From abbcdc9b69901528c9ea4469a4dc2977c71ff9f9 Mon Sep 17 00:00:00 2001 From: Jordan Justen Date: Fri, 20 Oct 2017 18:54:17 -0700 Subject: [PATCH] glsl: Add field initializers for glsl_struct_field default constructor This helps valgrind when encode_type_to_blob is used. Signed-off-by: Jordan Justen Reviewed-by: Kenneth Graunke Reviewed-by: Jason Ekstrand --- src/compiler/glsl_types.h | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h index b5e97e6..0b4a66c 100644 --- a/src/compiler/glsl_types.h +++ b/src/compiler/glsl_types.h @@ -1045,6 +1045,13 @@ struct glsl_struct_field { } glsl_struct_field() + : type(NULL), name(NULL), location(0), offset(0), xfb_buffer(0), + xfb_stride(0), interpolation(0), centroid(0), + sample(0), matrix_layout(0), patch(0), + precision(0), memory_read_only(0), + memory_write_only(0), memory_coherent(0), memory_volatile(0), + memory_restrict(0), image_format(0), explicit_xfb_buffer(0), + implicit_sized_array(0) { /* empty */ } -- 2.7.4