From b4727a101ab10c97056d1ccb2460611b8678512d Mon Sep 17 00:00:00 2001 From: seungho Date: Thu, 9 Jun 2022 13:49:17 +0900 Subject: [PATCH] [Tizen] Change PixelBufferLoadedSignalType This reverts commit c217965710fc15cdb56d267275ae6a57dc435852. Change-Id: I9189e45dddb481024cafb1ac31de41882af683d4 --- dali-toolkit/devel-api/image-loader/async-image-loader-devel.h | 4 ++-- dali-toolkit/internal/image-loader/async-image-loader-impl.cpp | 5 +++-- .../internal/texture-manager/texture-async-loading-helper.cpp | 6 +++--- .../internal/texture-manager/texture-async-loading-helper.h | 8 ++++---- 4 files changed, 12 insertions(+), 11 deletions(-) diff --git a/dali-toolkit/devel-api/image-loader/async-image-loader-devel.h b/dali-toolkit/devel-api/image-loader/async-image-loader-devel.h index 0e059a5..9073da7 100644 --- a/dali-toolkit/devel-api/image-loader/async-image-loader-devel.h +++ b/dali-toolkit/devel-api/image-loader/async-image-loader-devel.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_DEVEL_API_IMAGE_LOADER_ASYNC_IMAGE_LOADER_DEVEL_H /* - * Copyright (c) 2020 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -31,7 +31,7 @@ namespace Toolkit { namespace DevelAsyncImageLoader { -typedef Signal PixelBufferLoadedSignalType; +typedef Signal&)> PixelBufferLoadedSignalType; /** * @brief Whether to multiply alpha into color channels on load diff --git a/dali-toolkit/internal/image-loader/async-image-loader-impl.cpp b/dali-toolkit/internal/image-loader/async-image-loader-impl.cpp index cd3ac9f..fc48c18 100644 --- a/dali-toolkit/internal/image-loader/async-image-loader-impl.cpp +++ b/dali-toolkit/internal/image-loader/async-image-loader-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2021 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -136,7 +136,8 @@ void AsyncImageLoader::ProcessLoadedImage() { if(mPixelBufferLoadedSignal.GetConnectionCount() > 0) { - mPixelBufferLoadedSignal.Emit(next->id, next->pixelBuffer); + std::vector pixelBuffers{next->pixelBuffer}; + mPixelBufferLoadedSignal.Emit(next->id, pixelBuffers); } else if(mLoadedSignal.GetConnectionCount() > 0) { diff --git a/dali-toolkit/internal/texture-manager/texture-async-loading-helper.cpp b/dali-toolkit/internal/texture-manager/texture-async-loading-helper.cpp index f17c62a..0d88f47 100644 --- a/dali-toolkit/internal/texture-manager/texture-async-loading-helper.cpp +++ b/dali-toolkit/internal/texture-manager/texture-async-loading-helper.cpp @@ -100,8 +100,8 @@ TextureAsyncLoadingHelper::TextureAsyncLoadingHelper( this, &TextureAsyncLoadingHelper::AsyncLoadComplete); } -void TextureAsyncLoadingHelper::AsyncLoadComplete(uint32_t id, - Devel::PixelBuffer pixelBuffer) +void TextureAsyncLoadingHelper::AsyncLoadComplete(uint32_t id, + std::vector& pixelBuffers) { DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureAsyncLoadingHelper::AsyncLoadComplete( loadId :%d )\n", id); if(mLoadingInfoContainer.size() >= 1u) @@ -112,7 +112,7 @@ void TextureAsyncLoadingHelper::AsyncLoadComplete(uint32_t id, if(loadingInfo.loadId == id) { // Call TextureManager::AsyncLoadComplete - mTextureManager.AsyncLoadComplete(loadingInfo.textureId, pixelBuffer); + mTextureManager.AsyncLoadComplete(loadingInfo.textureId, pixelBuffers[0]); } mLoadingInfoContainer.pop_front(); diff --git a/dali-toolkit/internal/texture-manager/texture-async-loading-helper.h b/dali-toolkit/internal/texture-manager/texture-async-loading-helper.h index 482bfd3..688aefb 100644 --- a/dali-toolkit/internal/texture-manager/texture-async-loading-helper.h +++ b/dali-toolkit/internal/texture-manager/texture-async-loading-helper.h @@ -126,11 +126,11 @@ private: AsyncLoadingInfoContainerType&& loadingInfoContainer); /** - * @brief Callback to be called when texture loading is complete, it passes the pixel buffer on to texture manager. - * @param[in] id Loader id - * @param[in] pixelBuffer Image data + * @brief Callback to be called when texture loading is complete, it passes the pixel buffer list on to texture manager. + * @param[in] id Loader id + * @param[in] pixelBuffers Image data */ - void AsyncLoadComplete(std::uint32_t id, Devel::PixelBuffer pixelBuffer); + void AsyncLoadComplete(std::uint32_t id, std::vector& pixelBuffers); private: // Member Variables: Toolkit::AsyncImageLoader mLoader; -- 2.7.4