From a4bad224fe0346d75da1bbc84d22fb494305f8d4 Mon Sep 17 00:00:00 2001 From: "minho.sun" Date: Tue, 17 Apr 2018 16:40:17 +0900 Subject: [PATCH] [4.0] Initialize mDepthIndex of RenderItem in AddRendererToRenderList RenderItem can be re-used. Before using RenderItem again, initialize mDepthIndex to 0. Change-Id: I47b9261767cb3dbc104db2049d893bf439d3bd98 Signed-off-by: minho.sun --- dali/internal/update/manager/render-instruction-processor.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/dali/internal/update/manager/render-instruction-processor.cpp b/dali/internal/update/manager/render-instruction-processor.cpp index b4035e8..4fdb4cb 100644 --- a/dali/internal/update/manager/render-instruction-processor.cpp +++ b/dali/internal/update/manager/render-instruction-processor.cpp @@ -179,6 +179,8 @@ inline void AddRendererToRenderList( BufferIndex updateBufferIndex, item.mNode = renderable.mNode; item.mIsOpaque = ( opacity == Renderer::OPAQUE ); + item.mDepthIndex = 0; + if( !isLayer3d ) { item.mDepthIndex = renderable.mNode->GetDepthIndex(); -- 2.7.4