From a457ca7844c7943e17aa18a73757cc4ac965e200 Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Mon, 8 Nov 2010 16:10:46 -0800 Subject: [PATCH] ir_dead_functions: Actually free dead functions and signatures. This makes linked shaders use around 36k less memory since the built-in prototypes are now freed. --- src/glsl/ir_dead_functions.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/glsl/ir_dead_functions.cpp b/src/glsl/ir_dead_functions.cpp index 2655444..16037a2 100644 --- a/src/glsl/ir_dead_functions.cpp +++ b/src/glsl/ir_dead_functions.cpp @@ -125,6 +125,7 @@ do_dead_functions(exec_list *instructions) if (!entry->used) { entry->signature->remove(); + delete entry->signature; progress = true; } delete(entry); @@ -143,6 +144,7 @@ do_dead_functions(exec_list *instructions) * symbol table should be OK. */ func->remove(); + delete func; progress = true; } } -- 2.7.4