees) 1301 - Store 1300(r017) 1302 + 1302: 56 DPdyCoarse 1301 + Store 1300(r015) 1302 1304: 56 Load 59(inF0) - 1305: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1304 - Store 1303(r018) 1305 + 1305: 56 DPdyFine 1304 + Store 1303(r016) 1305 1307: 56 Load 59(inF0) - 1308: 56 ExtInst 1(GLSL.std.450) 27(Exp) 1307 - Store 1306(r019) 1308 + 1308: 56 ExtInst 1(GLSL.std.450) 12(Degrees) 1307 + Store 1306(r017) 1308 1310: 56 Load 59(inF0) - 1311: 56 ExtInst 1(GLSL.std.450) 29(Exp2) 1310 - Store 1309(R020) 1311 + 1311: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1310 + Store 1309(r018) 1311 1313: 56 Load 59(inF0) - 1314: 56 ExtInst 1(GLSL.std.450) 8(Floor) 1313 - Store 1312(r021) 1314 + 1314: 56 ExtInst 1(GLSL.std.450) 27(Exp) 1313 + Store 1312(r019) 1314 1316: 56 Load 59(inF0) - 1317: 56 Load 60(inF1) - 1318: 36(fvec3) CompositeExtract 1316 0 - 1319: 36(fvec3) CompositeExtract 1317 0 - 1320: 36(fvec3) FMod 1318 1319 - 1321: 36(fvec3) CompositeExtract 1316 1 - 1322: 36(fvec3) CompositeExtract 1317 1 - 1323: 36(fvec3) FMod 1321 1322 - 1324: 36(fvec3) CompositeExtract 1316 2 - 1325: 36(fvec3) CompositeExtract 1317 2 + 1317: 56 ExtInst 1(GLSL.std.450) 29(Exp2) 1316 + Store 1315(R020) 1317 + 1319: 56 Load 59(inF0) + 1320: 56 ExtInst 1(GLSL.std.450) 8(Floor) 1319 + Store 1318(r021) 1320 + 1322: 56 Load 59(inF0) + 1323: 56 Load 60(inF1) + 1324: 36(fvec3) CompositeExtract 1322 0 + 1325: 36(fvec3) CompositeExtract 1323 0 1326: 36(fvec3) FMod 1324 1325 - 1327: 56 CompositeConstruct 1320 1323 1326 - Store 1315(r022) 1327 - 1329: 56 Load 59(inF0) - 1330: 56 ExtInst 1(GLSL.std.450) 10(Fract) 1329 - Store 1328(r023) 1330 - 1332: 56 Load 59(inF0) - 1334:1333(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 1332 - 1335: 578(ivec3) CompositeExtract 1334 1 - Store 60(inF1) 1335 - 1336: 56 CompositeExtract 1334 0 - Store 1331(r024) 1336 + 1327: 36(fvec3) CompositeExtract 1322 1 + 1328: 36(fvec3) CompositeExtract 1323 1 + 1329: 36(fvec3) FMod 1327 1328 + 1330: 36(fvec3) CompositeExtract 1322 2 + 1331: 36(fvec3) CompositeExtract 1323 2 + 1332: 36(fvec3) FMod 1330 1331 + 1333: 56 CompositeConstruct 1326 1329 1332 + Store 1321(r022) 1333 + 1335: 56 Load 59(inF0) + 1336: 56 ExtInst 1(GLSL.std.450) 10(Fract) 1335 + Store 1334(r023) 1336 1338: 56 Load 59(inF0) - 1339: 56 Fwidth 1338 - Store 1337(r025) 1339 - 1341: 56 Load 59(inF0) - 1342: 56 Load 60(inF1) - 1343: 56 ExtInst 1(GLSL.std.450) 53(Ldexp) 1341 1342 - Store 1340(r026) 1343 - 1345: 56 Load 59(inF0) - 1346: 56 Load 60(inF1) - 1347: 56 Load 61(inF2) - 1348: 56 ExtInst 1(GLSL.std.450) 46(FMix) 1345 1346 1347 - Store 1344(r026a) 1348 - 1350: 56 Load 59(inF0) - 1351: 56 ExtInst 1(GLSL.std.450) 28(Log) 1350 - Store 1349(r027) 1351 - 1353: 56 Load 59(inF0) - 1354: 56 ExtInst 1(GLSL.std.450) 30(Log2) 1353 - 1355: 56 MatrixTimesScalar 1354 253 - Store 1352(r028) 1355 - 1357: 56 Load 59(inF0) - 1358: 56 ExtInst 1(GLSL.std.450) 30(Log2) 1357 - Store 1356(r029) 1358 - 1360: 56 Load 59(inF0) - 1361: 56 Load 60(inF1) - 1362: 56 ExtInst 1(GLSL.std.450) 40(FMax) 1360 1361 - Store 1359(r030) 1362 - 1364: 56 Load 59(inF0) - 1365: 56 Load 60(inF1) - 1366: 56 ExtInst 1(GLSL.std.450) 37(FMin) 1364 1365 - Store 1363(r031) 1366 - 1368: 56 Load 59(inF0) - 1369: 56 Load 60(inF1) - 1370: 56 ExtInst 1(GLSL.std.450) 26(Pow) 1368 1369 - Store 1367(r032) 1370 - 1372: 56 Load 59(inF0) - 1373: 56 ExtInst 1(GLSL.std.450) 11(Radians) 1372 - Store 1371(r033) 1373 - 1375: 56 Load 59(inF0) - 1376: 56 ExtInst 1(GLSL.std.450) 2(RoundEven) 1375 - Store 1374(r034) 1376 + 1340:1339(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 1338 + 1341: 578(ivec3) CompositeExtract 1340 1 + Store 60(inF1) 1341 + 1342: 56 CompositeExtract 1340 0 + Store 1337(r024) 1342 + 1344: 56 Load 59(inF0) + 1345: 56 Fwidth 1344 + Store 1343(r025) 1345 + 1347: 56 Load 59(inF0) + 1348: 56 Load 60(inF1) + 1349: 56 ExtInst 1(GLSL.std.450) 53(Ldexp) 1347 1348 + Store 1346(r026) 1349 + 1351: 56 Load 59(inF0) + 1352: 56 Load 60(inF1) + 1353: 56 Load 61(inF2) + 1354: 56 ExtInst 1(GLSL.std.450) 46(FMix) 1351 1352 1353 + Store 1350(r026a) 1354 + 1356: 56 Load 59(inF0) + 1357: 56 ExtInst 1(GLSL.std.450) 28(Log) 1356 + Store 1355(r027) 1357 + 1359: 56 Load 59(inF0) + 1360: 56 ExtInst 1(GLSL.std.450) 30(Log2) 1359 + 1361: 56 MatrixTimesScalar 1360 253 + Store 1358(r028) 1361 + 1363: 56 Load 59(inF0) + 1364: 56 ExtInst 1(GLSL.std.450) 30(Log2) 1363 + Store 1362(r029) 1364 + 1366: 56 Load 59(inF0) + 1367: 56 Load 60(inF1) + 1368: 56 ExtInst 1(GLSL.std.450) 40(FMax) 1366 1367 + Store 1365(r030) 1368 + 1370: 56 Load 59(inF0) + 1371: 56 Load 60(inF1) + 1372: 56 ExtInst 1(GLSL.std.450) 37(FMin) 1370 1371 + Store 1369(r031) 1372 + 1374: 56 Load 59(inF0) + 1375: 56 Load 60(inF1) + 1376: 56 ExtInst 1(GLSL.std.450) 26(Pow) 1374 1375 + Store 1373(r032) 1376 1378: 56 Load 59(inF0) - 1379: 56 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1378 - Store 1377(r035) 1379 + 1379: 56 ExtInst 1(GLSL.std.450) 11(Radians) 1378 + Store 