From 9e55ba7d6bbfeaa867e0f151dd27bc0ba034cad7 Mon Sep 17 00:00:00 2001 From: Bert Belder Date: Mon, 6 Aug 2012 21:22:11 +0200 Subject: [PATCH] dns: don't rely on libuv for c-ares integration --- node.gyp | 2 + src/cares_wrap.cc | 153 ++++++++++- src/tree.h | 768 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 918 insertions(+), 5 deletions(-) create mode 100644 src/tree.h diff --git a/node.gyp b/node.gyp index 84ec69d..cef573b 100644 --- a/node.gyp +++ b/node.gyp @@ -57,6 +57,7 @@ 'type': 'executable', 'dependencies': [ + 'deps/cares/cares.gyp:cares', 'deps/http_parser/http_parser.gyp:http_parser', 'deps/uv/uv.gyp:uv', 'node_js2c#host', @@ -117,6 +118,7 @@ 'src/req_wrap.h', 'src/slab_allocator.h', 'src/stream_wrap.h', + 'src/tree.h', 'src/v8_typed_array.h', 'deps/http_parser/http_parser.h', '<(SHARED_INTERMEDIATE_DIR)/node_natives.h', diff --git a/src/cares_wrap.cc b/src/cares_wrap.cc index 30d7238..3d1cb23 100644 --- a/src/cares_wrap.cc +++ b/src/cares_wrap.cc @@ -20,12 +20,17 @@ // USE OR OTHER DEALINGS IN THE SOFTWARE. #include +#include +#include +#include + +#define CARES_STATICLIB +#include "ares.h" #include "node.h" #include "req_wrap.h" +#include "tree.h" #include "uv.h" -#include - #if defined(__OpenBSD__) || defined(__MINGW32__) || defined(_MSC_VER) # include #else @@ -69,9 +74,139 @@ using v8::Value; typedef class ReqWrap GetAddrInfoReqWrap; -static Persistent oncomplete_sym; +struct ares_task_t { + UV_HANDLE_FIELDS + ares_socket_t sock; + uv_poll_t poll_watcher; + RB_ENTRY(ares_task_t) node; +}; + +static Persistent oncomplete_sym; static ares_channel ares_channel; +static uv_timer_t ares_timer; +static RB_HEAD(ares_task_list, ares_task_t) ares_tasks; + + +static int cmp_ares_tasks(const ares_task_t* a, const ares_task_t* b) { + if (a->sock < b->sock) return -1; + if (a->sock > b->sock) return 1; + return 0; +} + + +RB_GENERATE_STATIC(ares_task_list, ares_task_t, node, cmp_ares_tasks) + + + +/* This is called once per second by loop->timer. It is used to constantly */ +/* call back into c-ares for possibly processing timeouts. */ +static void ares_timeout(uv_timer_t* handle, int status) { + assert(!RB_EMPTY(&ares_tasks)); + ares_process_fd(ares_channel, ARES_SOCKET_BAD, ARES_SOCKET_BAD); +} + + +static void ares_poll_cb(uv_poll_t* watcher, int status, int events) { + ares_task_t* task = container_of(watcher, ares_task_t, poll_watcher); + + /* Reset the idle timer */ + uv_timer_again(&ares_timer); + + if (status < 0) { + /* An error happened. Just pretend that the socket is both readable and */ + /* writable. */ + ares_process_fd(ares_channel, task->sock, task->sock); + return; + } + + /* Process DNS responses */ + ares_process_fd(ares_channel, + events & UV_READABLE ? task->sock : ARES_SOCKET_BAD, + events & UV_WRITABLE ? task->sock : ARES_SOCKET_BAD); +} + + +static void ares_poll_close_cb(uv_handle_t* watcher) { + ares_task_t* task = container_of(watcher, ares_task_t, poll_watcher); + free(task); +} + + +/* Allocates and returns a new ares_task_t */ +static ares_task_t* ares_task_create(uv_loop_t* loop, ares_socket_t sock) { + ares_task_t* task = (ares_task_t*) malloc(sizeof *task); + + if (task == NULL) { + /* Out of memory. */ + return NULL; + } + + task->loop = loop; + task->sock = sock; + + if (uv_poll_init_socket(loop, &task->poll_watcher, sock) < 0) { + /* This should never happen. */ + free(task); + return NULL; + } + + return task; +} + + +/* Callback from ares when socket operation is started */ +static void ares_sockstate_cb(void* data, ares_socket_t sock, + int read, int write) { + uv_loop_t* loop = (uv_loop_t*) data; + ares_task_t* task; + + ares_task_t lookup_task; + lookup_task.sock = sock; + task = RB_FIND(ares_task_list, &ares_tasks, &lookup_task); + + if (read || write) { + if (!task) { + /* New socket */ + + /* If this is the first socket then start the timer. */ + if (!uv_is_active((uv_handle_t*) &ares_timer)) { + assert(RB_EMPTY(&ares_tasks)); + uv_timer_start(&ares_timer, ares_timeout, 1000, 1000); + } + + task = ares_task_create(loop, sock); + if (task == NULL) { + /* This should never happen unless we're out of memory or something */ + /* is seriously wrong. The socket won't be polled, but the the query */ + /* will eventually time out. */ + return; + } + + RB_INSERT(ares_task_list, &ares_tasks, task); + } + + /* This should never fail. If it fails anyway, the query will eventually */ + /* time out. */ + uv_poll_start(&task->poll_watcher, + (read ? UV_READABLE : 0) | (write ? UV_WRITABLE : 0), + ares_poll_cb); + + } else { + /* read == 0 and write == 0 this is c-ares's way of notifying us that */ + /* the socket is now closed. We must free the data associated with */ + /* socket. */ + assert(task && + "When an ares socket is closed we should have a handle for it"); + + RB_REMOVE(ares_task_list, &ares_tasks, task); + uv_close((uv_handle_t*) &task->poll_watcher, ares_poll_close_cb); + + if (RB_EMPTY(&ares_tasks)) { + uv_timer_stop(&ares_timer); + } + } +} static Local HostentToAddresses(struct hostent* host) { @@ -736,8 +871,16 @@ static void Initialize(Handle target) { assert(r == ARES_SUCCESS); struct ares_options options; - uv_ares_init_options(uv_default_loop(), &ares_channel, &options, 0); - assert(r == 0); + options.sock_state_cb = ares_sockstate_cb; + options.sock_state_cb_data = uv_default_loop(); + + /* We do the call to ares_init_option for caller. */ + r = ares_init_options(&ares_channel, &options, ARES_OPT_SOCK_STATE_CB); + assert(r == ARES_SUCCESS); + + /* Initialize the timeout timer. The timer won't be started until the */ + /* first socket is opened. */ + uv_timer_init(uv_default_loop(), &ares_timer); NODE_SET_METHOD(target, "queryA", Query); NODE_SET_METHOD(target, "queryAaaa", Query); diff --git a/src/tree.h b/src/tree.h new file mode 100644 index 0000000..f936416 --- /dev/null +++ b/src/tree.h @@ -0,0 +1,768 @@ +/*- + * Copyright 2002 Niels Provos + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR + * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES + * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. + * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, + * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT + * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF + * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef UV_TREE_H_ +#define UV_TREE_H_ + +#ifndef UV__UNUSED +# if __GNUC__ +# define UV__UNUSED __attribute__((unused)) +# else +# define UV__UNUSED +# endif +#endif + +/* + * This file defines data structures for different types of trees: + * splay trees and red-black trees. + * + * A splay tree is a self-organizing data structure. Every operation + * on the tree causes a splay to happen. The splay moves the requested + * node to the root of the tree and partly rebalances it. + * + * This has the benefit that request locality causes faster lookups as + * the requested nodes move to the top of the tree. On the other hand, + * every lookup causes memory writes. + * + * The Balance Theorem bounds the total access time for m operations + * and n inserts on an initially empty tree as O((m + n)lg n). The + * amortized cost for a sequence of m accesses to a