From c933e3029bb5d53ffdc651916bb482e700cec302 Mon Sep 17 00:00:00 2001 From: Nobuhiko Tanibata Date: Fri, 21 Dec 2012 11:23:39 +0900 Subject: [PATCH] WaylandGLESRenderer: create LmScreen and push it to ScreenList of Scene Signed-off-by: Nobuhiko Tanibata --- .../Platform/WaylandGLESRenderer/src/WaylandGLESRenderer.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/LayerManagerPlugins/Renderers/Platform/WaylandGLESRenderer/src/WaylandGLESRenderer.cpp b/LayerManagerPlugins/Renderers/Platform/WaylandGLESRenderer/src/WaylandGLESRenderer.cpp index 23d34e3..3c5d040 100644 --- a/LayerManagerPlugins/Renderers/Platform/WaylandGLESRenderer/src/WaylandGLESRenderer.cpp +++ b/LayerManagerPlugins/Renderers/Platform/WaylandGLESRenderer/src/WaylandGLESRenderer.cpp @@ -52,6 +52,12 @@ bool WaylandGLESRenderer::start(int width, int height, const char* displayname) m_binder = NULL; m_width = width; m_height = height; + + // add default screen + LmScreenList& screenList = m_pScene->getScreenList(); + LmScreen* lmScreen = new LmScreen(); + screenList.push_back(lmScreen); + // create Wayland windows, register as composite manager etc m_pWindowSystem = NULL; #ifdef WITH_WAYLAND_FBDEV -- 2.7.4