From c8d0bba70abca213af606e57de654f2a5e4a5743 Mon Sep 17 00:00:00 2001 From: kakaroto Date: Sat, 5 Nov 2011 17:49:17 +0000 Subject: [PATCH] Elementary: Add gl-cocoa engine to the documentation git-svn-id: svn+ssh://svn.enlightenment.org/var/svn/e/trunk/elementary@64776 7cbeb6ba-43b4-40fd-8cce-4c39aea84d33 --- src/lib/Elementary.h.in | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/lib/Elementary.h.in b/src/lib/Elementary.h.in index 7623779..1d4a386 100644 --- a/src/lib/Elementary.h.in +++ b/src/lib/Elementary.h.in @@ -1973,6 +1973,7 @@ extern "C" { * @li "opengl_sdl" * @li "buffer" * @li "ews" + * @li "opengl_cocoa" * * @{ */ @@ -3643,6 +3644,7 @@ extern "C" { * @li "sdl-16", "software-16-sdl", "software_16_sdl" (Rendering to SDL * buffer with 16bit software renderer) * @li "ews" (rendering to EWS - Ecore + Evas Single Process Windowing System) + * @li "gl-cocoa", "gl_cocoa", "opengl-cocoa", "opengl_cocoa" (OpenGL rendering in Cocoa) * * All engines use a simple string to select the engine to render, EXCEPT * the "shot" engine. This actually encodes the output of the virtual -- 2.7.4