From a9ac8eb77268cb040972e3bd3b1387ad99667d18 Mon Sep 17 00:00:00 2001 From: thefiddler Date: Mon, 19 May 2014 23:08:22 +0200 Subject: [PATCH] [Docs] Minor formatting fixes --- README.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index f54b2f7..21a5c59 100644 --- a/README.md +++ b/README.md @@ -27,6 +27,7 @@ Instructions The simplest way to use OpenTK in your project is to install the [NuGet package](http://www.nuget.org/packages/OpenTK/). Alternatively, download the [OpenTK binaries](http://www.opentk.com) and: + 1. Copy OpenTK.dll and OpenTK.dll.config to your project directory 2. Use "Add reference" to add OpenTK.dll as a project reference 3. Use "Add files" to add OpenTK.dll.config to your project, and enable the "Copy to Output Directory" option. @@ -42,6 +43,7 @@ OpenTK 1.1.2 was released on 19 May 2014. It contains performance and stability improvements and synchronizes the OpenGL and OpenGL ES bindings with the May 2014 Khronos specifications. === Changelog: === + 1. New Cocoa backend for Mac OS X, with support for OpenGL 4.x and retina displays. Huge thanks to [Ollhax](https://github.com/Ollhax) for implementing the backend from scratch, including the necessary Cocoa bindings! 2. Custom hardware cursors are now supported: `INativeWindow.Cursor = new MouseCursor(...)` 3. Up to 2000% improvement in binding loading speed. The exact numbers depend on the operating system and hardware configuration. On a Nvidia 650M GPU and a 2.3GHz processor: @@ -90,7 +92,7 @@ OpenTK 1.1.2 is backwards compatible with 1.1.1. Users of previous versions are Known issues ============ -1. The SDL2 backend has a number of limitations compared to the native platform backends. In particular, SDL2 does not support: +The SDL2 backend has a number of limitations compared to the native platform backends. In particular, SDL2 does not support: - `OpenTK.GLControl`. OpenTK will automatically use a native platform backend instead. - `DisplayDevice.ChangeResolution()` without a fullscreen `INativeWindow`. - changing `INativeWindow.WindowBorder` once a window is created. -- 2.7.4