splay tree is O(lg n); + * + * A red-black tree is a binary search tree with the node color as an + * extra attribute. It fulfills a set of conditions: + * - every search path from the root to a leaf consists of the + * same number of black nodes, + * - each red node (except for the root) has a black parent, + * - each leaf node is black. + * + * Every operation on a red-black tree is bounded as O(lg n). + * The maximum height of a red-black tree is 2lg (n+1). + */ + +#define SPLAY_HEAD(name, type) \ +struct name { \ + struct type *sph_root; /* root of the tree */ \ +} + +#define SPLAY_INITIALIZER(root) \ + { NULL } + +#define SPLAY_INIT(root) do { \ + (root)->sph_root = NULL; \ +} while (/*CONSTCOND*/ 0) + +#define SPLAY_ENTRY(type) \ +struct { \ + struct type *spe_left; /* left element */ \ + struct type *spe_right; /* right element */ \ +} + +#define SPLAY_LEFT(elm, field) (elm)->field.spe_left +#define SPLAY_RIGHT(elm, field) (elm)->field.spe_right +#define SPLAY_ROOT(head) (head)->sph_root +#define SPLAY_EMPTY(head) (SPLAY_ROOT(head) == NULL) + +/* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */ +#define SPLAY_ROTATE_RIGHT(head, tmp, field) do { \ + SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \ + SPLAY_RIGHT(tmp, field) = (head)->sph_root; \ + (head)->sph_root = tmp; \ +} while (/*CONSTCOND*/ 0) + +#define SPLAY_ROTATE_LEFT(head, tmp, field) do { \ + SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \ + SPLAY_LEFT(tmp, field) = (head)->sph_root; \ + (head)->sph_root = tmp; \ +} while (/*CONSTCOND*/ 0) + +#define SPLAY_LINKLEFT(head, tmp, field) do { \ + SPLAY_LEFT(tmp, field) = (head)->sph_root; \ + tmp = (head)->sph_root; \ + (head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \ +} while (/*CONSTCOND*/ 0) + +#define SPLAY_LINKRIGHT(head, tmp, field) do { \ + SPLAY_RIGHT(tmp, field) = (head)->sph_root; \ + tmp = (head)->sph_root; \ + (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \ +} while (/*CONSTCOND*/ 0) + +#define SPLAY_ASSEMBLE(head, node, left, right, field) do { \ + SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \ + SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field); \ + SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \ + SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \ +} while (/*CONSTCOND*/ 0) + +/* Generates prototypes and inline functions */ + +#define SPLAY_PROTOTYPE(name, type, field, cmp) \ +void name##_SPLAY(struct name *, struct type *); \ +void name##_SPLAY_MINMAX(struct name *, int); \ +struct type *name##_SPLAY_INSERT(struct name *, struct type *); \ +struct type *name##_SPLAY_REMOVE(struct name *, struct type *); \ + \ +/* Finds the node with the same key as elm */ \ +static __inline struct type * \ +name##_SPLAY_FIND(struct name *head, struct type *elm) \ +{ \ + if (SPLAY_EMPTY(head)) \ + return(NULL); \ + name##_SPLAY(head, elm); \ + if ((cmp)(elm, (head)->sph_root) == 0) \ + return (head->sph_root); \ + return (NULL); \ +} \ + \ +static __inline struct type * \ +name##_SPLAY_NEXT(struct name *head, struct type *elm) \ +{ \ + name##_SPLAY(head, elm); \ + if (SPLAY_RIGHT(elm, field) != NULL) { \ + elm = SPLAY_RIGHT(elm, field); \ + while (SPLAY_LEFT(elm, field) != NULL) { \ + elm = SPLAY_LEFT(elm, field); \ + } \ + } else \ + elm = NULL; \ + return (elm); \ +} \ + \ +static __inline struct type * \ +name##_SPLAY_MIN_MAX(struct name *head, int val) \ +{ \ + name##_SPLAY_MINMAX(head, val); \ + return (SPLAY_ROOT(head)); \ +} + +/* Main splay operation. + * Moves node close to the key of elm to top + */ +#define SPLAY_GENERATE(name, type, field, cmp) \ +struct type * \ +name##_SPLAY_INSERT(struct name *head, struct type *elm) \ +{ \ + if (SPLAY_EMPTY(head)) { \ + SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL; \ + } else { \ + int __comp; \ + name##_SPLAY(head, elm); \ + __comp = (cmp)(elm, (head)->sph_root); \ + if(__comp < 0) { \ + SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field); \ + SPLAY_RIGHT(elm, field) = (head)->sph_root; \ + SPLAY_LEFT((head)->sph_root, field) = NULL; \ + } else if (__comp > 0) { \ + SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field); \ + SPLAY_LEFT(elm, field) = (head)->sph_root; \ + SPLAY_RIGHT((head)->sph_root, field) = NULL; \ + } else \ + return ((head)->sph_root); \ + } \ + (head)->sph_root = (elm); \ + return (NULL); \ +} \ + \ +struct type * \ +name##_SPLAY_REMOVE(struct name *head, struct type *elm) \ +{ \ + struct type *__tmp; \ + if (SPLAY_EMPTY(head)) \ + return (NULL); \ + name##_SPLAY(head, elm); \ + if ((cmp)(elm, (head)->sph_root) == 0) { \ + if (SPLAY_LEFT((head)->sph_root, field) == NULL) { \ + (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \ + } else { \ + __tmp = SPLAY_RIGHT((head)->sph_root, field); \ + (head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \ + name##_SPLAY(head, elm); \ + SPLAY_RIGHT((head)->sph_root, field) = __tmp; \ + } \ + return (elm); \ + } \ + return (NULL); \ +} \ + \ +void \ +name##_SPLAY(struct name *head, struct type *elm) \ +{ \ + struct type __node, *__left, *__right, *__tmp; \ + int __comp; \ + \ + SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL; \ + __left = __right = &__node; \ + \ + while ((__comp = (cmp)(elm, (head)->sph_root)) != 0) { \ + if (__comp < 0) { \ + __tmp = SPLAY_LEFT((head)->sph_root, field); \ + if (__tmp == NULL) \ + break; \ + if ((cmp)(elm, __tmp) < 0){ \ + SPLAY_ROTATE_RIGHT(head, __tmp, field); \ + if (SPLAY_LEFT((head)->sph_root, field) == NULL) \ + break; \ + } \ + SPLAY_LINKLEFT(head, __right, field); \ + } else if (__comp > 0) { \ + __tmp = SPLAY_RIGHT((head)->sph_root, field); \ + if (__tmp == NULL) \ + break; \ + if ((cmp)(elm, __tmp) > 0){ \ + SPLAY_ROTATE_LEFT(head, __tmp, field); \ + if (SPLAY_RIGHT((head)->sph_root, field) == NULL) \ + break; \ + } \ + SPLAY_LINKRIGHT(head, __left, field); \ + } \ + } \ + SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \ +} \ + \ +/* Splay with either the minimum or the maximum element \ + * Used to find minimum or maximum element in tree. \ + */ \ +void name##_SPLAY_MINMAX(struct name *head, int __comp) \ +{ \ + struct type __node, *__left, *__right, *__tmp; \ + \ + SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL; \ + __left = __right = &__node; \ + \ + while (1) { \ + if (__comp < 0) { \ + __tmp = SPLAY_LEFT((head)->sph_root, field); \ + if (__tmp == NULL) \ + break; \ + if (__comp < 0){ \ + SPLAY_ROTATE_RIGHT(head, __tmp, field); \ + if (SPLAY_LEFT((head)->sph_root, field) == NULL) \ + break; \ + } \ + SPLAY_LINKLEFT(head, __right, field); \ + } else if (__comp > 0) { \ + __tmp = SPLAY_RIGHT((head)->sph_root, field); \ + if (__tmp == NULL) \ + break; \ + if (__comp > 0) { \ + SPLAY_ROTATE_LEFT(head, __tmp, field); \ + if (SPLAY_RIGHT((head)->sph_root, field) == NULL) \ + break; \ + } \ + SPLAY_LINKRIGHT(head, __left, field); \ + } \ + } \ + SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \ +} + +#define SPLAY_NEGINF -1 +#define SPLAY_INF 1 + +#define SPLAY_INSERT(name, x, y) name##_SPLAY_INSERT(x, y) +#define SPLAY_REMOVE(name, x, y) name##_SPLAY_REMOVE(x, y) +#define SPLAY_FIND(name, x, y) name##_SPLAY_FIND(x, y) +#define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y) +#define