From a024e64dc92d49f78ff2611afbc4cc3b30bac1cb Mon Sep 17 00:00:00 2001 From: seungho baek Date: Tue, 2 May 2023 10:44:30 +0900 Subject: [PATCH] [Tizen] Remove unused code - We don't need to reset renderer properties when shader is generated Change-Id: I42b9a5cb1a252ecda753d5221c02f542a1d7f99b Signed-off-by: seungho baek --- .../internal/model-components/model-primitive-impl.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/dali-scene3d/internal/model-components/model-primitive-impl.cpp b/dali-scene3d/internal/model-components/model-primitive-impl.cpp index b4f2b17ac6..adb78aa9e8 100644 --- a/dali-scene3d/internal/model-components/model-primitive-impl.cpp +++ b/dali-scene3d/internal/model-components/model-primitive-impl.cpp @@ -246,10 +246,6 @@ void ModelPrimitive::ApplyMaterialToRenderer(MaterialModifyObserver::ModifyFlag mShader.Reset(); mShader = Shader::New(vertexShader, fragmentShader); - if(mBlendShapeData.version != Scene3D::Loader::BlendShapes::Version::INVALID && mBlendShapeData.mActor.GetHandle()) - { - Scene3D::Loader::BlendShapes::ConfigureProperties(mBlendShapeData, mRenderer); - } if(!mRenderer) { -- 2.34.1