From ac7b73020150d5703d21870b09c9591092e01d68 Mon Sep 17 00:00:00 2001 From: Simon Glass Date: Mon, 3 Feb 2020 07:36:10 -0700 Subject: [PATCH] sandbox: sdl: Support waiting for audio to complete At present when audio stops, any in-progress output is cut off. Fix this by waiting for output to finish. Also use booleans for the boolean variables. Signed-off-by: Simon Glass --- arch/sandbox/cpu/sdl.c | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) diff --git a/arch/sandbox/cpu/sdl.c b/arch/sandbox/cpu/sdl.c index ee62da2..dedf00e 100644 --- a/arch/sandbox/cpu/sdl.c +++ b/arch/sandbox/cpu/sdl.c @@ -5,6 +5,7 @@ #include #include +#include #include #include #include @@ -39,6 +40,7 @@ struct buf_info { * @buf: The two available audio buffers. SDL can be reading from one while we * are setting up the next * @running: true if audio is running + * @stopping: true if audio will stop once it runs out of data */ static struct sdl_info { SDL_Surface *screen; @@ -52,6 +54,7 @@ static struct sdl_info { int cur_buf; struct buf_info buf[2]; bool running; + bool stopping; } sdl; static void sandbox_sdl_poll_events(void) @@ -271,6 +274,7 @@ void sandbox_sdl_fill_audio(void *udata, Uint8 *stream, int len) { struct buf_info *buf; int avail; + bool have_data = false; int i; for (i = 0; i < 2; i++) { @@ -282,6 +286,7 @@ void sandbox_sdl_fill_audio(void *udata, Uint8 *stream, int len) } if (avail > len) avail = len; + have_data = true; SDL_MixAudio(stream, buf->data + buf->pos, avail, SDL_MIX_MAXVOLUME); @@ -294,6 +299,7 @@ void sandbox_sdl_fill_audio(void *udata, Uint8 *stream, int len) else break; } + sdl.stopping = !have_data; } int sandbox_sdl_sound_init(int rate, int channels) @@ -347,7 +353,7 @@ int sandbox_sdl_sound_init(int rate, int channels) sdl.audio_active = true; sdl.sample_rate = wanted.freq; sdl.cur_buf = 0; - sdl.running = 0; + sdl.running = false; return 0; @@ -378,7 +384,8 @@ int sandbox_sdl_sound_play(const void *data, uint size) buf->pos = 0; if (!sdl.running) { SDL_PauseAudio(0); - sdl.running = 1; + sdl.running = true; + sdl.stopping = false; } return 0; @@ -387,8 +394,12 @@ int sandbox_sdl_sound_play(const void *data, uint size) int sandbox_sdl_sound_stop(void) { if (sdl.running) { + while (!sdl.stopping) + SDL_Delay(100); + SDL_PauseAudio(1); sdl.running = 0; + sdl.stopping = false; } return 0; -- 2.7.4