SPLAY_MIN(name, x) (SPLAY_EMPTY(x) ? NULL \ + : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF)) +#define SPLAY_MAX(name, x) (SPLAY_EMPTY(x) ? NULL \ + : name##_SPLAY_MIN_MAX(x, SPLAY_INF)) + +#define SPLAY_FOREACH(x, name, head) \ + for ((x) = SPLAY_MIN(name, head); \ + (x) != NULL; \ + (x) = SPLAY_NEXT(name, head, x)) + +/* Macros that define a red-black tree */ +#define RB_HEAD(name, type) \ +struct name { \ + struct type *rbh_root; /* root of the tree */ \ +} + +#define RB_INITIALIZER(root) \ + { NULL } + +#define RB_INIT(root) do { \ + (root)->rbh_root = NULL; \ +} while (/*CONSTCOND*/ 0) + +#define RB_BLACK 0 +#define RB_RED 1 +#define RB_ENTRY(type) \ +struct { \ + struct type *rbe_left; /* left element */ \ + struct type *rbe_right; /* right element */ \ + struct type *rbe_parent; /* parent element */ \ + int rbe_color; /* node color */ \ +} + +#define RB_LEFT(elm, field) (elm)->field.rbe_left +#define RB_RIGHT(elm, field) (elm)->field.rbe_right +#define RB_PARENT(elm, field) (elm)->field.rbe_parent +#define RB_COLOR(elm, field) (elm)->field.rbe_color +#define RB_ROOT(head) (head)->rbh_root +#define RB_EMPTY(head) (RB_ROOT(head) == NULL) + +#define RB_SET(elm, parent, field) do { \ + RB_PARENT(elm, field) = parent; \ + RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL; \ + RB_COLOR(elm, field) = RB_RED; \ +} while (/*CONSTCOND*/ 0) + +#define RB_SET_BLACKRED(black, red, field) do { \ + RB_COLOR(black, field) = RB_BLACK; \ + RB_COLOR(red, field) = RB_RED; \ +} while (/*CONSTCOND*/ 0) + +#ifndef RB_AUGMENT +#define RB_AUGMENT(x) do {} while (0) +#endif + +#define RB_ROTATE_LEFT(head, elm, tmp, field) do { \ + (tmp) = RB_RIGHT(elm, field); \ + if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field)) != NULL) { \ + RB_PARENT(RB_LEFT(tmp, field), field) = (elm); \ + } \ + RB_AUGMENT(elm); \ + if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field)) != NULL) { \ + if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \ + RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \ + else \ + RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \ + } else \ + (head)->rbh_root = (tmp); \ + RB_LEFT(tmp, field) = (elm); \ + RB_PARENT(elm, field) = (tmp); \ + RB_AUGMENT(tmp); \ + if ((RB_PARENT(tmp, field))) \ + RB_AUGMENT(RB_PARENT(tmp, field)); \ +} while (/*CONSTCOND*/ 0) + +#define RB_ROTATE_RIGHT(head, elm, tmp, field) do { \ + (tmp) = RB_LEFT(elm, field); \ + if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field)) != NULL) { \ + RB_PARENT(RB_RIGHT(tmp, field), field) = (elm); \ + } \ + RB_AUGMENT(elm); \ + if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field)) != NULL) { \ + if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \ + RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \ + else \ + RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \ + } else \ + (head)->rbh_root = (tmp); \ + RB_RIGHT(tmp, field) = (elm); \ + RB_PARENT(elm, field) = (tmp); \ + RB_AUGMENT(tmp); \ + if ((RB_PARENT(tmp, field))) \ + RB_AUGMENT(RB_PARENT(tmp, field)); \ +} while (/*CONSTCOND*/ 0) + +/* Generates prototypes and inline functions */ +#define RB_PROTOTYPE(name, type, field, cmp) \ + RB_PROTOTYPE_INTERNAL(name, type, field, cmp,) +#define RB_PROTOTYPE_STATIC(name, type, field, cmp) \ + RB_PROTOTYPE_INTERNAL(name, type, field, cmp, UV__UNUSED static) +#define RB_PROTOTYPE_INTERNAL(name, type, field, cmp, attr) \ +attr void name##_RB_INSERT_COLOR(struct name *, struct type *); \ +attr void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\ +attr struct