From b67be0a4e23e731a33cdd9b45e29f449ff3fe6b5 Mon Sep 17 00:00:00 2001 From: subhransu mohanty Date: Fri, 20 Jul 2018 14:04:33 +0900 Subject: [PATCH] lottie/example: workaround to render at 60fps. Change-Id: I6e2ad981467679357a75310027d9482a28e1bc94 --- example/lottieviewtest.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/example/lottieviewtest.cpp b/example/lottieviewtest.cpp index 838b9c8..180201d 100644 --- a/example/lottieviewtest.cpp +++ b/example/lottieviewtest.cpp @@ -20,6 +20,7 @@ public: LottieViewTest(EvasApp *app, bool renderMode) { mApp = app; mRenderMode = renderMode; + ecore_animator_frametime_set(1.0/120.0); } void show(int numberOfImage) { @@ -96,7 +97,7 @@ main(int argc, char **argv) renderMode = false; } LottieViewTest *view = new LottieViewTest(app, renderMode); - view->show(400); + view->show(250); app->addExitCb(onExitCb, view); app->addRenderPreCb(onRenderPreCb, view); -- 2.34.1