From c8495dbee36dbf6b22d5afe730de5ab178695267 Mon Sep 17 00:00:00 2001 From: Samuel Pitoiset Date: Wed, 15 Feb 2023 16:39:24 +0100 Subject: [PATCH] radv: stop using a PS epilog when the FS doesn't write any color outputs This is a small optimization for fragment shaders that only write depth/stencil/sample mask without any color outputs. Signed-off-by: Samuel Pitoiset Part-of: --- src/amd/vulkan/radv_shader_info.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/amd/vulkan/radv_shader_info.c b/src/amd/vulkan/radv_shader_info.c index 3661046..d34eb9a 100644 --- a/src/amd/vulkan/radv_shader_info.c +++ b/src/amd/vulkan/radv_shader_info.c @@ -583,7 +583,7 @@ gather_shader_info_fs(const nir_shader *nir, const struct radv_pipeline_key *pip info->ps.spi_ps_input = radv_compute_spi_ps_input(pipeline_key, info); - info->ps.has_epilog = pipeline_key->ps.has_epilog; + info->ps.has_epilog = pipeline_key->ps.has_epilog && info->ps.colors_written; info->ps.writes_mrt0_alpha = (pipeline_key->ps.alpha_to_coverage_via_mrtz && (info->ps.color0_written & 0x8)) && -- 2.7.4