From 990afdc04551e89ec9b5d29a05a9da798c07ccc3 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 21 Oct 2015 13:42:37 -0600 Subject: [PATCH] st/mesa: use _mesa_RasterPos() when possible The st_RasterPos() function goes to great pains to implement the rasterpos transformation. It basically uses gallium's draw module to execute the vertex shader to draw a point, then capture that point's attributes. But glRasterPos isn't typically used with a vertex shader so we can usually use the old/fixed-function implementation which is a lot simpler and faster. This can add up for legacy apps that make a lot of calls to glRasterPos. Reviewed-by: Roland Scheidegger --- src/mesa/state_tracker/st_cb_rasterpos.c | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/src/mesa/state_tracker/st_cb_rasterpos.c b/src/mesa/state_tracker/st_cb_rasterpos.c index b9997da..747b414 100644 --- a/src/mesa/state_tracker/st_cb_rasterpos.c +++ b/src/mesa/state_tracker/st_cb_rasterpos.c @@ -39,6 +39,7 @@ #include "main/imports.h" #include "main/macros.h" #include "main/feedback.h" +#include "main/rastpos.h" #include "st_context.h" #include "st_atom.h" @@ -224,6 +225,15 @@ st_RasterPos(struct gl_context *ctx, const GLfloat v[4]) struct rastpos_stage *rs; const struct gl_client_array **saved_arrays = ctx->Array._DrawArrays; + if (ctx->VertexProgram._Current == NULL || + ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram) { + /* No vertex shader/program is enabled, used the simple/fast fixed- + * function implementation of RasterPos. + */ + _mesa_RasterPos(ctx, v); + return; + } + if (st->rastpos_stage) { /* get rastpos stage info */ rs = rastpos_stage(st->rastpos_stage); -- 2.7.4