From c0b768ffee1ba84a4fcfcf41adf60e6d50cbafee Mon Sep 17 00:00:00 2001 From: Carl Worth Date: Thu, 13 Dec 2012 11:15:03 -0800 Subject: [PATCH] meta: Allow meta operations to pause/resume an active occlusion query This allows for avoiding the occlusion query erroneously accumulating results during the meta operation. This functionality is made conditional on a new MESA_META_OCCLUSION_QUERY bit so that meta-operations which should generate fragments can continue to get the current behavior. The implementation of glClear is specifically augmented to request the flag since glClear is specified to not generate fragments. This fixes the following es3conform tests: occlusion_query_draw_occluded.test occlusion_query_clear occlusion_query_custom_framebuffer occlusion_query_stencil_test occlusion_query_discarded_fragments As well as the following piglit test: occlusion_query_meta_no_fragments Reviewed-by: Ian Romanick --- src/mesa/drivers/common/meta.c | 28 +++++++++++++++++++++++++++- src/mesa/drivers/common/meta.h | 1 + 2 files changed, 28 insertions(+), 1 deletion(-) diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index d211fda..12a4d98 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -54,6 +54,7 @@ #include "main/pixel.h" #include "main/pbo.h" #include "main/polygon.h" +#include "main/queryobj.h" #include "main/readpix.h" #include "main/scissor.h" #include "main/shaderapi.h" @@ -89,6 +90,9 @@ struct save_state { GLbitfield SavedState; /**< bitmask of MESA_META_* flags */ + /** MESA_META_CLEAR (and others?) */ + struct gl_query_object *CurrentOcclusionObject; + /** MESA_META_ALPHA_TEST */ GLboolean AlphaEnabled; GLenum AlphaFunc; @@ -478,6 +482,15 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) if (save->TransformFeedbackNeedsResume) _mesa_PauseTransformFeedback(); + /* After saving the current occlusion object, call EndQuery so that no + * occlusion querying will be active during the meta-operation. + */ + if (state & MESA_META_OCCLUSION_QUERY) { + save->CurrentOcclusionObject = ctx->Query.CurrentOcclusionObject; + if (save->CurrentOcclusionObject) + _mesa_EndQuery(save->CurrentOcclusionObject->Target); + } + if (state & MESA_META_ALPHA_TEST) { save->AlphaEnabled = ctx->Color.AlphaEnabled; save->AlphaFunc = ctx->Color.AlphaFunc; @@ -806,6 +819,18 @@ _mesa_meta_end(struct gl_context *ctx) struct save_state *save = &ctx->Meta->Save[ctx->Meta->SaveStackDepth - 1]; const GLbitfield state = save->SavedState; + /* After starting a new occlusion query, initialize the results to the + * values saved previously. The driver will then continue to increment + * these values. + */ + if (state & MESA_META_OCCLUSION_QUERY) { + if (save->CurrentOcclusionObject) { + _mesa_BeginQuery(save->CurrentOcclusionObject->Target, + save->CurrentOcclusionObject->Id); + ctx->Query.CurrentOcclusionObject->Result = save->CurrentOcclusionObject->Result; + } + } + if (state & MESA_META_ALPHA_TEST) { if (ctx->Color.AlphaEnabled != save->AlphaEnabled) _mesa_set_enable(ctx, GL_ALPHA_TEST, save->AlphaEnabled); @@ -1987,7 +2012,8 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers) MESA_META_VIEWPORT | MESA_META_CLIP | MESA_META_CLAMP_FRAGMENT_COLOR | - MESA_META_MULTISAMPLE); + MESA_META_MULTISAMPLE | + MESA_META_OCCLUSION_QUERY); if (!(buffers & BUFFER_BITS_COLOR)) { /* We'll use colormask to disable color writes. Otherwise, diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h index 6ffc5b5..a6bdd39 100644 --- a/src/mesa/drivers/common/meta.h +++ b/src/mesa/drivers/common/meta.h @@ -57,6 +57,7 @@ #define MESA_META_SELECT_FEEDBACK 0x80000 #define MESA_META_MULTISAMPLE 0x100000 #define MESA_META_FRAMEBUFFER_SRGB 0x200000 +#define MESA_META_OCCLUSION_QUERY 0x400000 /**\}*/ extern void -- 2.7.4