From bdc6bda51498a3ddea08598ad6c1259cb7ca47d7 Mon Sep 17 00:00:00 2001 From: Wonsik Jung Date: Fri, 28 Jul 2023 15:40:58 +0900 Subject: [PATCH 1/1] Change the SENSITVE value of accessibility Change the SENSITIVE value of accessibility using actor's hittable and touch required. Change-Id: I57f58f09360149573d1682eca0435852229a5101 --- dali-toolkit/devel-api/controls/control-accessible.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dali-toolkit/devel-api/controls/control-accessible.cpp b/dali-toolkit/devel-api/controls/control-accessible.cpp index 5b9725a..fd0caef 100644 --- a/dali-toolkit/devel-api/controls/control-accessible.cpp +++ b/dali-toolkit/devel-api/controls/control-accessible.cpp @@ -220,7 +220,7 @@ Dali::Accessibility::States ControlAccessible::CalculateStates() states[State::HIGHLIGHTABLE] = self.GetProperty(Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE); states[State::HIGHLIGHTED] = GetCurrentlyHighlightedActor() == self; states[State::ENABLED] = true; - states[State::SENSITIVE] = self.GetProperty(Actor::Property::SENSITIVE); + states[State::SENSITIVE] = (Dali::DevelActor::IsHittable(self) && Dali::DevelActor::GetTouchRequired(self)); states[State::VISIBLE] = self.GetProperty(Actor::Property::VISIBLE); states[State::SHOWING] = IsShowing(); states[State::DEFUNCT] = !self.GetProperty(Dali::DevelActor::Property::CONNECTED_TO_SCENE).Get(); -- 2.7.4