1377(r033) 1379 1381: 56 Load 59(inF0) - 1382: 36(fvec3) CompositeConstruct 165 165 165 - 1383: 36(fvec3) CompositeConstruct 274 274 274 - 1384: 56 ExtInst 1(GLSL.std.450) 43(FClamp) 1381 1382 1383 - Store 1380(r036) 1384 - 1386: 56 Load 59(inF0) - 1387: 56 ExtInst 1(GLSL.std.450) 6(FSign) 1386 - Store 1385(r037) 1387 - 1389: 56 Load 59(inF0) - 1390: 56 ExtInst 1(GLSL.std.450) 13(Sin) 1389 - Store 1388(r038) 1390 - 1391: 56 Load 59(inF0) - 1392: 56 ExtInst 1(GLSL.std.450) 13(Sin) 1391 - Store 60(inF1) 1392 - 1393: 56 Load 59(inF0) - 1394: 56 ExtInst 1(GLSL.std.450) 14(Cos) 1393 - Store 61(inF2) 1394 - 1396: 56 Load 59(inF0) - 1397: 56 ExtInst 1(GLSL.std.450) 19(Sinh) 1396 - Store 1395(r039) 1397 + 1382: 56 ExtInst 1(GLSL.std.450) 2(RoundEven) 1381 + Store 1380(r034) 1382 + 1384: 56 Load 59(inF0) + 1385: 56 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1384 + Store 1383(r035) 1385 + 1387: 56 Load 59(inF0) + 1388: 36(fvec3) CompositeConstruct 165 165 165 + 1389: 36(fvec3) CompositeConstruct 274 274 274 + 1390: 56 ExtInst 1(GLSL.std.450) 43(FClamp) 1387 1388 1389 + Store 1386(r036) 1390 + 1392: 56 Load 59(inF0) + 1393: 56 ExtInst 1(GLSL.std.450) 6(FSign) 1392 + Store 1391(r037) 1393 + 1395: 56 Load 59(inF0) + 1396: 56 ExtInst 1(GLSL.std.450) 13(Sin) 1395 + Store 1394(r038) 1396 + 1397: 56 Load 59(inF0) + 1398: 56 ExtInst 1(GLSL.std.450) 13(Sin) 1397 + Store 60(inF1) 1398 1399: 56 Load 59(inF0) - 1400: 56 Load 60(inF1) - 1401: 56 Load 61(inF2) - 1402: 56 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1399 1400 1401 - Store 1398(r049) 1402 - 1404: 56 Load 59(inF0) - 1405: 56 ExtInst 1(GLSL.std.450) 31(Sqrt) 1404 - Store 1403(r041) 1405 - 1407: 56 Load 59(inF0) - 1408: 56 Load 60(inF1) - 1409: 56 ExtInst 1(GLSL.std.450) 48(Step) 1407 1408 - Store 1406(r042) 1409 - 1411: 56 Load 59(inF0) - 1412: 56 ExtInst 1(GLSL.std.450) 15(Tan) 1411 - Store 1410(r043) 1412 - 1414: 56 Load 59(inF0) - 1415: 56 ExtInst 1(GLSL.std.450) 21(Tanh) 1414 - Store 1413(r044) 1415 - 1416: 56 Load 59(inF0) - 1417: 56 Transpose 1416 - 1419: 56 Load 59(inF0) - 1420: 56 ExtInst 1(GLSL.std.450) 3(Trunc) 1419 - Store 1418(r046) 1420 - ReturnValue 1422 + 1400: 56 ExtInst 1(GLSL.std.450) 14(Cos) 1399 + Store 61(inF2) 1400 + 1402: 56 Load 59(inF0) + 1403: 56 ExtInst 1(GLSL.std.450) 19(Sinh) 1402 + Store 1401(r039) 1403 + 1405: 56 Load 59(inF0) + 1406: 56 Load 60(inF1) + 1407: 56 Load 61(inF2) + 1408: 56 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1405 1406 1407 + Store 1404(r049) 1408 + 1410: 56 Load 59(inF0) + 1411: 56 ExtInst 1(GLSL.std.450) 31(Sqrt) 1410 + Store 1409(r041) 1411 + 1413: 56 Load 59(inF0) + 1414: 56 Load 60(inF1) + 1415: 56 ExtInst 1(GLSL.std.450) 48(Step) 1413 1414 + Store 1412(r042) 1415 + 1417: 56 Load 59(inF0) + 1418: 56 ExtInst 1(GLSL.std.450) 15(Tan) 1417 + Store 1416(r043) 1418 + 1420: 56 Load 59(inF0) + 1421: 56 ExtInst 1(GLSL.std.450) 21(Tanh) 1420 + Store 1419(r044) 1421 + 1422: 56 Load 59(inF0) + 1423: 56 Transpose 1422 + 1425: 56 Load 59(inF0) + 1426: 56 ExtInst 1(GLSL.std.450) 3(Trunc) 1425 + Store 1424(r046) 1426 + ReturnValue 1428 FunctionEnd 71(PixelShaderFunction4x4(mf44;mf44;mf44;): 65 Function None 67 68(inF0): 66(ptr) FunctionParameter 69(inF1): 66(ptr) FunctionParameter 70(inF2): 66(ptr) FunctionParameter 72: Label - 1425(r000): 122(ptr) Variable Function - 1428(r001): 66(ptr) Variable Function - 1433(r003): 122(ptr) Variable Function - 1436(r004): 66(ptr) Variable Function - 1439(r005): 66(ptr) Variable Function - 1442(r006): 66(ptr) Variable Function - 1446(r007): 66(ptr) Variable Function - 1457(r008): 66(ptr) Variable Function - 1462(r009): 66(ptr) Variable Function - 1465(r010): 66(ptr) Variable Function - 1468(r011): 66(ptr) Variable Function - 1471(r012): 66(ptr) Variable Function - 1474(r013): 66(ptr) Variable Function - 1477(r014): 66(ptr) Variable Function - 1480(r015): 66(ptr) Variable Function - 1483(r016): 66(ptr) Variable Function - 1486(r017): 66(ptr) Variable Function - 1489(r018): 7(ptr) Variable Function - 1492(r019): 66(ptr) Variable Function - 1495(R020): 66(ptr) Variable Function - 1498(r021): 66(ptr) Variable Function - 1501(r022): 66(ptr) Variable Function - 1517(r023): 66(ptr) Variable Function - 1520(r024): 66(ptr) Variable Function - 1526(r025): 66(ptr) Variable Function - 1529(r026): 66(ptr) Variable Function - 1533(r026a): 66(ptr) Variable Function - 1538(r027): 66(ptr) Variable Function - 1541(r028): 66(ptr) Variable Function - 1545(r029): 66(ptr) Variable Function - 1548(r030): 66(ptr) Variable Function - 1552(r031): 66(ptr) Variable Function - 1556(r032): 66(ptr) Variable Function - 1560(r033): 66(ptr) Variable Function - 1563(r034): 66(ptr) Variable Function - 1566(r035): 66(ptr) Variable Function - 1569(r036): 66(ptr) Variable Function - 1574(r037): 66(ptr) Variable Function - 1577(r038): 66(ptr) Variable Function - 1584(r039): 66(ptr) Variable Function - 1587(r049): 66(ptr) Variable Function - 1592(r041): 66(ptr) Variable Function - 1595(r042): 