From 9f1c29ef578c0693b6916616223dc35cf39f6127 Mon Sep 17 00:00:00 2001 From: SeungWon Lee Date: Thu, 2 May 2013 23:34:50 +0900 Subject: [PATCH] Fix bug on OnSceneDeactivated call arguments. Change-Id: I082b770bf4b1d0cbf139484d0fa0b886e040176e Signed-off-by: SeungWon Lee --- src/ui/scenes/FUiScenes_SceneManagerImpl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/ui/scenes/FUiScenes_SceneManagerImpl.cpp b/src/ui/scenes/FUiScenes_SceneManagerImpl.cpp index b1b028f..b27ecf0 100644 --- a/src/ui/scenes/FUiScenes_SceneManagerImpl.cpp +++ b/src/ui/scenes/FUiScenes_SceneManagerImpl.cpp @@ -1014,7 +1014,7 @@ _SceneManagerImpl::GotoScene(bool forward, const SceneId& sceneId, SceneTransiti CallListenerOnSceneTransitionStarted(__currentSceneId, sceneId); // Call listener - ISceneManagerEventListener's if (__pCurrentScene) { // Call listener - ISceneEventListener's - CallListenerOnSceneDeactivated(*__pCurrentScene, sceneId, __pCurrentScene->GetSceneId()); + CallListenerOnSceneDeactivated(*__pCurrentScene, __pCurrentScene->GetSceneId(), sceneId); } // 2. Find the Scene on SceneContainer - Scene and correspond UI control has same life time. -- 2.7.4