From a4bd68b910c1134d15932f07e65d578dbcac9bb9 Mon Sep 17 00:00:00 2001 From: Alexander Galazin Date: Fri, 8 Sep 2017 17:31:23 +0200 Subject: [PATCH] Increase threshold for ShaderRender tests The threshold proves to be too low due to randomness of fuzzyCompare(). Slightly increase it to make the tests more robust. Components: AOSP VK-GL-CTS issue: 681 Affects (at least): dEQP-GLES3.functional.shaders.texture_functions.* Change-Id: I878e6a5c89673e87bcc225323ad852bc5e809e9e --- modules/glshared/glsShaderRenderCase.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/glshared/glsShaderRenderCase.cpp b/modules/glshared/glsShaderRenderCase.cpp index 2bdb94b..3620898 100644 --- a/modules/glshared/glsShaderRenderCase.cpp +++ b/modules/glshared/glsShaderRenderCase.cpp @@ -447,7 +447,7 @@ TestNode::IterateResult ShaderRenderCase::iterate (void) computeFragmentReference(refImage, quadGrid); // Compare. - bool testOk = compareImages(resImage, refImage, 0.05f); + bool testOk = compareImages(resImage, refImage, 0.07f); // De-initialize. gl.useProgram(0); -- 2.7.4