From b2ad3dbfa436ff205bffca5333ec0061208d52ae Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Mon, 16 Dec 2013 15:01:54 -0800 Subject: [PATCH] meta: Use GLSL to decompress 2D-array textures Signed-off-by: Ian Romanick Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72582 Reviewed-by: Eric Anholt --- src/mesa/drivers/common/meta.c | 35 ++++++++++++++++++++++++++++++----- 1 file changed, 30 insertions(+), 5 deletions(-) diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 75fb7a5..b09e9a3 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -324,6 +324,8 @@ struct decompress_state GLuint VAO; GLuint VBO, FBO, RBO, Sampler; GLint Width, Height; + + struct sampler_table samplers; }; /** @@ -3860,6 +3862,10 @@ decompress_texture_image(struct gl_context *ctx, GLuint fboDrawSave, fboReadSave; GLuint rbSave; GLuint samplerSave; + const bool use_glsl_version = ctx->Extensions.ARB_vertex_shader && + ctx->Extensions.ARB_fragment_shader && + (ctx->API != API_OPENGLES); + GLuint shaderProg = 0; if (slice > 0) { assert(target == GL_TEXTURE_3D || @@ -3876,9 +3882,8 @@ decompress_texture_image(struct gl_context *ctx, assert(!"No compressed 3D textures."); return; - case GL_TEXTURE_2D_ARRAY: case GL_TEXTURE_CUBE_MAP_ARRAY: - /* These targets are just broken currently. */ + /* This target is just broken currently. */ return; case GL_TEXTURE_CUBE_MAP: @@ -3924,7 +3929,20 @@ decompress_texture_image(struct gl_context *ctx, decompress->Height = height; } - setup_ff_tnl_for_blit(&decompress->VAO, &decompress->VBO, 3); + if (use_glsl_version) { + struct glsl_sampler *sampler; + + setup_vertex_objects(&decompress->VAO, &decompress->VBO, true, + 2, 3, 0); + + /* Generate a relevant fragment shader program for the texture target */ + sampler = setup_texture_sampler(target, &decompress->samplers); + assert(sampler != NULL); + + shaderProg = setup_shader_for_sampler(ctx, sampler); + } else { + setup_ff_tnl_for_blit(&decompress->VAO, &decompress->VBO, 3); + } if (!decompress->Sampler) { _mesa_GenSamplers(1, &decompress->Sampler); @@ -3968,7 +3986,13 @@ decompress_texture_image(struct gl_context *ctx, /* setup texture state */ _mesa_BindTexture(target, texObj->Name); - _mesa_set_enable(ctx, target, GL_TRUE); + + if (!use_glsl_version) + _mesa_set_enable(ctx, target, GL_TRUE); + else { + assert(shaderProg != 0); + _mesa_UseProgram(shaderProg); + } { /* save texture object state */ @@ -4028,7 +4052,8 @@ decompress_texture_image(struct gl_context *ctx, } /* disable texture unit */ - _mesa_set_enable(ctx, target, GL_FALSE); + if (!use_glsl_version) + _mesa_set_enable(ctx, target, GL_FALSE); _mesa_BindSampler(ctx->Texture.CurrentUnit, samplerSave); -- 2.7.4