66(ptr) Variable Function - 1599(r043): 66(ptr) Variable Function - 1602(r044): 66(ptr) Variable Function - 1607(r046): 66(ptr) Variable Function - 1426: 65 Load 68(inF0) - 1427: 121(bool) All 1426 - Store 1425(r000) 1427 - 1429: 65 Load 68(inF0) - 1430: 65 ExtInst 1(GLSL.std.450) 4(FAbs) 1429 - Store 1428(r001) 1430 - 1431: 65 Load 68(inF0) - 1432: 65 ExtInst 1(GLSL.std.450) 17(Acos) 1431 - 1434: 65 Load 68(inF0) - 1435: 121(bool) Any 1434 - Store 1433(r003) 1435 + 1431(r000): 122(ptr) Variable Function + 1434(r001): 66(ptr) Variable Function + 1439(r003): 122(ptr) Variable Function + 1442(r004): 66(ptr) Variable Function + 1445(r005): 66(ptr) Variable Function + 1448(r006): 66(ptr) Variable Function + 1452(r007): 66(ptr) Variable Function + 1463(r008): 66(ptr) Variable Function + 1468(r009): 66(ptr) Variable Function + 1471(r010): 66(ptr) Variable Function + 1474(r011): 66(ptr) Variable Function + 1477(r012): 66(ptr) Variable Function + 1480(r013): 66(ptr) Variable Function + 1483(r014): 66(ptr) Variable Function + 1486(r015): 66(ptr) Variable Function + 1489(r016): 66(ptr) Variable Function + 1492(r017): 66(ptr) Variable Function + 1495(r018): 7(ptr) Variable Function + 1498(r019): 66(ptr) Variable Function + 1501(R020): 66(ptr) Variable Function + 1504(r021): 66(ptr) Variable Function + 1507(r022): 66(ptr) Variable Function + 1523(r023): 66(ptr) Variable Function + 1526(r024): 66(ptr) Variable Function + 1532(r025): 66(ptr) Variable Function + 1535(r026): 66(ptr) Variable Function + 1539(r026a): 66(ptr) Variable Function + 1544(r027): 66(ptr) Variable Function + 1547(r028): 66(ptr) Variable Function + 1551(r029): 66(ptr) Variable Function + 1554(r030): 66(ptr) Variable Function + 1558(r031): 66(ptr) Variable Function + 1562(r032): 66(ptr) Variable Function + 1566(r033): 66(ptr) Variable Function + 1569(r034): 66(ptr) Variable Function + 1572(r035): 66(ptr) Variable Function + 1575(r036): 66(ptr) Variable Function + 1580(r037): 66(ptr) Variable Function + 1583(r038): 66(ptr) Variable Function + 1590(r039): 66(ptr) Variable Function + 1593(r049): 66(ptr) Variable Function + 1598(r041): 66(ptr) Variable Function + 1601(r042): 66(ptr) Variable Function + 1605(r043): 66(ptr) Variable Function + 1608(r044): 66(ptr) Variable Function + 1613(r046): 66(ptr) Variable Function + 1432: 65 Load 68(inF0) + 1433: 121(bool) All 1432 + Store 1431(r000) 1433 + 1435: 65 Load 68(inF0) + 1436: 65 ExtInst 1(GLSL.std.450) 4(FAbs) 1435 + Store 1434(r001) 1436 1437: 65 Load 68(inF0) - 1438: 65 ExtInst 1(GLSL.std.450) 16(Asin) 1437 - Store 1436(r004) 1438 + 1438: 65 ExtInst 1(GLSL.std.450) 17(Acos) 1437 1440: 65 Load 68(inF0) - 1441: 65 ExtInst 1(GLSL.std.450) 18(Atan) 1440 - Store 1439(r005) 1441 + 1441: 121(bool) Any 1440 + Store 1439(r003) 1441 1443: 65 Load 68(inF0) - 1444: 65 Load 69(inF1) - 1445: 65 ExtInst 1(GLSL.std.450) 25(Atan2) 1443 1444 - Store 1442(r006) 1445 - 1447: 65 Load 68(inF0) - 1448: 65 ExtInst 1(GLSL.std.450) 9(Ceil) 1447 - Store 1446(r007) 1448 + 1444: 65 ExtInst 1(GLSL.std.450) 16(Asin) 1443 + Store 1442(r004) 1444 + 1446: 65 Load 68(inF0) + 1447: 65 ExtInst 1(GLSL.std.450) 18(Atan) 1446 + Store 1445(r005) 1447 1449: 65 Load 68(inF0) - 1452: 1451 FOrdLessThan 1449 1450 - 1453: 121(bool) Any 1452 - SelectionMerge 1455 None - BranchConditional 1453 1454 1455 - 1454: Label + 1450: 65 Load 69(inF1) + 1451: 65 ExtInst 1(GLSL.std.450) 25(Atan2) 1449 1450 + Store 1448(r006) 1451 + 1453: 65 Load 68(inF0) + 1454: 65 ExtInst 1(GLSL.std.450) 9(Ceil) 1453 + Store 1452(r007) 1454 + 1455: 65 Load 68(inF0) + 1458: 1457 FOrdLessThan 1455 1456 + 1459: 121(bool) Any 1458 + SelectionMerge 1461 None + BranchConditional 1459 1460 1461 + 1460: Label Kill - 1455: Label - 1458: 65 Load 68(inF0) - 1459: 65 Load 69(inF1) - 1460: 65 Load 70(inF2) - 1461: 65 ExtInst 1(GLSL.std.450) 43(FClamp) 1458 1459 1460 - Store 1457(r008) 1461 - 1463: 65 Load 68(inF0) - 1464: 65 ExtInst 1(GLSL.std.450) 14(Cos) 1463 - Store 1462(r009) 1464 - 1466: 65 Load 68(inF0) - 1467: 65 ExtInst 1(GLSL.std.450) 20(Cosh) 1466 - Store 1465(r010) 1467 + 1461: Label + 1464: 65 Load 68(inF0) + 1465: 65 Load 69(inF1) + 1466: 65 Load 70(inF2) + 1467: 65 ExtInst 1(GLSL.std.450) 43(FClamp) 1464 1465 1466 + Store 1463(r008) 1467 1469: 65 Load 68(inF0) - 1470: 65 DPdx 1469 - Store 1468(r011) 1470 + 1470: 65 ExtInst 1(GLSL.std.450) 14(Cos) 1469 + Store 1468(r009) 1470 1472: 65 Load 68(inF0) - 1473: 65 DPdxCoarse 1472 - Store 1471(r012) 1473 + 1473: 65 ExtInst 1(GLSL.std.450) 20(Cosh) 1472 + Store 1471(r010) 1473 1475: 65 Load 68(inF0) - 1476: 65 DPdxFine 1475 - Store 1474(r013) 1476 + 1476: 65 DPdx 1475 + Store 1474(r011) 1476 1478: 65 Load 68(inF0) - 1479: 65 DPdy 1478 - Store 1477(r014) 1479 + 1479: 65 DPdxCoarse 1478 + Store 1477(r012) 1479 1481: 65 Load 68(inF0) - 1482: 65 DPdyCoarse 1481 - Store 1480(r015) 1482 + 1482: 65 DPdxFine 1481 + Store 1480(r013) 1482 1484: 65 Load 68(inF0) - 1485: 65 DPdyFine 1484 - Store 1483(r016) 1485 + 1485: 65 DPdy 1484 + Store 1483(r014) 1485 1487: 65 Load 68(inF0) - 1488: 65 ExtInst 1(GLSL.std.450) 12(Degrees) 1487 - Store 1486(r017) 1488 + 1488: 65 DPdyCoarse 1487 + Store 1486(r015) 1488 1490: 65 Load 68(inF0) - 1491: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1490 - Store 1489(r018) 1491 + 1491: 65 DPdyFine 1490 + Store 1489(r016) 1491 1493: 65 Load 68(inF0) - 1494: 65 ExtInst 1(GLSL.std.450) 27(Exp) 1493 - Store 1492(r019) 1494 + 1494: 65 ExtInst 1(GLSL.std.450) 12(Degrees) 1493 + Store 1492(r017) 1494 1496: 65 Load 68(inF0) - 1497: 65 ExtInst 1(GLSL.std.450) 29(Exp2) 1496 - Store 1495(R020) 1497 + 1497: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1496 + Store 1495(r018) 1497 1499: 65 Load 68(inF0) - 1500: 65 ExtInst 1(GLSL.std.450) 8(Floor) 1499 - Store 1498(r021) 1500 + 1500: 65 ExtInst 1(GLSL.std.450) 27(Exp) 1499 + Store 1498(r019) 1500 1502: 65 Load 68(inF0) - 1503: 65 Load 69(inF1) - 1504: 64(fvec4) CompositeExtract 1502 0 - 1505: 64(fvec4) CompositeExtract 1503 0 - 1506: 64(fvec4) FMod 1504 1505 - 1507: 64(fvec4) CompositeExtract 1502 1 - 1508: 64(fvec4) CompositeExtract 1503 1 - 1509: 64(fvec4) FMod 1507 1508 - 1510: 64(fvec4) CompositeExtract 1502 2 - 1511: 64(fvec4) CompositeExtract 1503 2 + 1503: 65 ExtInst 1(GLSL.std.450) 29(Exp2) 1502 + Store 1501(R020) 1503 + 1505: 65 Load 68(inF0) + 1506: 65 ExtInst 1(GLSL.std.450) 8(Floor) 1505 + Store 1504(r021) 1506 + 1508: 65 Load 68(inF0) + 1509: 65 Load 69(inF1) + 1510: 64(fvec4) CompositeExtract 1508 0 + 1511: 64(fvec4) CompositeExtract 1509 0 1512: 64(fvec4) FMod 1510 1511 - 1513: 64(fvec4) CompositeExtract 1502 3 - 1514: 64(fvec4) CompositeExtract 1503 3 + 1513: 64(fvec4) CompositeExtract 1508 1 + 1514: 64(fvec4) CompositeExtract 1509 1 1515: 64(fvec4) FMod 1513 1514 - 1516: 65 CompositeConstruct 1506 1509 1512 1515 - Store 1501(r022) 1516 - 1518: 65 Load 68(inF0) - 1519: 65 ExtInst 1(GLSL.std.450) 10(Fract) 1518 - Store 1517(r023) 1519 - 1521: 65 Load 68(inF0) - 1523:1522(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 1521 - 1524: 819(ivec4) CompositeExtract 1523 1 - Store 69(inF1) 1524 - 1525: 65 CompositeExtract 1523 0 - Store 1520(r024) 1525 + 1516: 64(fvec4) CompositeExtract 1508 2 + 1517: 64(fvec4) CompositeExtract 1509 2 + 1518: 64(fvec4) FMod 1516 1517 + 1519: 64(fvec4) CompositeExtract 1508 3 + 1520: 64(fvec4) CompositeExtract 1509 3 + 1521: 64(fvec4) FMod 1519 1520 + 1522: 65 CompositeConstruct 1512 1515 1518 1521 + Store 1507(r022) 1522 + 1524: 65 Load 68(inF0) + 1525: 65 ExtInst 1(GLSL.std.450) 10(Fract) 1524 + Store 1523(r023) 1525 1527: 65 Load 68(inF0) - 1528: 65 Fwidth 1527 - Store 1526(r025) 1528 - 1530: 65 Load 68(inF0) - 1531: 65 Load 69(inF1) - 1532: 65 ExtInst 1(GLSL.std.450) 53(Ldexp) 1530 1531 - Store 1529(r026) 1532 - 1534: 65 Load 68(inF0) - 1535: 65 Load 69(inF1) - 1536: 65 Load 70(inF2) - 1537: 65 ExtInst 1(GLSL.std.450) 46(FMix) 1534 1535 1536 - Store 1533(r026a) 1537 - 1539: 65 Load 68(inF0) - 1540: 65 ExtInst 1(GLSL.std.450) 28(Log) 1539 - Store 1538(r027) 1540 - 1542: 65 Load 68(inF0) - 1543: 65 ExtInst 1(GLSL.std.450) 30(Log2) 1542 - 1544: 65 MatrixTimesScalar 1543 253 - Store 1541(r028) 1544 - 1546: 65 Load 68(inF0) - 1547: 65 ExtInst 1(GLSL.std.450) 30(Log2) 1546 - Store 1545(r029) 1547 - 1549: 65 Load 68(inF0) - 1550: 65 Load 69(inF1) - 1551: 65 ExtInst 1(GLSL.std.450) 40(FMax) 1549 1550 - Store 1548(r030) 1551 - 1553: 65 Load 68(inF0) - 1554: 65 Load 69(inF1) - 1555: 65 ExtInst 1(GLSL.std.450) 37(FMin) 1553 1554 - Store 1552(r031) 1555 - 1557: 65 Load 68(inF0) - 1558: 65 Load 69(inF1) - 1559: 65 ExtInst 1(GLSL.std.450) 26(Pow) 1557 1558 - Store 1556(r032) 1559 - 1561: 65 Load 68(inF0) - 1562: 65 ExtInst 1(GLSL.std.450) 11(Radians) 1561 - Store 1560(r033) 1562 - 1564: 65 Load 68(inF0) - 1565: 65 ExtInst 1(GLSL.std.450) 2(RoundEven) 1564 - Store 1563(r034) 1565 + 1529:1528(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 1527 + 1530: 825(ivec4) CompositeExtract 1529 1 + Store 69(inF1) 1530 + 1531: 65 CompositeExtract 1529 0 + Store 1526(r024) 1531 + 1533: 65 Load 68(inF0) + 1534: 65 Fwidth 1533 + Store 1532(r025) 1534 + 1536: 65 Load 68(inF0) + 1537: 65 Load 69(inF1) + 1538: 65 ExtInst 1(GLSL.std.450) 53(Ldexp) 1536 1537 + Store 1535(r026) 1538 + 1540: 65 Load 68(inF0) + 1541: 65 Load 69(inF1) + 1542: 65 Load 70(inF2) + 1543: 65 ExtInst 1(GLSL.std.450) 46(FMix) 1540 1541 1542 + Store 1539(r026a) 1543 + 1545: 65 Load 68(inF0) + 1546: 65 ExtInst 1(GLSL.std.450) 28(Log) 1545 + Store 1544(r027) 1546 + 1548: 65 Load 68(inF0) + 1549: 65 ExtInst 1(GLSL.std.450) 30(Log2) 1548 + 1550: 65 MatrixTimesScalar 1549 253 + Store 1547(r028) 1550 + 1552: 65 Load 68(inF0) + 1553: 65 ExtInst 1(GLSL.std.450) 30(Log2) 1552 + Store 1551(r029) 1553 + 1555: 65 Load 68(inF0) + 1556: 65 Load 69(inF1) + 1557: 65 ExtInst 1(GLSL.std.450) 40(FMax) 1555 1556 + Store 1554(r030) 1557 + 1559: 65 Load 68(inF0) + 1560: 65 Load 69(inF1) + 1561: 65 ExtInst 1(GLSL.std.450) 37(FMin) 1559 1560 + Store 1558(r031) 1561 + 1563: 