From ab5e8b33cb615b9267ec4d08173c3c83cfd6df3f Mon Sep 17 00:00:00 2001 From: Brian Date: Wed, 30 Jan 2008 11:56:41 -0700 Subject: [PATCH] Cell: minor code refactoring, movement --- src/mesa/pipe/cell/spu/spu_render.c | 85 ++++++++++++++++++++++++------------- 1 file changed, 55 insertions(+), 30 deletions(-) diff --git a/src/mesa/pipe/cell/spu/spu_render.c b/src/mesa/pipe/cell/spu/spu_render.c index 21a286a..f506095 100644 --- a/src/mesa/pipe/cell/spu/spu_render.c +++ b/src/mesa/pipe/cell/spu/spu_render.c @@ -89,6 +89,55 @@ my_tile(uint tx, uint ty) /** + * Start fetching non-clear color/Z tiles from main memory + */ +static INLINE void +get_cz_tiles(uint tx, uint ty) +{ + if (spu.depth_stencil.depth.enabled) { + if (tile_status_z[ty][tx] != TILE_STATUS_CLEAR) { + get_tile(tx, ty, &ztile, TAG_READ_TILE_Z, 1); + } + } + + if (tile_status[ty][tx] != TILE_STATUS_CLEAR) { + get_tile(tx, ty, &ctile, TAG_READ_TILE_COLOR, 0); + } +} + + +/** + * Start putting dirty color/Z tiles back to main memory + */ +static INLINE void +put_cz_tiles(uint tx, uint ty) +{ + if (tile_status_z[ty][tx] == TILE_STATUS_DIRTY) { + put_tile(tx, ty, &ztile, TAG_WRITE_TILE_Z, 1); + tile_status_z[ty][tx] = TILE_STATUS_DEFINED; + } + + if (tile_status[ty][tx] == TILE_STATUS_DIRTY) { + put_tile(tx, ty, &ctile, TAG_WRITE_TILE_COLOR, 0); + tile_status[ty][tx] = TILE_STATUS_DEFINED; + } +} + + +/** + * Wait for 'put' of color/z tiles to complete. + */ +static INLINE void +wait_put_cz_tiles(void) +{ + wait_on_mask(1 << TAG_WRITE_TILE_COLOR); + if (spu.depth_stencil.depth.enabled) { + wait_on_mask(1 << TAG_WRITE_TILE_Z); + } +} + + +/** * Render primitives * \param pos_incr returns value indicating how may words to skip after * this command in the batch buffer @@ -122,6 +171,9 @@ cmd_render(const struct cell_command_render *render, uint *pos_incr) ASSERT(sizeof(*render) % 4 == 0); ASSERT(total_vertex_bytes % 16 == 0); + ASSERT(render->prim_type == PIPE_PRIM_TRIANGLES); + ASSERT(render->num_indexes % 3 == 0); + /* indexes are right after the render command in the batch buffer */ indexes = (const ushort *) (render + 1); @@ -186,21 +238,7 @@ cmd_render(const struct cell_command_render *render, uint *pos_incr) if (!my_tile(tx, ty)) continue; - /* Start fetching color/z tiles. We'll wait for completion when - * we need read/write to them later in triangle rasterization. - */ - if (spu.depth_stencil.depth.enabled) { - if (tile_status_z[ty][tx] != TILE_STATUS_CLEAR) { - get_tile(tx, ty, &ztile, TAG_READ_TILE_Z, 1); - } - } - - if (tile_status[ty][tx] != TILE_STATUS_CLEAR) { - get_tile(tx, ty, &ctile, TAG_READ_TILE_COLOR, 0); - } - - ASSERT(render->prim_type == PIPE_PRIM_TRIANGLES); - ASSERT(render->num_indexes % 3 == 0); + get_cz_tiles(tx, ty); /* loop over tris */ for (j = 0; j < render->num_indexes; j += 3) { @@ -214,22 +252,9 @@ cmd_render(const struct cell_command_render *render, uint *pos_incr) } /* write color/z tiles back to main framebuffer, if dirtied */ - if (tile_status[ty][tx] == TILE_STATUS_DIRTY) { - put_tile(tx, ty, &ctile, TAG_WRITE_TILE_COLOR, 0); - tile_status[ty][tx] = TILE_STATUS_DEFINED; - } - if (spu.depth_stencil.depth.enabled) { - if (tile_status_z[ty][tx] == TILE_STATUS_DIRTY) { - put_tile(tx, ty, &ztile, TAG_WRITE_TILE_Z, 1); - tile_status_z[ty][tx] = TILE_STATUS_DEFINED; - } - } + put_cz_tiles(tx, ty); - /* XXX move these... */ - wait_on_mask(1 << TAG_WRITE_TILE_COLOR); - if (spu.depth_stencil.depth.enabled) { - wait_on_mask(1 << TAG_WRITE_TILE_Z); - } + wait_put_cz_tiles(); /* XXX seems unnecessary... */ } if (Debug) -- 2.7.4