From c2f225203721681fe964cb6f1f4fec317260a91e Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Tue, 16 Aug 2016 10:00:28 +1000 Subject: [PATCH] anv: fix writemask on blit fragment shader. I'm not sure if anything even uses this, but I found this on radv, so just fix it on anv for consistency. Reviewed-by: Jason Ekstrand Cc: mesa-stable@lists.freedesktop.org Signed-off-by: Dave Airlie --- src/intel/vulkan/anv_meta_blit.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/intel/vulkan/anv_meta_blit.c b/src/intel/vulkan/anv_meta_blit.c index e8b244b..d2e375a 100644 --- a/src/intel/vulkan/anv_meta_blit.c +++ b/src/intel/vulkan/anv_meta_blit.c @@ -106,7 +106,7 @@ build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim) nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); color_out->data.location = FRAG_RESULT_DATA0; - nir_store_var(&b, color_out, &tex->dest.ssa, 4); + nir_store_var(&b, color_out, &tex->dest.ssa, 0xf); return b.shader; } -- 2.7.4