From c9325b4fa961fda24c7f3c30c153a0d3896fa64f Mon Sep 17 00:00:00 2001 From: Andres Gomez Date: Mon, 29 Jan 2018 01:35:15 +0200 Subject: [PATCH] vbo: print first element of the VAO when the binding stride is 0 MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Cc: Mathias Fröhlich Cc: Brian Paul Signed-off-by: Andres Gomez Reviewed-by: Mathias Fröhlich --- src/mesa/vbo/vbo_exec_array.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index 42759d5..608ddaa 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -286,14 +286,15 @@ print_draw_arrays(struct gl_context *ctx, _mesa_vertex_attrib_address(array, binding); float *f = (float *) (p + offset); int *k = (int *) f; - int i; + int i = 0; int n = (count * binding->Stride) / 4; if (n > 32) n = 32; printf(" Data at offset %d:\n", offset); - for (i = 0; i < n; i++) { + do { printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]); - } + i++; + } while (i < n); ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL); } } -- 2.7.4