From b4a4f9b212d8b0bf41a910a85a4898573261d2a7 Mon Sep 17 00:00:00 2001 From: Rinat Ibragimov Date: Sun, 12 Jan 2014 19:45:17 +0400 Subject: [PATCH] do not request any GLX_DEPTH_SIZE in create_tfp_surface Window depth was confused with OpenGL depth buffer. Signed-off-by: Rinat --- va/glx/va_glx_impl.c | 1 - 1 file changed, 1 deletion(-) diff --git a/va/glx/va_glx_impl.c b/va/glx/va_glx_impl.c index 5299589..e181c9a 100644 --- a/va/glx/va_glx_impl.c +++ b/va/glx/va_glx_impl.c @@ -504,7 +504,6 @@ static int create_tfp_surface(VADriverContextP ctx, VASurfaceGLXP pSurfaceGLX) }; for (attrib = fbconfig_attrs; *attrib != GL_NONE; attrib += 2) ; - *attrib++ = GLX_DEPTH_SIZE; *attrib++ = wattr.depth; if (wattr.depth == 32) { *attrib++ = GLX_ALPHA_SIZE; *attrib++ = 8; *attrib++ = GLX_BIND_TO_TEXTURE_RGBA_EXT; *attrib++ = GL_TRUE; -- 2.7.4