From bc8f7c53af7ac0ea84574eb544bcdae76db7bfc7 Mon Sep 17 00:00:00 2001 From: Jesse Natalie Date: Fri, 21 Apr 2023 14:13:42 -0700 Subject: [PATCH] ci/dzn: Run almost the full CTS Part-of: --- .gitlab-ci/windows/deqp_runner_run.ps1 | 10 +- src/microsoft/ci/deqp-dozen.toml | 14 +-- src/microsoft/ci/gitlab-ci.yml | 1 + src/microsoft/ci/warp-fails.txt | 181 +++++++++++++++++++++++++++++++++ 4 files changed, 193 insertions(+), 13 deletions(-) diff --git a/.gitlab-ci/windows/deqp_runner_run.ps1 b/.gitlab-ci/windows/deqp_runner_run.ps1 index efdf619..42df3c0 100644 --- a/.gitlab-ci/windows/deqp_runner_run.ps1 +++ b/.gitlab-ci/windows/deqp_runner_run.ps1 @@ -13,10 +13,18 @@ $jobs = "" if ($null -ne $env:FDO_CI_CONCURRENT) { $jobs = "--jobs", "$($env:FDO_CI_CONCURRENT)" } +if ($env:DEQP_FRACTION -eq $null) { + $env:DEQP_FRACTION = 1 +} $env:DZN_DEBUG = "warp" $env:MESA_VK_IGNORE_CONFORMANCE_WARNING = "true" -deqp-runner suite --suite $($suite) --output $($results) --baseline $($baseline) --testlog-to-xml C:\deqp\executor\testlog-to-xml.exe $jobs --fraction 3 +deqp-runner suite --suite $($suite) ` +--output $($results) ` +--baseline $($baseline) ` +--testlog-to-xml C:\deqp\executor\testlog-to-xml.exe ` +--fraction $env:DEQP_FRACTION ` +$jobs $deqpstatus = $? $template = "See https://$($env:CI_PROJECT_ROOT_NAMESPACE).pages.freedesktop.org/-/$($env:CI_PROJECT_NAME)/-/jobs/$($env:CI_JOB_ID)/artifacts/results/{{testcase}}.xml" diff --git a/src/microsoft/ci/deqp-dozen.toml b/src/microsoft/ci/deqp-dozen.toml index 71b9944..c5c4cb5 100644 --- a/src/microsoft/ci/deqp-dozen.toml +++ b/src/microsoft/ci/deqp-dozen.toml @@ -11,16 +11,6 @@ caselists = ["/deqp/mustpass/vk-main.txt"] skips = ["./_install/warp-skips.txt"] flakes = ["./_install/warp-flakes.txt"] renderer_check = 'Microsoft Direct3D12 \(Microsoft Basic Render Driver\)' -include = [ - "dEQP-VK.api.*", - "dEQP-VK.binding_model.*", - "dEQP-VK.draw.*", - "dEQP-VK.dynamic_state.*", - "dEQP-VK.geometry.*", - "dEQP-VK.image.*", - "dEQP-VK.info.*", - "dEQP-VK.memory.*", - "dEQP-VK.pipeline*cache.*", - "dEQP-VK.pipeline.vertex_input.*", - "dEQP-VK.query_pool.*", +exclude = [ + "dEQP-VK.graphicsfuzz.*", ] diff --git a/src/microsoft/ci/gitlab-ci.yml b/src/microsoft/ci/gitlab-ci.yml index e93bc7b..d0a936c 100644 --- a/src/microsoft/ci/gitlab-ci.yml +++ b/src/microsoft/ci/gitlab-ci.yml @@ -34,6 +34,7 @@ test-dozen-deqp: GIT_STRATEGY: none # testing doesn't build anything from source DZN_AGILITY_RELATIVE_PATH: "D3D12\\" DZN_AGILITY_SDK_VERSION: 610 + DEQP_FRACTION: 4 script: - . _install/deqp_runner_run.ps1 artifacts: diff --git a/src/microsoft/ci/warp-fails.txt b/src/microsoft/ci/warp-fails.txt index 705833a..907d898 100644 --- a/src/microsoft/ci/warp-fails.txt +++ b/src/microsoft/ci/warp-fails.txt @@ -112,7 +112,188 @@ dEQP-VK.image.texel_view_compatible.compute.extended.3d_image.texture.bc1_rgba_s dEQP-VK.image.texel_view_compatible.compute.extended.3d_image.texture.bc2_srgb_block.r32g32b32a32_sint,Fail dEQP-VK.image.texel_view_compatible.compute.extended.3d_image.texture.bc4_snorm_block.r32g32_uint,Fail dEQP-VK.image.texel_view_compatible.compute.extended.3d_image.texture.bc5_snorm_block.r32g32b32a32_uint,Fail +dEQP-VK.image.texel_view_compatible.compute.basic.2d_image.texture.bc1_rgb_srgb_block.r16g16b16a16_uint,Fail +dEQP-VK.image.texel_view_compatible.compute.basic.2d_image.texture.bc1_rgb_unorm_block.r16g16b16a16_snorm,Fail +dEQP-VK.image.texel_view_compatible.compute.basic.2d_image.texture.bc1_rgba_srgb_block.r16g16b16a16_uint,Fail +dEQP-VK.image.texel_view_compatible.compute.basic.2d_image.texture.bc2_unorm_block.r32g32b32a32_sint,Fail +dEQP-VK.image.texel_view_compatible.compute.basic.2d_image.texture.bc3_srgb_block.r32g32b32a32_sint,Fail +dEQP-VK.image.texel_view_compatible.compute.basic.2d_image.texture.bc3_srgb_block.r32g32b32a32_uint,Fail +dEQP-VK.image.texel_view_compatible.compute.basic.2d_image.texture.bc3_unorm_block.r32g32b32a32_sint,Fail +dEQP-VK.image.texel_view_compatible.compute.basic.2d_image.texture.bc3_unorm_block.r32g32b32a32_uint,Fail +dEQP-VK.image.texel_view_compatible.compute.basic.2d_image.texture.bc5_unorm_block.r32g32b32a32_uint,Fail +dEQP-VK.image.texel_view_compatible.compute.basic.2d_image.texture.bc6h_sfloat_block.r32g32b32a32_sint,Fail +dEQP-VK.image.texel_view_compatible.compute.basic.2d_image.texture.bc7_srgb_block.r32g32b32a32_uint,Fail +dEQP-VK.image.texel_view_compatible.compute.basic.3d_image.texture.bc1_rgb_srgb_block.r32g32_uint,Fail +dEQP-VK.image.texel_view_compatible.compute.basic.3d_image.texture.bc1_rgb_unorm_block.r16g16b16a16_uint,Fail +dEQP-VK.image.texel_view_compatible.compute.basic.3d_image.texture.bc1_rgba_srgb_block.r16g16b16a16_unorm,Fail +dEQP-VK.image.texel_view_compatible.compute.basic.3d_image.texture.bc4_snorm_block.r16g16b16a16_unorm,Fail +dEQP-VK.image.texel_view_compatible.compute.basic.3d_image.texture.bc4_unorm_block.r32g32_uint,Fail +dEQP-VK.image.texel_view_compatible.compute.basic.3d_image.texture.bc5_snorm_block.r32g32b32a32_uint,Fail +dEQP-VK.image.texel_view_compatible.compute.basic.3d_image.texture.bc6h_ufloat_block.r32g32b32a32_uint,Fail +dEQP-VK.image.texel_view_compatible.compute.extended.2d_image.texture.bc1_rgb_srgb_block.r16g16b16a16_uint,Fail +dEQP-VK.image.texel_view_compatible.compute.extended.2d_image.texture.bc1_rgb_srgb_block.r16g16b16a16_unorm,Fail +dEQP-VK.image.texel_view_compatible.compute.extended.2d_image.texture.bc1_rgba_srgb_block.r16g16b16a16_sint,Fail +dEQP-VK.image.texel_view_compatible.compute.extended.2d_image.texture.bc1_rgba_unorm_block.r32g32_sint,Fail +dEQP-VK.image.texel_view_compatible.compute.extended.2d_image.texture.bc1_rgba_unorm_block.r32g32_uint,Fail +dEQP-VK.image.texel_view_compatible.compute.extended.2d_image.texture.bc3_srgb_block.r32g32b32a32_uint,Fail +dEQP-VK.image.texel_view_compatible.compute.extended.2d_image.texture.bc3_unorm_block.r32g32b32a32_sint,Fail +dEQP-VK.image.texel_view_compatible.compute.extended.2d_image.texture.bc4_snorm_block.r16g16b16a16_unorm,Fail +dEQP-VK.image.texel_view_compatible.compute.extended.2d_image.texture.bc5_snorm_block.r32g32b32a32_uint,Fail +dEQP-VK.image.texel_view_compatible.compute.extended.2d_image.texture.bc7_srgb_block.r32g32b32a32_uint,Fail +dEQP-VK.image.texel_view_compatible.compute.extended.3d_image.texture.bc1_rgba_srgb_block.r16g16b16a16_snorm,Fail +dEQP-VK.image.texel_view_compatible.compute.extended.3d_image.texture.bc1_rgba_unorm_block.r16g16b16a16_uint,Fail +dEQP-VK.image.texel_view_compatible.compute.extended.3d_image.texture.bc3_unorm_block.r32g32b32a32_uint,Fail +dEQP-VK.image.texel_view_compatible.compute.extended.3d_image.texture.bc6h_ufloat_block.r32g32b32a32_sint,Fail # This is due to pretending to resolve stencil sample 0 using min # This needs to be a blit shader instead, but that runs into problems since shader stencil export is optional dEQP-VK.imageless_framebuffer.depth_stencil_resolve,Fail +# And this is because we don't claim to support the sample 0 resolve mode +dEQP-VK.renderpass2.depth_stencil_resolve.misc.properties,Fail + +# WARP does not support "dynamically uniform" control flow for barriers (yet, anyway) +dEQP-VK.compute.basic.branch_past_barrier,Fail + +# WARP produces inf instead of a very-large float for exp2 of a value very close to 128.0 +dEQP-VK.glsl.builtin.precision.pow.highp.vec4,Fail + +# DXIL does not have a way to express these yet. Hopefully incoming with shader model 6.8 +# See https://github.com/microsoft/hlsl-specs/issues/30 +dEQP-VK.glsl.texture_functions.texture.sampler1darrayshadow_bias_fragment,Fail +dEQP-VK.glsl.texture_functions.texture.sampler1dshadow_bias_fragment,Fail +dEQP-VK.glsl.texture_functions.texture.sampler2dshadow_bias_fragment,Fail +dEQP-VK.glsl.texture_functions.texture.samplercubeshadow_bias_fragment,Fail +dEQP-VK.glsl.texture_functions.texturegrad.sampler1darrayshadow_fragment,Fail +dEQP-VK.glsl.texture_functions.texturegrad.sampler1darrayshadow_vertex,Fail +dEQP-VK.glsl.texture_functions.texturegrad.sampler1dshadow_fragment,Fail +dEQP-VK.glsl.texture_functions.texturegrad.sampler1dshadow_vertex,Fail +dEQP-VK.glsl.texture_functions.texturegrad.sampler2darrayshadow_fragment,Fail +dEQP-VK.glsl.texture_functions.texturegrad.sampler2darrayshadow_vertex,Fail +dEQP-VK.glsl.texture_functions.texturegrad.sampler2dshadow_fragment,Fail +dEQP-VK.glsl.texture_functions.texturegrad.sampler2dshadow_vertex,Fail +dEQP-VK.glsl.texture_functions.texturegrad.samplercubeshadow_fragment,Fail +dEQP-VK.glsl.texture_functions.texturegrad.samplercubeshadow_vertex,Fail +dEQP-VK.glsl.texture_functions.texturegradoffset.sampler1darrayshadow_fragment,Fail +dEQP-VK.glsl.texture_functions.texturegradoffset.sampler1darrayshadow_vertex,Fail +dEQP-VK.glsl.texture_functions.texturegradoffset.sampler1dshadow_fragment,Fail +dEQP-VK.glsl.texture_functions.texturegradoffset.sampler1dshadow_vertex,Fail +dEQP-VK.glsl.texture_functions.texturegradoffset.sampler2darrayshadow_fragment,Fail +dEQP-VK.glsl.texture_functions.texturegradoffset.sampler2darrayshadow_vertex,Fail +dEQP-VK.glsl.texture_functions.texturegradoffset.sampler2dshadow_fragment,Fail +dEQP-VK.glsl.texture_functions.texturegradoffset.sampler2dshadow_vertex,Fail +dEQP-VK.glsl.texture_functions.textureoffset.sampler1darrayshadow_bias_fragment,Fail +dEQP-VK.glsl.texture_functions.textureoffset.sampler1dshadow_bias_fragment,Fail +dEQP-VK.glsl.texture_functions.textureoffset.sampler2dshadow_bias_fragment,Fail +dEQP-VK.glsl.texture_functions.textureproj.sampler1dshadow_bias_fragment,Fail +dEQP-VK.glsl.texture_functions.textureproj.sampler2dshadow_bias_fragment,Fail +dEQP-VK.glsl.texture_functions.textureprojgrad.sampler1dshadow_fragment,Fail +dEQP-VK.glsl.texture_functions.textureprojgrad.sampler1dshadow_vertex,Fail +dEQP-VK.glsl.texture_functions.textureprojgrad.sampler2dshadow_fragment,Fail +dEQP-VK.glsl.texture_functions.textureprojgrad.sampler2dshadow_vertex,Fail +dEQP-VK.glsl.texture_functions.textureprojgradoffset.sampler1dshadow_fragment,Fail +dEQP-VK.glsl.texture_functions.textureprojgradoffset.sampler1dshadow_vertex,Fail +dEQP-VK.glsl.texture_functions.textureprojgradoffset.sampler2dshadow_fragment,Fail +dEQP-VK.glsl.texture_functions.textureprojgradoffset.sampler2dshadow_vertex,Fail +dEQP-VK.glsl.texture_functions.textureprojoffset.sampler1dshadow_bias_fragment,Fail +dEQP-VK.glsl.texture_functions.textureprojoffset.sampler2dshadow_bias_fragment,Fail + +# WARP bug, a couple ops didn't flush denorms (fabs and fmul(x, 1.0)) +dEQP-VK.spirv_assembly.instruction.compute.float_controls.fp32.input_args.abs_denorm_flush_to_zero,Fail +dEQP-VK.spirv_assembly.instruction.compute.float_controls.fp32.input_args.tanh_denorm_flush_to_zero,Fail +dEQP-VK.spirv_assembly.instruction.graphics.float_controls.fp32.input_args.abs_denorm_flush_to_zero_frag,Fail +dEQP-VK.spirv_assembly.instruction.graphics.float_controls.fp32.input_args.abs_denorm_flush_to_zero_vert,Fail +dEQP-VK.spirv_assembly.instruction.graphics.float_controls.fp32.input_args.tanh_denorm_flush_to_zero_frag,Fail +dEQP-VK.spirv_assembly.instruction.graphics.float_controls.fp32.input_args.tanh_denorm_flush_to_zero_vert,Fail + +# We need to use a format that has alpha in the right spot to be able to get the right border color here. Fix incoming, +# needs updated WARP for correct support. +dEQP-VK.pipeline.monolithic.sampler.border_swizzle.b4g4r4a4_unorm_pack16.igba.opaque_black.gather_2.no_swizzle_hint,Fail +dEQP-VK.pipeline.monolithic.sampler.border_swizzle.b4g4r4a4_unorm_pack16.igba.opaque_black.gather_3.no_swizzle_hint,Fail +dEQP-VK.pipeline.monolithic.sampler.border_swizzle.b4g4r4a4_unorm_pack16.igba.opaque_black.no_gather.no_swizzle_hint,Fail +dEQP-VK.pipeline.monolithic.sampler.border_swizzle.b4g4r4a4_unorm_pack16.rgba.opaque_black.gather_2.no_swizzle_hint,Fail +dEQP-VK.pipeline.monolithic.sampler.border_swizzle.b4g4r4a4_unorm_pack16.rgba.opaque_black.gather_3.no_swizzle_hint,Fail +dEQP-VK.pipeline.monolithic.sampler.border_swizzle.b4g4r4a4_unorm_pack16.rgba.opaque_black.no_gather.no_swizzle_hint,Fail +dEQP-VK.pipeline.monolithic.sampler.border_swizzle.b4g4r4a4_unorm_pack16.rgbi.opaque_black.gather_2.no_swizzle_hint,Fail +dEQP-VK.pipeline.monolithic.sampler.border_swizzle.b4g4r4a4_unorm_pack16.rgbi.opaque_black.gather_3.no_swizzle_hint,Fail +dEQP-VK.pipeline.monolithic.sampler.border_swizzle.b4g4r4a4_unorm_pack16.rgbi.opaque_black.no_gather.no_swizzle_hint,Fail +dEQP-VK.pipeline.monolithic.sampler.border_swizzle.b4g4r4a4_unorm_pack16.rgia.opaque_black.gather_2.no_swizzle_hint,Fail +dEQP-VK.pipeline.monolithic.sampler.border_swizzle.b4g4r4a4_unorm_pack16.rgia.opaque_black.gather_3.no_swizzle_hint,Fail +dEQP-VK.pipeline.monolithic.sampler.border_swizzle.b4g4r4a4_unorm_pack16.rgia.opaque_black.no_gather.no_swizzle_hint,Fail +dEQP-VK.pipeline.monolithic.sampler.border_swizzle.b4g4r4a4_unorm_pack16.riba.opaque_black.gather_2.no_swizzle_hint,Fail +dEQP-VK.pipeline.monolithic.sampler.border_swizzle.b4g4r4a4_unorm_pack16.riba.opaque_black.gather_3.no_swizzle_hint,Fail +dEQP-VK.pipeline.monolithic.sampler.border_swizzle.b4g4r4a4_unorm_pack16.riba.opaque_black.no_gather.no_swizzle_hint,Fail +dEQP-VK.pipeline.monolithic.sampler.view_type.1d.format.b4g4r4a4_unorm_pack16.address_modes.all_mode_clamp_to_border_opaque_black,Fail +dEQP-VK.pipeline.monolithic.sampler.view_type.1d_array.format.b4g4r4a4_unorm_pack16.address_modes.all_mode_clamp_to_border_opaque_black,Fail +dEQP-VK.pipeline.monolithic.sampler.view_type.1d_unnormalized.format.b4g4r4a4_unorm_pack16.address_modes.all_mode_clamp_to_border_opaque_black,Fail +dEQP-VK.pipeline.monolithic.sampler.view_type.2d.format.b4g4r4a4_unorm_pack16.address_modes.all_mode_clamp_to_border_opaque_black,Fail +dEQP-VK.pipeline.monolithic.sampler.view_type.2d_array.format.b4g4r4a4_unorm_pack16.address_modes.all_mode_clamp_to_border_opaque_black,Fail +dEQP-VK.pipeline.monolithic.sampler.view_type.2d_unnormalized.format.b4g4r4a4_unorm_pack16.address_modes.all_mode_clamp_to_border_opaque_black,Fail +dEQP-VK.pipeline.monolithic.sampler.view_type.3d.format.b4g4r4a4_unorm_pack16.address_modes.all_mode_clamp_to_border_opaque_black,Fail + +# WARP bug, some phi/control flow lowering caused incorrect values to be loaded after the loop. Fix incoming +dEQP-VK.glsl.loops.generic.do_while_dynamic_iterations.basic_highp_float_fragment,Fail +dEQP-VK.glsl.loops.generic.do_while_dynamic_iterations.basic_highp_float_vertex,Fail +dEQP-VK.glsl.loops.generic.do_while_dynamic_iterations.basic_mediump_float_fragment,Fail +dEQP-VK.glsl.loops.generic.do_while_dynamic_iterations.basic_mediump_float_vertex,Fail +dEQP-VK.glsl.loops.generic.do_while_uniform_iterations.basic_highp_float_fragment,Fail +dEQP-VK.glsl.loops.generic.do_while_uniform_iterations.basic_highp_float_vertex,Fail +dEQP-VK.glsl.loops.generic.do_while_uniform_iterations.basic_mediump_float_fragment,Fail +dEQP-VK.glsl.loops.generic.do_while_uniform_iterations.basic_mediump_float_vertex,Fail +dEQP-VK.glsl.loops.special.do_while_constant_iterations.dowhile_trap_fragment,Fail +dEQP-VK.glsl.loops.special.do_while_constant_iterations.dowhile_trap_vertex,Fail +dEQP-VK.glsl.loops.special.do_while_constant_iterations.nested_sequence_fragment,Fail +dEQP-VK.glsl.loops.special.do_while_constant_iterations.nested_sequence_vertex,Fail +dEQP-VK.glsl.loops.special.do_while_constant_iterations.sequence_fragment,Fail +dEQP-VK.glsl.loops.special.do_while_constant_iterations.sequence_vertex,Fail +dEQP-VK.glsl.loops.special.do_while_dynamic_iterations.dowhile_trap_fragment,Fail +dEQP-VK.glsl.loops.special.do_while_dynamic_iterations.dowhile_trap_vertex,Fail +dEQP-VK.glsl.loops.special.do_while_dynamic_iterations.nested_sequence_fragment,Fail +dEQP-VK.glsl.loops.special.do_while_dynamic_iterations.nested_sequence_vertex,Fail +dEQP-VK.glsl.loops.special.do_while_dynamic_iterations.sequence_fragment,Fail +dEQP-VK.glsl.loops.special.do_while_dynamic_iterations.sequence_vertex,Fail +dEQP-VK.glsl.loops.special.do_while_dynamic_iterations.vector_counter_fragment,Fail +dEQP-VK.glsl.loops.special.do_while_dynamic_iterations.vector_counter_vertex,Fail +dEQP-VK.glsl.loops.special.do_while_uniform_iterations.dowhile_trap_fragment,Fail +dEQP-VK.glsl.loops.special.do_while_uniform_iterations.dowhile_trap_vertex,Fail +dEQP-VK.glsl.loops.special.do_while_uniform_iterations.nested_sequence_fragment,Fail +dEQP-VK.glsl.loops.special.do_while_uniform_iterations.nested_sequence_vertex,Fail +dEQP-VK.glsl.loops.special.do_while_uniform_iterations.sequence_fragment,Fail +dEQP-VK.glsl.loops.special.do_while_uniform_iterations.sequence_vertex,Fail +dEQP-VK.glsl.loops.special.do_while_uniform_iterations.vector_counter_fragment,Fail +dEQP-VK.glsl.loops.special.do_while_uniform_iterations.vector_counter_vertex,Fail + +# WARP bug, signed arithmetic 16bit int wave ops didn't correctly handle negative values, fix incoming +dEQP-VK.subgroups.arithmetic.compute.subgroupmax_i16vec2,Fail +dEQP-VK.subgroups.arithmetic.compute.subgroupmax_i16vec2_requiredsubgroupsize,Fail +dEQP-VK.subgroups.arithmetic.compute.subgroupmax_i16vec3,Fail +dEQP-VK.subgroups.arithmetic.compute.subgroupmax_i16vec3_requiredsubgroupsize,Fail +dEQP-VK.subgroups.arithmetic.compute.subgroupmax_i16vec4,Fail +dEQP-VK.subgroups.arithmetic.compute.subgroupmax_i16vec4_requiredsubgroupsize,Fail +dEQP-VK.subgroups.arithmetic.compute.subgroupmin_i16vec2,Fail +dEQP-VK.subgroups.arithmetic.compute.subgroupmin_i16vec2_requiredsubgroupsize,Fail +dEQP-VK.subgroups.arithmetic.compute.subgroupmin_i16vec3,Fail +dEQP-VK.subgroups.arithmetic.compute.subgroupmin_i16vec3_requiredsubgroupsize,Fail +dEQP-VK.subgroups.arithmetic.compute.subgroupmin_i16vec4,Fail +dEQP-VK.subgroups.arithmetic.compute.subgroupmin_i16vec4_requiredsubgroupsize,Fail +dEQP-VK.subgroups.arithmetic.framebuffer.subgroupmax_i16vec2_geometry,Fail +dEQP-VK.subgroups.arithmetic.framebuffer.subgroupmax_i16vec2_vertex,Fail +dEQP-VK.subgroups.arithmetic.framebuffer.subgroupmax_i16vec3_geometry,Fail +dEQP-VK.subgroups.arithmetic.framebuffer.subgroupmax_i16vec3_vertex,Fail +dEQP-VK.subgroups.arithmetic.framebuffer.subgroupmax_i16vec4_geometry,Fail +dEQP-VK.subgroups.arithmetic.framebuffer.subgroupmax_i16vec4_vertex,Fail +dEQP-VK.subgroups.arithmetic.framebuffer.subgroupmax_int16_t_geometry,Fail +dEQP-VK.subgroups.arithmetic.framebuffer.subgroupmax_int16_t_vertex,Fail +dEQP-VK.subgroups.arithmetic.framebuffer.subgroupmin_i16vec2_geometry,Fail +dEQP-VK.subgroups.arithmetic.framebuffer.subgroupmin_i16vec2_vertex,Fail +dEQP-VK.subgroups.arithmetic.framebuffer.subgroupmin_i16vec3_geometry,Fail +dEQP-VK.subgroups.arithmetic.framebuffer.subgroupmin_i16vec3_vertex,Fail +dEQP-VK.subgroups.arithmetic.framebuffer.subgroupmin_i16vec4_geometry,Fail +dEQP-VK.subgroups.arithmetic.framebuffer.subgroupmin_i16vec4_vertex,Fail +dEQP-VK.subgroups.arithmetic.framebuffer.subgroupmin_int16_t_geometry,Fail +dEQP-VK.subgroups.arithmetic.framebuffer.subgroupmin_int16_t_vertex,Fail +dEQP-VK.subgroups.arithmetic.graphics.subgroupmax_i16vec2,Fail +dEQP-VK.subgroups.arithmetic.graphics.subgroupmax_i16vec3,Fail +dEQP-VK.subgroups.arithmetic.graphics.subgroupmax_i16vec4,Fail +dEQP-VK.subgroups.arithmetic.graphics.subgroupmin_i16vec2,Fail +dEQP-VK.subgroups.arithmetic.graphics.subgroupmin_i16vec3,Fail +dEQP-VK.subgroups.arithmetic.graphics.subgroupmin_i16vec4,Fail -- 2.7.4