From 9ac9aa0c4c2fce2f7fdc690a803373886ed33fb0 Mon Sep 17 00:00:00 2001 From: Daniel Juyung Seo Date: Thu, 31 May 2012 23:02:54 +0000 Subject: [PATCH] elm elm_widget.h elm_widget_layout.h: Fixed typo. SVN revision: 71611 --- src/lib/elm_widget.h | 2 +- src/lib/elm_widget_layout.h | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/lib/elm_widget.h b/src/lib/elm_widget.h index a7cccf9..7e4df80 100644 --- a/src/lib/elm_widget.h +++ b/src/lib/elm_widget.h @@ -239,7 +239,7 @@ * 'virtual' because, as in object-oriented languages, one is supposed * here to override them on inheriting classes. On most of * inheritances you'll probably want to call the parent's version of - * the class function too: you must analise each case to tell. + * the class function too: you must analyse each case to tell. * * Take a look at #Elm_Widget_Smart_Data. That's private data bound to * each Elementary object @b instance. It aggregates data needed for diff --git a/src/lib/elm_widget_layout.h b/src/lib/elm_widget_layout.h index 2f69c53..1cf67bf 100644 --- a/src/lib/elm_widget_layout.h +++ b/src/lib/elm_widget_layout.h @@ -14,7 +14,7 @@ * other widgets which are, basically, a certain layout with some more * logic on top. * - * The idea is make the creation of that widgets as easy as possible, + * The idea is to make the creation of that widgets as easy as possible, * factorizing code on this common base. For example, a button is a * layout (that looks like push button) that happens to react on * clicks and keyboard events in a special manner, calling its user @@ -26,7 +26,7 @@ * #Elm_Container_Smart_Class. Container parts, here, map directly to * Edje parts from the layout's Edje group. Besides that, there's a whole * infrastructure around Edje files: - * - intefacing by signals, + * - interfacing by signals, * - setting/retrieving text part values, * - dealing with table and box parts directly, * - etc. -- 2.7.4