From bbd9c55d0217c697cbe090057bfbf830b551ed36 Mon Sep 17 00:00:00 2001 From: Laura Ekstrand Date: Thu, 5 Feb 2015 13:38:39 -0800 Subject: [PATCH] main: Fake entry point for glClearNamedFramebufferfv. MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Mesa's ClearBuffer framework is very complicated and thoroughly married to the object binding model. Moreover, the OpenGL spec for ClearBuffer is also very complicated. At some point, we should implement buffer clearing for arbitrary framebuffer objects, but for now, we will just wrap ClearBuffer. Reviewed-by: Fredrik Höglund Signed-off-by: Fredrik Höglund --- src/mapi/glapi/gen/ARB_direct_state_access.xml | 7 +++++++ src/mesa/main/clear.c | 18 ++++++++++++++++++ src/mesa/main/clear.h | 4 ++++ src/mesa/main/tests/dispatch_sanity.cpp | 1 + 4 files changed, 30 insertions(+) diff --git a/src/mapi/glapi/gen/ARB_direct_state_access.xml b/src/mapi/glapi/gen/ARB_direct_state_access.xml index 95fda96..2bb3c71 100644 --- a/src/mapi/glapi/gen/ARB_direct_state_access.xml +++ b/src/mapi/glapi/gen/ARB_direct_state_access.xml @@ -211,6 +211,13 @@ + + + + + + + diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c index 05bbf15..81e255e 100644 --- a/src/mesa/main/clear.c +++ b/src/mesa/main/clear.c @@ -603,6 +603,24 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) /** + * The ClearBuffer framework is so complicated and so riddled with the + * assumption that the framebuffer is bound that, for now, we will just fake + * direct state access clearing for the user. + */ +void GLAPIENTRY +_mesa_ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, + GLint drawbuffer, const GLfloat *value) +{ + GLint oldfb; + + _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb); + _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); + _mesa_ClearBufferfv(buffer, drawbuffer, value); + _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb); +} + + +/** * New in GL 3.0 * Clear depth/stencil buffer only. */ diff --git a/src/mesa/main/clear.h b/src/mesa/main/clear.h index b74c227..582159f 100644 --- a/src/mesa/main/clear.h +++ b/src/mesa/main/clear.h @@ -66,6 +66,10 @@ extern void GLAPIENTRY _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); extern void GLAPIENTRY +_mesa_ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, + GLint drawbuffer, const GLfloat *value); + +extern void GLAPIENTRY _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp index 60d0fe9..1f25869 100644 --- a/src/mesa/main/tests/dispatch_sanity.cpp +++ b/src/mesa/main/tests/dispatch_sanity.cpp @@ -988,6 +988,7 @@ const struct function gl_core_functions_possible[] = { { "glInvalidateNamedFramebufferData", 45, -1 }, { "glClearNamedFramebufferiv", 45, -1 }, { "glClearNamedFramebufferuiv", 45, -1 }, + { "glClearNamedFramebufferfv", 45, -1 }, { "glBlitNamedFramebuffer", 45, -1 }, { "glCheckNamedFramebufferStatus", 45, -1 }, { "glGetNamedFramebufferAttachmentParameteriv", 45, -1 }, -- 2.7.4