From 9dd41991d0dc415616e0cf990a5f5eec7e2d2fcd Mon Sep 17 00:00:00 2001 From: Mike Blumenkrantz Date: Sun, 26 Jun 2022 09:06:51 -0400 Subject: [PATCH] zink: don't run nir_lower_uniforms_to_ubo repeatedly Reviewed-by: Dave Airlie Part-of: --- src/gallium/drivers/zink/zink_compiler.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/gallium/drivers/zink/zink_compiler.c b/src/gallium/drivers/zink/zink_compiler.c index 8427ba4..4f6254c 100644 --- a/src/gallium/drivers/zink/zink_compiler.c +++ b/src/gallium/drivers/zink/zink_compiler.c @@ -2889,7 +2889,6 @@ zink_shader_finalize(struct pipe_screen *pscreen, void *nirptr) if (!screen->info.feats.features.shaderImageGatherExtended) tex_opts.lower_tg4_offsets = true; NIR_PASS_V(nir, nir_lower_tex, &tex_opts); - NIR_PASS_V(nir, nir_lower_uniforms_to_ubo, true, false); if (nir->info.stage == MESA_SHADER_GEOMETRY) NIR_PASS_V(nir, nir_lower_gs_intrinsics, nir_lower_gs_intrinsics_per_stream); optimize_nir(nir); -- 2.7.4