From a44f362567f6ed4054e88d8afc94d38f19ed6269 Mon Sep 17 00:00:00 2001 From: Zack Rusin Date: Wed, 10 Mar 2010 16:31:18 -0500 Subject: [PATCH] fpglsl: a few more useful glsl tests --- progs/fpglsl/dowhile.glsl | 8 ++++++++ progs/fpglsl/dowhile2.glsl | 10 ++++++++++ progs/fpglsl/forbreak.glsl | 13 +++++++++++++ progs/fpglsl/simpleif.glsl | 6 ++++++ progs/fpglsl/while2.glsl | 9 +++++++++ 5 files changed, 46 insertions(+) create mode 100644 progs/fpglsl/dowhile.glsl create mode 100644 progs/fpglsl/dowhile2.glsl create mode 100644 progs/fpglsl/forbreak.glsl create mode 100644 progs/fpglsl/simpleif.glsl create mode 100644 progs/fpglsl/while2.glsl diff --git a/progs/fpglsl/dowhile.glsl b/progs/fpglsl/dowhile.glsl new file mode 100644 index 0000000..ed9d729 --- /dev/null +++ b/progs/fpglsl/dowhile.glsl @@ -0,0 +1,8 @@ +void main() { + float sum = 0.0; + do { + sum += 0.1; + break; + } while (true); + gl_FragColor = vec4(sum); +} diff --git a/progs/fpglsl/dowhile2.glsl b/progs/fpglsl/dowhile2.glsl new file mode 100644 index 0000000..f3e00b8 --- /dev/null +++ b/progs/fpglsl/dowhile2.glsl @@ -0,0 +1,10 @@ +void main() { + float sum = 0.0; + do { + sum += 0.1; + if (sum < 0.499999) + continue; + break; + } while (true); + gl_FragColor = vec4(sum); +} diff --git a/progs/fpglsl/forbreak.glsl b/progs/fpglsl/forbreak.glsl new file mode 100644 index 0000000..87669c6 --- /dev/null +++ b/progs/fpglsl/forbreak.glsl @@ -0,0 +1,13 @@ +uniform int KernelSizeInt; + +void main() { + int i; + vec4 sum = vec4(0.0); + for (i = 0; i < KernelSizeInt; ++i) { + sum.g += 0.25; + if (i > 0) + break; + } + sum.a = 1; + gl_FragColor = sum; +} diff --git a/progs/fpglsl/simpleif.glsl b/progs/fpglsl/simpleif.glsl new file mode 100644 index 0000000..922421b --- /dev/null +++ b/progs/fpglsl/simpleif.glsl @@ -0,0 +1,6 @@ +void main() { + // this should always be true + if (gl_FragCoord.x >= 0.0) { + gl_FragColor = vec4(0.5, 0.0, 0.5, 1.0); + } +} diff --git a/progs/fpglsl/while2.glsl b/progs/fpglsl/while2.glsl new file mode 100644 index 0000000..19c8904 --- /dev/null +++ b/progs/fpglsl/while2.glsl @@ -0,0 +1,9 @@ +void main() { + float sum = 0.0; + while (true) { + sum += 0.1; + if (sum > 0.8) + break; + } + gl_FragColor = vec4(sum); +} -- 2.7.4