65 Load 68(inF0) + 1564: 65 Load 69(inF1) + 1565: 65 ExtInst 1(GLSL.std.450) 26(Pow) 1563 1564 + Store 1562(r032) 1565 1567: 65 Load 68(inF0) - 1568: 65 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1567 - Store 1566(r035) 1568 + 1568: 65 ExtInst 1(GLSL.std.450) 11(Radians) 1567 + Store 1566(r033) 1568 1570: 65 Load 68(inF0) - 1571: 64(fvec4) CompositeConstruct 165 165 165 165 - 1572: 64(fvec4) CompositeConstruct 274 274 274 274 - 1573: 65 ExtInst 1(GLSL.std.450) 43(FClamp) 1570 1571 1572 - Store 1569(r036) 1573 - 1575: 65 Load 68(inF0) - 1576: 65 ExtInst 1(GLSL.std.450) 6(FSign) 1575 - Store 1574(r037) 1576 - 1578: 65 Load 68(inF0) - 1579: 65 ExtInst 1(GLSL.std.450) 13(Sin) 1578 - Store 1577(r038) 1579 - 1580: 65 Load 68(inF0) - 1581: 65 ExtInst 1(GLSL.std.450) 13(Sin) 1580 - Store 69(inF1) 1581 - 1582: 65 Load 68(inF0) - 1583: 65 ExtInst 1(GLSL.std.450) 14(Cos) 1582 - Store 70(inF2) 1583 - 1585: 65 Load 68(inF0) - 1586: 65 ExtInst 1(GLSL.std.450) 19(Sinh) 1585 - Store 1584(r039) 1586 + 1571: 65 ExtInst 1(GLSL.std.450) 2(RoundEven) 1570 + Store 1569(r034) 1571 + 1573: 65 Load 68(inF0) + 1574: 65 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1573 + Store 1572(r035) 1574 + 1576: 65 Load 68(inF0) + 1577: 64(fvec4) CompositeConstruct 165 165 165 165 + 1578: 64(fvec4) CompositeConstruct 274 274 274 274 + 1579: 65 ExtInst 1(GLSL.std.450) 43(FClamp) 1576 1577 1578 + Store 1575(r036) 1579 + 1581: 65 Load 68(inF0) + 1582: 65 ExtInst 1(GLSL.std.450) 6(FSign) 1581 + Store 1580(r037) 1582 + 1584: 65 Load 68(inF0) + 1585: 65 ExtInst 1(GLSL.std.450) 13(Sin) 1584 + Store 1583(r038) 1585 + 1586: 65 Load 68(inF0) + 1587: 65 ExtInst 1(GLSL.std.450) 13(Sin) 1586 + Store 69(inF1) 1587 1588: 65 Load 68(inF0) - 1589: 65 Load 69(inF1) - 1590: 65 Load 70(inF2) - 1591: 65 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1588 1589 1590 - Store 1587(r049) 1591 - 1593: 65 Load 68(inF0) - 1594: 65 ExtInst 1(GLSL.std.450) 31(Sqrt) 1593 - Store 1592(r041) 1594 - 1596: 65 Load 68(inF0) - 1597: 65 Load 69(inF1) - 1598: 65 ExtInst 1(GLSL.std.450) 48(Step) 1596 1597 - Store 1595(r042) 1598 - 1600: 65 Load 68(inF0) - 1601: 65 ExtInst 1(GLSL.std.450) 15(Tan) 1600 - Store 1599(r043) 1601 - 1603: 65 Load 68(inF0) - 1604: 65 ExtInst 1(GLSL.std.450) 21(Tanh) 1603 - Store 1602(r044) 1604 - 1605: 65 Load 68(inF0) - 1606: 65 Transpose 1605 - 1608: 65 Load 68(inF0) - 1609: 65 ExtInst 1(GLSL.std.450) 3(Trunc) 1608 - Store 1607(r046) 1609 - ReturnValue 1611 + 1589: 65 ExtInst 1(GLSL.std.450) 14(Cos) 1588 + Store 70(inF2) 1589 + 1591: 65 Load 68(inF0) + 1592: 65 ExtInst 1(GLSL.std.450) 19(Sinh) 1591 + Store 1590(r039) 1592 + 1594: 65 Load 68(inF0) + 1595: 65 Load 69(inF1) + 1596: 65 Load 70(inF2) + 1597: 65 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1594 1595 1596 + Store 1593(r049) 1597 + 1599: 65 Load 68(inF0) + 1600: 65 ExtInst 1(GLSL.std.450) 31(Sqrt) 1599 + Store 1598(r041) 1600 + 1602: 65 Load 68(inF0) + 1603: 65 Load 69(inF1) + 1604: 65 ExtInst 1(GLSL.std.450) 48(Step) 1602 1603 + Store 1601(r042) 1604 + 1606: 65 Load 68(inF0) + 1607: 65 ExtInst 1(GLSL.std.450) 15(Tan) 1606 + Store 1605(r043) 1607 + 1609: 65 Load 68(inF0) + 1610: 65 ExtInst 1(GLSL.std.450) 21(Tanh) 1609 + Store 1608(r044) 1610 + 1611: 65 Load 68(inF0) + 1612: 65 Transpose 1611 + 1614: 65 Load 68(inF0) + 1615: 65 ExtInst 1(GLSL.std.450) 3(Trunc) 1614 + Store 1613(r046) 1615 + ReturnValue 1617 FunctionEnd 80(TestGenMul2(f1;f1;vf2;vf2;mf22;mf22;): 2 Function None 73 74(inF0): 7(ptr) FunctionParameter @@ -8086,51 +8110,51 @@ gl_FragCoord origin is upper left 78(inFM0): 49(ptr) FunctionParameter 79(inFM1): 49(ptr) FunctionParameter 81: Label - 1614(r0): 7(ptr) Variable Function - 1618(r1): 25(ptr) Variable Function - 1622(r2): 25(ptr) Variable Function - 1626(r3): 7(ptr) Variable Function - 1630(r4): 25(ptr) Variable Function - 1634(r5): 25(ptr) Variable Function - 1638(r6): 49(ptr) Variable Function - 1642(r7): 49(ptr) Variable Function - 1646(r8): 49(ptr) Variable Function - 1615: 6(float) Load 74(inF0) - 1616: 6(float) Load 75(inF1) - 1617: 6(float) FMul 1615 1616 - Store 1614(r0) 1617 - 1619: 24(fvec2) Load 76(inFV0) - 1620: 6(float) Load 74(inF0) - 1621: 24(fvec2) VectorTimesScalar 1619 1620 - Store 1618(r1) 1621 - 1623: 6(float) Load 74(inF0) - 1624: 24(fvec2) Load 76(inFV0) - 1625: 24(fvec2) VectorTimesScalar 1624 1623 - Store 1622(r2) 1625 - 1627: 24(fvec2) Load 76(inFV0) - 1628: 24(fvec2) Load 77(inFV1) - 1629: 6(float) Dot 1627 1628 - Store 1626(r3) 1629 - 1631: 48 Load 78(inFM0) - 1632: 24(fvec2) Load 76(inFV0) - 1633: 24(fvec2) MatrixTimesVector 1631 1632 - Store 1630(r4) 1633 - 1635: 24(fvec2) Load 76(inFV0) - 1636: 48 Load 78(inFM0) - 1637: 24(fvec2) VectorTimesMatrix 1635 1636 - Store 1634(r5) 1637 - 1639: 48 Load 78(inFM0) - 1640: 6(float) Load 74(inF0) - 1641: 48 MatrixTimesScalar 1639 1640 - Store 1638(r6) 1641 - 1643: 6(float) Load 74(inF0) - 1644: 48 Load 78(inFM0) - 1645: 48 MatrixTimesScalar 1644 1643 - Store 1642(r7) 