From c18c75b0b78a7a4391d94864fdd3466a0095342f Mon Sep 17 00:00:00 2001 From: Brian Date: Fri, 23 Feb 2007 09:38:46 -0700 Subject: [PATCH] remove old _slang_gen_if() --- src/mesa/shader/slang/slang_codegen.c | 52 ----------------------------------- 1 file changed, 52 deletions(-) diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 3d9b236..fb3bab4 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -1439,58 +1439,6 @@ _slang_gen_for(slang_assemble_ctx * A, const slang_operation *oper) } -#if 0 -/** - * Generate IR tree for an if/then/else conditional using BRAnch instructions. - */ -static slang_ir_node * -_slang_gen_if(slang_assemble_ctx * A, const slang_operation *oper) -{ - /* - * eval expr (child[0]), updating condcodes - * branch if false to _else or _endif - * "true" code block - * if haveElseClause clause: - * jump "__endif" - * label "__else" - * "false" code block - * label "__endif" - */ - const GLboolean haveElseClause = !_slang_is_noop(&oper->children[2]); - slang_ir_node *cond, *bra, *trueBody, *endifLab, *tree; - slang_atom elseAtom = slang_atom_pool_gen(A->atoms, "__else"); - slang_atom endifAtom = slang_atom_pool_gen(A->atoms, "__endif"); - - cond = _slang_gen_operation(A, &oper->children[0]); - cond = new_cond(cond); - /*assert(cond->Store);*/ - bra = new_cjump(haveElseClause ? elseAtom : endifAtom, 0); - tree = new_seq(cond, bra); - - trueBody = _slang_gen_operation(A, &oper->children[1]); - tree = new_seq(tree, trueBody); - - if (haveElseClause) { - /* else clause */ - slang_ir_node *jump, *elseLab, *falseBody; - jump = new_jump(endifAtom); - tree = new_seq(tree, jump); - - elseLab = new_label(elseAtom); - tree = new_seq(tree, elseLab); - - falseBody = _slang_gen_operation(A, &oper->children[2]); - tree = new_seq(tree, falseBody); - } - - endifLab = new_label(endifAtom); - tree = new_seq(tree, endifLab); - - return tree; -} -#endif - - /** * Determine if the given operation is of a specific type. */ -- 2.7.4