From cf3b638f47b80034233a2fbf24cecccc55701447 Mon Sep 17 00:00:00 2001 From: Rhys Perry Date: Wed, 7 Oct 2020 20:33:50 +0100 Subject: [PATCH] radv: remove RDR2 discard workaround The game appears to use HLSL, so this workaround now lives in SPIR-V -> NIR. Signed-off-by: Rhys Perry Reviewed-by: Samuel Pitoiset Part-of: --- src/amd/vulkan/radv_device.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c index 55fb83a..a85242a 100644 --- a/src/amd/vulkan/radv_device.c +++ b/src/amd/vulkan/radv_device.c @@ -582,9 +582,6 @@ radv_handle_per_app_options(struct radv_instance *instance, } else if (!strcmp(name, "DOOMEternal")) { /* Zero VRAM for Doom Eternal to fix rendering issues. */ instance->debug_flags |= RADV_DEBUG_ZERO_VRAM; - } else if (!strcmp(name, "Red Dead Redemption 2")) { - /* Work around a RDR2 game bug */ - instance->debug_flags |= RADV_DEBUG_DISCARD_TO_DEMOTE; } } -- 2.7.4