1645 - 1647: 48 Load 78(inFM0) - 1648: 48 Load 79(inFM1) - 1649: 48 MatrixTimesMatrix 1647 1648 - Store 1646(r8) 1649 + 1620(r0): 7(ptr) Variable Function + 1624(r1): 25(ptr) Variable Function + 1628(r2): 25(ptr) Variable Function + 1632(r3): 7(ptr) Variable Function + 1636(r4): 25(ptr) Variable Function + 1640(r5): 25(ptr) Variable Function + 1644(r6): 49(ptr) Variable Function + 1648(r7): 49(ptr) Variable Function + 1652(r8): 49(ptr) Variable Function + 1621: 6(float) Load 74(inF0) + 1622: 6(float) Load 75(inF1) + 1623: 6(float) FMul 1621 1622 + Store 1620(r0) 1623 + 1625: 24(fvec2) Load 76(inFV0) + 1626: 6(float) Load 74(inF0) + 1627: 24(fvec2) VectorTimesScalar 1625 1626 + Store 1624(r1) 1627 + 1629: 6(float) Load 74(inF0) + 1630: 24(fvec2) Load 76(inFV0) + 1631: 24(fvec2) VectorTimesScalar 1630 1629 + Store 1628(r2) 1631 + 1633: 24(fvec2) Load 76(inFV0) + 1634: 24(fvec2) Load 77(inFV1) + 1635: 6(float) Dot 1633 1634 + Store 1632(r3) 1635 + 1637: 48 Load 78(inFM0) + 1638: 24(fvec2) Load 76(inFV0) + 1639: 24(fvec2) MatrixTimesVector 1637 1638 + Store 1636(r4) 1639 + 1641: 24(fvec2) Load 76(inFV0) + 1642: 48 Load 78(inFM0) + 1643: 24(fvec2) VectorTimesMatrix 1641 1642 + Store 1640(r5) 1643 + 1645: 48 Load 78(inFM0) + 1646: 6(float) Load 74(inF0) + 1647: 48 MatrixTimesScalar 1645 1646 + Store 1644(r6) 1647 + 1649: 6(float) Load 74(inF0) + 1650: 48 Load 78(inFM0) + 1651: 48 MatrixTimesScalar 1650 1649 + Store 1648(r7) 1651 + 1653: 48 Load 78(inFM0) + 1654: 48 Load 79(inFM1) + 1655: 48 MatrixTimesMatrix 1653 1654 + Store 1652(r8) 1655 Return FunctionEnd 89(TestGenMul3(f1;f1;vf3;vf3;mf33;mf33;): 2 Function None 82 @@ -8141,51 +8165,51 @@ gl_FragCoord origin is upper left 87(inFM0): 57(ptr) FunctionParameter 88(inFM1): 57(ptr) FunctionParameter 90: Label - 1650(r0): 7(ptr) Variable Function - 1654(r1): 37(ptr) Variable Function - 1658(r2): 37(ptr) Variable Function - 1662(r3): 7(ptr) Variable Function - 1666(r4): 37(ptr) Variable Function - 1670(r5): 37(ptr) Variable Function - 1674(r6): 57(ptr) Variable Function - 1678(r7): 57(ptr) Variable Function - 1682(r8): 57(ptr) Variable Function - 1651: 6(float) Load 83(inF0) - 1652: 6(float) Load 84(inF1) - 1653: 6(float) FMul 1651 1652 - Store 1650(r0) 1653 - 1655: 36(fvec3) Load 85(inFV0) - 1656: 6(float) Load 83(inF0) - 1657: 36(fvec3) VectorTimesScalar 1655 1656 - Store 1654(r1) 1657 - 1659: 6(float) Load 83(inF0) - 1660: 36(fvec3) Load 85(inFV0) - 1661: 36(fvec3) VectorTimesScalar 1660 1659 - Store 1658(r2) 1661 - 1663: 36(fvec3) Load 85(inFV0) - 1664: 36(fvec3) Load 86(inFV1) - 1665: 6(float) Dot 1663 1664 - Store 1662(r3) 1665 - 1667: 56 Load 87(inFM0) - 1668: 36(fvec3) Load 85(inFV0) - 1669: 36(fvec3) MatrixTimesVector 1667 1668 - Store 1666(r4) 1669 - 1671: 36(fvec3) Load 85(inFV0) - 1672: 56 Load 87(inFM0) - 1673: 36(fvec3) VectorTimesMatrix 1671 1672 - Store 1670(r5) 1673 - 1675: 56 Load 87(inFM0) - 1676: 6(float) Load 83(inF0) - 1677: 56 MatrixTimesScalar 1675 1676 - Store 1674(r6) 1677 - 1679: 6(float) Load 83(inF0) - 1680: 56 Load 87(inFM0) - 1681: 56 MatrixTimesScalar 1680 1679 - Store 1678(r7) 1681 - 1683: 56 Load 87(inFM0) - 1684: 56 Load 88(inFM1) - 1685: 56 MatrixTimesMatrix 1683 1684 - Store 1682(r8) 1685 + 1656(r0): 7(ptr) Variable Function + 1660(r1): 37(ptr) Variable Function + 1664(r2): 37(ptr) Variable Function + 1668(r3): 7(ptr) Variable Function + 1672(r4): 37(ptr) Variable Function + 1676(r5): 37(ptr) Variable Function + 1680(r6): 57(ptr) Variable Function + 1684(r7): 57(ptr) Variable Function + 1688(r8): 57(ptr) Variable Function + 1657: 6(float) Load 83(inF0) + 1658: 6(float) Load 84(inF1) + 1659: 6(float) FMul 1657 1658 + Store 1656(r0) 1659 + 1661: 36(fvec3) Load 85(inFV0) + 1662: 6(float) Load 83(inF0) + 1663: 36(fvec3) VectorTimesScalar 1661 1662 + Store 1660(r1) 1663 + 1665: 6(float) Load 83(inF0) + 1666: 36(fvec3) Load 85(inFV0) + 1667: 36(fvec3) VectorTimesScalar 1666 1665 + Store 1664(r2) 1667 + 1669: 36(fvec3) Load 85(inFV0) + 1670: 36(fvec3) Load 86(inFV1) + 1671: 6(float) Dot 1669 1670 + Store 1668(r3) 1671 + 1673: 56 Load 87(inFM0) + 1674: 36(fvec3) Load 85(inFV0) + 1675: 36(fvec3) MatrixTimesVector 1673 1674 + Store 1672(r4) 1675 + 1677: 36(fvec3) Load 85(inFV0) + 1678: 56 Load 87(inFM0) + 1679: 36(fvec3) VectorTimesMatrix 1677 1678 + Store 1676(r5) 1679 + 1681: 56 Load 87(inFM0) + 1682: 6(float) Load 83(inF0) + 1683: 56 MatrixTimesScalar 1681 1682 + Store 1680(r6) 1683 + 1685: 6(float) Load 83(inF0) + 1686: 56 Load 87(inFM0) + 1687: 56 MatrixTimesScalar 1686 1685 + Store 1684(r7) 1687 + 1689: 56 Load 87(inFM0) + 1690: 56 Load 88(inFM1) + 1691: 56 MatrixTimesMatrix 1689 1690 + Store 1688(r8) 1691 Return FunctionEnd 99(TestGenMul4(f1;f1;vf4;vf4;mf44;mf44;): 2 Function None 92 @@ -8196,51 +8220,51 @@ gl_FragCoord origin is upper left 97(inFM0): 66(ptr) FunctionParameter 98(inFM1): 66(ptr) FunctionParameter 100: Label - 1686(r0): 7(ptr) Variable Function - 1690(r1): 91(ptr) Variable Function - 1694(r2): 91(ptr) Variable