From af0c97fb90f21dae79a7221b19e8e13dd32ee5e8 Mon Sep 17 00:00:00 2001 From: Samuel Pitoiset Date: Tue, 15 Mar 2016 15:03:26 +0100 Subject: [PATCH] nv50: add a new validation path for compute This makes use of the new state validation interface to be consistent with 3d. Signed-off-by: Samuel Pitoiset Reviewed-by: Pierre Moreau Tested-by: Pierre Moreau --- src/gallium/drivers/nouveau/nv50/nv50_compute.c | 25 +++++++++++++------------ 1 file changed, 13 insertions(+), 12 deletions(-) diff --git a/src/gallium/drivers/nouveau/nv50/nv50_compute.c b/src/gallium/drivers/nouveau/nv50/nv50_compute.c index 562a64e..d781f6f 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_compute.c +++ b/src/gallium/drivers/nouveau/nv50/nv50_compute.c @@ -170,24 +170,25 @@ nv50_compute_validate_globals(struct nv50_context *nv50) } } +static struct nv50_state_validate +validate_list_cp[] = { + { nv50_compprog_validate, NV50_NEW_CP_PROGRAM }, + { nv50_compute_validate_globals, NV50_NEW_CP_GLOBALS }, +}; + static bool -nv50_compute_state_validate(struct nv50_context *nv50) +nv50_state_validate_cp(struct nv50_context *nv50, uint32_t mask) { - nv50_compprog_validate(nv50); - if (nv50->dirty_cp & NV50_NEW_CP_GLOBALS) - nv50_compute_validate_globals(nv50); + bool ret; /* TODO: validate textures, samplers, surfaces */ + ret = nv50_state_validate(nv50, mask, validate_list_cp, + ARRAY_SIZE(validate_list_cp), &nv50->dirty_cp, + nv50->bufctx_cp); - nv50_bufctx_fence(nv50->bufctx_cp, false); - - nouveau_pushbuf_bufctx(nv50->base.pushbuf, nv50->bufctx_cp); - if (unlikely(nouveau_pushbuf_validate(nv50->base.pushbuf))) - return false; if (unlikely(nv50->state.flushed)) nv50_bufctx_fence(nv50->bufctx_cp, true); - - return true; + return ret; } static void @@ -248,7 +249,7 @@ nv50_launch_grid(struct pipe_context *pipe, const struct pipe_grid_info *info) struct nv50_program *cp = nv50->compprog; bool ret; - ret = !nv50_compute_state_validate(nv50); + ret = !nv50_state_validate_cp(nv50, ~0); if (ret) { NOUVEAU_ERR("Failed to launch grid !\n"); return; -- 2.7.4