From abbbc9b667d1156a42a4e2bf4eee591f8ab2946f Mon Sep 17 00:00:00 2001 From: =?utf8?q?Jos=C3=A9=20Fonseca?= Date: Fri, 3 May 2013 08:35:17 +0100 Subject: [PATCH] draw: Update for u_assembled_primitive -> u_assembled_prim rename. Mesa build is too complex to rely on successful builds. On refactorings it is always a good idea to use git grep to prevent missing cases: $ git grep u_assembled_primitive src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c: u_assembled_primitive(in_prim); --- src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c index 48fb616..1924c73 100644 --- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c +++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c @@ -140,7 +140,7 @@ llvm_middle_end_prepare( struct draw_pt_middle_end *middle, struct draw_vertex_shader *vs = draw->vs.vertex_shader; struct draw_geometry_shader *gs = draw->gs.geometry_shader; const unsigned out_prim = gs ? gs->output_primitive : - u_assembled_primitive(in_prim); + u_assembled_prim(in_prim); /* Add one to num_outputs because the pipeline occasionally tags on * an additional texcoord, eg for AA lines. -- 2.7.4