From b6fdded54bc86260f2b6126d34648c85f4f2d7b1 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Kristian=20H=C3=B8gsberg?= Date: Tue, 21 Jun 2011 16:25:28 -0400 Subject: [PATCH] Update TODO --- TODO | 35 +---------------------------------- 1 file changed, 1 insertion(+), 34 deletions(-) diff --git a/TODO b/TODO index d465490..f7f9844 100644 --- a/TODO +++ b/TODO @@ -1,12 +1,5 @@ Core wayland protocol - - Move map_* requests to wl_shell as set_*, rename to - wl_desktop_shell. Make initial attach the request that shows the - surface and make attach with 0 buffer show the surface. Drop the - map concept at that point. Make wl_shell the EWMH of wayland. - Handle window title, icons, lower window, needs attention, - minimize, maximize, move to desktop? - - scanner: wl_* prefix removal: split it out into a namespace part so we can call variables "surface" instead of "wl_surface"? @@ -149,8 +142,7 @@ Core wayland protocol client must have a server id, and each client has a server id -> client id hash. - - LCD subpixel info, dpi, monitor make and model, event when a - surface moves from one output to another. + - Event when a surface moves from one output to another. - input device discovery, hotplug @@ -210,31 +202,6 @@ Core wayland protocol - Sort out 32 bit vmods and serialization - - Automatic "triple buffering", ie, don't block on vsync if we're - repainting below the refresh rate. - - - surface.attach triggers a compositor.release_buffer event when - the buffer can be used again without messing things up (ie, it's - no longer the front buffer, or the compositor has attached the - new surface). - - - compositor sends out a repaint event (to who? do clients have to - ask for this like they ask for the frame event?) once it has - repainted the scene with the recent updates. - - - once a client receives the repaint event, it should start - rendering its next frame. If it has received a buffer release - event for the old buffer, that can be reused, otherwise it has - to allocate a third buffer (ie, we automatically do triple - buffering for fullscreen surfaces). - - - if a client is triple buffering and receives a release event - before the repaint event, it can go back to double buffering. - - - the repaint event needs some kind of timestamp to drive - animations, since clients may not use the frame event at all. - Could just be the time of the most recent frame. - Clients and ports -- 2.7.4