From b3e5e3ffc52e748ad2973ad5e678fc1be22cfee2 Mon Sep 17 00:00:00 2001 From: Ferran Sole Date: Tue, 29 Nov 2016 12:12:46 +0000 Subject: [PATCH] Changed log message to inform number of textures != than active sampler from ERROR to WARNING Caused false error for SVG visual which creates a renderer but doesn't add it to an actor until the actual texture is created Change-Id: I7dec2873e6bb49bc36418ecad1d038d72334ce34 --- dali/internal/render/renderers/render-renderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dali/internal/render/renderers/render-renderer.cpp b/dali/internal/render/renderers/render-renderer.cpp index 42d748a..6b4f25c 100644 --- a/dali/internal/render/renderers/render-renderer.cpp +++ b/dali/internal/render/renderers/render-renderer.cpp @@ -182,7 +182,7 @@ void Renderer::SetRenderDataProvider( SceneGraph::RenderDataProvider* dataProvid Program* program = dataProvider->GetShader().GetProgram(); if( program && program->GetActiveSamplerCount() != textureCount ) { - DALI_LOG_ERROR("The number of active samplers in the shader(%lu) does not match the number of textures in the TextureSet(%lu)\n", + DALI_LOG_WARNING("The number of active samplers in the shader(%lu) does not match the number of textures in the TextureSet(%lu)\n", program->GetActiveSamplerCount(), textureCount ); } -- 2.7.4