From c1d18cca4e5849e182cb92f785287feaf008f957 Mon Sep 17 00:00:00 2001 From: Vitalii Vorobiov Date: Fri, 28 Oct 2016 15:56:28 +0300 Subject: [PATCH] Edje_Edit: save files name instead of full path on sound add Since file will be inside of edj file, there is no need in having full path to the place from where it was imported @fix Change-Id: I8513928103d74267cb2d1b9080384506d41f2a74 Signed-off-by: Vitalii Vorobiov --- src/lib/edje/edje_edit.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/lib/edje/edje_edit.c b/src/lib/edje/edje_edit.c index 6f9c45d..98ae5e0 100644 --- a/src/lib/edje/edje_edit.c +++ b/src/lib/edje/edje_edit.c @@ -1183,7 +1183,7 @@ edje_edit_sound_sample_add(Evas_Object *obj, const char *name, const char *snd_s sound_sample = ed->file->sound_dir->samples + ed->file->sound_dir->samples_count - 1; sound_sample->name = (char *)eina_stringshare_add(name); - sound_sample->snd_src = (char *)eina_stringshare_add(snd_src); + sound_sample->snd_src = (char *)eina_stringshare_add(ecore_file_file_get(snd_src)); sound_sample->compression = EDJE_SOUND_SOURCE_TYPE_INLINE_RAW; sound_sample->id = id; sound_sample->mode = 0; -- 2.7.4