type *name##_RB_REMOVE(struct name *, struct type *); \ +attr struct type *name##_RB_INSERT(struct name *, struct type *); \ +attr struct type *name##_RB_FIND(struct name *, struct type *); \ +attr struct type *name##_RB_NFIND(struct name *, struct type *); \ +attr struct type *name##_RB_NEXT(struct type *); \ +attr struct type *name##_RB_PREV(struct type *); \ +attr struct type *name##_RB_MINMAX(struct name *, int); \ + \ + +/* Main rb operation. + * Moves node close to the key of elm to top + */ +#define RB_GENERATE(name, type, field, cmp) \ + RB_GENERATE_INTERNAL(name, type, field, cmp,) +#define RB_GENERATE_STATIC(name, type, field, cmp) \ + RB_GENERATE_INTERNAL(name, type, field, cmp, UV__UNUSED static) +#define RB_GENERATE_INTERNAL(name, type, field, cmp, attr) \ +attr void \ +name##_RB_INSERT_COLOR(struct name *head, struct type *elm) \ +{ \ + struct type *parent, *gparent, *tmp; \ + while ((parent = RB_PARENT(elm, field)) != NULL && \ + RB_COLOR(parent, field) == RB_RED) { \ + gparent = RB_PARENT(parent, field); \ + if (parent == RB_LEFT(gparent, field)) { \ + tmp = RB_RIGHT(gparent, field); \ + if (tmp && RB_COLOR(tmp, field) == RB_RED) { \ + RB_COLOR(tmp, field) = RB_BLACK; \ + RB_SET_BLACKRED(parent, gparent, field); \ + elm = gparent; \ + continue; \ + } \ + if (RB_RIGHT(parent, field) == elm) { \ + RB_ROTATE_LEFT(head, parent, tmp, field); \ + tmp = parent; \ + parent = elm; \ + elm = tmp; \ + } \ + RB_SET_BLACKRED(parent, gparent, field); \ + RB_ROTATE_RIGHT(head, gparent, tmp, field); \ + } else { \ + tmp = RB_LEFT(gparent, field); \ + if (tmp && RB_COLOR(tmp, field) == RB_RED) { \ + RB_COLOR(tmp, field) = RB_BLACK; \ + RB_SET_BLACKRED(parent, gparent, field); \ + elm = gparent; \ + continue; \ + } \ + if (RB_LEFT(parent, field) == elm) { \ + RB_ROTATE_RIGHT(head, parent, tmp, field); \ + tmp = parent; \ + parent = elm; \ + elm = tmp; \ + } \ + RB_SET_BLACKRED(parent, gparent, field); \ + RB_ROTATE_LEFT(head, gparent, tmp, field); \ + } \ + } \ + RB_COLOR(head->rbh_root, field) = RB_BLACK; \ +} \ + \ +attr void \ +name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, \ + struct type *elm) \ +{ \ + struct type *tmp; \ + while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) && \ + elm != RB_ROOT(head)) { \ + if (RB_LEFT(parent, field) == elm) { \ + tmp = RB_RIGHT(parent, field); \ + if (RB_COLOR(tmp, field) == RB_RED) { \ + RB_SET_BLACKRED(tmp, parent, field); \ + RB_ROTATE_LEFT(head, parent, tmp, field); \ + tmp = RB_RIGHT(parent, field); \ + } \ + if ((RB_LEFT(tmp, field) == NULL || \ + RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) && \ + (RB_RIGHT(tmp, field) == NULL || \ + RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) { \ + RB_COLOR(tmp, field) = RB_RED; \ + elm = parent; \ + parent = RB_PARENT(elm, field); \ + } else { \ + if (RB_RIGHT(tmp, field) == NULL || \ + RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) { \ + struct type *oleft; \ + if ((oleft = RB_LEFT(tmp, field)) \ + != NULL) \ + RB_COLOR(oleft, field) = RB_BLACK; \ + RB_COLOR(tmp, field) = RB_RED; \ + RB_ROTATE_RIGHT(head, tmp, oleft, field); \ + tmp = RB_RIGHT(parent, field); \ + } \ + RB_COLOR(tmp, field) = RB_COLOR(parent, field); \ + RB_COLOR(parent, field) = RB_BLACK; \ + if (RB_RIGHT(tmp, field)) \ + RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK; \ + RB_ROTATE_LEFT(head, parent, tmp, field); \ + elm = RB_ROOT(head); \ + break; \ + } \ + } else { \ + tmp = RB_LEFT(parent, field); \ + if (RB_COLOR(tmp, field) == RB_RED) { \ + RB_SET_BLACKRED(tmp, parent, field); \ + RB_ROTATE_RIGHT(head, parent, tmp, field); \ + tmp = RB_LEFT(parent, field); \ + } \ + if ((RB_LEFT(tmp, field) == NULL || \ + RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) && \ + (RB_RIGHT(tmp, field) == NULL || \ + RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) { \ + RB_COLOR(tmp, field) = RB_RED; \ + elm = parent; \ + parent = RB_PARENT(elm, field); \ + } else { \ + if (RB_LEFT(tmp, field) == NULL || \ + RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) { \ + struct type *oright; \ + if ((oright = RB_RIGHT(tmp, field)) \ + != NULL) \ + RB_COLOR(oright, field) = RB_BLACK; \ + RB_COLOR(tmp, field) = RB_RED; \ + RB_ROTATE_LEFT(head, tmp, oright, field); \ + tmp = RB_LEFT(parent, field); \ + } \ + RB_COLOR(tmp, field) = RB_COLOR(parent, field); \ + RB_COLOR(parent, field) = RB_BLACK; \ + if (RB_LEFT(tmp, field)) \ + RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK; \ + RB_ROTATE_RIGHT(head, parent, tmp, field); \ + elm = RB_ROOT(head); \ + break; \ + } \ + } \ + } \ + if (elm) \ + RB_COLOR(elm, field) = RB_BLACK; \ +} \ + \ +attr struct type * \ +name##_RB_REMOVE(struct name *head, struct type *elm) \ +{ \ + struct type *child, *parent, *old = elm; \ + int color; \ + if (RB_LEFT(elm, field) == NULL) \ + child = RB_RIGHT(elm, field); \ + else if (RB_RIGHT(elm, field) == NULL) \ + child = RB_LEFT(elm, field); \ + else { \ + struct type *left; \ + elm = RB_RIGHT(elm, field); \ + while ((left = RB_LEFT(elm, field)) != NULL) \ + elm = left; \ + child = RB_RIGHT(elm, field); \ + parent = RB_PARENT(elm, field); \ + color = RB_COLOR(elm, field); \ + if (child) \ + RB_PARENT(child, field) = parent; \ + if (parent) { \ + if (RB_LEFT(parent, field) == elm) \ + RB_LEFT(parent, field) = child; \ + else \ + RB_RIGHT(parent, field) = child; \ + RB_AUGMENT(parent); \ + } else \ + RB_ROOT(head) = child; \ + if (RB_PARENT(elm, field) == old) \ + parent = elm; \ + (elm)->field = (old)->field; \ + if (RB_PARENT(old, field)) { \ + if (RB_LEFT(RB_PARENT(old, field), field) == old) \ + RB_LEFT(RB_PARENT(old, field), field) = elm; \ + else \ + RB_RIGHT(RB_PARENT(old, field), field) = elm; \ + RB_AUGMENT(RB_PARENT(old, field)); \ + } else \ + RB_ROOT(head) = elm; \ + RB_PARENT(RB_LEFT(old, field), field) = elm; \ + if (RB_RIGHT(old, field)) \ + RB_PARENT(RB_RIGHT(old, field), field) = elm; \ + if (parent) { \ + left = parent; \ + do { \ + RB_AUGMENT(left); \ + } while ((left = RB_PARENT(left, field)) != NULL); \ + } \ + goto color; \ + } \ + parent = RB_PARENT(elm, field); \ + color = RB_COLOR(elm, field); \ + if (child) \ + RB_PARENT(child, field) = parent; \ + if (parent) { \ + if (RB_LEFT(parent, field) == elm) \ + RB_LEFT(parent, field) = child; \ + else \ + RB_RIGHT(parent, field) = child; \ + RB_AUGMENT(parent); \ + } else \ + RB_ROOT(head) = child; \ +color: \ + if (color == RB_BLACK) \ + name##_RB_REMOVE_COLOR(head, parent, child); \ + return (old); \ +} \ + \ +/* Inserts a node into the RB tree */ \ +attr struct type * \ +name##_RB_INSERT(struct name *head, struct type *elm) \ +{ \ + struct type *tmp; \ + struct type *parent = NULL; \ + int comp = 0; \ + tmp = RB_ROOT(head); \ + while (tmp) { \ + parent = tmp; \ + comp = (cmp)(elm, parent); \ + if (comp < 0) \ + tmp = RB_LEFT(tmp, field); \ + else if (comp > 0) \ + tmp = RB_RIGHT(tmp, field); \ + else \ + return (tmp); \ + } \ + RB_SET(elm, parent, field); \ + if (parent != NULL) { \ + if (comp < 0) \ + RB_LEFT(parent, field) = elm; \ + else \ + RB_RIGHT(parent, field) = elm; \ + RB_AUGMENT(parent); \ + } else \ + RB_ROOT(head) = elm; \ + name##_RB_INSERT_COLOR(head, elm); \ + return (NULL); \ +} \ + \ +/* Finds the node with the same key as elm */ \ +attr struct type * \ +name##_RB_FIND(struct name *head, struct type *elm) \ +{ \ + struct type *tmp = RB_ROOT(head); \ + int comp; \ + while (tmp) { \ + comp = cmp(elm, tmp); \ + if (comp < 0) \ + tmp = RB_LEFT(tmp, field); \ + else if (comp > 0) \ + tmp = RB_RIGHT(tmp, field); \ + else \ + return (tmp); \ + } \ + return (NULL); \ +} \ + \ +/* Finds the first node greater than or equal to the search key */ \ +attr struct type * \ +name##_RB_NFIND(struct name *head, struct type *elm) \ +{ \ + struct type *tmp = RB_ROOT(head); \ + struct type *res = NULL; \ + int comp; \ + while (tmp) { \ + comp = cmp(elm, tmp); \ + if (comp < 0) { \ + res = tmp; \ + tmp = RB_LEFT(tmp, field); \ + } \ + else if (comp > 0) \ + tmp = RB_RIGHT(tmp, field); \ + else \ + return (tmp); \ + } \ + return (res); \ +} \ + \ +/* ARGSUSED */ \ +attr struct type * \ +name##_RB_NEXT(struct type *elm) \ +{ \ + if (RB_RIGHT(elm, field)) { \ + elm = RB_RIGHT(elm, field); \ + while (RB_LEFT(elm, field)) \ + elm = RB_LEFT(elm, field); \ + } else { \ + if (RB_PARENT(elm, field) && \ + (elm == RB_LEFT(RB_PARENT(elm, field), field))) \ + elm = RB_PARENT(elm, field); \ + else { \ + while (RB_PARENT(elm, field) && \ + (elm == RB_RIGHT(RB_PARENT(elm, field), field))) \ + elm = RB_PARENT(elm, field); \ + elm = RB_PARENT(elm, field); \ + } \ + } \ + return (elm); \ +} \ + \ +/* ARGSUSED */ \ +attr struct type * \ +name##_RB_PREV(struct type *elm) \ +{ \ + if (RB_LEFT(elm, field)) { \ + elm = RB_LEFT(elm, field); \ + while (RB_RIGHT(elm, field)) \ + elm = RB_RIGHT(elm, field); \ + } else { \ + if (RB_PARENT(elm, field) && \ + (elm == RB_RIGHT(RB_PARENT(elm, field), field))) \ + elm = RB_PARENT(elm, field); \ + else { \ + while (RB_PARENT(elm, field) && \ + (elm == RB_LEFT(RB_PARENT(elm, field), field))) \ + elm = RB_PARENT(elm, field); \ + elm = RB_PARENT(elm, field); \ + } \ + } \ + return (elm); \ +} \ + \ +attr struct type * \ +name##_RB_MINMAX(struct name *head, int val) \ +{ \ + struct type *tmp = RB_ROOT(head); \ + struct type *parent = NULL; \ + while (tmp) { \ + parent = tmp; \ + if (val < 0) \ + tmp = RB_LEFT(tmp, field); \ + else \ + tmp = RB_RIGHT(tmp, field); \ + } \ + return (parent); \ +} + +#define RB_NEGINF -1 +#define RB_INF 1 + +#define RB_INSERT(name, x, y) name##_RB_INSERT(x, y) +#define RB_REMOVE(name, x, y) name##_RB_REMOVE(x, y) +#define RB_FIND(name, x, y) name##_RB_FIND(x, y) +#define RB_NFIND(name, x, y) name##_RB_NFIND(x, y) +#define RB_NEXT(name, x, y) name##_RB_NEXT(y) +#define RB_PREV(name, x, y) name##_RB_PREV(y) +#define RB_MIN(name, x) name##_RB_MINMAX(x, RB_NEGINF) +#define RB_MAX(name, x) name##_RB_MINMAX(x, RB_INF) + +#define RB_FOREACH(x, name, head) \ + for ((x) = RB_MIN(name, head); \ + (x) != NULL; \ + (x) = name##_RB_NEXT(x)) + +#define RB_FOREACH_FROM(x, name, y) \ + for ((x) = (y); \ + ((x) != NULL) && ((y) = name##_RB_NEXT(x), (x) != NULL); \ + (x) = (y)) + +#define RB_FOREACH_SAFE(x, name, head, y) \ + for ((x) = RB_MIN(name, head); \ + ((x) != NULL) && ((y) = name##_RB_NEXT(x), (x) != NULL); \ + (x) = (y)) + +#define RB_FOREACH_REVERSE(x, name, head) \ + for ((x) = RB_MAX(name, head); \ + (x) != NULL; \ + (x) = name##_RB_PREV(x)) + +#define RB_FOREACH_REVERSE_FROM(x, name, y) \ + for ((x) = (y); \ + ((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL); \ + (x) = (y)) + +#define RB_FOREACH_REVERSE_SAFE(x, name, head, y) \ + for ((x) = RB_MAX(name, head); \ + ((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL); \ + (x) = (y)) + +#endif /* UV_TREE_H_ */ -- 2.7.4