From b9eed05e7f9717ce36ce9e080f746f2d1684f17e Mon Sep 17 00:00:00 2001 From: "Kristian H. Kristensen" Date: Thu, 14 Feb 2019 23:37:01 -0800 Subject: [PATCH] freedreno/a6xx: Support MSAA resolve blits on blitter This gets stencil and depth resolves working properly. Fixes: dEQP-GLES3.functional.fbo.msaa.2_samples.depth32f_stencil8 dEQP-GLES3.functional.fbo.msaa.2_samples.depth24_stencil8 dEQP-GLES3.functional.fbo.msaa.4_samples.depth32f_stencil8 dEQP-GLES3.functional.fbo.msaa.4_samples.depth24_stencil8 dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_color dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_color Signed-off-by: Kristian H. Kristensen --- src/gallium/drivers/freedreno/a6xx/fd6_blitter.c | 26 +++++++++++++++++++++--- 1 file changed, 23 insertions(+), 3 deletions(-) diff --git a/src/gallium/drivers/freedreno/a6xx/fd6_blitter.c b/src/gallium/drivers/freedreno/a6xx/fd6_blitter.c index c54d34d..b911869 100644 --- a/src/gallium/drivers/freedreno/a6xx/fd6_blitter.c +++ b/src/gallium/drivers/freedreno/a6xx/fd6_blitter.c @@ -124,9 +124,25 @@ can_do_blit(const struct pipe_blit_info *info) debug_assert(info->dst.box.height >= 0); debug_assert(info->dst.box.depth >= 0); - /* non-multisampled could either have nr_samples == 0 or == 1 */ + /* We could probably blit between resources with equal sample count.. */ fail_if(info->dst.resource->nr_samples > 1); - fail_if(info->src.resource->nr_samples > 1); + + /* CP_BLIT supports resolving, but seems to pick one only of the samples + * (no blending). This doesn't work for RGBA resolves, so we fall back in + * that case. However, GL/GLES spec says: + * + * "If the source formats are integer types or stencil values, a single + * sample’s value is selected for each pixel. If the source formats are + * floating-point or normalized types, the sample values for each pixel + * are resolved in an implementationdependent manner. If the source + * formats are depth values, sample values are resolved in an + * implementation-dependent manner where the result will be between the + * minimum and maximum depth values in the pixel." + * + * so do those with CP_BLIT. + */ + fail_if((info->mask & PIPE_MASK_RGBA) && + info->src.resource->nr_samples > 1); fail_if(info->window_rectangle_include); @@ -435,10 +451,14 @@ emit_blit_texture(struct fd_ringbuffer *ring, const struct pipe_blit_info *info) if (info->filter == PIPE_TEX_FILTER_LINEAR) filter = A6XX_SP_PS_2D_SRC_INFO_FILTER; + enum a3xx_msaa_samples samples = fd_msaa_samples(src->base.nr_samples); + OUT_PKT4(ring, REG_A6XX_SP_PS_2D_SRC_INFO, 13); OUT_RING(ring, A6XX_SP_PS_2D_SRC_INFO_COLOR_FORMAT(sfmt) | A6XX_SP_PS_2D_SRC_INFO_TILE_MODE(stile) | - A6XX_SP_PS_2D_SRC_INFO_COLOR_SWAP(sswap) | 0x500000 | filter); + A6XX_SP_PS_2D_SRC_INFO_COLOR_SWAP(sswap) | + A6XX_SP_PS_2D_SRC_INFO_SAMPLES(samples) | + 0x500000 | filter); OUT_RING(ring, A6XX_SP_PS_2D_SRC_SIZE_WIDTH(width) | A6XX_SP_PS_2D_SRC_SIZE_HEIGHT(height)); /* SP_PS_2D_SRC_SIZE */ OUT_RELOC(ring, src->bo, soff, 0, 0); /* SP_PS_2D_SRC_LO/HI */ -- 2.7.4