From 9b9c7da966a4f5182461be90dd6615fbe0399e3c Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 27 Feb 2012 20:28:09 -0700 Subject: [PATCH] mesa: use arrayObj var in more places in client_state() --- src/mesa/main/enable.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index 270b240..515dda9 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -118,7 +118,7 @@ client_state(struct gl_context *ctx, GLenum cap, GLboolean state) CHECK_EXTENSION(NV_vertex_program, cap); { GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV; - ASSERT(VERT_ATTRIB_GENERIC(n) < Elements(ctx->Array.ArrayObj->VertexAttrib)); + ASSERT(VERT_ATTRIB_GENERIC(n) < Elements(arrayObj->VertexAttrib)); var = &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(n)].Enabled; flag = VERT_BIT_GENERIC(n); } @@ -149,9 +149,9 @@ client_state(struct gl_context *ctx, GLenum cap, GLboolean state) *var = state; if (state) - ctx->Array.ArrayObj->_Enabled |= flag; + arrayObj->_Enabled |= flag; else - ctx->Array.ArrayObj->_Enabled &= ~flag; + arrayObj->_Enabled &= ~flag; if (ctx->Driver.Enable) { ctx->Driver.Enable( ctx, cap, state ); -- 2.7.4