Function - 1698(r3): 7(ptr) Variable Function - 1702(r4): 91(ptr) Variable Function - 1706(r5): 91(ptr) Variable Function - 1710(r6): 66(ptr) Variable Function - 1714(r7): 66(ptr) Variable Function - 1718(r8): 66(ptr) Variable Function - 1687: 6(float) Load 93(inF0) - 1688: 6(float) Load 94(inF1) - 1689: 6(float) FMul 1687 1688 - Store 1686(r0) 1689 - 1691: 64(fvec4) Load 95(inFV0) - 1692: 6(float) Load 93(inF0) - 1693: 64(fvec4) VectorTimesScalar 1691 1692 - Store 1690(r1) 1693 - 1695: 6(float) Load 93(inF0) - 1696: 64(fvec4) Load 95(inFV0) - 1697: 64(fvec4) VectorTimesScalar 1696 1695 - Store 1694(r2) 1697 - 1699: 64(fvec4) Load 95(inFV0) - 1700: 64(fvec4) Load 96(inFV1) - 1701: 6(float) Dot 1699 1700 - Store 1698(r3) 1701 - 1703: 65 Load 97(inFM0) - 1704: 64(fvec4) Load 95(inFV0) - 1705: 64(fvec4) MatrixTimesVector 1703 1704 - Store 1702(r4) 1705 - 1707: 64(fvec4) Load 95(inFV0) - 1708: 65 Load 97(inFM0) - 1709: 64(fvec4) VectorTimesMatrix 1707 1708 - Store 1706(r5) 1709 - 1711: 65 Load 97(inFM0) - 1712: 6(float) Load 93(inF0) - 1713: 65 MatrixTimesScalar 1711 1712 - Store 1710(r6) 1713 - 1715: 6(float) Load 93(inF0) - 1716: 65 Load 97(inFM0) - 1717: 65 MatrixTimesScalar 1716 1715 - Store 1714(r7) 1717 - 1719: 65 Load 97(inFM0) - 1720: 65 Load 98(inFM1) - 1721: 65 MatrixTimesMatrix 1719 1720 - Store 1718(r8) 1721 + 1692(r0): 7(ptr) Variable Function + 1696(r1): 91(ptr) Variable Function + 1700(r2): 91(ptr) Variable Function + 1704(r3): 7(ptr) Variable Function + 1708(r4): 91(ptr) Variable Function + 1712(r5): 91(ptr) Variable Function + 1716(r6): 66(ptr) Variable Function + 1720(r7): 66(ptr) Variable Function + 1724(r8): 66(ptr) Variable Function + 1693: 6(float) Load 93(inF0) + 1694: 6(float) Load 94(inF1) + 1695: 6(float) FMul 1693 1694 + Store 1692(r0) 1695 + 1697: 64(fvec4) Load 95(inFV0) + 1698: 6(float) Load 93(inF0) + 1699: 64(fvec4) VectorTimesScalar 1697 1698 + Store 1696(r1) 1699 + 1701: 6(float) Load 93(inF0) + 1702: 64(fvec4) Load 95(inFV0) + 1703: 64(fvec4) VectorTimesScalar 1702 1701 + Store 1700(r2) 1703 + 1705: 64(fvec4) Load 95(inFV0) + 1706: 64(fvec4) Load 96(inFV1) + 1707: 6(float) Dot 1705 1706 + Store 1704(r3) 1707 + 1709: 65 Load 97(inFM0) + 1710: 64(fvec4) Load 95(inFV0) + 1711: 64(fvec4) MatrixTimesVector 1709 1710 + Store 1708(r4) 1711 + 1713: 64(fvec4) Load 95(inFV0) + 1714: 65 Load 97(inFM0) + 1715: 64(fvec4) VectorTimesMatrix 1713 1714 + Store 1712(r5) 1715 + 1717: 65 Load 97(inFM0) + 1718: 6(float) Load 93(inF0) + 1719: 65 MatrixTimesScalar 1717 1718 + Store 1716(r6) 1719 + 1721: 6(float) Load 93(inF0) + 1722: 65 Load 97(inFM0) + 1723: 65 MatrixTimesScalar 1722 1721 + Store 1720(r7) 1723 + 1725: 65 Load 97(inFM0) + 1726: 65 Load 98(inFM1) + 1727: 65 MatrixTimesMatrix 1725 1726 + Store 1724(r8) 1727 Return FunctionEnd 119(TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42;): 2 Function None 109 @@ -8254,90 +8278,90 @@ gl_FragCoord origin is upper left 117(inFM3x4): 106(ptr) FunctionParameter 118(inFM2x4): 108(ptr) FunctionParameter 120: Label - 1722(r00): 7(ptr) Variable Function - 1726(r01): 25(ptr) Variable Function - 1730(r02): 37(ptr) Variable Function - 1734(r03): 25(ptr) Variable Function - 1738(r04): 37(ptr) Variable Function - 1742(r05): 7(ptr) Variable Function - 1746(r06): 7(ptr) Variable Function - 1750(r07): 37(ptr) Variable Function - 1754(r08): 25(ptr) Variable Function - 1758(r09): 25(ptr) Variable Function - 1762(r10): 37(ptr) Variable Function - 1766(r11): 102(ptr) Variable Function - 1770(r12): 104(ptr) Variable Function - 1774(r13): 49(ptr) Variable Function - 1778(r14): 102(ptr) Variable Function - 1782(r15): 108(ptr) Variable Function - 1786(r16): 106(ptr) Variable Function - 1723: 6(float) Load 110(inF0) - 1724: 6(float) Load 111(inF1) - 1725: 6(float) FMul 1723 1724 - Store 1722(r00) 1725 - 1727: 24(fvec2) Load 112(inFV2) - 1728: 6(float) Load 110(inF0) - 1729: 24(fvec2) VectorTimesScalar 1727 1728 - Store 1726(r01) 1729 - 1731: 36(fvec3) Load 113(inFV3) - 1732: 6(float) Load 110(inF0) - 1733: 36(fvec3) VectorTimesScalar 1731 1732 - Store 1730(r02) 1733 - 1735: 6(float) Load 110(inF0) - 1736: 24(fvec2) Load 112(inFV2) - 1737: 24(fvec2) VectorTimesScalar 1736 1735 - Store 1734(r03) 1737 - 1739: 6(float) Load 110(inF0) - 1740: 36(fvec3) Load 113(inFV3) - 1741: 36(fvec3) VectorTimesScalar 1740 1739 - Store 1738(r04) 1741 - 1743: 24(fvec2) Load 112(inFV2) - 1744: 24(fvec2) Load 112(inFV2) - 1745: 6(float) Dot 1743 1744 - Store 1742(r05) 1745 - 1747: 36(fvec3) Load 113(inFV3) - 1748: 36(fvec3) Load 113(inFV3) - 1749: 6(float) Dot 1747 1748 - Store 1746(r06) 1749 - 1751: 24(fvec2) Load 112(inFV2) - 1752: 101 Load 114(inFM2x3) - 1753: 36(fvec3) VectorTimesMatrix 1751 1752 - Store 1750(r07) 1753 - 1755: 36(fvec3) Load 113(inFV3) - 1756: 103 Load 115(inFM3x2) - 1757: 24(fvec2) VectorTimesMatrix 1755 1756 - Store 1754(r08) 1757 - 1759: 101 Load 114(inFM2x3) - 1760: 36(fvec3) Load 113(inFV3) - 1761: 24(fvec2) MatrixTimesVector 1759 1760 - Store 1758(r09) 1761 - 1763: 103 Load 115(inFM3x2) - 1764: 24(fvec2) Load 112(inFV2) - 1765: 36(fvec3) MatrixTimesVector 1763 1764 - Store 1762(r10) 1765 - 1767: 101 Load 114(inFM2x3) - 1768: 6(float) Load 110(inF0) - 1769: 101 MatrixTimesScalar 1767 1768 - Store 1766(r11) 1769 - 1771: 103 Load 115(inFM3x2) - 1772: 6(float) Load 110(inF0) - 1773: 103 MatrixTimesScalar 1771 1772 - Store 1770(r12) 1773 - 1775: 101 Load 114(inFM2x3) - 1776: 103 Load 115(inFM3x2) - 1777: 48 MatrixTimesMatrix 1775 1776 - Store 1774(r13) 1777 - 1779: 101 Load 114(inFM2x3) - 1780: 56 Load 116(inFM3x3) - 1781: 101 MatrixTimesMatrix 1779 1780 - Store 1778(r14) 1781 - 1783: 101 Load 114(inFM2x3) - 1784: 105 Load 117(inFM3x4) - 1785: 107 MatrixTimesMatrix 1783 1784 - Store 1782(r15) 1785 - 1787: 103 Load 115(inFM3x2) - 1788: 107 Load 118(inFM2x4) - 1789: 105 MatrixTimesMatrix 1787 1788 - Store 1786(r16) 1789 + 1728(r00): 7(ptr) Variable Function + 1732(r01): 25(ptr) Variable Function + 1736(r02): 37(ptr) Variable Function + 1740(r03): 25(ptr) Variable Function + 1744(r04): 37(ptr) Variable Function + 1748(r05): 7(ptr) Variable Function + 1752(r06): 7(ptr) Variable Function + 1756(r07): 37(ptr) Variable Function + 1760(r08): 25(ptr) Variable Function + 1764(r09): 25(ptr) Variable Function + 1768(r10): 37(ptr) Variable Function + 1772(r11): 102(ptr) Variable Function + 1776(r12): 104(ptr) Variable Function + 1780(r13): 49(ptr) Variable Function + 1784(r14): 102(ptr) Variable Function + 1788(r15): 108(ptr) Variable Function + 1792(r16): 106(ptr) Variable Function + 1729: 6(float) Load 110(inF0) + 1730: 6(float) Load 111(inF1) + 1731: 6(float) FMul 1729 1730 + Store 1728(r00) 1731 + 1733: 24(fvec2) Load 112(inFV2) + 1734: 6(float) Load 110(inF0) + 1735: 24(fvec2) VectorTimesScalar 1733 1734 + Store 1732(r01) 1735 + 1737: 36(fvec3) Load 113(inFV3) + 1738: 6(float) Load 110(inF0) + 1739: 36(fvec3) VectorTimesScalar 1737 1738 + Store 1736(r02) 1739 + 1741: 6(float) Load 110(inF0) + 1742: 24(fvec2) Load 112(inFV2) + 1743: 24(fvec2) VectorTimesScalar 1742 1741 + Store 1740(r03) 1743 + 1745: 6(float) Load 110(inF0) + 1746: 36(fvec3) Load 113(inFV3) + 1747: 36(fvec3) VectorTimesScalar 1746 1745 + Store 1744(r04) 1747 + 1749: 24(fvec2) Load 112(inFV2) + 1750: 24(fvec2) Load 112(inFV2) + 1751: 6(float) Dot 1749 1750 + Store 1748(r05) 1751 + 1753: 36(fvec3) Load 113(inFV3) + 1754: 36(fvec3) Load 113(inFV3) + 1755: 6(float) Dot 1753 1754 + Store 1752(r06) 1755 + 1757: 24(fvec2) Load 112(inFV2) + 1758: 101 Load 114(inFM2x3) + 1759: 36(fvec3) VectorTimesMatrix 1757 1758 + Store 1756(r07) 1759 + 1761: 36(fvec3) Load 113(inFV3) + 1762: 103 Load 115(inFM3x2) + 1763: 24(fvec2) VectorTimesMatrix 1761 1762 + Store 1760(r08) 1763 + 1765: 101 Load 114(inFM2x3) + 1766: 36(fvec3) Load 113(inFV3) + 1767: 24(fvec2) MatrixTimesVector 1765 1766 + Store 1764(r09) 1767 + 1769: 103 Load 115(inFM3x2) + 1770: 24(fvec2) Load 112(inFV2) + 1771: 36(fvec3) MatrixTimesVector 1769 1770 + Store 1768(r10) 1771 + 1773: 101 Load 114(inFM2x3) + 1774: 6(float) Load 110(inF0) + 1775: 101 MatrixTimesScalar 1773 1774 + Store 1772(r11) 1775 + 1777: 103 Load 115(inFM3x2) + 1778: 6(float) Load 110(inF0) + 1779: 103 MatrixTimesScalar 1777 1778 + Store 1776(r12) 1779 + 1781: 101 Load 114(inFM2x3) + 1782: 103 Load 115(inFM3x2) + 1783: 48 MatrixTimesMatrix 1781 1782 + Store 1780(r13) 1783 + 1785: 101 Load 114(inFM2x3) + 1786: 56 Load 116(inFM3x3) + 1787: 101 MatrixTimesMatrix 1785 1786 + Store 1784(r14) 1787 + 1789: 101 Load 114(inFM2x3) + 1790: 105 Load 117(inFM3x4) + 1791: 107 MatrixTimesMatrix 1789 1790 + Store 1788(r15) 1791 + 1793: 103 Load 115(inFM3x2) + 1794: 107 Load 118(inFM2x4) + 1795: 105 MatrixTimesMatrix 1793 1794 + Store 1792(r16) 1795 Return FunctionEnd diff --git a/Test/hlsl.intrinsics.frag b/Test/hlsl.intrinsics.frag index dd417a1..b55c242 100644 --- a/Test/hlsl.intrinsics.frag +++ b/Test/hlsl.intrinsics.frag @@ -223,6 +223,7 @@ float3 PixelShaderFunction3(float3 inF0, float3 inF1, float3 inF2, uint3 inU0, u bool3 r041 = isnan(inF0); float3 r042 = ldexp(inF0, inF1); float3 r039a = lerp(inF0, inF1, inF2); + float3 r039b = lerp(inF0, inF1, 0.3); // test vec,vec,scalar lerp float r043 = length(inF0); float3 r044 = log(inF0); float3 r045 = log10(inF0); diff --git a/hlsl/hlslParseables.cpp b/hlsl/hlslParseables.cpp index edfba9c..5876715 100755 --- a/hlsl/hlslParseables.cpp +++ b/hlsl/hlslParseables.cpp @@ -531,7 +531,8 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c { "isnan", nullptr, "B" , "SVM", "F", EShLangAll }, { "ldexp", nullptr, nullptr, "SVM,", "F,", EShLangAll }, { "length", "S", "F", "V", "F", EShLangAll }, - { "lerp", nullptr, nullptr, "SVM,,", "F,,", EShLangAll }, + { "lerp", nullptr, nullptr, "VM,,", "F,,", EShLangAll }, + { "lerp", nullptr, nullptr, "SVM,,S", "F,,", EShLangAll }, { "lit", "V4", "F", "S,,", "F,,", EShLangAll }, { "log", nullptr, nullptr, "SVM", "F", EShLangAll }, { "log10", nullptr, nullptr, "SVM", "F", EShLangAll }, -- 2.7.4